196
196
code &= ~0x10, code2 |= 0x10;
198
drawgfx(bitmap, gfx, code2, color, xflip, yflip, x, y + gfx->height,
199
cliprect, TRANSPARENCY_PEN, 0);
198
drawgfx_transpen(bitmap, cliprect, gfx, code2, color, xflip, yflip, x, y + gfx->height, 0);
207
drawgfx(bitmap, gfx, code2+16, color, xflip, yflip, x, y + gfx->height,
208
cliprect, TRANSPARENCY_PEN, 0);
209
drawgfx(bitmap, gfx, code2+16*2, color, xflip, yflip, x, y + 2*gfx->height,
210
cliprect, TRANSPARENCY_PEN, 0);
211
drawgfx(bitmap, gfx, code2+16*3, color, xflip, yflip, x, y + 3*gfx->height,
212
cliprect, TRANSPARENCY_PEN, 0);
206
drawgfx_transpen(bitmap, cliprect, gfx, code2+16, color, xflip, yflip, x, y + gfx->height, 0);
207
drawgfx_transpen(bitmap, cliprect, gfx, code2+16*2, color, xflip, yflip, x, y + 2*gfx->height, 0);
208
drawgfx_transpen(bitmap, cliprect, gfx, code2+16*3, color, xflip, yflip, x, y + 3*gfx->height, 0);
218
drawgfx(bitmap, gfx, code, color, xflip, yflip, x, y,
219
cliprect, TRANSPARENCY_PEN, 0);
214
drawgfx_transpen(bitmap, cliprect, gfx, code, color, xflip, yflip, x, y, 0);
221
216
if (doubled) i += 4;
229
224
int y = fcombat_cocktail_flip ? (31*8 - 8*sy) : 8*sy;
231
226
offs = sx + sy * 64;
232
drawgfx(bitmap, screen->machine->gfx[0],
227
drawgfx_transpen(bitmap, cliprect, screen->machine->gfx[0],
233
228
videoram[offs] + 256 * char_bank,
234
229
((videoram[offs] & 0xf0) >> 4) + char_palette * 16,
235
fcombat_cocktail_flip, fcombat_cocktail_flip, x, y,
236
cliprect, TRANSPARENCY_PEN, 0);
230
fcombat_cocktail_flip, fcombat_cocktail_flip, x, y, 0);