203
203
if (code & 0x80) /* sprite bankswitch */
204
204
code += (*magmax_vreg & 0x30) * 0x8;
206
drawgfx_transmask(bitmap, cliprect, screen->machine->gfx[1],
212
211
colortable_get_transpen_mask(screen->machine->colortable, screen->machine->gfx[1], color, 0x1f));