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/**************************************************************************
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* Copyright 2010 Luca Barbieri
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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**************************************************************************/
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import "d3dcommon.idl";
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const unsigned int D3D11_SDK_VERSION = 7;
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cpp_quote("#ifndef _D3D11_CONSTANTS")
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cpp_quote("#define _D3D11_CONSTANTS")
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const unsigned int D3D11_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff;
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const unsigned int D3D11_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff;
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const unsigned int D3D11_8BIT_INDEX_STRIP_CUT_VALUE = 0xff;
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const unsigned int D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9;
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const unsigned int D3D11_CLIP_OR_CULL_DISTANCE_COUNT = 8;
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const unsigned int D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2;
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const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
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const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
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const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
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const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
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const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
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const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
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const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
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const unsigned int D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
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const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
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const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
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const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
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const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
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const unsigned int D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
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const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
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const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
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const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
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const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
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const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
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const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
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const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
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const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
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const unsigned int D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
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const unsigned int D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
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const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
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const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
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const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
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const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
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const unsigned int D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
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const int D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
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const int D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
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const unsigned int D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
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const unsigned int D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256;
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const unsigned int D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64;
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const unsigned int D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240;
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const unsigned int D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68;
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const unsigned int D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224;
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const unsigned int D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72;
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const unsigned int D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208;
