384
384
/* normal sprite, pen 0 transparent */
386
drawgfx(bitmap, gfx, number,
386
drawgfx_transpen(bitmap, cliprect, gfx, number,
388
388
((sx + ex*16) & 0x3ff) + spr_x_adjust,
392
391
} else { /* last palette entry is reserved for shadows and highlights */