2
<!DOCTYPE OpenGLAPI SYSTEM "../gen/gl_API.dtd">
6
<!-- This file defines the following categories
11
a subset of GL_ARB_multitexture
12
GL_APPLE_vertex_array_object
14
to make sure the generated glapi headers are compatible with Mesa.
15
It is included by es1_COMPAT.xml and es2_COMPAT.xml.
19
<type name="double" size="8" float="true" glx_name="FLOAT64"/>
20
<type name="clampd" size="8" float="true" glx_name="FLOAT64"/>
22
<type name="float" size="4" float="true" glx_name="FLOAT32"/>
23
<type name="clampf" size="4" float="true" glx_name="FLOAT32"/>
25
<type name="int" size="4" glx_name="CARD32"/>
26
<type name="uint" size="4" unsigned="true" glx_name="CARD32"/>
27
<type name="sizei" size="4" unsigned="true" glx_name="CARD32"/>
28
<type name="enum" size="4" unsigned="true" glx_name="ENUM"/>
29
<type name="bitfield" size="4" unsigned="true" glx_name="CARD32"/>
31
<type name="short" size="2" glx_name="CARD16"/>
32
<type name="ushort" size="2" unsigned="true" glx_name="CARD16"/>
34
<type name="byte" size="1" glx_name="CARD8"/>
35
<type name="ubyte" size="1" unsigned="true" glx_name="CARD8"/>
36
<type name="boolean" size="1" unsigned="true" glx_name="CARD8"/>
38
<type name="void" size="1"/>
40
<function name="NewList" offset="0" static_dispatch="false">
41
<param name="list" type="GLuint"/>
42
<param name="mode" type="GLenum"/>
46
<function name="EndList" offset="1" static_dispatch="false">
50
<function name="CallList" offset="2" static_dispatch="false">
51
<param name="list" type="GLuint"/>
55
<function name="CallLists" offset="3" static_dispatch="false">
56
<param name="n" type="GLsizei" counter="true"/>
57
<param name="type" type="GLenum"/>
58
<param name="lists" type="const GLvoid *" variable_param="type" count="n"/>
59
<glx rop="2" large="true"/>
62
<function name="DeleteLists" offset="4" static_dispatch="false">
63
<param name="list" type="GLuint"/>
64
<param name="range" type="GLsizei"/>
68
<function name="GenLists" offset="5" static_dispatch="false">
69
<param name="range" type="GLsizei"/>
70
<return type="GLuint"/>
74
<function name="ListBase" offset="6" static_dispatch="false">
75
<param name="base" type="GLuint"/>
79
<function name="Begin" offset="7" static_dispatch="false">
80
<param name="mode" type="GLenum"/>
84
<function name="Bitmap" offset="8" static_dispatch="false">
85
<param name="width" type="GLsizei"/>
86
<param name="height" type="GLsizei"/>
87
<param name="xorig" type="GLfloat"/>
88
<param name="yorig" type="GLfloat"/>
89
<param name="xmove" type="GLfloat"/>
90
<param name="ymove" type="GLfloat"/>
91
<param name="bitmap" type="const GLubyte *" img_width="width" img_height="height" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP" img_target="0" img_pad_dimensions="false"/>
92
<glx rop="5" large="true"/>
95
<function name="Color3b" offset="9" vectorequiv="Color3bv" static_dispatch="false">
96
<param name="red" type="GLbyte"/>
97
<param name="green" type="GLbyte"/>
98
<param name="blue" type="GLbyte"/>
101
<function name="Color3bv" offset="10" static_dispatch="false">
102
<param name="v" type="const GLbyte *" count="3"/>
106
<function name="Color3d" offset="11" vectorequiv="Color3dv" static_dispatch="false">
107
<param name="red" type="GLdouble"/>
108
<param name="green" type="GLdouble"/>
109
<param name="blue" type="GLdouble"/>
112
<function name="Color3dv" offset="12" static_dispatch="false">
113
<param name="v" type="const GLdouble *" count="3"/>
117
<function name="Color3f" offset="13" vectorequiv="Color3fv" static_dispatch="false">
118
<param name="red" type="GLfloat"/>