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const unsigned int D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76;
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const unsigned int D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192;
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const unsigned int D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84;
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const unsigned int D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176;
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const unsigned int D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92;
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const unsigned int D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160;
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const unsigned int D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100;
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const unsigned int D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144;
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const unsigned int D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112;
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const unsigned int D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128;
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const unsigned int D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128;
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const unsigned int D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112;
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const unsigned int D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144;
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const unsigned int D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96;
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const unsigned int D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168;
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const unsigned int D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80;
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const unsigned int D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204;
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const unsigned int D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64;
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const unsigned int D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256;
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const unsigned int D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48;
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const unsigned int D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340;
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const unsigned int D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32;
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const unsigned int D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512;
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const unsigned int D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16;
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const unsigned int D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768;
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const unsigned int D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1;
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const unsigned int D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256;
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const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768;
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const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768;
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const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768;
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const unsigned int D3D11_CS_4_X_UAV_REGISTER_COUNT = 1;
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const unsigned int D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535;
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const unsigned int D3D11_CS_TGSM_REGISTER_COUNT = 8192;
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const unsigned int D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1;
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const unsigned int D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1;
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const unsigned int D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1;
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const unsigned int D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024;
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const unsigned int D3D11_CS_THREAD_GROUP_MAX_X = 1024;
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const unsigned int D3D11_CS_THREAD_GROUP_MAX_Y = 1024;
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const unsigned int D3D11_CS_THREAD_GROUP_MAX_Z = 64;
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const unsigned int D3D11_CS_THREAD_GROUP_MIN_X = 1;
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const unsigned int D3D11_CS_THREAD_GROUP_MIN_Y = 1;
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const unsigned int D3D11_CS_THREAD_GROUP_MIN_Z = 1;
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const unsigned int D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384;
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const float D3D11_DEFAULT_BLEND_FACTOR_ALPHA = 1.0;
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const float D3D11_DEFAULT_BLEND_FACTOR_BLUE = 1.0;
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const float D3D11_DEFAULT_BLEND_FACTOR_GREEN = 1.0;
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const float D3D11_DEFAULT_BLEND_FACTOR_RED = 1.0;
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const float D3D11_DEFAULT_BORDER_COLOR_COMPONENT = 0.0;
