459
if (DISPLAY_TEXTURE && (input_code_pressed(screen->machine, KEYCODE_Z) || input_code_pressed(screen->machine, KEYCODE_X)))
461
461
static int xv = 0, yv = 0x1000;
462
462
UINT8 *base = gaelco3d_texture;
463
463
int length = gaelco3d_texture_size;
468
468
length = gaelco3d_texmask_size;
481
481
for (y = cliprect->min_y; y <= cliprect->max_y; y++)