119
<param name="green" type="GLfloat"/>
120
<param name="blue" type="GLfloat"/>
123
<function name="Color3fv" offset="14" static_dispatch="false">
124
<param name="v" type="const GLfloat *" count="3"/>
128
<function name="Color3i" offset="15" vectorequiv="Color3iv" static_dispatch="false">
129
<param name="red" type="GLint"/>
130
<param name="green" type="GLint"/>
131
<param name="blue" type="GLint"/>
134
<function name="Color3iv" offset="16" static_dispatch="false">
135
<param name="v" type="const GLint *" count="3"/>
139
<function name="Color3s" offset="17" vectorequiv="Color3sv" static_dispatch="false">
140
<param name="red" type="GLshort"/>
141
<param name="green" type="GLshort"/>
142
<param name="blue" type="GLshort"/>
145
<function name="Color3sv" offset="18" static_dispatch="false">
146
<param name="v" type="const GLshort *" count="3"/>
150
<function name="Color3ub" offset="19" vectorequiv="Color3ubv" static_dispatch="false">
151
<param name="red" type="GLubyte"/>
152
<param name="green" type="GLubyte"/>
153
<param name="blue" type="GLubyte"/>
156
<function name="Color3ubv" offset="20" static_dispatch="false">
157
<param name="v" type="const GLubyte *" count="3"/>
161
<function name="Color3ui" offset="21" vectorequiv="Color3uiv" static_dispatch="false">
162
<param name="red" type="GLuint"/>
163
<param name="green" type="GLuint"/>
164
<param name="blue" type="GLuint"/>
167
<function name="Color3uiv" offset="22" static_dispatch="false">
168
<param name="v" type="const GLuint *" count="3"/>
172
<function name="Color3us" offset="23" vectorequiv="Color3usv" static_dispatch="false">
173
<param name="red" type="GLushort"/>
174
<param name="green" type="GLushort"/>
175
<param name="blue" type="GLushort"/>
178
<function name="Color3usv" offset="24" static_dispatch="false">
179
<param name="v" type="const GLushort *" count="3"/>
183
<function name="Color4b" offset="25" vectorequiv="Color4bv" static_dispatch="false">
184
<param name="red" type="GLbyte"/>
185
<param name="green" type="GLbyte"/>
186
<param name="blue" type="GLbyte"/>
187
<param name="alpha" type="GLbyte"/>
190
<function name="Color4bv" offset="26" static_dispatch="false">
191
<param name="v" type="const GLbyte *" count="4"/>
195
<function name="Color4d" offset="27" vectorequiv="Color4dv" static_dispatch="false">
196
<param name="red" type="GLdouble"/>
197
<param name="green" type="GLdouble"/>
198
<param name="blue" type="GLdouble"/>
199
<param name="alpha" type="GLdouble"/>
202
<function name="Color4dv" offset="28" static_dispatch="false">
203
<param name="v" type="const GLdouble *" count="4"/>
207
<!--function name="Color4f" offset="29" vectorequiv="Color4fv" static_dispatch="false">
208
<param name="red" type="GLfloat"/>
209
<param name="green" type="GLfloat"/>
210
<param name="blue" type="GLfloat"/>
211
<param name="alpha" type="GLfloat"/>
214
<function name="Color4fv" offset="30" static_dispatch="false">
215
<param name="v" type="const GLfloat *" count="4"/>
219
<function name="Color4i" offset="31" vectorequiv="Color4iv" static_dispatch="false">
220
<param name="red" type="GLint"/>
221
<param name="green" type="GLint"/>
222
<param name="blue" type="GLint"/>
223
<param name="alpha" type="GLint"/>
226
<function name="Color4iv" offset="32" static_dispatch="false">
227
<param name="v" type="const GLint *" count="4"/>
231
<function name="Color4s" offset="33" vectorequiv="Color4sv" static_dispatch="false">
232
<param name="red" type="GLshort"/>
233
<param name="green" type="GLshort"/>
234
