133
133
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
135
135
PORT_START("DSW1")
136
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) )
137
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
138
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
139
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
140
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
141
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
142
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
143
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
144
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
145
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
146
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
147
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
148
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
149
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
150
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
151
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
152
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
153
PORT_DIPNAME( 0x10, 0x10, "Coinage affects" )
154
PORT_DIPSETTING( 0x10, DEF_STR( Coin_A ) )
155
PORT_DIPSETTING( 0x00, DEF_STR( Coin_B ) )
156
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
157
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
158
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
159
PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
160
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
161
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
162
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
136
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:8,7,6,5")
137
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
138
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
139
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
140
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
141
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
142
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
143
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
144
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
145
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
146
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
147
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
148
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
149
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
150
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
151
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
152
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
153
PORT_DIPNAME( 0x10, 0x10, "Coinage affects" ) PORT_DIPLOCATION("SW1:4")
154
PORT_DIPSETTING( 0x10, DEF_STR( Coin_A ) )
155
PORT_DIPSETTING( 0x00, DEF_STR( Coin_B ) )
156
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:3")
157
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
158
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
159
PORT_SERVICE_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:2" )
160
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:1")
161
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
162
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
164
164
PORT_START("DSW2")
165
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
166
PORT_DIPSETTING( 0x03, "3" )
167
PORT_DIPSETTING( 0x02, "4" )
168
PORT_DIPSETTING( 0x01, "5" )
169
PORT_DIPSETTING( 0x00, "7" )
170
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
171
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
172
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
173
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
174
PORT_DIPSETTING( 0x18, "20000 70000 70000" )
175
PORT_DIPSETTING( 0x10, "30000 80000 80000" )
176
PORT_DIPSETTING( 0x08, "20000 80000" )
177
PORT_DIPSETTING( 0x00, "30000 80000" )
178
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
179
PORT_DIPSETTING( 0x40, DEF_STR( Easy ) )
180
PORT_DIPSETTING( 0x60, DEF_STR( Normal ) )
181
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
182
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
183
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
184
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
185
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
165
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:8,7")
166
PORT_DIPSETTING( 0x03, "3" )
167
PORT_DIPSETTING( 0x02, "4" )
168
PORT_DIPSETTING( 0x01, "5" )
169
PORT_DIPSETTING( 0x00, "7" )
170
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:6")
171
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
172
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
173
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,4")
174
PORT_DIPSETTING( 0x18, "20K 70K Every 70K" )
175
PORT_DIPSETTING( 0x10, "30K 80K Every 80K" )
176
PORT_DIPSETTING( 0x08, "20K and 80K Only" )
177
PORT_DIPSETTING( 0x00, "30K and 80K Only" )
178
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,2")
179
PORT_DIPSETTING( 0x40, DEF_STR( Easy ) )
180
PORT_DIPSETTING( 0x60, DEF_STR( Normal ) )
181
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
182
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
183
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:1" ) /* Listed as "Unused" */
188
186
/* identical to gng, but the "unknown" dip switch is Invulnerability */
699
GAME( 1985, gng, 0, gng, gng, 0, ROT0, "Capcom", "Ghosts'n Goblins (World? set 1)", GAME_SUPPORTS_SAVE )
700
GAME( 1985, gnga, gng, gng, gng, 0, ROT0, "Capcom", "Ghosts'n Goblins (World? set 2)", GAME_SUPPORTS_SAVE )
701
GAME( 1985, gngbl, gng, gng, gng, 0, ROT0, "Capcom", "Ghosts'n Goblins (bootleg with Cross)", GAME_SUPPORTS_SAVE )
702
GAME( 1985, gngblita, gng, gng, gng, 0, ROT0, "Capcom", "Ghosts'n Goblins (Italian bootleg, harder)", GAME_SUPPORTS_SAVE )
703
GAME( 1985, gngt, gng, gng, gng, 0, ROT0, "Capcom (Taito America license)", "Ghosts'n Goblins (US)", GAME_SUPPORTS_SAVE )
704
GAME( 1985, makaimur, gng, gng, makaimur, 0, ROT0, "Capcom", "Makai-Mura (Japan)", GAME_SUPPORTS_SAVE )
705
GAME( 1985, makaimuc, gng, gng, makaimur, 0, ROT0, "Capcom", "Makai-Mura (Japan Revision C)", GAME_SUPPORTS_SAVE )
706
GAME( 1985, makaimug, gng, gng, makaimur, 0, ROT0, "Capcom", "Makai-Mura (Japan Revision G)", GAME_SUPPORTS_SAVE )
707
GAME( 1989, diamond, 0, gng, diamond, diamond, ROT0, "KH Video", "Diamond Run", GAME_SUPPORTS_SAVE )
697
GAME( 1985, gng, 0, gng, gng, 0, ROT0, "Capcom", "Ghosts'n Goblins (World? set 1)", GAME_SUPPORTS_SAVE )
698
GAME( 1985, gnga, gng, gng, gng, 0, ROT0, "Capcom", "Ghosts'n Goblins (World? set 2)", GAME_SUPPORTS_SAVE )
699
GAME( 1985, gngbl, gng, gng, gng, 0, ROT0, "Capcom", "Ghosts'n Goblins (bootleg with Cross)", GAME_SUPPORTS_SAVE )
700
GAME( 1985, gngblita, gng, gng, gng, 0, ROT0, "Capcom", "Ghosts'n Goblins (Italian bootleg, harder)", GAME_SUPPORTS_SAVE )
701
GAME( 1985, gngt, gng, gng, gng, 0, ROT0, "Capcom (Taito America license)", "Ghosts'n Goblins (US)", GAME_SUPPORTS_SAVE )
702
GAME( 1985, makaimur, gng, gng, makaimur, 0, ROT0, "Capcom", "Makai-Mura (Japan)", GAME_SUPPORTS_SAVE )
703
GAME( 1985, makaimurc, gng, gng, makaimur, 0, ROT0, "Capcom", "Makai-Mura (Japan Revision C)", GAME_SUPPORTS_SAVE )
704
GAME( 1985, makaimurg, gng, gng, makaimur, 0, ROT0, "Capcom", "Makai-Mura (Japan Revision G)", GAME_SUPPORTS_SAVE )
705
GAME( 1989, diamond, 0, gng, diamond, diamond, ROT0, "KH Video", "Diamond Run", GAME_SUPPORTS_SAVE )