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Viewing changes to src/gallium/state_trackers/d3d1x/d3dapi/d3d11.idl

  • Committer: Package Import Robot
  • Author(s): Robert Hooker
  • Date: 2012-02-02 12:05:48 UTC
  • mfrom: (1.7.1) (3.3.27 sid)
  • Revision ID: package-import@ubuntu.com-20120202120548-nvkma85jq0h4coix
Tags: 8.0~rc2-0ubuntu4
Drop drisearchdir handling, it is no longer needed with multiarch
and dri-alternates being removed.

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/**************************************************************************
 
2
 *
 
3
 * Copyright 2010 Luca Barbieri
 
4
 *
 
5
 * Permission is hereby granted, free of charge, to any person obtaining
 
6
 * a copy of this software and associated documentation files (the
 
7
 * "Software"), to deal in the Software without restriction, including
 
8
 * without limitation the rights to use, copy, modify, merge, publish,
 
9
 * distribute, sublicense, and/or sell copies of the Software, and to
 
10
 * permit persons to whom the Software is furnished to do so, subject to
 
11
 * the following conditions:
 
12
 *
 
13
 * The above copyright notice and this permission notice (including the
 
14
 * next paragraph) shall be included in all copies or substantial
 
15
 * portions of the Software.
 
16
 *
 
17
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 
18
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 
19
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 
20
 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
 
21
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 
22
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 
23
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
24
 *
 
25
 **************************************************************************/
 
26
 
 
27
import "oaidl.idl";
 
28
import "ocidl.idl";
 
29
import "dxgi.idl";
 
30
import "d3dcommon.idl";
 
31
 
 
32
const unsigned int D3D11_SDK_VERSION = 7;
 
33
 
 
34
cpp_quote("#ifndef _D3D11_CONSTANTS")
 
35
cpp_quote("#define _D3D11_CONSTANTS")
 
36
const unsigned int D3D11_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff;
 
37
const unsigned int D3D11_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff;
 
38
const unsigned int D3D11_8BIT_INDEX_STRIP_CUT_VALUE = 0xff;
 
39
const unsigned int D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9;
 
40
const unsigned int D3D11_CLIP_OR_CULL_DISTANCE_COUNT = 8;
 
41
const unsigned int D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2;
 
42
const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
 
43
const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
 
44
const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
 
45
const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
 
46
const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
 
47
const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
 
48
const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
 
49
const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
 
50
const unsigned int D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
 
51
const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
 
52
const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
 
53
const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
 
54
const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
 
55
const unsigned int D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
 
56
const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
 
57
const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
 
58
const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
 
59
const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
 
60
const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
 
61
const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
 
62
const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
 
63
const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
 
64
const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
 
65
const unsigned int D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
 
66
const unsigned int D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
 
67
const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
 
68
const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
 
69
const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
 
70
const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
 
71
const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
 
72
const unsigned int D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
 
73
const int D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
 
74
const int D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
 
75
const unsigned int D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
 
76
const unsigned int D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256;
 
77
const unsigned int D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64;
 
78
const unsigned int D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240;
 
79
const unsigned int D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68;
 
80
const unsigned int D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224;
 
81
const unsigned int D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72;
 
82
const unsigned int D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208;
 
83
const unsigned int D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76;
 
84
const unsigned int D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192;
 
85
const unsigned int D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84;
 
86
const unsigned int D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176;
 
87
const unsigned int D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92;
 
88
const unsigned int D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160;
 
89
const unsigned int D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100;
 
90
const unsigned int D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144;
 
91
const unsigned int D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112;
 
92
const unsigned int D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128;
 
93
const unsigned int D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128;
 
94
const unsigned int D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112;
 
95
const unsigned int D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144;
 
96
const unsigned int D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96;
 
97
const unsigned int D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168;
 
98
const unsigned int D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80;
 
99
const unsigned int D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204;
 
100
const unsigned int D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64;
 
101
const unsigned int D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256;
 
102
const unsigned int D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48;
 
103
const unsigned int D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340;
 
104
const unsigned int D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32;
 
105
const unsigned int D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512;
 
106
const unsigned int D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16;
 
107
const unsigned int D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768;
 
108
const unsigned int D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1;
 
109
const unsigned int D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256;
 
110
const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768;
 
111
const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768;
 
112
const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768;
 
113
const unsigned int D3D11_CS_4_X_UAV_REGISTER_COUNT = 1;
 
114
const unsigned int D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535;
 
115
const unsigned int D3D11_CS_TGSM_REGISTER_COUNT = 8192;
 
116
const unsigned int D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1;
 
117
const unsigned int D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1;
 
118
const unsigned int D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1;
 
119
const unsigned int D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024;
 
120
const unsigned int D3D11_CS_THREAD_GROUP_MAX_X = 1024;
 
121
const unsigned int D3D11_CS_THREAD_GROUP_MAX_Y = 1024;
 
122
const unsigned int D3D11_CS_THREAD_GROUP_MAX_Z = 64;
 
123
const unsigned int D3D11_CS_THREAD_GROUP_MIN_X = 1;
 
124
const unsigned int D3D11_CS_THREAD_GROUP_MIN_Y = 1;
 
125
const unsigned int D3D11_CS_THREAD_GROUP_MIN_Z = 1;
 
126
const unsigned int D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384;
 
127
const float D3D11_DEFAULT_BLEND_FACTOR_ALPHA = 1.0;
 
128
const float D3D11_DEFAULT_BLEND_FACTOR_BLUE = 1.0;
 
129
const float D3D11_DEFAULT_BLEND_FACTOR_GREEN = 1.0;
 
130
const float D3D11_DEFAULT_BLEND_FACTOR_RED = 1.0;
 
131
const float D3D11_DEFAULT_BORDER_COLOR_COMPONENT = 0.0;
 
132
const unsigned int D3D11_DEFAULT_DEPTH_BIAS = 0;
 
133
const float D3D11_DEFAULT_DEPTH_BIAS_CLAMP = 0.0;
 
134
const unsigned int D3D11_DEFAULT_MAX_ANISOTROPY = 16;
 
135
const float D3D11_DEFAULT_MIP_LOD_BIAS = 0.0;
 
136
const unsigned int D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
 
137
const unsigned int D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff;
 
138
const unsigned int D3D11_DEFAULT_SCISSOR_ENDX = 0;
 
139
const unsigned int D3D11_DEFAULT_SCISSOR_ENDY = 0;
 
140
const unsigned int D3D11_DEFAULT_SCISSOR_STARTX = 0;
 
141
const unsigned int D3D11_DEFAULT_SCISSOR_STARTY = 0;
 
142
const float D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0;
 
143
const unsigned int D3D11_DEFAULT_STENCIL_READ_MASK = 0xff;
 
144
const unsigned int D3D11_DEFAULT_STENCIL_REFERENCE = 0;
 
145
const unsigned int D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff;
 
146
const unsigned int D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
 
147
const unsigned int D3D11_DEFAULT_VIEWPORT_HEIGHT = 0;
 
148
const float D3D11_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0;
 
149
const float D3D11_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0;
 
150
const unsigned int D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0;
 
151
const unsigned int D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0;
 
152
const unsigned int D3D11_DEFAULT_VIEWPORT_WIDTH = 0;
 
153
const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
 
154
const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS = 4;
 
155
const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT = 32;
 
156
const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS = 1;
 
157
const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST = 2;
 
158
const unsigned int D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968;
 
159
const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
 
160
const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS = 3;
 
161
const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT = 1;
 
162
const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS = 1;
 
163
const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST = 2;
 
164
const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32;
 
165
const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4;
 
166
const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT = 32;
 
167
const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1;
 
168
const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2;
 
169
const unsigned int D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
 
170
const unsigned int D3D11_DS_OUTPUT_REGISTER_COMPONENTS = 4;
 
171
const unsigned int D3D11_DS_OUTPUT_REGISTER_COUNT = 32;
 
172
const unsigned int D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
 
173
const float D3D11_FLOAT32_MAX = 3.402823466e+38;
 
174
const float D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6;
 
175
const float D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4;
 
176
const float D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0;
 
177
const float D3D11_FLOAT_TO_SRGB_OFFSET = 0.055;
 
178
const float D3D11_FLOAT_TO_SRGB_SCALE_1 = 12.92;
 
179
const float D3D11_FLOAT_TO_SRGB_SCALE_2 = 1.055;
 
180
const float D3D11_FLOAT_TO_SRGB_THRESHOLD = 0.0031308;
 
181
const float D3D11_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999;
 
182
const float D3D11_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999;
 
183
const float D3D11_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999;
 
184
const float D3D11_FTOU_INSTRUCTION_MIN_INPUT = 0.0;
 
185
const unsigned int D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS = 1;
 
186
const unsigned int D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2;
 
187
const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
 
188
const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1;
 
189
const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1;
 
190
const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32;
 
191
const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1;
 
192
const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1;
 
193
const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1;
 
194
const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2;
 
195
const unsigned int D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
 
196
const unsigned int D3D11_GS_INPUT_REGISTER_COMPONENTS = 4;
 
197
const unsigned int D3D11_GS_INPUT_REGISTER_COUNT = 32;
 
198
const unsigned int D3D11_GS_INPUT_REGISTER_READ_PORTS = 1;
 
199
const unsigned int D3D11_GS_INPUT_REGISTER_READS_PER_INST = 2;
 
200
const unsigned int D3D11_GS_INPUT_REGISTER_VERTICES = 32;
 
201
const unsigned int D3D11_GS_MAX_INSTANCE_COUNT = 32;
 
202
const unsigned int D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024;
 
203
const unsigned int D3D11_GS_OUTPUT_ELEMENTS = 32;
 
204
const unsigned int D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
 
205
const unsigned int D3D11_GS_OUTPUT_REGISTER_COMPONENTS = 4;
 
206
const unsigned int D3D11_GS_OUTPUT_REGISTER_COUNT = 32;
 
207
const unsigned int D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT = 32;
 
208
const unsigned int D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT = 32;
 
209
const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
 
210
const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS = 4;
 
211
const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS = 1;
 
212
const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST = 2;
 
213
const unsigned int D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff;
 
214
const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
 
215
const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS = 1;
 
216
const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT = 1;
 
217
const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS = 1;
 
218
const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST = 2;
 
219
const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
 
220
const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS = 1;
 
221
const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT = 1;
 
222
const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS = 1;
 
223
const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST = 2;
 
224
const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
 
225
const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1;
 
226
const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1;
 
227
const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1;
 
228
const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2;
 
229
const unsigned int D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff;
 
230
const float D3D11_HS_MAXTESSFACTOR_LOWER_BOUND = 1.0;
 
231
const float D3D11_HS_MAXTESSFACTOR_UPPER_BOUND = 64.0;
 
232
const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
 
233
const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS = 1;
 
234
const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT = 1;
 
235
const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS = 1;
 
236
const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST = 2;
 
237
const unsigned int D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968;
 
238
const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32;
 
239
const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4;
 
240
const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32;
 
241
const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1;
 
242
const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2;
 
243
const unsigned int D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0;
 
244
const unsigned int D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0;
 
245
const unsigned int D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0;
 
246
const unsigned int D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1;
 
247
const unsigned int D3D11_IA_INSTANCE_ID_BIT_COUNT = 32;
 
248
const unsigned int D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32;
 
249
const unsigned int D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32;
 
250
const unsigned int D3D11_IA_PRIMITIVE_ID_BIT_COUNT = 32;
 
251
const unsigned int D3D11_IA_VERTEX_ID_BIT_COUNT = 32;
 
252
const unsigned int D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
 
253
const unsigned int D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
 
254
const unsigned int D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
 
255
const unsigned int D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff;
 
256
const unsigned int D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff;
 
257
const unsigned int D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff;
 
258
const unsigned int D3D11_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff;
 
259
const float D3D11_LINEAR_GAMMA = 1.0;
 
260
const unsigned int D3D11_MAJOR_VERSION = 11;
 
261
const float D3D11_MAX_BORDER_COLOR_COMPONENT = 1.0;
 
262
const float D3D11_MAX_DEPTH = 1.0;
 
263
const unsigned int D3D11_MAX_MAXANISOTROPY = 16;
 
264
const unsigned int D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
 
265
const float D3D11_MAX_POSITION_VALUE = 3.402823466e+34;
 
266
const unsigned int D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17;
 
267
const float D3D11_MIN_BORDER_COLOR_COMPONENT = 0.0;
 
268
const float D3D11_MIN_DEPTH = 0.0;
 
269
const unsigned int D3D11_MIN_MAXANISOTROPY = 0;
 
270
const unsigned int D3D11_MINOR_VERSION = 0;
 
271
const float D3D11_MIP_LOD_BIAS_MAX = 15.99;
 
272
const float D3D11_MIP_LOD_BIAS_MIN = -16.0;
 
273
const unsigned int D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT = 8;
 
274
const unsigned int D3D11_MIP_LOD_RANGE_BIT_COUNT = 8;
 
275
const float D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4;
 
276
const unsigned int D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0;
 
277
const unsigned int D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15;
 
278
const unsigned int D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 16;
 
279
const unsigned int D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1;
 
280
const unsigned int D3D11_PS_CS_UAV_REGISTER_COUNT = 8;
 
281
const unsigned int D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1;
 
282
const unsigned int D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
 
283
const unsigned int D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
 
284
const unsigned int D3D11_PS_FRONTFACING_FALSE_VALUE = 0;
 
285
const unsigned int D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
 
286
const unsigned int D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
 
287
const unsigned int D3D11_PS_INPUT_REGISTER_COMPONENTS = 4;
 