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const unsigned int D3D11_DEFAULT_DEPTH_BIAS = 0;
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const float D3D11_DEFAULT_DEPTH_BIAS_CLAMP = 0.0;
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const unsigned int D3D11_DEFAULT_MAX_ANISOTROPY = 16;
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const float D3D11_DEFAULT_MIP_LOD_BIAS = 0.0;
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const unsigned int D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
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const unsigned int D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff;
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const unsigned int D3D11_DEFAULT_SCISSOR_ENDX = 0;
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const unsigned int D3D11_DEFAULT_SCISSOR_ENDY = 0;
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const unsigned int D3D11_DEFAULT_SCISSOR_STARTX = 0;
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const unsigned int D3D11_DEFAULT_SCISSOR_STARTY = 0;
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const float D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0;
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const unsigned int D3D11_DEFAULT_STENCIL_READ_MASK = 0xff;
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const unsigned int D3D11_DEFAULT_STENCIL_REFERENCE = 0;
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const unsigned int D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff;
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const unsigned int D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
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const unsigned int D3D11_DEFAULT_VIEWPORT_HEIGHT = 0;
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const float D3D11_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0;
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const float D3D11_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0;
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const unsigned int D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0;
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const unsigned int D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0;
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const unsigned int D3D11_DEFAULT_VIEWPORT_WIDTH = 0;
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const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS = 4;
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const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT = 32;
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const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS = 1;
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const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST = 2;
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const unsigned int D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968;
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const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS = 3;
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const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT = 1;
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const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS = 1;
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const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST = 2;
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const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4;
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const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT = 32;
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const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1;
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const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2;
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const unsigned int D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D11_DS_OUTPUT_REGISTER_COMPONENTS = 4;
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const unsigned int D3D11_DS_OUTPUT_REGISTER_COUNT = 32;
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const unsigned int D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
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const float D3D11_FLOAT32_MAX = 3.402823466e+38;
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const float D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6;
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const float D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4;
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const float D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0;
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const float D3D11_FLOAT_TO_SRGB_OFFSET = 0.055;
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const float D3D11_FLOAT_TO_SRGB_SCALE_1 = 12.92;
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const float D3D11_FLOAT_TO_SRGB_SCALE_2 = 1.055;
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const float D3D11_FLOAT_TO_SRGB_THRESHOLD = 0.0031308;
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const float D3D11_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999;
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const float D3D11_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999;
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const float D3D11_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999;
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const float D3D11_FTOU_INSTRUCTION_MIN_INPUT = 0.0;
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const unsigned int D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS = 1;
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const unsigned int D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2;
