102
102
int code = (spriteram16[i+1] & 0x0ffc) >> 2;
103
103
int color = (spriteram16[i+1] & 0xf000) >> 12;
105
drawgfx(bitmap, machine->gfx[1], code, color, 0, 0, sx, sy,
105
drawgfx_transpen(bitmap, cliprect, machine->gfx[1], code, color, 0, 0, sx, sy, 0);