258
261
#define EMIT_TS_FLOAT(svga, unit, fvalue, token, fail) \
260
263
unsigned val = fui(fvalue); \
261
266
if (svga->state.hw_draw.ts[unit][SVGA3D_TS_##token] != val) { \
262
267
svga_queue_tss( &queue, unit, SVGA3D_TS_##token, val ); \
263
268
svga->state.hw_draw.ts[unit][SVGA3D_TS_##token] = val; \