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const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1;
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const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1;
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const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1;
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const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1;
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const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1;
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const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2;
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const unsigned int D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D11_GS_INPUT_REGISTER_COMPONENTS = 4;
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const unsigned int D3D11_GS_INPUT_REGISTER_COUNT = 32;
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const unsigned int D3D11_GS_INPUT_REGISTER_READ_PORTS = 1;
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const unsigned int D3D11_GS_INPUT_REGISTER_READS_PER_INST = 2;
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const unsigned int D3D11_GS_INPUT_REGISTER_VERTICES = 32;
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const unsigned int D3D11_GS_MAX_INSTANCE_COUNT = 32;
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const unsigned int D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024;
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const unsigned int D3D11_GS_OUTPUT_ELEMENTS = 32;
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const unsigned int D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D11_GS_OUTPUT_REGISTER_COMPONENTS = 4;
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const unsigned int D3D11_GS_OUTPUT_REGISTER_COUNT = 32;
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const unsigned int D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT = 32;
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const unsigned int D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT = 32;
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const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS = 4;
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const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS = 1;
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const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST = 2;
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const unsigned int D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff;
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const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS = 1;
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const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT = 1;
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const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS = 1;
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const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST = 2;
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const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS = 1;
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const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT = 1;
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const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS = 1;
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const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST = 2;
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const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1;
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const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1;
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const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1;
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const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2;
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const unsigned int D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff;
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const float D3D11_HS_MAXTESSFACTOR_LOWER_BOUND = 1.0;
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const float D3D11_HS_MAXTESSFACTOR_UPPER_BOUND = 64.0;
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const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS = 1;
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const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT = 1;
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const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS = 1;
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const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST = 2;
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const unsigned int D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968;
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const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4;
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const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32;
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const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1;
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const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2;
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const unsigned int D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0;
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const unsigned int D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0;
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const unsigned int D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0;
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const unsigned int D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1;
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const unsigned int D3D11_IA_INSTANCE_ID_BIT_COUNT = 32;
