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#include "i810context.h"
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extern void i810InitState( struct gl_context *ctx );
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extern void i810InitStateFuncs( struct gl_context *ctx );
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extern void i810PrintDirty( const char *msg, GLuint state );
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extern void i810DrawBuffer(struct gl_context *ctx, GLenum mode );
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extern void i810Fallback( i810ContextPtr imesa, GLuint bit, GLboolean mode );
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#define FALLBACK( imesa, bit, mode ) i810Fallback( imesa, bit, mode )