67
67
segaic16_sprites_draw(screen, yboard_bitmap, &yboard_clip, 1);
70
segaic16_rotate_draw(0, bitmap, cliprect, yboard_bitmap);
70
segaic16_rotate_draw(screen->machine, 0, bitmap, cliprect, yboard_bitmap);
72
72
/* draw the 16B sprites */
73
73
segaic16_sprites_draw(screen, bitmap, cliprect, 0);