288
const unsigned int D3D11_PS_INPUT_REGISTER_COUNT = 32;
 
289
const unsigned int D3D11_PS_INPUT_REGISTER_READ_PORTS = 1;
 
290
const unsigned int D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2;
 
291
const float D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0;
 
292
const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
 
293
const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
 
294
const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
 
295
const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
 
296
const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
 
297
const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
 
298
const unsigned int D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
 
299
const unsigned int D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4;
 
300
const unsigned int D3D11_PS_OUTPUT_REGISTER_COUNT = 8;
 
301
const float D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5;
 
302
const unsigned int D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
 
303
const unsigned int D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
 
304
const unsigned int D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
 
305
const unsigned int D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
 
306
const unsigned int D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
 
307
const unsigned int D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
 
308
const unsigned int D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
 
309
const unsigned int D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
 
310
const unsigned int D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
 
311
const unsigned int D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
 
312
const unsigned int D3D11_REQ_MAXANISOTROPY = 16;
 
313
const unsigned int D3D11_REQ_MIP_LEVELS = 15;
 
314
const unsigned int D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
 
315
const unsigned int D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
 
316
const unsigned int D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
 
317
const unsigned int D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
 
318
const float D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM = 0.25;
 
319
const unsigned int D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
 
320
const unsigned int D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
 
321
const unsigned int D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
 
322
const unsigned int D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384;
 
323
const unsigned int D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
 
324
const unsigned int D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
 
325
const unsigned int D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
 
326
const unsigned int D3D11_REQ_TEXTURECUBE_DIMENSION = 16384;
 
327
const unsigned int D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
 
328
const unsigned int D3D11_SHADER_MAJOR_VERSION = 5;
 
329
const unsigned int D3D11_SHADER_MAX_INSTANCES = 65535;
 
330
const unsigned int D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
 
331
const unsigned int D3D11_SHADER_MAX_INTERFACES = 253;
 
332
const unsigned int D3D11_SHADER_MAX_TYPES = 65535;
 
333
const unsigned int D3D11_SHADER_MINOR_VERSION = 0;
 
334
const unsigned int D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0;
 
335
const unsigned int D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
 
336
const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
 
337
const unsigned int D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
 
338
const unsigned int D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
 
339
const unsigned int D3D11_SO_BUFFER_SLOT_COUNT = 4;
 
340
const unsigned int D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
 
341
const unsigned int D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff;
 
342
const unsigned int D3D11_SO_OUTPUT_COMPONENT_COUNT = 128;
 
343
const unsigned int D3D11_SO_STREAM_COUNT = 4;
 
344
const unsigned int D3D11_SPEC_DATE_DAY = 04;
 
345
const unsigned int D3D11_SPEC_DATE_MONTH = 06;
 
346
const unsigned int D3D11_SPEC_DATE_YEAR = 2009;
 
347
const unsigned int D3D11_SPEC_VERSION = 1.0;
 
348
const float D3D11_SRGB_GAMMA = 2.2;
 
349
const float D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92;
 
350
const float D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055;
 
351
const float D3D11_SRGB_TO_FLOAT_EXPONENT = 2.4;
 
352
const float D3D11_SRGB_TO_FLOAT_OFFSET = 0.055;
 
353
const float D3D11_SRGB_TO_FLOAT_THRESHOLD = 0.04045;
 
354
const float D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5;
 
355
const unsigned int D3D11_STANDARD_COMPONENT_BIT_COUNT = 32;
 
356
const unsigned int D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
 
357
const unsigned int D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
 
358
const unsigned int D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128;
 
359
const unsigned int D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32;
 
360
const unsigned int D3D11_STANDARD_VECTOR_SIZE = 4;
 
361
const unsigned int D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32;
 
362
const unsigned int D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
 
363
const unsigned int D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
 
364
const unsigned int D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT = 8;
 
365
const unsigned int D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR = 64;
 
366
const unsigned int D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR = 64;
 
367
const unsigned int D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR = 63;
 
368
const unsigned int D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR = 64;
 
369
const unsigned int D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR = 2;
 
370
const unsigned int D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR = 1;
 
371
const unsigned int D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR = 1;
 
372
const unsigned int D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT = 16;
 
373
const unsigned int D3D11_UNBOUND_MEMORY_ACCESS_RESULT = 0;
 
374
const unsigned int D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
 
375
const unsigned int D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
 
376
const unsigned int D3D11_VIEWPORT_BOUNDS_MAX = 32767;
 
377
const int D3D11_VIEWPORT_BOUNDS_MIN = -32768;
 
378
const unsigned int D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
 
379
const unsigned int D3D11_VS_INPUT_REGISTER_COMPONENTS = 4;
 
380
const unsigned int D3D11_VS_INPUT_REGISTER_COUNT = 32;
 
381
const unsigned int D3D11_VS_INPUT_REGISTER_READ_PORTS = 1;
 
382
const unsigned int D3D11_VS_INPUT_REGISTER_READS_PER_INST = 2;
 
383
const unsigned int D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
 
384
const unsigned int D3D11_VS_OUTPUT_REGISTER_COMPONENTS = 4;
 
385
const unsigned int D3D11_VS_OUTPUT_REGISTER_COUNT = 32;
 
386
const unsigned int D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10;
 
387
const unsigned int D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25;
 
388
const unsigned int D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25;
 
389
cpp_quote("#endif")
 
390
 
 
391
const unsigned int _FACD3D11 = 0x87C;
 
392
const unsigned int _FACD3D11DEBUG = _FACD3D11 + 1;
 
393
 
 
394
cpp_quote("#define MAKE_D3D11_HRESULT(c) MAKE_HRESULT(1, _FACD3D11, (c))")
 
395
cpp_quote("#define MAKE_D3D11_STATUS(c) MAKE_HRESULT(0, _FACD3D11, (c))")
 
396
cpp_quote("#define D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D11_HRESULT(1)")
 
397
cpp_quote("#define D3D11_ERROR_FILE_NOT_FOUND MAKE_D3D11_HRESULT(2)")
 
398
cpp_quote("#define D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS MAKE_D3D11_HRESULT(3)")
 
399
cpp_quote("#define D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD MAKE_D3D11_HRESULT(4)")
 
400
 
 
401
typedef enum D3D11_INPUT_CLASSIFICATION
 
402
{
 
403
        D3D11_INPUT_PER_VERTEX_DATA,
 
404
        D3D11_INPUT_PER_INSTANCE_DATA
 
405
} D3D11_INPUT_CLASSIFICATION;
 
406
 
 
407
const unsigned int D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff;
 
408
 
 
409
typedef struct D3D11_INPUT_ELEMENT_DESC
 
410
{
 
411
        LPCSTR SemanticName;
 
412
        UINT SemanticIndex;
 
413
        DXGI_FORMAT Format;
 
414
        UINT InputSlot;
 
415
        UINT AlignedByteOffset;
 
416
        D3D11_INPUT_CLASSIFICATION InputSlotClass;
 
417
        UINT InstanceDataStepRate;
 
418
} D3D11_INPUT_ELEMENT_DESC;
 
419
 
 
420
typedef enum D3D11_FILL_MODE
 
421
{
 
422
        D3D11_FILL_WIREFRAME = 2,
 
423
        D3D11_FILL_SOLID = 3
 
424
} D3D11_FILL_MODE;
 
425
 
 
426
typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
 
427
 
 
428
typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
 
429
 
 
430
typedef enum D3D11_CULL_MODE
 
431
{
 
432
        D3D11_CULL_NONE = 1,
 
433
        D3D11_CULL_FRONT = 2,
 
434
        D3D11_CULL_BACK = 3
 
435
} D3D11_CULL_MODE;
 
436
 
 
437
typedef struct D3D11_SO_DECLARATION_ENTRY
 
438
{
 
439
        UINT Stream;
 
440
        LPCSTR SemanticName;
 
441
        UINT SemanticIndex;
 
442
        BYTE StartComponent;
 
443
        BYTE ComponentCount;
 
444
        BYTE OutputSlot;
 
445
} D3D11_SO_DECLARATION_ENTRY;
 
446
 
 
447
typedef struct D3D11_VIEWPORT
 
448
{
 
449
        FLOAT TopLeftX;
 
450
        FLOAT TopLeftY;
 
451
        FLOAT Width;
 
452
        FLOAT Height;
 
453
        FLOAT MinDepth;
 
454
        FLOAT MaxDepth;
 
455
} D3D11_VIEWPORT;
 
456
 
 
457
typedef enum D3D11_RESOURCE_DIMENSION
 
458
{
 
459
        D3D11_RESOURCE_DIMENSION_UNKNOWN,
 
460
        D3D11_RESOURCE_DIMENSION_BUFFER,
 
461
        D3D11_RESOURCE_DIMENSION_TEXTURE1D,
 
462
        D3D11_RESOURCE_DIMENSION_TEXTURE2D,
 
463
        D3D11_RESOURCE_DIMENSION_TEXTURE3D,
 
464
} D3D11_RESOURCE_DIMENSION;
 
465
 
 
466
typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
 
467
 
 
468
typedef enum D3D11_DSV_DIMENSION
 
469
{
 
470
        D3D11_DSV_DIMENSION_UNKNOWN,
 
471
        D3D11_DSV_DIMENSION_TEXTURE1D,
 
472
        D3D11_DSV_DIMENSION_TEXTURE1DARRAY,
 
473
        D3D11_DSV_DIMENSION_TEXTURE2D,
 
474
        D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
 
475
        D3D11_DSV_DIMENSION_TEXTURE2DMS,
 
476
        D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY,
 
477
} D3D11_DSV_DIMENSION;
 
478
 
 
479
 
 
480
typedef enum D3D11_RTV_DIMENSION
 
481
{
 
482
        D3D11_RTV_DIMENSION_UNKNOWN,
 
483
        D3D11_RTV_DIMENSION_BUFFER,
 
484
        D3D11_RTV_DIMENSION_TEXTURE1D,
 
485
        D3D11_RTV_DIMENSION_TEXTURE1DARRAY,
 
486
        D3D11_RTV_DIMENSION_TEXTURE2D,
 
487
        D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
 
488
        D3D11_RTV_DIMENSION_TEXTURE2DMS,
 
489
        D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY,
 
490
        D3D11_RTV_DIMENSION_TEXTURE3D
 
491
} D3D11_RTV_DIMENSION;
 
492
 
 
493
typedef enum D3D11_UAV_DIMENSION
 
494
{
 
495
        D3D11_UAV_DIMENSION_UNKNOWN,
 
496
        D3D11_UAV_DIMENSION_BUFFER,
 
497
        D3D11_UAV_DIMENSION_TEXTURE1D,
 
498
        D3D11_UAV_DIMENSION_TEXTURE1DARRAY,
 
499
        D3D11_UAV_DIMENSION_TEXTURE2D,
 
500
        D3D11_UAV_DIMENSION_TEXTURE2DARRAY,
 
501
        D3D11_UAV_DIMENSION_TEXTURE3D = 8
 
502
} D3D11_UAV_DIMENSION;
 
503
 
 
504
typedef enum D3D11_USAGE
 
505
{
 
506
        D3D11_USAGE_DEFAULT,
 
507
        D3D11_USAGE_IMMUTABLE,
 
508
        D3D11_USAGE_DYNAMIC,
 
509
        D3D11_USAGE_STAGING
 
510
} D3D11_USAGE;
 
511
 
 
512
typedef enum D3D11_BIND_FLAG
 
513
{
 
514
        D3D11_BIND_VERTEX_BUFFER = 1,
 
515
        D3D11_BIND_INDEX_BUFFER = 2,
 
516
        D3D11_BIND_CONSTANT_BUFFER = 4,
 
517
        D3D11_BIND_SHADER_RESOURCE = 8,
 
518
        D3D11_BIND_STREAM_OUTPUT = 0x10,
 
519
        D3D11_BIND_RENDER_TARGET = 0x20,
 
520
        D3D11_BIND_DEPTH_STENCIL = 0x40,
 
521
        D3D11_BIND_UNORDERED_ACCESS = 0x80
 
522
} D3D11_BIND_FLAG;
 
523
 
 
524
typedef enum D3D11_CPU_ACCESS_FLAG
 
525
{
 
526
        D3D11_CPU_ACCESS_WRITE = 0x10000,
 
527
        D3D11_CPU_ACCESS_READ = 0x20000
 
528
} D3D11_CPU_ACCESS_FLAG;
 
529
 
 
530
typedef enum D3D11_RESOURCE_MISC_FLAG
 
531
{
 
532
        D3D11_RESOURCE_MISC_GENERATE_MIPS = 1,
 
533
        D3D11_RESOURCE_MISC_SHARED = 2,
 
534
        D3D11_RESOURCE_MISC_TEXTURECUBE = 4,
 
535
        D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x10,
 
536
        D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20,
 
537
        D3D11_RESOURCE_MISC_BUFFER_STRUCTURED   = 0x40,
 
538
        D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x80,
 
539
        D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x100,
 
540
        D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x200
 
541
} D3D11_RESOURCE_MISC_FLAG;
 
542
 
 
543
typedef enum D3D11_MAP
 
544
{
 
545
        D3D11_MAP_READ = 1,
 
546
        D3D11_MAP_WRITE,
 
547
        D3D11_MAP_READ_WRITE,
 
548
        D3D11_MAP_WRITE_DISCARD,
 
549
        D3D11_MAP_WRITE_NO_OVERWRITE
 
550
} D3D11_MAP;
 