<param name="blue" type="GLshort"/>
235
<param name="alpha" type="GLshort"/>
238
<function name="Color4sv" offset="34" static_dispatch="false">
239
<param name="v" type="const GLshort *" count="4"/>
243
<!--function name="Color4ub" offset="35" vectorequiv="Color4ubv" static_dispatch="false">
244
<param name="red" type="GLubyte"/>
245
<param name="green" type="GLubyte"/>
246
<param name="blue" type="GLubyte"/>
247
<param name="alpha" type="GLubyte"/>
250
<function name="Color4ubv" offset="36" static_dispatch="false">
251
<param name="v" type="const GLubyte *" count="4"/>
255
<function name="Color4ui" offset="37" vectorequiv="Color4uiv" static_dispatch="false">
256
<param name="red" type="GLuint"/>
257
<param name="green" type="GLuint"/>
258
<param name="blue" type="GLuint"/>
259
<param name="alpha" type="GLuint"/>
262
<function name="Color4uiv" offset="38" static_dispatch="false">
263
<param name="v" type="const GLuint *" count="4"/>
267
<function name="Color4us" offset="39" vectorequiv="Color4usv" static_dispatch="false">
268
<param name="red" type="GLushort"/>
269
<param name="green" type="GLushort"/>
270
<param name="blue" type="GLushort"/>
271
<param name="alpha" type="GLushort"/>
274
<function name="Color4usv" offset="40" static_dispatch="false">
275
<param name="v" type="const GLushort *" count="4"/>
279
<function name="EdgeFlag" offset="41" vectorequiv="EdgeFlagv" static_dispatch="false">
280
<param name="flag" type="GLboolean"/>
283
<function name="EdgeFlagv" offset="42" static_dispatch="false">
284
<param name="flag" type="const GLboolean *" count="1"/>
288
<function name="End" offset="43" static_dispatch="false">
292
<function name="Indexd" offset="44" vectorequiv="Indexdv" static_dispatch="false">
293
<param name="c" type="GLdouble"/>
296
<function name="Indexdv" offset="45" static_dispatch="false">
297
<param name="c" type="const GLdouble *" count="1"/>
301
<function name="Indexf" offset="46" vectorequiv="Indexfv" static_dispatch="false">
302
<param name="c" type="GLfloat"/>
305
<function name="Indexfv" offset="47" static_dispatch="false">
306
<param name="c" type="const GLfloat *" count="1"/>
310
<function name="Indexi" offset="48" vectorequiv="Indexiv" static_dispatch="false">
311
<param name="c" type="GLint"/>
314
<function name="Indexiv" offset="49" static_dispatch="false">
315
<param name="c" type="const GLint *" count="1"/>
319
<function name="Indexs" offset="50" vectorequiv="Indexsv" static_dispatch="false">
320
<param name="c" type="GLshort"/>
323
<function name="Indexsv" offset="51" static_dispatch="false">
324
<param name="c" type="const GLshort *" count="1"/>
328
<function name="Normal3b" offset="52" vectorequiv="Normal3bv" static_dispatch="false">
329
<param name="nx" type="GLbyte"/>
330
<param name="ny" type="GLbyte"/>
331
<param name="nz" type="GLbyte"/>
334
<function name="Normal3bv" offset="53" static_dispatch="false">
335
<param name="v" type="const GLbyte *" count="3"/>
339
<function name="Normal3d" offset="54" vectorequiv="Normal3dv" static_dispatch="false">
340
<param name="nx" type="GLdouble"/>
341
<param name="ny" type="GLdouble"/>
342
<param name="nz" type="GLdouble"/>
345
<function name="Normal3dv" offset="55" static_dispatch="false">
346
<param name="v" type="const GLdouble *" count="3"/>
350
<!--function name="Normal3f" offset="56" vectorequiv="Normal3fv" static_dispatch="false">
351
<param name="nx" type="GLfloat"/>
352
<param name="ny" type="GLfloat"/>
353
<param name="nz" type="GLfloat"/>
356
<function name="Normal3fv" offset="57" static_dispatch="false">
357