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const unsigned int D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32;
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const unsigned int D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32;
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const unsigned int D3D11_IA_PRIMITIVE_ID_BIT_COUNT = 32;
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const unsigned int D3D11_IA_VERTEX_ID_BIT_COUNT = 32;
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const unsigned int D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
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const unsigned int D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
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const unsigned int D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
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const unsigned int D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff;
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const unsigned int D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff;
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const unsigned int D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff;
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const unsigned int D3D11_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff;
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const float D3D11_LINEAR_GAMMA = 1.0;
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const unsigned int D3D11_MAJOR_VERSION = 11;
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const float D3D11_MAX_BORDER_COLOR_COMPONENT = 1.0;
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const float D3D11_MAX_DEPTH = 1.0;
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const unsigned int D3D11_MAX_MAXANISOTROPY = 16;
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const unsigned int D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
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const float D3D11_MAX_POSITION_VALUE = 3.402823466e+34;
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const unsigned int D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17;
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const float D3D11_MIN_BORDER_COLOR_COMPONENT = 0.0;
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const float D3D11_MIN_DEPTH = 0.0;
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const unsigned int D3D11_MIN_MAXANISOTROPY = 0;
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const unsigned int D3D11_MINOR_VERSION = 0;
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const float D3D11_MIP_LOD_BIAS_MAX = 15.99;
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const float D3D11_MIP_LOD_BIAS_MIN = -16.0;
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const unsigned int D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT = 8;
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const unsigned int D3D11_MIP_LOD_RANGE_BIT_COUNT = 8;
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const float D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4;
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const unsigned int D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0;
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const unsigned int D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15;
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const unsigned int D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 16;
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const unsigned int D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1;
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const unsigned int D3D11_PS_CS_UAV_REGISTER_COUNT = 8;
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const unsigned int D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1;
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const unsigned int D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
283
const unsigned int D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
284
const unsigned int D3D11_PS_FRONTFACING_FALSE_VALUE = 0;
285
const unsigned int D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
286
const unsigned int D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
287
const unsigned int D3D11_PS_INPUT_REGISTER_COMPONENTS = 4;
288
const unsigned int D3D11_PS_INPUT_REGISTER_COUNT = 32;
289
const unsigned int D3D11_PS_INPUT_REGISTER_READ_PORTS = 1;
290
const unsigned int D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2;
291
const float D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0;
292
const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
293
const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
294
const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
295
const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
296
const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
297
const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
298
const unsigned int D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
299
const unsigned int D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4;
300
const unsigned int D3D11_PS_OUTPUT_REGISTER_COUNT = 8;
301
const float D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5;
302
const unsigned int D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
303
const unsigned int D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
304
const unsigned int D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
305
const unsigned int D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
306
const unsigned int D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
307
const unsigned int D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
308
const unsigned int D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
309
const unsigned int D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