551
 
 
552
typedef enum D3D11_MAP_FLAG
 
553
{
 
554
        D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000
 
555
} D3D11_MAP_FLAG;
 
556
 
 
557
typedef enum D3D11_RAISE_FLAG
 
558
{
 
559
        D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 1
 
560
} D3D11_RAISE_FLAG;
 
561
 
 
562
typedef 
 
563
enum D3D11_CLEAR_FLAG
 
564
{
 
565
        D3D11_CLEAR_DEPTH = 1,
 
566
        D3D11_CLEAR_STENCIL = 2
 
567
} D3D11_CLEAR_FLAG;
 
568
 
 
569
typedef RECT D3D11_RECT;
 
570
 
 
571
typedef struct D3D11_BOX
 
572
{
 
573
        UINT left;
 
574
        UINT top;
 
575
        UINT front;
 
576
        UINT right;
 
577
        UINT bottom;
 
578
        UINT back;
 
579
} D3D11_BOX;
 
580
 
 
581
typedef enum D3D11_COMPARISON_FUNC
 
582
{
 
583
        D3D11_COMPARISON_NEVER = 1,
 
584
        D3D11_COMPARISON_LESS,
 
585
        D3D11_COMPARISON_EQUAL,
 
586
        D3D11_COMPARISON_LESS_EQUAL,
 
587
        D3D11_COMPARISON_GREATER,
 
588
        D3D11_COMPARISON_NOT_EQUAL,
 
589
        D3D11_COMPARISON_GREATER_EQUAL,
 
590
        D3D11_COMPARISON_ALWAYS
 
591
} D3D11_COMPARISON_FUNC;
 
592
 
 
593
typedef enum D3D11_DEPTH_WRITE_MASK
 
594
{
 
595
        D3D11_DEPTH_WRITE_MASK_ZERO,
 
596
        D3D11_DEPTH_WRITE_MASK_ALL
 
597
} D3D11_DEPTH_WRITE_MASK;
 
598
 
 
599
typedef enum D3D11_STENCIL_OP
 
600
{
 
601
        D3D11_STENCIL_OP_KEEP = 1,
 
602
        D3D11_STENCIL_OP_ZERO,
 
603
        D3D11_STENCIL_OP_REPLACE,
 
604
        D3D11_STENCIL_OP_INCR_SAT,
 
605
        D3D11_STENCIL_OP_DECR_SAT,
 
606
        D3D11_STENCIL_OP_INVERT,
 
607
        D3D11_STENCIL_OP_INCR,
 
608
        D3D11_STENCIL_OP_DECR
 
609
} D3D11_STENCIL_OP;
 
610
 
 
611
typedef struct D3D11_DEPTH_STENCILOP_DESC
 
612
{
 
613
        D3D11_STENCIL_OP StencilFailOp;
 
614
        D3D11_STENCIL_OP StencilDepthFailOp;
 
615
        D3D11_STENCIL_OP StencilPassOp;
 
616
        D3D11_COMPARISON_FUNC StencilFunc;
 
617
} D3D11_DEPTH_STENCILOP_DESC;
 
618
 
 
619
typedef struct D3D11_DEPTH_STENCIL_DESC
 
620
{
 
621
        BOOL DepthEnable;
 
622
        D3D11_DEPTH_WRITE_MASK DepthWriteMask;
 
623
        D3D11_COMPARISON_FUNC DepthFunc;
 
624
        BOOL StencilEnable;
 
625
        UINT8 StencilReadMask;
 
626
        UINT8 StencilWriteMask;
 
627
        D3D11_DEPTH_STENCILOP_DESC FrontFace;
 
628
        D3D11_DEPTH_STENCILOP_DESC BackFace;
 
629
} D3D11_DEPTH_STENCIL_DESC;
 
630
 
 
631
        
 
632
typedef enum D3D11_BLEND
 
633
{
 
634
        D3D11_BLEND_ZERO = 1,
 
635
        D3D11_BLEND_ONE,
 
636
        D3D11_BLEND_SRC_COLOR,
 
637
        D3D11_BLEND_INV_SRC_COLOR,
 
638
        D3D11_BLEND_SRC_ALPHA,
 
639
        D3D11_BLEND_INV_SRC_ALPHA,
 
640
        D3D11_BLEND_DEST_ALPHA,
 
641
        D3D11_BLEND_INV_DEST_ALPHA,
 
642
        D3D11_BLEND_DEST_COLOR,
 
643
        D3D11_BLEND_INV_DEST_COLOR ,
 
644
        D3D11_BLEND_SRC_ALPHA_SAT,
 
645
 
 
646
        D3D11_BLEND_BLEND_FACTOR = 14,
 
647
        D3D11_BLEND_INV_BLEND_FACTOR,
 
648
        D3D11_BLEND_SRC1_COLOR,
 
649
        D3D11_BLEND_INV_SRC1_COLOR ,
 
650
        D3D11_BLEND_SRC1_ALPHA,
 
651
        D3D11_BLEND_INV_SRC1_ALPHA 
 
652
} D3D11_BLEND;
 
653
 
 
654
typedef enum D3D11_BLEND_OP
 
655
{
 
656
        D3D11_BLEND_OP_ADD = 1,
 
657
        D3D11_BLEND_OP_SUBTRACT,
 
658
        D3D11_BLEND_OP_REV_SUBTRACT,
 
659
        D3D11_BLEND_OP_MIN,
 
660
        D3D11_BLEND_OP_MAX
 
661
} D3D11_BLEND_OP;
 
662
 
 
663
typedef enum D3D11_COLOR_WRITE_ENABLE
 
664
{
 
665
        D3D11_COLOR_WRITE_ENABLE_RED = 1,
 
666
        D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
 
667
        D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
 
668
        D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
 
669
        D3D11_COLOR_WRITE_ENABLE_ALL = 0xf
 
670
} D3D11_COLOR_WRITE_ENABLE;
 
671
 
 
672
typedef struct D3D11_RENDER_TARGET_BLEND_DESC
 
673
{
 
674
        BOOL BlendEnable;
 
675
        D3D11_BLEND SrcBlend;
 
676
        D3D11_BLEND DestBlend;
 
677
        D3D11_BLEND_OP BlendOp;
 
678
        D3D11_BLEND SrcBlendAlpha;
 
679
        D3D11_BLEND DestBlendAlpha;
 
680
        D3D11_BLEND_OP BlendOpAlpha;
 
681
        UINT8 RenderTargetWriteMask;
 
682
} D3D11_RENDER_TARGET_BLEND_DESC;
 
683
 
 
684
typedef struct D3D11_BLEND_DESC
 
685
{
 
686
        BOOL AlphaToCoverageEnable;
 
687
        BOOL IndependentBlendEnable;
 
688
        D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[8];
 
689
} D3D11_BLEND_DESC;
 
690
 
 
691
typedef struct D3D11_RASTERIZER_DESC
 
692
{
 
693
        D3D11_FILL_MODE FillMode;
 
694
        D3D11_CULL_MODE CullMode;
 
695
        BOOL FrontCounterClockwise;
 
696
        INT DepthBias;
 
697
        FLOAT DepthBiasClamp;
 
698
        FLOAT SlopeScaledDepthBias;
 
699
        BOOL DepthClipEnable;
 
700
        BOOL ScissorEnable;
 
701
        BOOL MultisampleEnable;
 
702
        BOOL AntialiasedLineEnable;
 
703
} D3D11_RASTERIZER_DESC;
 
704
 
 
705
typedef struct D3D11_SUBRESOURCE_DATA
 
706
{
 
707
        const void *pSysMem;
 
708
        UINT SysMemPitch;
 
709
        UINT SysMemSlicePitch;
 
710
} D3D11_SUBRESOURCE_DATA;
 
711
 
 
712
typedef struct D3D11_MAPPED_SUBRESOURCE
 
713
{
 
714
        void *pData;
 
715
        UINT RowPitch;
 
716
        UINT DepthPitch;
 
717
} D3D11_MAPPED_SUBRESOURCE;
 
718
 
 
719
typedef struct D3D11_BUFFER_DESC
 
720
{
 
721
        UINT ByteWidth;
 
722
        D3D11_USAGE Usage;
 
723
        UINT BindFlags;
 
724
        UINT CPUAccessFlags;
 
725
        UINT MiscFlags;
 
726
        UINT StructureByteStride;
 
727
} D3D11_BUFFER_DESC;
 
728
 
 
729
typedef struct D3D11_TEXTURE1D_DESC
 
730
{
 
731
        UINT Width;
 
732
        UINT MipLevels;
 
733
        UINT ArraySize;
 
734
        DXGI_FORMAT Format;
 
735
        D3D11_USAGE Usage;
 
736
        UINT BindFlags;
 
737
        UINT CPUAccessFlags;
 
738
        UINT MiscFlags;
 
739
} D3D11_TEXTURE1D_DESC;
 
740
 
 
741
typedef struct D3D11_TEXTURE2D_DESC
 
742
{
 
743
        UINT Width;
 
744
        UINT Height;
 
745
        UINT MipLevels;
 
746
        UINT ArraySize;
 
747
        DXGI_FORMAT Format;
 
748
        DXGI_SAMPLE_DESC SampleDesc;
 
749
        D3D11_USAGE Usage;
 
750
        UINT BindFlags;
 
751
        UINT CPUAccessFlags;
 
752
        UINT MiscFlags;
 
753
} D3D11_TEXTURE2D_DESC;
 
754
 
 
755
typedef struct D3D11_TEXTURE3D_DESC
 
756
{
 
757
        UINT Width;
 
758
        UINT Height;
 
759
        UINT Depth;
 
760
        UINT MipLevels;
 
761
        DXGI_FORMAT Format;
 
762
        D3D11_USAGE Usage;
 
763
        UINT BindFlags;
 
764
        UINT CPUAccessFlags;
 
765
        UINT MiscFlags;
 
766
} D3D11_TEXTURE3D_DESC;
 
767
 
 
768
typedef enum D3D11_TEXTURECUBE_FACE
 
769
{
 
770
        D3D11_TEXTURECUBE_FACE_POSITIVE_X,
 
771
        D3D11_TEXTURECUBE_FACE_NEGATIVE_X,
 
772
        D3D11_TEXTURECUBE_FACE_POSITIVE_Y,
 
773
        D3D11_TEXTURECUBE_FACE_NEGATIVE_Y,
 
774
        D3D11_TEXTURECUBE_FACE_POSITIVE_Z,
 
775
        D3D11_TEXTURECUBE_FACE_NEGATIVE_Z
 
776
} D3D11_TEXTURECUBE_FACE;
 
777
 
 
778
typedef struct D3D11_BUFFER_SRV
 
779
{
 
780
        union 
 
781
        {
 
782
                UINT FirstElement;
 
783
                UINT ElementOffset;
 
784
        };
 
785
        union 
 
786
        {
 
787
                UINT NumElements;
 
788
                UINT ElementWidth;
 
789
        };
 
790
} D3D11_BUFFER_SRV;
 
791
 
 
792
typedef enum D3D11_BUFFEREX_SRV_FLAG
 
793
{
 
794
        D3D11_BUFFEREX_SRV_FLAG_RAW = 1
 
795
} D3D11_BUFFEREX_SRV_FLAG;
 
796
 
 
797
typedef struct D3D11_BUFFEREX_SRV
 
798
{
 
799
        UINT FirstElement;
 
800
        UINT NumElements;
 
801
        UINT Flags;
 
802
} D3D11_BUFFEREX_SRV;
 
803
 
 
804
typedef struct D3D11_TEX1D_SRV
 
805
{
 
806
        UINT MostDetailedMip;
 
807
        UINT MipLevels;
 
808
} D3D11_TEX1D_SRV;
 
809
 
 
810
typedef struct D3D11_TEX1D_ARRAY_SRV
 
811
{
 
812
        UINT MostDetailedMip;
 
813
        UINT MipLevels;
 
814
        UINT FirstArraySlice;
 
815
        UINT ArraySize;
 
816
} D3D11_TEX1D_ARRAY_SRV;
 
817
 
 
818
typedef struct D3D11_TEX2D_SRV
 
819
{
 
820
        UINT MostDetailedMip;
 
821
        UINT MipLevels;
 
822
} D3D11_TEX2D_SRV;
 
823
 
 
824
typedef struct D3D11_TEX2D_ARRAY_SRV
 
825
{
 
826
        UINT MostDetailedMip;
 
827
        UINT MipLevels;
 
828
        UINT FirstArraySlice;
 
829
        UINT ArraySize;
 
830
} D3D11_TEX2D_ARRAY_SRV;
 
831
 
 
832
typedef struct D3D11_TEX3D_SRV
 
833
{
 
834
        UINT MostDetailedMip;
 
835
        UINT MipLevels;
 
836
} D3D11_TEX3D_SRV;
 
837
 
 
838
typedef struct D3D11_TEXCUBE_SRV
 
839
{
 
840
        UINT MostDetailedMip;
 
841
        UINT MipLevels;
 
842
} D3D11_TEXCUBE_SRV;
 
843
 
 
844
typedef struct D3D11_TEXCUBE_ARRAY_SRV
 
845
{
 
846
        UINT MostDetailedMip;
 
847
        UINT MipLevels;
 
848
        UINT First2DArrayFace;
 
849
        UINT NumCubes;
 
850
} D3D11_TEXCUBE_ARRAY_SRV;
 
851
 
 
852
typedef struct D3D11_TEX2DMS_SRV
 
853
{
 
854
        UINT UnusedField_NothingToDefine;
 
855
} D3D11_TEX2DMS_SRV;
 