<param name="v" type="const GLfloat *" count="3"/>
361
<function name="Normal3i" offset="58" vectorequiv="Normal3iv" static_dispatch="false">
362
<param name="nx" type="GLint"/>
363
<param name="ny" type="GLint"/>
364
<param name="nz" type="GLint"/>
367
<function name="Normal3iv" offset="59" static_dispatch="false">
368
<param name="v" type="const GLint *" count="3"/>
372
<function name="Normal3s" offset="60" vectorequiv="Normal3sv" static_dispatch="false">
373
<param name="nx" type="GLshort"/>
374
<param name="ny" type="GLshort"/>
375
<param name="nz" type="GLshort"/>
378
<function name="Normal3sv" offset="61" static_dispatch="false">
379
<param name="v" type="const GLshort *" count="3"/>
383
<function name="RasterPos2d" offset="62" vectorequiv="RasterPos2dv" static_dispatch="false">
384
<param name="x" type="GLdouble"/>
385
<param name="y" type="GLdouble"/>
388
<function name="RasterPos2dv" offset="63" static_dispatch="false">
389
<param name="v" type="const GLdouble *" count="2"/>
393
<function name="RasterPos2f" offset="64" vectorequiv="RasterPos2fv" static_dispatch="false">
394
<param name="x" type="GLfloat"/>
395
<param name="y" type="GLfloat"/>
398
<function name="RasterPos2fv" offset="65" static_dispatch="false">
399
<param name="v" type="const GLfloat *" count="2"/>
403
<function name="RasterPos2i" offset="66" vectorequiv="RasterPos2iv" static_dispatch="false">
404
<param name="x" type="GLint"/>
405
<param name="y" type="GLint"/>
408
<function name="RasterPos2iv" offset="67" static_dispatch="false">
409
<param name="v" type="const GLint *" count="2"/>
413
<function name="RasterPos2s" offset="68" vectorequiv="RasterPos2sv" static_dispatch="false">
414
<param name="x" type="GLshort"/>
415
<param name="y" type="GLshort"/>
418
<function name="RasterPos2sv" offset="69" static_dispatch="false">
419
<param name="v" type="const GLshort *" count="2"/>
423
<function name="RasterPos3d" offset="70" vectorequiv="RasterPos3dv" static_dispatch="false">
424
<param name="x" type="GLdouble"/>
425
<param name="y" type="GLdouble"/>
426
<param name="z" type="GLdouble"/>
429
<function name="RasterPos3dv" offset="71" static_dispatch="false">
430
<param name="v" type="const GLdouble *" count="3"/>
434
<function name="RasterPos3f" offset="72" vectorequiv="RasterPos3fv" static_dispatch="false">
435
<param name="x" type="GLfloat"/>
436
<param name="y" type="GLfloat"/>
437
<param name="z" type="GLfloat"/>
440
<function name="RasterPos3fv" offset="73" static_dispatch="false">
441
<param name="v" type="const GLfloat *" count="3"/>
445
<function name="RasterPos3i" offset="74" vectorequiv="RasterPos3iv" static_dispatch="false">
446
<param name="x" type="GLint"/>
447
<param name="y" type="GLint"/>
448
<param name="z" type="GLint"/>
451
<function name="RasterPos3iv" offset="75" static_dispatch="false">
452
<param name="v" type="const GLint *" count="3"/>
456
<function name="RasterPos3s" offset="76" vectorequiv="RasterPos3sv" static_dispatch="false">
457
<param name="x" type="GLshort"/>
458
<param name="y" type="GLshort"/>
459
<param name="z" type="GLshort"/>
462
<function name="RasterPos3sv" offset="77" static_dispatch="false">
463
<param name="v" type="const GLshort *" count="3"/>
467
<function name="RasterPos4d" offset="78" vectorequiv="RasterPos4dv" static_dispatch="false">
468
<param name="x" type="GLdouble"/>
469
<param name="y" type="GLdouble"/>
470
<param name="z" type="GLdouble"/>
471
<param name="w" type="GLdouble"/>
474
<function name="RasterPos4dv" offset="79" static_dispatch="false">
475
