213
213
/* proving that this is a hardware related "feature" */
217
218
code + sprite_bank1 + sprite_bank2, color,
222
221
colortable_get_transpen_mask(machine->colortable, machine->gfx[0], color, 0));
224
223
/* redraw with wraparound */
226
226
code + sprite_bank1 + sprite_bank2, color,
231
229
colortable_get_transpen_mask(machine->colortable, machine->gfx[0], color, 0));