856
 
 
857
typedef struct D3D11_TEX2DMS_ARRAY_SRV
 
858
{
 
859
        UINT FirstArraySlice;
 
860
        UINT ArraySize;
 
861
} D3D11_TEX2DMS_ARRAY_SRV;
 
862
 
 
863
typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
 
864
{
 
865
        DXGI_FORMAT Format;
 
866
        D3D11_SRV_DIMENSION ViewDimension;
 
867
        union 
 
868
        {
 
869
                D3D11_BUFFER_SRV Buffer;
 
870
                D3D11_TEX1D_SRV Texture1D;
 
871
                D3D11_TEX1D_ARRAY_SRV Texture1DArray;
 
872
                D3D11_TEX2D_SRV Texture2D;
 
873
                D3D11_TEX2D_ARRAY_SRV Texture2DArray;
 
874
                D3D11_TEX2DMS_SRV Texture2DMS;
 
875
                D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
 
876
                D3D11_TEX3D_SRV Texture3D;
 
877
                D3D11_TEXCUBE_SRV TextureCube;
 
878
                D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
 
879
                D3D11_BUFFEREX_SRV BufferEx;
 
880
        };
 
881
} D3D11_SHADER_RESOURCE_VIEW_DESC;
 
882
 
 
883
 
 
884
typedef struct D3D11_BUFFER_RTV
 
885
{
 
886
        union 
 
887
        {
 
888
                UINT FirstElement;
 
889
                UINT ElementOffset;
 
890
        };
 
891
        union 
 
892
        {
 
893
                UINT NumElements;
 
894
                UINT ElementWidth;
 
895
        };
 
896
} D3D11_BUFFER_RTV;
 
897
 
 
898
typedef struct D3D11_TEX1D_RTV
 
899
{
 
900
        UINT MipSlice;
 
901
} D3D11_TEX1D_RTV;
 
902
 
 
903
typedef struct D3D11_TEX1D_ARRAY_RTV
 
904
{
 
905
        UINT MipSlice;
 
906
        UINT FirstArraySlice;
 
907
        UINT ArraySize;
 
908
} D3D11_TEX1D_ARRAY_RTV;
 
909
 
 
910
typedef struct D3D11_TEX2D_RTV
 
911
{
 
912
        UINT MipSlice;
 
913
} D3D11_TEX2D_RTV;
 
914
 
 
915
typedef struct D3D11_TEX2DMS_RTV
 
916
{
 
917
        UINT UnusedField_NothingToDefine;
 
918
} D3D11_TEX2DMS_RTV;
 
919
 
 
920
typedef struct D3D11_TEX2D_ARRAY_RTV
 
921
{
 
922
        UINT MipSlice;
 
923
        UINT FirstArraySlice;
 
924
        UINT ArraySize;
 
925
} D3D11_TEX2D_ARRAY_RTV;
 
926
 
 
927
typedef struct D3D11_TEX2DMS_ARRAY_RTV
 
928
{
 
929
        UINT FirstArraySlice;
 
930
        UINT ArraySize;
 
931
} D3D11_TEX2DMS_ARRAY_RTV;
 
932
 
 
933
typedef struct D3D11_TEX3D_RTV
 
934
{
 
935
        UINT MipSlice;
 
936
        UINT FirstWSlice;
 
937
        UINT WSize;
 
938
} D3D11_TEX3D_RTV;
 
939
 
 
940
typedef struct D3D11_RENDER_TARGET_VIEW_DESC
 
941
{
 
942
        DXGI_FORMAT Format;
 
943
        D3D11_RTV_DIMENSION ViewDimension;
 
944
        union 
 
945
        {
 
946
                D3D11_BUFFER_RTV Buffer;
 
947
                D3D11_TEX1D_RTV Texture1D;
 
948
                D3D11_TEX1D_ARRAY_RTV Texture1DArray;
 
949
                D3D11_TEX2D_RTV Texture2D;
 
950
                D3D11_TEX2D_ARRAY_RTV Texture2DArray;
 
951
                D3D11_TEX2DMS_RTV Texture2DMS;
 
952
                D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
 
953
                D3D11_TEX3D_RTV Texture3D;
 
954
        };
 
955
} D3D11_RENDER_TARGET_VIEW_DESC;
 
956
 
 
957
typedef struct D3D11_TEX1D_DSV
 
958
{
 
959
        UINT MipSlice;
 
960
} D3D11_TEX1D_DSV;
 
961
 
 
962
typedef struct D3D11_TEX1D_ARRAY_DSV
 
963
{
 
964
        UINT MipSlice;
 
965
        UINT FirstArraySlice;
 
966
        UINT ArraySize;
 
967
} D3D11_TEX1D_ARRAY_DSV;
 
968
 
 
969
typedef struct D3D11_TEX2D_DSV
 
970
{
 
971
        UINT MipSlice;
 
972
} D3D11_TEX2D_DSV;
 
973
 
 
974
typedef struct D3D11_TEX2D_ARRAY_DSV
 
975
{
 
976
        UINT MipSlice;
 
977
        UINT FirstArraySlice;
 
978
        UINT ArraySize;
 
979
} D3D11_TEX2D_ARRAY_DSV;
 
980
 
 
981
typedef struct D3D11_TEX2DMS_DSV
 
982
{
 
983
        UINT UnusedField_NothingToDefine;
 
984
} D3D11_TEX2DMS_DSV;
 
985
 
 
986
typedef struct D3D11_TEX2DMS_ARRAY_DSV
 
987
{
 
988
        UINT FirstArraySlice;
 
989
        UINT ArraySize;
 
990
} D3D11_TEX2DMS_ARRAY_DSV;
 
991
 
 
992
typedef enum D3D11_DSV_FLAG
 
993
{
 
994
        D3D11_DSV_READ_ONLY_DEPTH = 1L,
 
995
        D3D11_DSV_READ_ONLY_STENCIL = 2L
 
996
} D3D11_DSV_FLAG;
 
997
 
 
998
typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
 
999
{
 
1000
        DXGI_FORMAT Format;
 
1001
        D3D11_DSV_DIMENSION ViewDimension;
 
1002
        UINT Flags;
 
1003
        union 
 
1004
        {
 
1005
                D3D11_TEX1D_DSV Texture1D;
 
1006
                D3D11_TEX1D_ARRAY_DSV Texture1DArray;
 
1007
                D3D11_TEX2D_DSV Texture2D;
 
1008
                D3D11_TEX2D_ARRAY_DSV Texture2DArray;
 
1009
                D3D11_TEX2DMS_DSV Texture2DMS;
 
1010
                D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
 
1011
        };
 
1012
} D3D11_DEPTH_STENCIL_VIEW_DESC;
 
1013
 
 
1014
typedef enum D3D11_BUFFER_UAV_FLAG
 
1015
{
 
1016
        D3D11_BUFFER_UAV_FLAG_RAW = 1,
 
1017
        D3D11_BUFFER_UAV_FLAG_APPEND = 2,
 
1018
        D3D11_BUFFER_UAV_FLAG_COUNTER = 4
 
1019
} D3D11_BUFFER_UAV_FLAG;
 
1020
 
 
1021
typedef struct D3D11_BUFFER_UAV
 
1022
{
 
1023
        UINT FirstElement;
 
1024
        UINT NumElements;
 
1025
        UINT Flags;
 
1026
} D3D11_BUFFER_UAV;
 
1027
 
 
1028
typedef struct D3D11_TEX1D_UAV
 
1029
{
 
1030
        UINT MipSlice;
 
1031
} D3D11_TEX1D_UAV;
 
1032
 
 
1033
typedef struct D3D11_TEX1D_ARRAY_UAV
 
1034
{
 
1035
        UINT MipSlice;
 
1036
        UINT FirstArraySlice;
 
1037
        UINT ArraySize;
 
1038
} D3D11_TEX1D_ARRAY_UAV;
 
1039
 
 
1040
typedef struct D3D11_TEX2D_UAV
 
1041
{
 
1042
        UINT MipSlice;
 
1043
} D3D11_TEX2D_UAV;
 
1044
 
 
1045
typedef struct D3D11_TEX2D_ARRAY_UAV
 
1046
{
 
1047
        UINT MipSlice;
 
1048
        UINT FirstArraySlice;
 
1049
        UINT ArraySize;
 
1050
} D3D11_TEX2D_ARRAY_UAV;
 
1051
 
 
1052
typedef struct D3D11_TEX3D_UAV
 
1053
{
 
1054
        UINT MipSlice;
 
1055
        UINT FirstWSlice;
 
1056
        UINT WSize;
 
1057
} D3D11_TEX3D_UAV;
 
1058
 
 
1059
typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
 
1060
{
 
1061
        DXGI_FORMAT Format;
 
1062
        D3D11_UAV_DIMENSION ViewDimension;
 
1063
        union 
 
1064
        {
 
1065
                D3D11_BUFFER_UAV Buffer;
 
1066
                D3D11_TEX1D_UAV Texture1D;
 
1067
                D3D11_TEX1D_ARRAY_UAV Texture1DArray;
 
1068
                D3D11_TEX2D_UAV Texture2D;
 
1069
                D3D11_TEX2D_ARRAY_UAV Texture2DArray;
 
1070
                D3D11_TEX3D_UAV Texture3D;
 
1071
        };
 
1072
} D3D11_UNORDERED_ACCESS_VIEW_DESC;
 
1073
 
 
1074
typedef enum D3D11_FILTER
 
1075
{
 
1076
        D3D11_FILTER_MIN_MAG_MIP_POINT = 0,
 
1077
        D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 1,
 
1078
        D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 4,
 
1079
        D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 5,
 
1080
        D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
 
1081
        D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
 
1082
        D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
 
1083
        D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
 
1084
        D3D11_FILTER_ANISOTROPIC = 0x55,
 
1085
        D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
 
1086
        D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
 
1087
        D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
 
1088
        D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
 
1089
        D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
 
1090
        D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
 
1091
        D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
 
1092
        D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
 
1093
        D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5
 
1094
} D3D11_FILTER;
 
1095
 
 
1096
typedef enum D3D11_FILTER_TYPE
 
1097
{
 
1098
        D3D11_FILTER_TYPE_POINT,
 
1099
        D3D11_FILTER_TYPE_LINEAR
 
1100
} D3D11_FILTER_TYPE;
 
1101
 
 
1102
const unsigned int D3D11_FILTER_TYPE_MASK = 3;
 
1103
const unsigned int D3D11_MIN_FILTER_SHIFT = 4;
 
1104
const unsigned int D3D11_MAG_FILTER_SHIFT = 2;
 
1105
const unsigned int D3D11_MIP_FILTER_SHIFT = 0;
 
1106
const unsigned int D3D11_COMPARISON_FILTERING_BIT = 0x80;
 
1107
const unsigned int D3D11_ANISOTROPIC_FILTERING_BIT = 0x40;
 
1108
 
 
1109
cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, comp) ((D3D11_FILTER) (((comp) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | (((min) & D3D11_FILTER_TYPE_MASK ) << D3D11_MIN_FILTER_SHIFT ) | (((mag) & D3D11_FILTER_TYPE_MASK ) << D3D11_MAG_FILTER_SHIFT ) | (((mip) & D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
 
1110
cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(comp) ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR, D3D11_FILTER_TYPE_LINEAR, D3D11_FILTER_TYPE_LINEAR, comp)))")
 
1111
cpp_quote("#define D3D11_DECODE_MIN_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
 
1112
cpp_quote("#define D3D11_DECODE_MAG_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
 
1113
cpp_quote("#define D3D11_DECODE_MIP_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
 
1114
cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(f) ((f) & D3D11_COMPARISON_FILTERING_BIT)")
 
1115
cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(f) (((f) & D3D11_ANISOTROPIC_FILTERING_BIT) && (D3D11_DECODE_MIN_FILTER(f) == D3D11_FILTER_TYPE_LINEAR) && (D3D11_DECODE_MAG_FILTER(f) == D3D11_FILTER_TYPE_LINEAR) && (D3D11_DECODE_MIP_FILTER( f ) == D3D11_FILTER_TYPE_LINEAR))")
 
1116
 
 
1117
typedef enum D3D11_TEXTURE_ADDRESS_MODE
 
1118
{
 
1119
        D3D11_TEXTURE_ADDRESS_WRAP = 1,
 
1120
        D3D11_TEXTURE_ADDRESS_MIRROR = 2,
 
1121
        D3D11_TEXTURE_ADDRESS_CLAMP = 3,
 
1122
        D3D11_TEXTURE_ADDRESS_BORDER = 4,
 
1123
        D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5
 
1124
} D3D11_TEXTURE_ADDRESS_MODE;
 
1125
 
 
1126
typedef struct D3D11_SAMPLER_DESC
 
1127
{
 
1128
        D3D11_FILTER Filter;
 
1129
        D3D11_TEXTURE_ADDRESS_MODE AddressU;
 
1130
        D3D11_TEXTURE_ADDRESS_MODE AddressV;
 
1131
        D3D11_TEXTURE_ADDRESS_MODE AddressW;
 
1132
        FLOAT MipLODBias;
 
1133
        UINT MaxAnisotropy;
 
1134
        D3D11_COMPARISON_FUNC ComparisonFunc;
 
1135
        FLOAT BorderColor[ 4 ];
 
1136
        FLOAT MinLOD;
 
1137
        FLOAT MaxLOD;
 
1138
} D3D11_SAMPLER_DESC;
 