310
const unsigned int D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
311
const unsigned int D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
312
const unsigned int D3D11_REQ_MAXANISOTROPY = 16;
313
const unsigned int D3D11_REQ_MIP_LEVELS = 15;
314
const unsigned int D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
315
const unsigned int D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
316
const unsigned int D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
317
const unsigned int D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
318
const float D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM = 0.25;
319
const unsigned int D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
320
const unsigned int D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
321
const unsigned int D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
322
const unsigned int D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384;
323
const unsigned int D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
324
const unsigned int D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
325
const unsigned int D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
326
const unsigned int D3D11_REQ_TEXTURECUBE_DIMENSION = 16384;
327
const unsigned int D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
328
const unsigned int D3D11_SHADER_MAJOR_VERSION = 5;
329
const unsigned int D3D11_SHADER_MAX_INSTANCES = 65535;
330
const unsigned int D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
331
const unsigned int D3D11_SHADER_MAX_INTERFACES = 253;
332
const unsigned int D3D11_SHADER_MAX_TYPES = 65535;
333
const unsigned int D3D11_SHADER_MINOR_VERSION = 0;
334
const unsigned int D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0;
335
const unsigned int D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
336
const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
337
const unsigned int D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
338
const unsigned int D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
339
const unsigned int D3D11_SO_BUFFER_SLOT_COUNT = 4;
340
const unsigned int D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
341
const unsigned int D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff;
342
const unsigned int D3D11_SO_OUTPUT_COMPONENT_COUNT = 128;
343
const unsigned int D3D11_SO_STREAM_COUNT = 4;
344
const unsigned int D3D11_SPEC_DATE_DAY = 04;
345
const unsigned int D3D11_SPEC_DATE_MONTH = 06;
346
const unsigned int D3D11_SPEC_DATE_YEAR = 2009;
347
const unsigned int D3D11_SPEC_VERSION = 1.0;
348
const float D3D11_SRGB_GAMMA = 2.2;
349
const float D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92;
350
const float D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055;
351
const float D3D11_SRGB_TO_FLOAT_EXPONENT = 2.4;
352
const float D3D11_SRGB_TO_FLOAT_OFFSET = 0.055;
353
const float D3D11_SRGB_TO_FLOAT_THRESHOLD = 0.04045;
354
const float D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5;
355
const unsigned int D3D11_STANDARD_COMPONENT_BIT_COUNT = 32;
356
const unsigned int D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
357
const unsigned int D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
358
const unsigned int D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128;
359
const unsigned int D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32;
360
const unsigned int D3D11_STANDARD_VECTOR_SIZE = 4;
361
const unsigned int D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32;
362
const unsigned int D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
363
const unsigned int D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
364
const unsigned int D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT = 8;
365
const unsigned int D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR = 64;
366
const unsigned int D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR = 64;
367
const unsigned int D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR = 63;
368
const unsigned int D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR = 64;
369
const unsigned int D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR = 2;
370
const unsigned int D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR = 1;
371
const unsigned int D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR = 1;
372
const unsigned int D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT = 16;
373
const unsigned int D3D11_UNBOUND_MEMORY_ACCESS_RESULT = 0;
374
const unsigned int D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
375
const unsigned int D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
376
const unsigned int D3D11_VIEWPORT_BOUNDS_MAX = 32767;
377
const int D3D11_VIEWPORT_BOUNDS_MIN = -32768;
378
const unsigned int D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
379
const unsigned int D3D11_VS_INPUT_REGISTER_COMPONENTS = 4;
380
const unsigned int D3D11_VS_INPUT_REGISTER_COUNT = 32;
381
const unsigned int D3D11_VS_INPUT_REGISTER_READ_PORTS = 1;
382
const unsigned int D3D11_VS_INPUT_REGISTER_READS_PER_INST = 2;
383
const unsigned int D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
384
const unsigned int D3D11_VS_OUTPUT_REGISTER_COMPONENTS = 4;
385
const unsigned int D3D11_VS_OUTPUT_REGISTER_COUNT = 32;
386
const unsigned int D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10;
387
const unsigned int D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25;
388
const unsigned int D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25;
391
const unsigned int _FACD3D11 = 0x87C;
392
const unsigned int _FACD3D11DEBUG = _FACD3D11 + 1;
394
cpp_quote("#define MAKE_D3D11_HRESULT(c) MAKE_HRESULT(1, _FACD3D11, (c))")
395
cpp_quote("#define MAKE_D3D11_STATUS(c) MAKE_HRESULT(0, _FACD3D11, (c))")
396
cpp_quote("#define D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D11_HRESULT(1)")
397
cpp_quote("#define D3D11_ERROR_FILE_NOT_FOUND MAKE_D3D11_HRESULT(2)")
398