<param name="v" type="const GLdouble *" count="4"/>
479
<function name="RasterPos4f" offset="80" vectorequiv="RasterPos4fv" static_dispatch="false">
480
<param name="x" type="GLfloat"/>
481
<param name="y" type="GLfloat"/>
482
<param name="z" type="GLfloat"/>
483
<param name="w" type="GLfloat"/>
486
<function name="RasterPos4fv" offset="81" static_dispatch="false">
487
<param name="v" type="const GLfloat *" count="4"/>
491
<function name="RasterPos4i" offset="82" vectorequiv="RasterPos4iv" static_dispatch="false">
492
<param name="x" type="GLint"/>
493
<param name="y" type="GLint"/>
494
<param name="z" type="GLint"/>
495
<param name="w" type="GLint"/>
498
<function name="RasterPos4iv" offset="83" static_dispatch="false">
499
<param name="v" type="const GLint *" count="4"/>
503
<function name="RasterPos4s" offset="84" vectorequiv="RasterPos4sv" static_dispatch="false">
504
<param name="x" type="GLshort"/>
505
<param name="y" type="GLshort"/>
506
<param name="z" type="GLshort"/>
507
<param name="w" type="GLshort"/>
510
<function name="RasterPos4sv" offset="85" static_dispatch="false">
511
<param name="v" type="const GLshort *" count="4"/>
515
<function name="Rectd" offset="86" vectorequiv="Rectdv" static_dispatch="false">
516
<param name="x1" type="GLdouble"/>
517
<param name="y1" type="GLdouble"/>
518
<param name="x2" type="GLdouble"/>
519
<param name="y2" type="GLdouble"/>
522
<function name="Rectdv" offset="87" static_dispatch="false">
523
<param name="v1" type="const GLdouble *" count="2"/>
524
<param name="v2" type="const GLdouble *" count="2"/>
528
<function name="Rectf" offset="88" vectorequiv="Rectfv" static_dispatch="false">
529
<param name="x1" type="GLfloat"/>
530
<param name="y1" type="GLfloat"/>
531
<param name="x2" type="GLfloat"/>
532
<param name="y2" type="GLfloat"/>
535
<function name="Rectfv" offset="89" static_dispatch="false">
536
<param name="v1" type="const GLfloat *" count="2"/>
537
<param name="v2" type="const GLfloat *" count="2"/>
541
<function name="Recti" offset="90" vectorequiv="Rectiv" static_dispatch="false">
542
<param name="x1" type="GLint"/>
543
<param name="y1" type="GLint"/>
544
<param name="x2" type="GLint"/>
545
<param name="y2" type="GLint"/>
548
<function name="Rectiv" offset="91" static_dispatch="false">
549
<param name="v1" type="const GLint *" count="2"/>
550
<param name="v2" type="const GLint *" count="2"/>
554
<function name="Rects" offset="92" vectorequiv="Rectsv" static_dispatch="false">
555
<param name="x1" type="GLshort"/>
556
<param name="y1" type="GLshort"/>
557
<param name="x2" type="GLshort"/>
558
<param name="y2" type="GLshort"/>
561
<function name="Rectsv" offset="93" static_dispatch="false">
562
<param name="v1" type="const GLshort *" count="2"/>
563
<param name="v2" type="const GLshort *" count="2"/>
567
<function name="TexCoord1d" offset="94" vectorequiv="TexCoord1dv" static_dispatch="false">
568
<param name="s" type="GLdouble"/>
571
<function name="TexCoord1dv" offset="95" static_dispatch="false">
572
<param name="v" type="const GLdouble *" count="1"/>
576
<function name="TexCoord1f" offset="96" vectorequiv="TexCoord1fv" static_dispatch="false">
577
<param name="s" type="GLfloat"/>
580
<function name="TexCoord1fv" offset="97" static_dispatch="false">
581
<param name="v" type="const GLfloat *" count="1"/>
585
<function name="TexCoord1i" offset="98" vectorequiv="TexCoord1iv" static_dispatch="false">
586
<param name="s" type="GLint"/>
589
<function name="TexCoord1iv" offset="99" static_dispatch="false">
590
<param name="v" type="const GLint *" count="1"/>