1139
 
 
1140
typedef enum D3D11_FORMAT_SUPPORT
 
1141
{
 
1142
        D3D11_FORMAT_SUPPORT_BUFFER = 0x1,
 
1143
        D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2,
 
1144
        D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4,
 
1145
        D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x8,
 
1146
        D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x10,
 
1147
        D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x20,
 
1148
        D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x40,
 
1149
        D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x80,
 
1150
        D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x100,
 
1151
        D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200,
 
1152
        D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400,
 
1153
        D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800,
 
1154
        D3D11_FORMAT_SUPPORT_MIP = 0x1000,
 
1155
        D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000,
 
1156
        D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x4000,
 
1157
        D3D11_FORMAT_SUPPORT_BLENDABLE = 0x8000,
 
1158
        D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000,
 
1159
        D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000,
 
1160
        D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000,
 
1161
        D3D11_FORMAT_SUPPORT_DISPLAY = 0x80000,
 
1162
        D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000,
 
1163
        D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000,
 
1164
        D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000,
 
1165
        D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x800000,
 
1166
        D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000,
 
1167
        D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000,
 
1168
        D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x4000000
 
1169
} D3D11_FORMAT_SUPPORT;
 
1170
 
 
1171
typedef enum D3D11_FORMAT_SUPPORT2
 
1172
{
 
1173
        D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 1,
 
1174
        D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 2,
 
1175
        D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 4,
 
1176
        D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 8,
 
1177
        D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10,
 
1178
        D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20,
 
1179
        D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
 
1180
        D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80
 
1181
} D3D11_FORMAT_SUPPORT2;
 
1182
 
 
1183
typedef enum D3D11_ASYNC_GETDATA_FLAG
 
1184
{
 
1185
        D3D11_ASYNC_GETDATA_DONOTFLUSH = 1
 
1186
} D3D11_ASYNC_GETDATA_FLAG;
 
1187
 
 
1188
typedef enum D3D11_QUERY
 
1189
{
 
1190
        D3D11_QUERY_EVENT,
 
1191
        D3D11_QUERY_OCCLUSION,
 
1192
        D3D11_QUERY_TIMESTAMP,
 
1193
        D3D11_QUERY_TIMESTAMP_DISJOINT,
 
1194
        D3D11_QUERY_PIPELINE_STATISTICS,
 
1195
        D3D11_QUERY_OCCLUSION_PREDICATE,
 
1196
        D3D11_QUERY_SO_STATISTICS,
 
1197
        D3D11_QUERY_SO_OVERFLOW_PREDICATE,
 
1198
        D3D11_QUERY_SO_STATISTICS_STREAM0,
 
1199
        D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0,
 
1200
        D3D11_QUERY_SO_STATISTICS_STREAM1,
 
1201
        D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1,
 
1202
        D3D11_QUERY_SO_STATISTICS_STREAM2,
 
1203
        D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2,
 
1204
        D3D11_QUERY_SO_STATISTICS_STREAM3,
 
1205
        D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3,
 
1206
} D3D11_QUERY;
 
1207
 
 
1208
typedef enum D3D11_QUERY_MISC_FLAG
 
1209
{
 
1210
        D3D11_QUERY_MISC_PREDICATEHINT = 1
 
1211
} D3D11_QUERY_MISC_FLAG;
 
1212
 
 
1213
typedef struct D3D11_QUERY_DESC
 
1214
{
 
1215
        D3D11_QUERY Query;
 
1216
        UINT MiscFlags;
 
1217
} D3D11_QUERY_DESC;
 
1218
 
 
1219
typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
 
1220
{
 
1221
        UINT64 Frequency;
 
1222
        BOOL Disjoint;
 
1223
} D3D11_QUERY_DATA_TIMESTAMP_DISJOINT;
 
1224
 
 
1225
typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS
 
1226
{
 
1227
        UINT64 IAVertices;
 
1228
        UINT64 IAPrimitives;
 
1229
        UINT64 VSInvocations;
 
1230
        UINT64 GSInvocations;
 
1231
        UINT64 GSPrimitives;
 
1232
        UINT64 CInvocations;
 
1233
        UINT64 CPrimitives;
 
1234
        UINT64 PSInvocations;
 
1235
        UINT64 HSInvocations;
 
1236
        UINT64 DSInvocations;
 
1237
        UINT64 CSInvocations;
 
1238
} D3D11_QUERY_DATA_PIPELINE_STATISTICS;
 
1239
 
 
1240
typedef struct D3D11_QUERY_DATA_SO_STATISTICS
 
1241
{
 
1242
        UINT64 NumPrimitivesWritten;
 
1243
        UINT64 PrimitivesStorageNeeded;
 
1244
} D3D11_QUERY_DATA_SO_STATISTICS;
 
1245
 
 
1246
typedef enum D3D11_COUNTER
 
1247
{
 
1248
        D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000
 
1249
} D3D11_COUNTER;
 
1250
 
 
1251
typedef enum D3D11_COUNTER_TYPE
 
1252
{
 
1253
        D3D11_COUNTER_TYPE_FLOAT32,
 
1254
        D3D11_COUNTER_TYPE_UINT16,
 
1255
        D3D11_COUNTER_TYPE_UINT32,
 
1256
        D3D11_COUNTER_TYPE_UINT64,
 
1257
} D3D11_COUNTER_TYPE;
 
1258
 
 
1259
typedef struct D3D11_COUNTER_DESC
 
1260
{
 
1261
        D3D11_COUNTER Counter;
 
1262
        UINT MiscFlags;
 
1263
} D3D11_COUNTER_DESC;
 
1264
 
 
1265
typedef struct D3D11_COUNTER_INFO
 
1266
{
 
1267
        D3D11_COUNTER LastDeviceDependentCounter;
 
1268
        UINT NumSimultaneousCounters;
 
1269
        UINT8 NumDetectableParallelUnits;
 
1270
} D3D11_COUNTER_INFO;
 
1271
 
 
1272
typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
 
1273
{
 
1274
        D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
 
1275
        D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe
 
1276
} D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
 
1277
 
 
1278
typedef enum D3D11_DEVICE_CONTEXT_TYPE
 
1279
{
 
1280
        D3D11_DEVICE_CONTEXT_IMMEDIATE,
 
1281
        D3D11_DEVICE_CONTEXT_DEFERRED,
 
1282
} D3D11_DEVICE_CONTEXT_TYPE;
 
1283
 
 
1284
typedef struct D3D11_CLASS_INSTANCE_DESC
 
1285
{
 
1286
        UINT InstanceId;
 
1287
        UINT InstanceIndex;
 
1288
        UINT TypeId;
 
1289
        UINT ConstantBuffer;
 
1290
        UINT BaseConstantBufferOffset;
 
1291
        UINT BaseTexture;
 
1292
        UINT BaseSampler;
 
1293
        BOOL Created;
 
1294
} D3D11_CLASS_INSTANCE_DESC;
 
1295
 
 
1296
typedef enum D3D11_FEATURE
 
1297
{
 
1298
        D3D11_FEATURE_THREADING,
 
1299
        D3D11_FEATURE_DOUBLES,
 
1300
        D3D11_FEATURE_FORMAT_SUPPORT,
 
1301
        D3D11_FEATURE_FORMAT_SUPPORT2,
 
1302
        D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
 
1303
} D3D11_FEATURE;
 
1304
 
 
1305
typedef struct D3D11_FEATURE_DATA_THREADING
 
1306
{
 
1307
        BOOL DriverConcurrentCreates;
 
1308
        BOOL DriverCommandLists;
 
1309
} D3D11_FEATURE_DATA_THREADING;
 
1310
 
 
1311
typedef struct D3D11_FEATURE_DATA_DOUBLES
 
1312
{
 
1313
        BOOL DoublePrecisionFloatShaderOps;
 
1314
} D3D11_FEATURE_DATA_DOUBLES;
 
1315
 
 
1316
typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
 
1317
{
 
1318
        DXGI_FORMAT InFormat;
 
1319
        UINT OutFormatSupport;
 
1320
} D3D11_FEATURE_DATA_FORMAT_SUPPORT;
 
1321
 
 
1322
typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2
 
1323
{
 
1324
        DXGI_FORMAT InFormat;
 
1325
        UINT OutFormatSupport2;
 
1326
} D3D11_FEATURE_DATA_FORMAT_SUPPORT2;
 
1327
 
 
1328
typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
 
1329
{
 
1330
        BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
 
1331
} D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS;
 
1332
 
 
1333
interface ID3D11Device;
 
1334
 
 
1335
[object, local, uuid("1841e5c8-16b0-489b-bcc8-44cfb0d5deae")]
 
1336
interface ID3D11DeviceChild : IUnknown {
 
1337
        void GetDevice(
 
1338
                [out] ID3D11Device **a
 
1339
        );
 
1340
 
 
1341
        HRESULT GetPrivateData(
 
1342
                [in] REFGUID a,
 
1343
                [in, out] UINT *b,
 
1344
                [out] void *c
 
1345
        );
 
1346
 
 
1347
        HRESULT SetPrivateData(
 
1348
                [in] REFGUID a,
 
1349
                [in] UINT b,
 
1350
                [in] const void *c
 
1351
        );
 
1352
 
 
1353
        HRESULT SetPrivateDataInterface(
 
1354
                [in] REFGUID a,
 
1355
                [in] const IUnknown *b
 
1356
        );
 
1357
};
 
1358
 
 
1359
[object, local, uuid("e4819ddc-4cf0-4025-bd26-5de82a3e07b7")]
 
1360
interface ID3D11InputLayout : ID3D11DeviceChild
 
1361
{
 
1362
};
 
1363
 
 
1364
[object, local, uuid("03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1")]
 
1365
interface ID3D11DepthStencilState : ID3D11DeviceChild {
 
1366
        void GetDesc(
 
1367
                [out] D3D11_DEPTH_STENCIL_DESC *a
 
1368
        );
 
1369
};
 
1370
 
 
1371
[object, local, uuid("75b68faa-347d-4159-8f45-a0640f01cd9a")]
 
1372
interface ID3D11BlendState : ID3D11DeviceChild {
 
1373
        void GetDesc(
 
1374
                [out] D3D11_BLEND_DESC *a
 
1375
        );
 
1376
};
 
1377
 
 
1378
[object, local, uuid("9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7")]
 
1379
interface ID3D11RasterizerState : ID3D11DeviceChild {
 
1380
        void GetDesc(
 
1381
                [out] D3D11_RASTERIZER_DESC *a
 
1382
        );
 
1383
};
 
1384
 
 
1385
[object, local, uuid("da6fea51-564c-4487-9810-f0d0f9b4e3a5")]
 
1386
interface ID3D11SamplerState : ID3D11DeviceChild
 
1387
{
 
1388
        void GetDesc(
 
1389
                [out] D3D11_SAMPLER_DESC *a
 
1390
        );
 
1391
 
 
1392
};
 
1393
 
 
1394
[object, local, uuid("dc8e63f3-d12b-4952-b47b-5e45026a862d")]
 
1395
interface ID3D11Resource : ID3D11DeviceChild {
 
1396
        void GetType(
 
1397
                [out] D3D11_RESOURCE_DIMENSION *a
 
1398
        );
 
1399
 
 
1400
        void SetEvictionPriority(
 
1401
                [in] UINT a
 
1402
        );
 
1403
 
 
1404
        UINT GetEvictionPriority(
 
1405
        );
 
1406
};
 
1407
 
 
1408
[object, local, uuid("48570b85-d1ee-4fcd-a250-eb350722b037")]
 
1409
interface ID3D11Buffer : ID3D11Resource {
 
1410
        void GetDesc(
 
1411
                [out] D3D11_BUFFER_DESC *a
 
1412
        );
 
1413
 
 
1414
};
 
1415
 
 
1416
[object, local, uuid("f8fb5c27-c6b3-4f75-a4c8-439af2ef564c")]
 
1417
interface ID3D11Texture1D : ID3D11Resource {
 
1418
        void GetDesc(
 
1419
                [out] D3D11_TEXTURE1D_DESC *a
 
1420
        );
 
1421
};
 
1422
 
 
1423
[object, local, uuid("6f15aaf2-d208-4e89-9ab4-489535d34f9c")]
 
1424
interface ID3D11Texture2D : ID3D11Resource {
 
1425
        void GetDesc(
 
1426
                [out] D3D11_TEXTURE2D_DESC *a
 
1427
        );
 
1428
};
 
1429
 
 
1430
[object, local, uuid("037e866e-f56d-4357-a8af-9dabbe6e250e")]
 
1431
interface ID3D11Texture3D : ID3D11Resource {
 
1432
        void GetDesc(
 
1433
                [out] D3D11_TEXTURE3D_DESC *a
 
1434
        );
 
1435
};
 
1436
 
 
1437
[object, local, uuid("839d1216-bb2e-412b-b7f4-a9dbebe08ed1")]
 
1438
interface ID3D11View : ID3D11DeviceChild {
 
1439
        void GetResource(
 
1440
                [out] ID3D11Resource **a
 
1441
        );
 
1442
 
 
1443
};
 
1444
 
 
1445
[object, local, uuid("b0e06fe0-8192-4e1a-b1ca-36d7414710b2")]
 
1446
interface ID3D11ShaderResourceView : ID3D11View {
 
1447
        void GetDesc(
 
1448
                [out] D3D11_SHADER_RESOURCE_VIEW_DESC *a
 
1449
        );
 
1450
};
 
1451
 
 
1452
[object, local, uuid("dfdba067-0b8d-4865-875b-d7b4516cc164")]
 
1453
interface ID3D11RenderTargetView : ID3D11View
 
1454
{
 
1455
        void GetDesc(
 
1456
                [out] D3D11_RENDER_TARGET_VIEW_DESC *a
 
1457
        );
 
1458
};
 
1459
 
 
1460
[object, local, uuid("9fdac92a-1876-48c3-afad-25b94f84a9b6")]
 
1461
interface ID3D11DepthStencilView : ID3D11View
 
1462
{
 
1463
        void GetDesc(
 
1464
                [out] D3D11_DEPTH_STENCIL_VIEW_DESC *a
 
1465
        );
 
1466
};
 
1467
 
 
1468
[object, local, uuid("28acf509-7f5c-48f6-8611-f316010a6380")]
 
1469
interface ID3D11UnorderedAccessView : ID3D11View
 
1470
{
 
1471
        void GetDesc(
 
1472
                [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *a
 
1473
        );
 
1474
};
 
1475
 
 
1476
[object, local, uuid("3b301d64-d678-4289-8897-22f8928b72f3")]
 
1477
interface ID3D11VertexShader : ID3D11DeviceChild
 
1478
{
 
1479
};
 
1480
 
 
1481
[object, local, uuid("8e5c6061-628a-4c8e-8264-bbe45cb3d5dd")]
 
1482
interface ID3D11HullShader : ID3D11DeviceChild
 
1483
{
 
1484
};
 
1485
 
 
1486
[object, local, uuid("f582c508-0f36-490c-9977-31eece268cfa")]
 
1487
interface ID3D11DomainShader : ID3D11DeviceChild
 
1488
{
 
1489
};
 
1490
 
 
1491
 
 
1492
[object, local, uuid("38325b96-effb-4022-ba02-2e795b70275c")]
 
1493
interface ID3D11GeometryShader : ID3D11DeviceChild
 
1494
{
 
1495
};
 
1496
 
 
1497
[object, local, uuid("ea82e40d-51dc-4f33-93d4-db7c9125ae8c")]
 
1498
interface ID3D11PixelShader : ID3D11DeviceChild
 
1499
{
 
1500
};
 
1501
 
 
1502
[object, local, uuid("4f5b196e-c2bd-495e-bd01-1fded38e4969")]
 
1503
interface ID3D11ComputeShader : ID3D11DeviceChild
 
1504
{
 
1505
};
 
1506
 
 
1507
[object, local, uuid("4b35d0cd-1e15-4258-9c98-1b1333f6dd3b")]
 
1508
interface ID3D11Asynchronous : ID3D11DeviceChild
 
1509
{
 
1510
        UINT GetDataSize();
 
1511
};
 
1512
 
 
1513
[object, local, uuid("d6c00747-87b7-425e-b84d-44d108560afd")]
 
1514
interface ID3D11Query : ID3D11Asynchronous
 
1515
{
 
1516
        void GetDesc(
 
1517
                [out] D3D11_QUERY_DESC *a
 
1518
        );
 
1519
};
 
1520
 
 
1521
[object, local, uuid("9eb576dd-9f77-4d86-81aa-8bab5fe490e2")]
 
1522
interface ID3D11Predicate : ID3D11Query
 
1523
{
 
1524
};
 
1525
 
 
1526
[object, local, uuid("6e8c49fb-a371-4770-b440-29086022b741")]
 
1527
interface ID3D11Counter : ID3D11Asynchronous
 
1528
{
 
1529
        void GetDesc(
 
1530
                [out] D3D11_COUNTER_DESC *a
 
1531
        );
 
1532
};
 
1533
 
 
1534
interface ID3D11ClassLinkage;
 
1535
 
 
1536
[object, local, uuid("a6cd7faa-b0b7-4a2f-9436-8662a65797cb")]
 
1537
interface ID3D11ClassInstance : ID3D11DeviceChild
 
1538
{
 
1539
        void GetClassLinkage(
 
1540
                [out] ID3D11ClassLinkage **a
 
1541
        );
 
1542
 
 
1543
        void GetDesc(
 
1544
                [out] D3D11_CLASS_INSTANCE_DESC *a
 
1545
        );
 
1546
 
 
1547
        void GetInstanceName(
 
1548
                [out] LPSTR a,
 
1549
                [in, out] SIZE_T *b
 
1550
        );
 
1551
 
 
1552
        void GetTypeName(
 
1553
                [out] LPSTR a,
 
1554
                [in, out] SIZE_T *b
 
1555
        );
 
1556
};
 
1557
 
 
1558
[object, local, uuid("ddf57cba-9543-46e4-a12b-f207a0fe7fed")]
 
1559
interface ID3D11ClassLinkage : ID3D11DeviceChild
 
1560
{
 
1561
        HRESULT GetClassInstance(
 
1562
                [in] LPCSTR a,
 
1563
                [in] UINT b,
 
1564
                [out] ID3D11ClassInstance **c
 
1565
        );
 
1566
 
 
1567
        HRESULT CreateClassInstance(
 
1568
                [in] LPCSTR a,
 
1569
                [in] UINT b,
 
1570
                [in] UINT c,
 
1571
                [in] UINT d,
 
1572
                [in] UINT e,
 
1573
                [out] ID3D11ClassInstance **f
 
1574
        );
 
1575
};
 
1576
 
 
1577
[object, local, uuid("a24bc4d1-769e-43f7-8013-98ff566c18e2")]
 
1578
interface ID3D11CommandList : ID3D11DeviceChild
 
1579
{
 
1580
        UINT GetContextFlags();
 
1581
};
 
1582
 
 
1583
interface ID3D11DeviceContext;
 
1584
 
 
1585
[object, local, uuid("db6f6ddb-ac77-4e88-8253-819df9bbf140")]
 
1586
interface ID3D11Device : IUnknown
 
1587
{
 
1588
        HRESULT CreateBuffer(
 
1589
                [in] const D3D11_BUFFER_DESC *a,
 
1590
                [in] const D3D11_SUBRESOURCE_DATA *b,
 
1591
                [out] ID3D11Buffer **c
 
1592
        );
 
1593
 
 
1594
        HRESULT CreateTexture1D(
 
1595
                [in] const D3D11_TEXTURE1D_DESC *a,
 
1596
                [in] const D3D11_SUBRESOURCE_DATA *b,
 
1597
                [out] ID3D11Texture1D **c
 
1598
        );
 
1599
 
 
1600
        HRESULT CreateTexture2D(
 
1601
                [in] const D3D11_TEXTURE2D_DESC *a,
 
1602
                [in] const D3D11_SUBRESOURCE_DATA *b,
 
1603
                [out] ID3D11Texture2D **c
 
1604
        );
 
1605
 
 
1606
        HRESULT CreateTexture3D(
 
1607
                [in] const D3D11_TEXTURE3D_DESC *a,
 
1608
                [in] const D3D11_SUBRESOURCE_DATA *b,
 
1609
                [out] ID3D11Texture3D **c
 
1610
        );
 
1611
 
 
1612
        HRESULT CreateShaderResourceView(
 
1613
                [in] ID3D11Resource *a,
 
1614
                [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *b,
 
1615
                [out] ID3D11ShaderResourceView **c
 
1616
        );
 
1617
 
 
1618
        HRESULT CreateUnorderedAccessView(
 
1619
                [in] ID3D11Resource *a,
 
1620
                [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *b,
 
1621
                [out] ID3D11UnorderedAccessView **c
 
1622
        );
 
1623
 
 
1624
        HRESULT CreateRenderTargetView(
 
1625
                [in] ID3D11Resource *a,
 
1626
                [in] const D3D11_RENDER_TARGET_VIEW_DESC *b,
 
1627
                [out] ID3D11RenderTargetView **c
 
1628
        );
 
1629
 
 
1630
        HRESULT CreateDepthStencilView(
 
1631
                [in] ID3D11Resource *a,
 
1632
                [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *b,
 
1633
                [out] ID3D11DepthStencilView **c
 
1634
        );
 
1635
 
 
1636
        HRESULT CreateInputLayout(
 
1637
                [in] const D3D11_INPUT_ELEMENT_DESC *a,
 
1638
                [in] UINT b,
 
1639
                [in] const void *c,
 
1640
                [in] SIZE_T d,
 
1641
                [out] ID3D11InputLayout **e
 
1642
        );
 
1643
 
 
1644
        HRESULT CreateVertexShader(
 
1645
                [in] const void *a,
 
1646
                [in] SIZE_T b,
 
1647
                [in] ID3D11ClassLinkage *c,
 
1648
                [out] ID3D11VertexShader **d
 
1649
        );
 
1650
 
 
1651
        HRESULT CreateGeometryShader(
 
1652
                [in] const void *a,
 
1653
                [in] SIZE_T b,
 
1654
                [in] ID3D11ClassLinkage *c,
 
1655
                [out] ID3D11GeometryShader **d
 
1656
        );
 
1657
 
 
1658
        HRESULT CreateGeometryShaderWithStreamOutput(
 
1659
                [in] const void *a,
 
1660
                [in] SIZE_T b,
 
1661
                [in] const D3D11_SO_DECLARATION_ENTRY *c,
 
1662
                [in] UINT d,
 
1663
                [in] const UINT *e,
 
1664
                [in] UINT f,
 
1665
                [in] UINT g,
 
1666
                [in] ID3D11ClassLinkage *h,
 
1667
                [out] ID3D11GeometryShader **i
 
1668
        );
 
1669
 
 
1670
        HRESULT CreatePixelShader(
 
1671
                [in] const void *a,
 
1672
                [in] SIZE_T b,
 
1673
                [in] ID3D11ClassLinkage *c,
 
1674
                [out] ID3D11PixelShader **d
 
1675
        );
 
1676
 
 
1677
        HRESULT CreateHullShader(
 
1678
                [in] const void *a,
 
1679
                [in] SIZE_T b,
 
1680
                [in] ID3D11ClassLinkage *c,
 
1681
                [out] ID3D11HullShader **d
 
1682
        );
 
1683
 
 
1684
        HRESULT CreateDomainShader(
 
1685
                [in] const void *a,
 
1686
                [in] SIZE_T b,
 
1687
                [in] ID3D11ClassLinkage *c,
 
1688
                [out] ID3D11DomainShader **d
 
1689
        );
 
1690
 
 
1691
        HRESULT CreateComputeShader(
 
1692
                [in] const void *a,
 
1693
                [in] SIZE_T b,
 
1694
                [in] ID3D11ClassLinkage *c,
 
1695
                [out] ID3D11ComputeShader **d
 
1696
        );
 
1697
 
 
1698
        HRESULT CreateClassLinkage(
 
1699
                [out] ID3D11ClassLinkage **a
 
1700
        );
 
1701
 
 
1702
        HRESULT CreateBlendState(
 
1703
                [in] const D3D11_BLEND_DESC *a,
 
1704
                [out] ID3D11BlendState **b
 
1705
        );
 
1706
 
 
1707
        HRESULT CreateDepthStencilState(
 
1708
                [in] const D3D11_DEPTH_STENCIL_DESC *a,
 
1709
                [out] ID3D11DepthStencilState **b
 
1710
        );
 
1711
 
 
1712
        HRESULT CreateRasterizerState(
 
1713
                [in] const D3D11_RASTERIZER_DESC *a,
 
1714
                [out] ID3D11RasterizerState **b
 
1715
        );
 
1716
 
 
1717
        HRESULT CreateSamplerState(
 
1718
                [in] const D3D11_SAMPLER_DESC *a,
 
1719
                [out] ID3D11SamplerState **b
 
1720
        );
 
1721
 
 
1722
        HRESULT CreateQuery(
 
1723
                [in] const D3D11_QUERY_DESC *a,
 
1724
                [out] ID3D11Query **b
 
1725
        );
 
1726
 
 
1727
        HRESULT CreatePredicate(
 
1728
                [in] const D3D11_QUERY_DESC *a,
 
1729
                [out] ID3D11Predicate **b
 
1730
        );
 
1731
 
 
1732
        HRESULT CreateCounter(
 
1733
                [in] const D3D11_COUNTER_DESC *a,
 
1734
                [out] ID3D11Counter **b
 
1735
        );
 
1736
 
 
1737
        HRESULT CreateDeferredContext(
 
1738
                [in] UINT a,
 
1739
                [out] ID3D11DeviceContext **b
 
1740
        );
 
1741
 
 
1742
        HRESULT OpenSharedResource(
 
1743
                [in] HANDLE a,
 
1744
                [in] REFIID b,
 
1745
                [out] void **c
 
1746
        );
 
1747
 
 
1748
        HRESULT CheckFormatSupport(
 
1749
                [in] DXGI_FORMAT a,
 
1750
                [out] UINT *b
 
1751
        );
 
1752
 
 
1753
        HRESULT CheckMultisampleQualityLevels(
 
1754
                [in] DXGI_FORMAT a,
 
1755
                [in] UINT b,
 
1756
                [out] UINT *c
 
1757
        );
 
1758
 
 
1759
        void CheckCounterInfo(
 
1760
                [out] D3D11_COUNTER_INFO *a
 
1761
        );
 
1762
 
 
1763
        HRESULT CheckCounter(
 
1764
                [in] const D3D11_COUNTER_DESC *a,
 
1765
                [out] D3D11_COUNTER_TYPE *b,
 
1766
                [out] UINT *c,
 
1767
                [out] LPSTR d,
 
1768
                [in, out, optional] UINT *e,
 
1769
                [out] LPSTR f,
 
1770
                [in, out, optional] UINT *g,
 
1771
                [out] LPSTR h,
 
1772
                [in, out, optional] UINT *i
 
1773
        );
 