cpp_quote("#define D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS MAKE_D3D11_HRESULT(3)")
399
cpp_quote("#define D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD MAKE_D3D11_HRESULT(4)")
401
typedef enum D3D11_INPUT_CLASSIFICATION
403
D3D11_INPUT_PER_VERTEX_DATA,
404
D3D11_INPUT_PER_INSTANCE_DATA
405
} D3D11_INPUT_CLASSIFICATION;
407
const unsigned int D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff;
409
typedef struct D3D11_INPUT_ELEMENT_DESC
415
UINT AlignedByteOffset;
416
D3D11_INPUT_CLASSIFICATION InputSlotClass;
417
UINT InstanceDataStepRate;
418
} D3D11_INPUT_ELEMENT_DESC;
420
typedef enum D3D11_FILL_MODE
422
D3D11_FILL_WIREFRAME = 2,
426
typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
428
typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
430
typedef enum D3D11_CULL_MODE
433
D3D11_CULL_FRONT = 2,
437
typedef struct D3D11_SO_DECLARATION_ENTRY
445
} D3D11_SO_DECLARATION_ENTRY;
447
typedef struct D3D11_VIEWPORT
457
typedef enum D3D11_RESOURCE_DIMENSION
459
D3D11_RESOURCE_DIMENSION_UNKNOWN,
460
D3D11_RESOURCE_DIMENSION_BUFFER,
461
D3D11_RESOURCE_DIMENSION_TEXTURE1D,
462
D3D11_RESOURCE_DIMENSION_TEXTURE2D,
463
D3D11_RESOURCE_DIMENSION_TEXTURE3D,
464
} D3D11_RESOURCE_DIMENSION;
466
typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
468
typedef enum D3D11_DSV_DIMENSION
470
D3D11_DSV_DIMENSION_UNKNOWN,
471
D3D11_DSV_DIMENSION_TEXTURE1D,
472
D3D11_DSV_DIMENSION_TEXTURE1DARRAY,
473
D3D11_DSV_DIMENSION_TEXTURE2D,
474
D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
475
D3D11_DSV_DIMENSION_TEXTURE2DMS,
476
D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY,
477
} D3D11_DSV_DIMENSION;
480
typedef enum D3D11_RTV_DIMENSION
482
D3D11_RTV_DIMENSION_UNKNOWN,
483
D3D11_RTV_DIMENSION_BUFFER,
484
D3D11_RTV_DIMENSION_TEXTURE1D,
485
D3D11_RTV_DIMENSION_TEXTURE1DARRAY,
486
D3D11_RTV_DIMENSION_TEXTURE2D,
487
D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
488
D3D11_RTV_DIMENSION_TEXTURE2DMS,
489
D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY,
490
D3D11_RTV_DIMENSION_TEXTURE3D
491
} D3D11_RTV_DIMENSION;
493
typedef enum D3D11_UAV_DIMENSION
495
D3D11_UAV_DIMENSION_UNKNOWN,
496
D3D11_UAV_DIMENSION_BUFFER,
497
D3D11_UAV_DIMENSION_TEXTURE1D,
498
D3D11_UAV_DIMENSION_TEXTURE1DARRAY,
499
D3D11_UAV_DIMENSION_TEXTURE2D,
500
D3D11_UAV_DIMENSION_TEXTURE2DARRAY,
501
D3D11_UAV_DIMENSION_TEXTURE3D = 8
502
} D3D11_UAV_DIMENSION;
504
typedef enum D3D11_USAGE
507
D3D11_USAGE_IMMUTABLE,
512
typedef enum D3D11_BIND_FLAG
514
D3D11_BIND_VERTEX_BUFFER = 1,
515
D3D11_BIND_INDEX_BUFFER = 2,
516
D3D11_BIND_CONSTANT_BUFFER = 4,
517
D3D11_BIND_SHADER_RESOURCE = 8,
518
D3D11_BIND_STREAM_OUTPUT = 0x10,
519
D3D11_BIND_RENDER_TARGET = 0x20,
520
D3D11_BIND_DEPTH_STENCIL = 0x40,
521
D3D11_BIND_UNORDERED_ACCESS = 0x80
524
typedef enum D3D11_CPU_ACCESS_FLAG
526
D3D11_CPU_ACCESS_WRITE = 0x10000,
527
D3D11_CPU_ACCESS_READ = 0x20000
528
} D3D11_CPU_ACCESS_FLAG;
530
typedef enum D3D11_RESOURCE_MISC_FLAG
532
D3D11_RESOURCE_MISC_GENERATE_MIPS = 1,
533
D3D11_RESOURCE_MISC_SHARED = 2,
534
D3D11_RESOURCE_MISC_TEXTURECUBE = 4,
535
D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x10,
536
D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20,
537
D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x40,
538
D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x80,
539
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x100,
540
D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x200
541
} D3D11_RESOURCE_MISC_FLAG;
543
typedef enum D3D11_MAP
547
D3D11_MAP_READ_WRITE,
548
D3D11_MAP_WRITE_DISCARD,
549
D3D11_MAP_WRITE_NO_OVERWRITE
552
typedef enum D3D11_MAP_FLAG
554
D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000
557
typedef enum D3D11_RAISE_FLAG
559
D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 1
563
enum D3D11_CLEAR_FLAG
565
D3D11_CLEAR_DEPTH = 1,
566
D3D11_CLEAR_STENCIL = 2
569
typedef RECT D3D11_RECT;
571
typedef struct D3D11_BOX
581
typedef enum D3D11_COMPARISON_FUNC
583
D3D11_COMPARISON_NEVER = 1,
584
D3D11_COMPARISON_LESS,
585
D3D11_COMPARISON_EQUAL,
586
D3D11_COMPARISON_LESS_EQUAL,
587
D3D11_COMPARISON_GREATER,
588
D3D11_COMPARISON_NOT_EQUAL,
589
D3D11_COMPARISON_GREATER_EQUAL,
590
D3D11_COMPARISON_ALWAYS
591
} D3D11_COMPARISON_FUNC;
593
typedef enum D3D11_DEPTH_WRITE_MASK
595
D3D11_DEPTH_WRITE_MASK_ZERO,
596
D3D11_DEPTH_WRITE_MASK_ALL
597
} D3D11_DEPTH_WRITE_MASK;
599
typedef enum D3D11_STENCIL_OP
601
D3D11_STENCIL_OP_KEEP = 1,
602
D3D11_STENCIL_OP_ZERO,
603
D3D11_STENCIL_OP_REPLACE,
604
D3D11_STENCIL_OP_INCR_SAT,
605
D3D11_STENCIL_OP_DECR_SAT,
606
D3D11_STENCIL_OP_INVERT,
607
D3D11_STENCIL_OP_INCR,
608
D3D11_STENCIL_OP_DECR
611
typedef struct D3D11_DEPTH_STENCILOP_DESC
613
D3D11_STENCIL_OP StencilFailOp;
614
D3D11_STENCIL_OP StencilDepthFailOp;
615
D3D11_STENCIL_OP StencilPassOp;
616
D3D11_COMPARISON_FUNC StencilFunc;
617
} D3D11_DEPTH_STENCILOP_DESC;
619
typedef struct D3D11_DEPTH_STENCIL_DESC
622
D3D11_DEPTH_WRITE_MASK DepthWriteMask;
623
D3D11_COMPARISON_FUNC DepthFunc;
625
UINT8 StencilReadMask;
626
UINT8 StencilWriteMask;
627
D3D11_DEPTH_STENCILOP_DESC FrontFace;
628
D3D11_DEPTH_STENCILOP_DESC BackFace;
629
} D3D11_DEPTH_STENCIL_DESC;
632
typedef enum D3D11_BLEND
634
D3D11_BLEND_ZERO = 1,
636
D3D11_BLEND_SRC_COLOR,
637
D3D11_BLEND_INV_SRC_COLOR,
638
D3D11_BLEND_SRC_ALPHA,
639
D3D11_BLEND_INV_SRC_ALPHA,
640
D3D11_BLEND_DEST_ALPHA,
641
D3D11_BLEND_INV_DEST_ALPHA,
642
D3D11_BLEND_DEST_COLOR,
643
D3D11_BLEND_INV_DEST_COLOR ,
644
D3D11_BLEND_SRC_ALPHA_SAT,
646
D3D11_BLEND_BLEND_FACTOR = 14,
647
D3D11_BLEND_INV_BLEND_FACTOR,
648
D3D11_BLEND_SRC1_COLOR,
649
D3D11_BLEND_INV_SRC1_COLOR ,
650
D3D11_BLEND_SRC1_ALPHA,
651
D3D11_BLEND_INV_SRC1_ALPHA
654
typedef enum D3D11_BLEND_OP
656
D3D11_BLEND_OP_ADD = 1,
657
D3D11_BLEND_OP_SUBTRACT,
658
D3D11_BLEND_OP_REV_SUBTRACT,
663
typedef enum D3D11_COLOR_WRITE_ENABLE
665
D3D11_COLOR_WRITE_ENABLE_RED = 1,
666
D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
667
D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
668