594
<function name="TexCoord1s" offset="100" vectorequiv="TexCoord1sv" static_dispatch="false">
595
<param name="s" type="GLshort"/>
598
<function name="TexCoord1sv" offset="101" static_dispatch="false">
599
<param name="v" type="const GLshort *" count="1"/>
603
<function name="TexCoord2d" offset="102" vectorequiv="TexCoord2dv" static_dispatch="false">
604
<param name="s" type="GLdouble"/>
605
<param name="t" type="GLdouble"/>
608
<function name="TexCoord2dv" offset="103" static_dispatch="false">
609
<param name="v" type="const GLdouble *" count="2"/>
613
<function name="TexCoord2f" offset="104" vectorequiv="TexCoord2fv" static_dispatch="false">
614
<param name="s" type="GLfloat"/>
615
<param name="t" type="GLfloat"/>
618
<function name="TexCoord2fv" offset="105" static_dispatch="false">
619
<param name="v" type="const GLfloat *" count="2"/>
623
<function name="TexCoord2i" offset="106" vectorequiv="TexCoord2iv" static_dispatch="false">
624
<param name="s" type="GLint"/>
625
<param name="t" type="GLint"/>
628
<function name="TexCoord2iv" offset="107" static_dispatch="false">
629
<param name="v" type="const GLint *" count="2"/>
633
<function name="TexCoord2s" offset="108" vectorequiv="TexCoord2sv" static_dispatch="false">
634
<param name="s" type="GLshort"/>
635
<param name="t" type="GLshort"/>
638
<function name="TexCoord2sv" offset="109" static_dispatch="false">
639
<param name="v" type="const GLshort *" count="2"/>
643
<function name="TexCoord3d" offset="110" vectorequiv="TexCoord3dv" static_dispatch="false">
644
<param name="s" type="GLdouble"/>
645
<param name="t" type="GLdouble"/>
646
<param name="r" type="GLdouble"/>
649
<function name="TexCoord3dv" offset="111" static_dispatch="false">
650
<param name="v" type="const GLdouble *" count="3"/>
654
<function name="TexCoord3f" offset="112" vectorequiv="TexCoord3fv" static_dispatch="false">
655
<param name="s" type="GLfloat"/>
656
<param name="t" type="GLfloat"/>
657
<param name="r" type="GLfloat"/>
660
<function name="TexCoord3fv" offset="113" static_dispatch="false">
661
<param name="v" type="const GLfloat *" count="3"/>
665
<function name="TexCoord3i" offset="114" vectorequiv="TexCoord3iv" static_dispatch="false">
666
<param name="s" type="GLint"/>
667
<param name="t" type="GLint"/>
668
<param name="r" type="GLint"/>
671
<function name="TexCoord3iv" offset="115" static_dispatch="false">
672
<param name="v" type="const GLint *" count="3"/>
676
<function name="TexCoord3s" offset="116" vectorequiv="TexCoord3sv" static_dispatch="false">
677
<param name="s" type="GLshort"/>
678
<param name="t" type="GLshort"/>
679
<param name="r" type="GLshort"/>
682
<function name="TexCoord3sv" offset="117" static_dispatch="false">
683
<param name="v" type="const GLshort *" count="3"/>
687
<function name="TexCoord4d" offset="118" vectorequiv="TexCoord4dv" static_dispatch="false">
688
<param name="s" type="GLdouble"/>
689
<param name="t" type="GLdouble"/>
690
<param name="r" type="GLdouble"/>
691
<param name="q" type="GLdouble"/>
694
<function name="TexCoord4dv" offset="119" static_dispatch="false">
695
<param name="v" type="const GLdouble *" count="4"/>
699
<function name="TexCoord4f" offset="120" vectorequiv="TexCoord4fv" static_dispatch="false">
700
<param name="s" type="GLfloat"/>
701
<param name="t" type="GLfloat"/>
702
<param name="r" type="GLfloat"/>
703
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1990
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1994
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