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* Windows Device Context. They must be defined in platform-specific
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* code below. The EGL-prefixed versions of Native*Type are the same
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* types, renamed in EGL 1.3 so all types in the API start with "EGL".
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#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */