223
226
PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
229
* The transfer should map the resource storage directly and the GPU should
230
* be able to see what the CPU has written. Such a storage may stay mapped
231
* while issuing draw commands which use it. The only allowed usage is
232
* non-overlapping writes which are suballocated out of a big buffer.
233
* The minimum allowed alignment of suballocations is 256 bytes (this is
234
* a subject to change).
235
* The flag is intended to be used to avoid mapping and unmapping
236
* resources repeatedly when doing uploads and draws intermixed.
238
* The driver may return NULL if that isn't possible, and the state
239
* tracker needs to cope with that and use an alternative path
242
PIPE_TRANSFER_MAP_PERMANENTLY = (1 << 3),
226
245
* Discards the memory within the mapped region.
228
247
* It should not be used with PIPE_TRANSFER_READ.
231
250
* - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
233
PIPE_TRANSFER_DISCARD = (1 << 8), /* DEPRECATED */
234
252
PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
293
311
#define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
294
312
#define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
295
#define PIPE_BIND_SAMPLER_VIEW (1 << 2) /* create_sampler_view */
296
#define PIPE_BIND_VERTEX_BUFFER (1 << 3) /* set_vertex_buffers */
297
#define PIPE_BIND_INDEX_BUFFER (1 << 4) /* draw_elements */
298
#define PIPE_BIND_CONSTANT_BUFFER (1 << 5) /* set_constant_buffer */
313
#define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */
314
#define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */
315
#define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */
316
#define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */
317
#define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */
299
318
#define PIPE_BIND_DISPLAY_TARGET (1 << 8) /* flush_front_buffer */
300
319
#define PIPE_BIND_TRANSFER_WRITE (1 << 9) /* get_transfer */
301
320
#define PIPE_BIND_TRANSFER_READ (1 << 10) /* get_transfer */
371
390
* Query object types
373
392
#define PIPE_QUERY_OCCLUSION_COUNTER 0
374
#define PIPE_QUERY_PRIMITIVES_GENERATED 1
375
#define PIPE_QUERY_PRIMITIVES_EMITTED 2
376
#define PIPE_QUERY_TIME_ELAPSED 3
377
#define PIPE_QUERY_SO_STATISTICS 5
378
#define PIPE_QUERY_GPU_FINISHED 6
379
#define PIPE_QUERY_TIMESTAMP_DISJOINT 7
380
#define PIPE_QUERY_OCCLUSION_PREDICATE 8
381
#define PIPE_QUERY_TYPES 9
393
#define PIPE_QUERY_OCCLUSION_PREDICATE 1
394
#define PIPE_QUERY_TIMESTAMP 2
395
#define PIPE_QUERY_TIMESTAMP_DISJOINT 3
396
#define PIPE_QUERY_TIME_ELAPSED 4
397
#define PIPE_QUERY_PRIMITIVES_GENERATED 5
398
#define PIPE_QUERY_PRIMITIVES_EMITTED 6
399
#define PIPE_QUERY_SO_STATISTICS 7
400
#define PIPE_QUERY_SO_OVERFLOW_PREDICATE 8
401
#define PIPE_QUERY_GPU_FINISHED 9
402
#define PIPE_QUERY_PIPELINE_STATISTICS 10
403
#define PIPE_QUERY_TYPES 11
414
436
* Implementation capabilities/limits which are queried through
415
* pipe_screen::get_param() and pipe_screen::get_paramf().