1774
 
 
1775
        HRESULT CheckFeatureSupport(
 
1776
                [in] D3D11_FEATURE a,
 
1777
                [out] void *b,
 
1778
                [in] UINT c
 
1779
        );
 
1780
 
 
1781
        HRESULT GetPrivateData(
 
1782
                [in] REFGUID a,
 
1783
                [in, out] UINT *b,
 
1784
                [out] void *c
 
1785
        );
 
1786
 
 
1787
        HRESULT SetPrivateData(
 
1788
                [in] REFGUID a,
 
1789
                [in] UINT b,
 
1790
                [in] const void *c
 
1791
        );
 
1792
 
 
1793
        HRESULT SetPrivateDataInterface(
 
1794
                [in] REFGUID a,
 
1795
                [in] const IUnknown *b
 
1796
        );
 
1797
 
 
1798
        D3D_FEATURE_LEVEL GetFeatureLevel();
 
1799
 
 
1800
        UINT GetCreationFlags();
 
1801
 
 
1802
        HRESULT GetDeviceRemovedReason();
 
1803
 
 
1804
        void GetImmediateContext(
 
1805
                [out] ID3D11DeviceContext **a
 
1806
        );
 
1807
 
 
1808
        HRESULT SetExceptionMode(
 
1809
                [in] UINT a
 
1810
        );
 
1811
 
 
1812
        UINT GetExceptionMode();
 
1813
};
 
1814
 
 
1815
[object, local, uuid("c0bfa96c-e089-44fb-8eaf-26f8796190da")]
 
1816
interface ID3D11DeviceContext : ID3D11DeviceChild
 
1817
{
 
1818
        void VSSetConstantBuffers(
 
1819
                [in] UINT a,
 
1820
                [in] UINT b,
 
1821
                [in] ID3D11Buffer *const *c
 
1822
        );
 
1823
 
 
1824
        void PSSetShaderResources(
 
1825
                [in] UINT a,
 
1826
                [in] UINT b,
 
1827
                [in] ID3D11ShaderResourceView *const *c
 
1828
        );
 
1829
 
 
1830
        void PSSetShader(
 
1831
                [in] ID3D11PixelShader *a,
 
1832
                [in] ID3D11ClassInstance *const *b,
 
1833
                [in] UINT c
 
1834
        );
 
1835
 
 
1836
        void PSSetSamplers(
 
1837
                [in] UINT a,
 
1838
                [in] UINT b,
 
1839
                [in] ID3D11SamplerState *const *c
 
1840
        );
 
1841
 
 
1842
        void VSSetShader(
 
1843
                [in] ID3D11VertexShader *a,
 
1844
                [in] ID3D11ClassInstance *const *b,
 
1845
                [in] UINT c
 
1846
        );
 
1847
 
 
1848
        void DrawIndexed(
 
1849
                [in] UINT a,
 
1850
                [in] UINT b,
 
1851
                [in] INT c
 
1852
        );
 
1853
 
 
1854
        void Draw(
 
1855
                [in] UINT a,
 
1856
                [in] UINT b
 
1857
        );
 
1858
 
 
1859
        HRESULT Map(
 
1860
                [in] ID3D11Resource *a,
 
1861
                [in] UINT b,
 
1862
                [in] D3D11_MAP c,
 
1863
                [in] UINT d,
 
1864
                [out] D3D11_MAPPED_SUBRESOURCE *e
 
1865
        );
 
1866
 
 
1867
        void Unmap(
 
1868
                [in] ID3D11Resource *a,
 
1869
                [in] UINT b
 
1870
        );
 
1871
 
 
1872
        void PSSetConstantBuffers(
 
1873
                [in] UINT a,
 
1874
                [in] UINT b,
 
1875
                [in] ID3D11Buffer *const *c
 
1876
        );
 
1877
 
 
1878
        void IASetInputLayout(
 
1879
                [in] ID3D11InputLayout *a
 
1880
        );
 
1881
 
 
1882
        void IASetVertexBuffers(
 
1883
                [in] UINT a,
 
1884
                [in] UINT b,
 
1885
                [in] ID3D11Buffer *const *c,
 
1886
                [in] const UINT *d,
 
1887
                [in] const UINT *e
 
1888
        );
 
1889
 
 
1890
        void IASetIndexBuffer(
 
1891
                [in] ID3D11Buffer *a,
 
1892
                [in] DXGI_FORMAT b,
 
1893
                [in] UINT c
 
1894
        );
 
1895
 
 
1896
        void DrawIndexedInstanced(
 
1897
                [in] UINT a,
 
1898
                [in] UINT b,
 
1899
                [in] UINT c,
 
1900
                [in] INT d,
 
1901
                [in] UINT e
 
1902
        );
 
1903
 
 
1904
        void DrawInstanced(
 
1905
                [in] UINT a,
 
1906
                [in] UINT b,
 
1907
                [in] UINT c,
 
1908
                [in] UINT d
 
1909
        );
 
1910
 
 
1911
        void GSSetConstantBuffers(
 
1912
                [in] UINT a,
 
1913
                [in] UINT b,
 
1914
                [in] ID3D11Buffer *const *c
 
1915
        );
 
1916
 
 
1917
        void GSSetShader(
 
1918
                [in] ID3D11GeometryShader *a,
 
1919
                [in] ID3D11ClassInstance *const *b,
 
1920
                [in] UINT c
 
1921
        );
 
1922
 
 
1923
        void IASetPrimitiveTopology(
 
1924
                [in] D3D11_PRIMITIVE_TOPOLOGY a
 
1925
        );
 
1926
 
 
1927
        void VSSetShaderResources(
 
1928
                [in] UINT a,
 
1929
                [in] UINT b,
 
1930
                [in] ID3D11ShaderResourceView *const *c
 
1931
        );
 
1932
 
 
1933
        void VSSetSamplers(
 
1934
                [in] UINT a,
 
1935
                [in] UINT b,
 
1936
                [in] ID3D11SamplerState *const *c
 
1937
        );
 
1938
 
 
1939
        void Begin(
 
1940
                [in] ID3D11Asynchronous *a
 
1941
        );
 
1942
 
 
1943
        void End(
 
1944
                [in] ID3D11Asynchronous *a
 
1945
        );
 
1946
 
 
1947
        HRESULT GetData(
 
1948
                [in] ID3D11Asynchronous *a,
 
1949
                [out] void *b,
 
1950
                [in] UINT c,
 
1951
                [in] UINT d
 
1952
        );
 
1953
 
 
1954
        void SetPredication(
 
1955
                [in] ID3D11Predicate *a,
 
1956
                [in] BOOL b
 
1957
        );
 
1958
 
 
1959
        void GSSetShaderResources(
 
1960
                [in] UINT a,
 
1961
                [in] UINT b,
 
1962
                [in] ID3D11ShaderResourceView *const *c
 
1963
        );
 
1964
 
 
1965
        void GSSetSamplers(
 
1966
                [in] UINT a,
 
1967
                [in] UINT b,
 
1968
                [in] ID3D11SamplerState *const *c
 
1969
        );
 
1970
 
 
1971
        void OMSetRenderTargets(
 
1972
                [in] UINT a,
 
1973
                [in] ID3D11RenderTargetView *const *b,
 
1974
                [in] ID3D11DepthStencilView *c
 
1975
        );
 
1976
 
 
1977
        void OMSetRenderTargetsAndUnorderedAccessViews(
 
1978
                [in] UINT a,
 
1979
                [in] ID3D11RenderTargetView *const *b,
 
1980
                [in] ID3D11DepthStencilView *c,
 
1981
                [in] UINT d,
 
1982
                [in] UINT e,
 
1983
                [in] ID3D11UnorderedAccessView *const *f,
 
1984
                [in] const UINT *g
 
1985
        );
 
1986
 
 
1987
        void OMSetBlendState(
 
1988
                [in] ID3D11BlendState *a,
 
1989
                [in] const FLOAT b[4],
 
1990
                [in] UINT c
 
1991
        );
 
1992
 
 
1993
        void OMSetDepthStencilState(
 
1994
                [in] ID3D11DepthStencilState *a,
 
1995
                [in] UINT b
 
1996
        );
 
1997
 
 
1998
        void SOSetTargets(
 
1999
                [in] UINT a,
 
2000
                [in] ID3D11Buffer *const *b,
 
2001
                [in] const UINT *c
 
2002
        );
 
2003
 
 
2004
        void DrawAuto(
 
2005
        );
 
2006
 
 
2007
        void DrawIndexedInstancedIndirect(
 
2008
                [in] ID3D11Buffer *a,
 
2009
                [in] UINT b
 
2010
        );
 
2011
 
 
2012
        void DrawInstancedIndirect(
 
2013
                [in] ID3D11Buffer *a,
 
2014
                [in] UINT b
 
2015
        );
 
2016
 
 
2017
        void Dispatch(
 
2018
                [in] UINT a,
 
2019
                [in] UINT b,
 
2020
                [in] UINT c
 
2021
        );
 
2022
 
 
2023
        void DispatchIndirect(
 
2024
                [in] ID3D11Buffer *a,
 
2025
                [in] UINT b
 
2026
        );
 
2027
 
 
2028
        void RSSetState(
 
2029
                [in] ID3D11RasterizerState *a
 
2030
        );
 
2031
 
 
2032
        void RSSetViewports(
 
2033
                [in] UINT a,
 
2034
                [in] const D3D11_VIEWPORT *b
 
2035
        );
 
2036
 
 
2037
        void RSSetScissorRects(
 
2038
                [in] UINT a,
 
2039
                [in] const D3D11_RECT *b
 
2040
        );
 
2041
 
 
2042
        void CopySubresourceRegion(
 
2043
                [in] ID3D11Resource *a,
 
2044
                [in] UINT b,
 
2045
                [in] UINT c,
 
2046
                [in] UINT d,
 
2047
                [in] UINT e,
 
2048
                [in] ID3D11Resource *f,
 
2049
                [in] UINT g,
 
2050
                [in] const D3D11_BOX *h
 
2051
        );
 
2052
 
 
2053
        void CopyResource(
 
2054
                [in] ID3D11Resource *a,
 
2055
                [in] ID3D11Resource *b
 
2056
        );
 
2057
 
 
2058
        void UpdateSubresource(
 
2059
                [in] ID3D11Resource *a,
 
2060
                [in] UINT b,
 
2061
                [in] const D3D11_BOX *c,
 
2062
                [in] const void *d,
 
2063
                [in] UINT e,
 
2064
                [in] UINT f
 
2065
        );
 
2066
 
 
2067
        void CopyStructureCount(
 
2068
                [in] ID3D11Buffer *a,
 
2069
                [in] UINT b,
 
2070
                [in] ID3D11UnorderedAccessView *c
 
2071
        );
 
2072
 
 
2073
        void ClearRenderTargetView(
 
2074
                [in] ID3D11RenderTargetView *a,
 
2075
                [in] const FLOAT b[4]
 
2076
        );
 
2077
 
 
2078
        void ClearUnorderedAccessViewUint(
 
2079
                [in] ID3D11UnorderedAccessView *a,
 
2080
                [in] const UINT b[4]
 
2081
        );
 
2082
 
 
2083
        void ClearUnorderedAccessViewFloat(
 
2084
                [in] ID3D11UnorderedAccessView *a,
 
2085
                [in] const FLOAT b[4]
 
2086
        );
 
2087
 
 
2088
        void ClearDepthStencilView(
 
2089
                [in] ID3D11DepthStencilView *a,
 
2090
                [in] UINT b,
 
2091
                [in] FLOAT c,
 
2092
                [in] UINT8 d
 
2093
        );
 
2094
 
 
2095
        void GenerateMips(
 
2096
                [in] ID3D11ShaderResourceView *a
 
2097
        );
 
2098
 
 
2099
        void SetResourceMinLOD(
 
2100
                [in] ID3D11Resource *a,
 
2101
                [in] FLOAT b
 
2102
        );
 
2103
 
 
2104
        FLOAT GetResourceMinLOD(
 
2105
                [in] ID3D11Resource *a
 
2106
        );
 
2107
 
 
2108
        void ResolveSubresource(
 
2109
                [in] ID3D11Resource *a,
 
2110
                [in] UINT b,
 
2111
                [in] ID3D11Resource *c,
 
2112
                [in] UINT d,
 
2113
                [in] DXGI_FORMAT e
 
2114
        );
 
2115
 
 
2116
        void ExecuteCommandList(
 
2117
                [in] ID3D11CommandList *a,
 
2118
                [in] BOOL b
 
2119
        );
 
2120
 
 
2121
        void HSSetShaderResources(
 
2122
                [in] UINT a,
 
2123
                [in] UINT b,
 
2124
                [in] ID3D11ShaderResourceView *const *c
 
2125
        );
 
2126
 
 
2127
        void HSSetShader(
 
2128
                [in] ID3D11HullShader *a,
 
2129
                [in] ID3D11ClassInstance *const *b,
 
2130
                [in] UINT c
 
2131
        );
 
2132
 
 
2133
        void HSSetSamplers(
 
2134
                [in] UINT a,
 
2135
                [in] UINT b,
 
2136
                [in] ID3D11SamplerState *const *c
 
2137
        );
 
2138
 
 
2139
        void HSSetConstantBuffers(
 
2140
                [in] UINT a,
 
2141
                [in] UINT b,
 
2142
                [in] ID3D11Buffer *const *c
 
2143
        );
 
2144
 
 
2145
        void DSSetShaderResources(
 
2146
                [in] UINT a,
 
2147
                [in] UINT b,
 
2148
                [in] ID3D11ShaderResourceView *const *c
 
2149
        );
 
2150
 
 
2151
        void DSSetShader(
 
2152
                [in] ID3D11DomainShader *a,
 
2153
                [in] ID3D11ClassInstance *const *b,
 
2154
                [in] UINT c
 
2155
        );
 
2156
 
 
2157
        void DSSetSamplers(
 
2158
                [in] UINT a,
 
2159
                [in] UINT b,
 
2160
                [in] ID3D11SamplerState *const *c
 
2161
        );
 
2162
 
 
2163
        void DSSetConstantBuffers(
 
2164
                [in] UINT a,
 
2165
                [in] UINT b,
 
2166
                [in] ID3D11Buffer *const *c
 
2167
        );
 
2168
 
 
2169
        void CSSetShaderResources(
 
2170
                [in] UINT a,
 
2171
                [in] UINT b,
 
2172
                [in] ID3D11ShaderResourceView *const *c
 
2173
        );
 
2174
 
 
2175
        void CSSetUnorderedAccessViews(
 
2176
                [in] UINT a,
 
2177
                [in] UINT b,
 
2178
                [in] ID3D11UnorderedAccessView *const *c,
 
2179
                [in] const UINT *d
 
2180
        );
 
2181
 
 
2182
        void CSSetShader(
 
2183
                [in] ID3D11ComputeShader *a,
 
2184
                [in] ID3D11ClassInstance *const *b,
 
2185
                [in] UINT c
 
2186
        );
 
2187
 
 
2188
        void CSSetSamplers(
 
2189
                [in] UINT a,
 
2190
                [in] UINT b,
 
2191
                [in] ID3D11SamplerState *const *c
 
2192
        );
 
2193
 
 
2194
        void CSSetConstantBuffers(
 
2195
                [in] UINT a,
 
2196
                [in] UINT b,
 
2197
                [in] ID3D11Buffer *const *c
 
2198
        );
 
2199
 
 
2200
        void VSGetConstantBuffers(
 
2201
                [in] UINT a,
 
2202
                [in] UINT b,
 
2203
                [out] ID3D11Buffer **c
 
2204
        );
 
2205
 
 
2206
        void PSGetShaderResources(
 
2207
                [in] UINT a,
 
2208
                [in] UINT b,
 
2209
                [out] ID3D11ShaderResourceView **c
 
2210
        );
 
2211
 
 
2212
        void PSGetShader(
 
2213
                [out] ID3D11PixelShader **a,
 
2214
                [out] ID3D11ClassInstance **b,
 
2215
                [in, out, optional] UINT *c
 
2216
        );
 
2217
 
 
2218
        void PSGetSamplers(
 
2219
                [in] UINT a,
 
2220
                [in] UINT b,
 
2221
                [out] ID3D11SamplerState **c
 
2222
        );
 
2223
 
 
2224
        void VSGetShader(
 
2225
                [out] ID3D11VertexShader **a,
 
2226
                [out] ID3D11ClassInstance **b,
 
2227
                [in, out, optional] UINT *c
 
2228
        );
 
2229
 
 
2230
        void PSGetConstantBuffers(
 
2231
                [in] UINT a,
 
2232
                [in] UINT b,
 
2233
                [out] ID3D11Buffer **c
 
2234
        );
 
2235
 
 
2236
        void IAGetInputLayout(
 
2237
                [out] ID3D11InputLayout **a
 
2238
        );
 
2239
 
 
2240
        void IAGetVertexBuffers(
 
2241
                [in] UINT a,
 
2242
                [in] UINT b,
 
2243
                [out] ID3D11Buffer **c,
 
2244
                [out] UINT *d,
 
2245
                [out] UINT *e
 
2246
        );
 
2247
 
 
2248
        void IAGetIndexBuffer(
 
2249
                [out] ID3D11Buffer **a,
 
2250
                [out] DXGI_FORMAT *b,
 
2251
                [out] UINT *c
 
2252
        );
 
2253
 
 
2254
        void GSGetConstantBuffers(
 
2255
                [in] UINT a,
 
2256
                [in] UINT b,
 
2257
                [out] ID3D11Buffer **c
 
2258
        );
 
2259
 
 
2260
        void GSGetShader(
 
2261
                [out] ID3D11GeometryShader **a,
 
2262
                [out] ID3D11ClassInstance **b,
 
2263
                [in, out, optional] UINT *c
 
2264
        );
 
2265
 
 
2266
        void IAGetPrimitiveTopology(
 
2267
                [out] D3D11_PRIMITIVE_TOPOLOGY *a
 
2268
        );
 
2269
 
 
2270
        void VSGetShaderResources(
 
2271
                [in] UINT a,
 
2272
                [in] UINT b,
 
2273
                [out] ID3D11ShaderResourceView **c
 
2274
        );
 
2275
 
 
2276
        void VSGetSamplers(
 
2277
                [in] UINT a,
 
2278
                [in] UINT b,
 
2279
                [out] ID3D11SamplerState **c
 
2280
        );
 
2281
 
 
2282
        void GetPredication(
 
2283
                [out] ID3D11Predicate **a,
 
2284
                [out] BOOL *b
 
2285
        );
 
2286
 
 
2287
        void GSGetShaderResources(
 
2288
                [in] UINT a,
 
2289
                [in] UINT b,
 
2290
                [out] ID3D11ShaderResourceView **c
 
2291
        );
 
2292
 
 
2293
        void GSGetSamplers(
 
2294
                [in] UINT a,
 
2295
                [in] UINT b,
 
2296
                [out] ID3D11SamplerState **c
 
2297
        );
 
2298
 
 
2299
        void OMGetRenderTargets(
 
2300
                [in] UINT a,
 
2301
                [out] ID3D11RenderTargetView **b,
 
2302
                [out] ID3D11DepthStencilView **c
 
2303
        );
 
2304
 
 
2305
        void OMGetRenderTargetsAndUnorderedAccessViews(
 
2306
                [in] UINT a,
 
2307
                [out] ID3D11RenderTargetView **b,
 
2308
                [out] ID3D11DepthStencilView **c,
 
2309
                [in] UINT d,
 
2310
                [in] UINT e,
 
2311
                [out] ID3D11UnorderedAccessView **f
 
2312
        );
 
2313
 
 
2314
        void OMGetBlendState(
 
2315
                [out] ID3D11BlendState **a,
 
2316
                [out] FLOAT b[4],
 
2317
                [out] UINT *c
 
2318
        );
 
2319
 
 
2320
        void OMGetDepthStencilState(
 
2321
                [out] ID3D11DepthStencilState **a,
 
2322
                [out] UINT *b
 
2323
        );
 
2324
 
 
2325
        void SOGetTargets(
 
2326
                [in] UINT a,
 
2327
                [out] ID3D11Buffer **b
 
2328
        );
 
2329
 
 
2330
        void RSGetState(
 
2331
                [out] ID3D11RasterizerState **a
 
2332
        );
 
2333
 
 
2334
        void RSGetViewports(
 
2335
                [in, out] UINT *a,
 
2336
                [out] D3D11_VIEWPORT *b
 
2337
        );
 
2338
 
 
2339
        void RSGetScissorRects(
 
2340
                [in, out] UINT *a,
 
2341
                [out] D3D11_RECT *b
 
2342
        );
 
2343
 
 
2344
        void HSGetShaderResources(
 
2345
                [in] UINT a,
 
2346
                [in] UINT b,
 
2347
                [out] ID3D11ShaderResourceView **c
 
2348
        );
 
2349
 
 
2350
        void HSGetShader(
 
2351
                [out] ID3D11HullShader **a,
 
2352
                [out] ID3D11ClassInstance **b,
 
2353
                [in, out, optional] UINT *c
 
2354
        );
 
2355
 
 
2356
        void HSGetSamplers(
 
2357
                [in] UINT a,
 
2358
                [in] UINT b,
 
2359
                [out] ID3D11SamplerState **c
 
2360
        );
 
2361
 
 
2362
        void HSGetConstantBuffers(
 
2363
                [in] UINT a,
 
2364
                [in] UINT b,
 
2365
                [out] ID3D11Buffer **c
 
2366
        );
 
2367
 
 
2368
        void DSGetShaderResources(
 
2369
                [in] UINT a,
 
2370
                [in] UINT b,
 
2371
                [out] ID3D11ShaderResourceView **c
 
2372
        );
 
2373
 
 
2374
        void DSGetShader(
 
2375
                [out] ID3D11DomainShader **a,
 
2376
                [out] ID3D11ClassInstance **b,
 
2377
                [in, out, optional] UINT *c
 
2378
        );
 
2379
 
 
2380
        void DSGetSamplers(
 
2381
                [in] UINT a,
 
2382
                [in] UINT b,
 
2383
                [out] ID3D11SamplerState **c
 
2384
        );
 
2385
 
 
2386
        void DSGetConstantBuffers(
 
2387
                [in] UINT a,
 
2388
                [in] UINT b,
 
2389
                [out] ID3D11Buffer **c
 
2390
        );
 
2391
 
 
2392
        void CSGetShaderResources(
 
2393
                [in] UINT a,
 
2394
                [in] UINT b,
 
2395
                [out] ID3D11ShaderResourceView **c
 
2396
        );
 
2397
 
 
2398
        void CSGetUnorderedAccessViews(
 
2399
                [in] UINT a,
 
2400
                [in] UINT b,
 
2401
                [out] ID3D11UnorderedAccessView **c
 
2402
        );
 
2403
 
 
2404
        void CSGetShader(
 
2405
                [out] ID3D11ComputeShader **a,
 
2406
                [out] ID3D11ClassInstance **b,
 
2407
                [in, out, optional] UINT *c
 
2408
        );
 
2409
 
 
2410
        void CSGetSamplers(
 
2411
                [in] UINT a,
 
2412
                [in] UINT b,
 
2413
                [out] ID3D11SamplerState **c
 
2414
        );
 
2415
 
 
2416
        void CSGetConstantBuffers(
 
2417
                [in] UINT a,
 
2418
                [in] UINT b,
 
2419
                [out] ID3D11Buffer **c
 
2420
        );
 
2421
 
 
2422
        void ClearState();
 
2423
 
 
2424
        void Flush();
 
2425
 
 
2426
        D3D11_DEVICE_CONTEXT_TYPE GetType();
 
2427
 
 
2428
        UINT GetContextFlags();
 
2429
 
 
2430
        HRESULT FinishCommandList(
 
2431
                [in] BOOL a,
 
2432
                [out] ID3D11CommandList **b
 
2433
        );
 
2434
};
 
2435
 
 
2436
cpp_quote("#include \"d3d10_1.h\"")
 
2437
cpp_quote("#include \"d3d10shader.h\"")
 
2438
cpp_quote("#include \"d3d10effect.h\"")
 
2439
/*cpp_quote("#include \"d3d10_1shader.h\"") */
 
2440
 
 
2441
typedef enum D3D11_CREATE_DEVICE_FLAG
 
2442
{
 
2443
        D3D11_CREATE_DEVICE_SINGLETHREADED = 1,
 
2444
        D3D11_CREATE_DEVICE_DEBUG = 2,
 
2445
        D3D11_CREATE_DEVICE_SWITCH_TO_REF = 4,
 
2446
        D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 8,
 
2447
        D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x20
 
2448
} D3D11_CREATE_DEVICE_FLAG;
 
2449
 
 
2450
 
 
2451
HRESULT D3D11CreateDevice(
 
2452
        [in,optional] IDXGIAdapter* a,
 
2453
        [in] D3D_DRIVER_TYPE b,
 
2454
        [in] HMODULE c,
 
2455
        [in] UINT d,
 
2456
        [in,optional] const D3D_FEATURE_LEVEL* e,
 
2457
        [in] UINT f,
 
2458
        [in] UINT g,
 
2459
        [out,optional] ID3D11Device** h,
 
2460
        [out,optional] D3D_FEATURE_LEVEL* i,
 
2461
        [out,optional] ID3D11DeviceContext** j
 
2462
);
 
2463
 
 
2464
typedef HRESULT (* PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(
 
2465
        [in,optional] IDXGIAdapter*,
 
2466
        D3D_DRIVER_TYPE,
 
2467
        HMODULE,
 
2468
        UINT, 
 
2469
        [in,optional] const D3D_FEATURE_LEVEL*,
 
2470
        UINT,
 
2471
        UINT,
 
2472
        [in, optional] const DXGI_SWAP_CHAIN_DESC*,
 
2473
        [out,optional] IDXGISwapChain**,
 
2474
        [out,optional] ID3D11Device**,
 
2475
        [out,optional] D3D_FEATURE_LEVEL*,
 
2476
        [out,optional] ID3D11DeviceContext**
 
2477
);
 
2478
 
 
2479
HRESULT D3D11CreateDeviceAndSwapChain(
 
2480
        [in,optional] IDXGIAdapter* a,
 
2481
        [in] D3D_DRIVER_TYPE b,
 
2482
        [in] HMODULE c,
 
2483
        [in] UINT d,
 
2484
        [in,optional] const D3D_FEATURE_LEVEL* e,
 
2485
        [in] UINT f,
 
2486
        [in] UINT g,
 
2487
        [in,optional] const DXGI_SWAP_CHAIN_DESC* h,
 
2488
        [out,optional] IDXGISwapChain** i,
 
2489
        [out,optional] ID3D11Device** j,
 
2490
        [out,optional] D3D_FEATURE_LEVEL* k,
 
2491
        [out,optional] ID3D11DeviceContext** l
 
2492
);