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/**************************************************************************
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* Copyright 2010 Luca Barbieri
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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**************************************************************************/
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std::cerr << "Gallium Direct3D10/11 Shader Disassembler\n";
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std::cerr << "This program is free software, released under a MIT-like license\n";
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std::cerr << "Not affiliated with or endorsed by Microsoft in any way\n";
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std::cerr << "Latest version available from http://cgit.freedesktop.org/mesa/mesa/\n";
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std::cerr << "Usage: fxdis FILE\n";
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std::cerr << std::endl;
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int main(int argc, char** argv)
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std::vector<char> data;
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std::ifstream in(argv[1]);
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dxbc_container* dxbc = dxbc_parse(&data[0], data.size());
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dxbc_chunk_header* sm4_chunk = dxbc_find_shader_bytecode(&data[0], data.size());
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sm4_program* sm4 = sm4_parse(sm4_chunk + 1, bswap_le32(sm4_chunk->size));