437
* pipe_screen::get_param()
418
PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS = 0,
419
440
PIPE_CAP_NPOT_TEXTURES = 1,
420
441
PIPE_CAP_TWO_SIDED_STENCIL = 2,
421
PIPE_CAP_GLSL = 3, /* XXX need something better */
422
442
PIPE_CAP_DUAL_SOURCE_BLEND = 4,
423
443
PIPE_CAP_ANISOTROPIC_FILTER = 5,
424
444
PIPE_CAP_POINT_SPRITE = 6,
430
450
PIPE_CAP_MAX_TEXTURE_2D_LEVELS = 12,
431
451
PIPE_CAP_MAX_TEXTURE_3D_LEVELS = 13,
432
452
PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS = 14,
433
PIPE_CAP_MAX_LINE_WIDTH = 15,
434
PIPE_CAP_MAX_LINE_WIDTH_AA = 16,
435
PIPE_CAP_MAX_POINT_WIDTH = 17,
436
PIPE_CAP_MAX_POINT_WIDTH_AA = 18,
437
PIPE_CAP_MAX_TEXTURE_ANISOTROPY = 19,
438
PIPE_CAP_MAX_TEXTURE_LOD_BIAS = 20,
439
PIPE_CAP_GUARD_BAND_LEFT = 21, /*< float */
440
PIPE_CAP_GUARD_BAND_TOP = 22, /*< float */
441
PIPE_CAP_GUARD_BAND_RIGHT = 23, /*< float */
442
PIPE_CAP_GUARD_BAND_BOTTOM = 24, /*< float */
443
453
PIPE_CAP_TEXTURE_MIRROR_CLAMP = 25,
444
PIPE_CAP_TEXTURE_MIRROR_REPEAT = 26,
445
PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS = 27,
446
454
PIPE_CAP_BLEND_EQUATION_SEPARATE = 28,
447
455
PIPE_CAP_SM3 = 29, /*< Shader Model, supported */
448
PIPE_CAP_STREAM_OUTPUT = 30,
456
PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS = 30,
449
457
PIPE_CAP_PRIMITIVE_RESTART = 31,
450
458
/** Maximum texture image units accessible from vertex and fragment shaders
455
463
/** different blend funcs per rendertarget */
456
464
PIPE_CAP_INDEP_BLEND_FUNC = 34,
457
465
PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE = 35,
458
PIPE_CAP_ARRAY_TEXTURES = 36,
466
PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS = 36,
459
467
PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT = 37,
460
468
PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT = 38,
461
469
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER = 39,
462
470
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER = 40,
463
PIPE_CAP_DEPTH_CLAMP = 41,
471
PIPE_CAP_DEPTH_CLIP_DISABLE = 41,
464
472
PIPE_CAP_SHADER_STENCIL_EXPORT = 42,
465
473
PIPE_CAP_TGSI_INSTANCEID = 43,
466
474
PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR = 44,
468
476
PIPE_CAP_MIXED_COLORBUFFER_FORMATS = 46,
469
477
PIPE_CAP_SEAMLESS_CUBE_MAP = 47,
470
478
PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE = 48,
479
PIPE_CAP_SCALED_RESOLVE = 49,
480
PIPE_CAP_MIN_TEXEL_OFFSET = 50,
481
PIPE_CAP_MAX_TEXEL_OFFSET = 51,
482
PIPE_CAP_CONDITIONAL_RENDER = 52,
483
PIPE_CAP_TEXTURE_BARRIER = 53,
484
PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS = 55,
485
PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS = 56,
486
PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME = 57,
487
PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS = 58, /* temporary */
488
PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS = 59 /* temporary */
492
* Implementation limits which are queried through
493
* pipe_screen::get_paramf()
497
PIPE_CAPF_MAX_LINE_WIDTH = 15,
498
PIPE_CAPF_MAX_LINE_WIDTH_AA = 16,
499
PIPE_CAPF_MAX_POINT_WIDTH = 17,
500
PIPE_CAPF_MAX_POINT_WIDTH_AA = 18,
501
PIPE_CAPF_MAX_TEXTURE_ANISOTROPY = 19,
502
PIPE_CAPF_MAX_TEXTURE_LOD_BIAS = 20,
503
PIPE_CAPF_GUARD_BAND_LEFT = 21,
504
PIPE_CAPF_GUARD_BAND_TOP = 22,
505
PIPE_CAPF_GUARD_BAND_RIGHT = 23,
506
PIPE_CAPF_GUARD_BAND_BOTTOM = 24
473
509
/* Shader caps not specific to any single stage */
491
527
PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR = 14,
492
528
PIPE_SHADER_CAP_INDIRECT_CONST_ADDR = 15,
493
529
PIPE_SHADER_CAP_SUBROUTINES = 16, /* BGNSUB, ENDSUB, CAL, RET */
530
PIPE_SHADER_CAP_INTEGERS = 17,
531
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS = 18,
532
PIPE_SHADER_CAP_OUTPUT_READ = 19