127
127
int color = spriteram_2[offs] & 0x0f;
129
drawgfx_transmask(bitmap,cliprect,machine->gfx[0],
132
132
spriteram_2[offs] & 0x40,~spriteram_2[offs] & 0x80,
133
133
240-spriteram[offs],spriteram_2[offs + 1],
135
134
colortable_get_transpen_mask(machine->colortable, machine->gfx[0], color, 0));