D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
669
D3D11_COLOR_WRITE_ENABLE_ALL = 0xf
670
} D3D11_COLOR_WRITE_ENABLE;
672
typedef struct D3D11_RENDER_TARGET_BLEND_DESC
675
D3D11_BLEND SrcBlend;
676
D3D11_BLEND DestBlend;
677
D3D11_BLEND_OP BlendOp;
678
D3D11_BLEND SrcBlendAlpha;
679
D3D11_BLEND DestBlendAlpha;
680
D3D11_BLEND_OP BlendOpAlpha;
681
UINT8 RenderTargetWriteMask;
682
} D3D11_RENDER_TARGET_BLEND_DESC;
684
typedef struct D3D11_BLEND_DESC
686
BOOL AlphaToCoverageEnable;
687
BOOL IndependentBlendEnable;
688
D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[8];
691
typedef struct D3D11_RASTERIZER_DESC
693
D3D11_FILL_MODE FillMode;
694
D3D11_CULL_MODE CullMode;
695
BOOL FrontCounterClockwise;
697
FLOAT DepthBiasClamp;
698
FLOAT SlopeScaledDepthBias;
699
BOOL DepthClipEnable;
701
BOOL MultisampleEnable;
702
BOOL AntialiasedLineEnable;
703
} D3D11_RASTERIZER_DESC;
705
typedef struct D3D11_SUBRESOURCE_DATA
709
UINT SysMemSlicePitch;
710
} D3D11_SUBRESOURCE_DATA;
712
typedef struct D3D11_MAPPED_SUBRESOURCE
717
} D3D11_MAPPED_SUBRESOURCE;
719
typedef struct D3D11_BUFFER_DESC
726
UINT StructureByteStride;
729
typedef struct D3D11_TEXTURE1D_DESC
739
} D3D11_TEXTURE1D_DESC;
741
typedef struct D3D11_TEXTURE2D_DESC
748
DXGI_SAMPLE_DESC SampleDesc;
753
} D3D11_TEXTURE2D_DESC;
755
typedef struct D3D11_TEXTURE3D_DESC
766
} D3D11_TEXTURE3D_DESC;
768
typedef enum D3D11_TEXTURECUBE_FACE
770
D3D11_TEXTURECUBE_FACE_POSITIVE_X,
771
D3D11_TEXTURECUBE_FACE_NEGATIVE_X,
772
D3D11_TEXTURECUBE_FACE_POSITIVE_Y,
773
D3D11_TEXTURECUBE_FACE_NEGATIVE_Y,
774
D3D11_TEXTURECUBE_FACE_POSITIVE_Z,
775
D3D11_TEXTURECUBE_FACE_NEGATIVE_Z
776
} D3D11_TEXTURECUBE_FACE;
778
typedef struct D3D11_BUFFER_SRV
792
typedef enum D3D11_BUFFEREX_SRV_FLAG
794
D3D11_BUFFEREX_SRV_FLAG_RAW = 1
795
} D3D11_BUFFEREX_SRV_FLAG;
797
typedef struct D3D11_BUFFEREX_SRV
802
} D3D11_BUFFEREX_SRV;
804
typedef struct D3D11_TEX1D_SRV
806
UINT MostDetailedMip;
810
typedef struct D3D11_TEX1D_ARRAY_SRV
812
UINT MostDetailedMip;
814
UINT FirstArraySlice;
816
} D3D11_TEX1D_ARRAY_SRV;
818
typedef struct D3D11_TEX2D_SRV
820
UINT MostDetailedMip;
824
typedef struct D3D11_TEX2D_ARRAY_SRV
826
UINT MostDetailedMip;
828
UINT FirstArraySlice;
830
} D3D11_TEX2D_ARRAY_SRV;
832
typedef struct D3D11_TEX3D_SRV
834
UINT MostDetailedMip;
838
typedef struct D3D11_TEXCUBE_SRV
840
UINT MostDetailedMip;
844
typedef struct D3D11_TEXCUBE_ARRAY_SRV
846
UINT MostDetailedMip;
848
UINT First2DArrayFace;
850
} D3D11_TEXCUBE_ARRAY_SRV;
852
typedef struct D3D11_TEX2DMS_SRV
854
UINT UnusedField_NothingToDefine;
857
typedef struct D3D11_TEX2DMS_ARRAY_SRV
859
UINT FirstArraySlice;
861
} D3D11_TEX2DMS_ARRAY_SRV;
863
typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
866
D3D11_SRV_DIMENSION ViewDimension;
869
D3D11_BUFFER_SRV Buffer;
870
D3D11_TEX1D_SRV Texture1D;
871
D3D11_TEX1D_ARRAY_SRV Texture1DArray;
872
D3D11_TEX2D_SRV Texture2D;
873
D3D11_TEX2D_ARRAY_SRV Texture2DArray;
874
D3D11_TEX2DMS_SRV Texture2DMS;
875
D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
876
D3D11_TEX3D_SRV Texture3D;
877
D3D11_TEXCUBE_SRV TextureCube;
878
D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
879
D3D11_BUFFEREX_SRV BufferEx;
881
} D3D11_SHADER_RESOURCE_VIEW_DESC;
884
typedef struct D3D11_BUFFER_RTV
898
typedef struct D3D11_TEX1D_RTV
903
typedef struct D3D11_TEX1D_ARRAY_RTV
906
UINT FirstArraySlice;
908
} D3D11_TEX1D_ARRAY_RTV;
910
typedef struct D3D11_TEX2D_RTV
915
typedef struct D3D11_TEX2DMS_RTV
917
UINT UnusedField_NothingToDefine;
920
typedef struct D3D11_TEX2D_ARRAY_RTV
923
UINT FirstArraySlice;
925
} D3D11_TEX2D_ARRAY_RTV;
927
typedef struct D3D11_TEX2DMS_ARRAY_RTV
929
UINT FirstArraySlice;
931
} D3D11_TEX2DMS_ARRAY_RTV;
933
typedef struct D3D11_TEX3D_RTV
940
typedef struct D3D11_RENDER_TARGET_VIEW_DESC
943
D3D11_RTV_DIMENSION ViewDimension;
946
D3D11_BUFFER_RTV Buffer;
947
D3D11_TEX1D_RTV Texture1D;
948
D3D11_TEX1D_ARRAY_RTV Texture1DArray;
949
D3D11_TEX2D_RTV Texture2D;
950
D3D11_TEX2D_ARRAY_RTV Texture2DArray;
951
D3D11_TEX2DMS_RTV Texture2DMS;
952
D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
953
D3D11_TEX3D_RTV Texture3D;
955
} D3D11_RENDER_TARGET_VIEW_DESC;
957
typedef struct D3D11_TEX1D_DSV
962
typedef struct D3D11_TEX1D_ARRAY_DSV
965
UINT FirstArraySlice;
967
} D3D11_TEX1D_ARRAY_DSV;
969
typedef struct D3D11_TEX2D_DSV
974
typedef struct D3D11_TEX2D_ARRAY_DSV
977
UINT FirstArraySlice;
979
} D3D11_TEX2D_ARRAY_DSV;
981
typedef struct D3D11_TEX2DMS_DSV
983
UINT UnusedField_NothingToDefine;
986
typedef struct D3D11_TEX2DMS_ARRAY_DSV
988
UINT FirstArraySlice;
990
} D3D11_TEX2DMS_ARRAY_DSV;
992
typedef enum D3D11_DSV_FLAG
994
D3D11_DSV_READ_ONLY_DEPTH = 1L,
995
D3D11_DSV_READ_ONLY_STENCIL = 2L
998
typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
1001
D3D11_DSV_DIMENSION ViewDimension;
1005
D3D11_TEX1D_DSV Texture1D;
1006
D3D11_TEX1D_ARRAY_DSV Texture1DArray;
1007
D3D11_TEX2D_DSV Texture2D;
1008
D3D11_TEX2D_ARRAY_DSV Texture2DArray;
1009
D3D11_TEX2DMS_DSV Texture2DMS;
1010
D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
1012
} D3D11_DEPTH_STENCIL_VIEW_DESC;
1014
typedef enum D3D11_BUFFER_UAV_FLAG
1016
D3D11_BUFFER_UAV_FLAG_RAW = 1,
1017
D3D11_BUFFER_UAV_FLAG_APPEND = 2,
1018
D3D11_BUFFER_UAV_FLAG_COUNTER = 4
1019
} D3D11_BUFFER_UAV_FLAG;
1021
typedef struct D3D11_BUFFER_UAV
1028
typedef struct D3D11_TEX1D_UAV
1033
typedef struct D3D11_TEX1D_ARRAY_UAV
1036
UINT FirstArraySlice;
1038
} D3D11_TEX1D_ARRAY_UAV;
1040
typedef struct D3D11_TEX2D_UAV
1045
typedef struct D3D11_TEX2D_ARRAY_UAV
1048
UINT FirstArraySlice;
1050
} D3D11_TEX2D_ARRAY_UAV;
1052
typedef struct D3D11_TEX3D_UAV
1059
typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
1062
D3D11_UAV_DIMENSION ViewDimension;
1065
D3D11_BUFFER_UAV Buffer;
1066
D3D11_TEX1D_UAV Texture1D;
1067
D3D11_TEX1D_ARRAY_UAV Texture1DArray;
1068
D3D11_TEX2D_UAV Texture2D;
1069
D3D11_TEX2D_ARRAY_UAV Texture2DArray;
1070
D3D11_TEX3D_UAV Texture3D;
1072
} D3D11_UNORDERED_ACCESS_VIEW_DESC;
1074
typedef enum D3D11_FILTER
1076
D3D11_FILTER_MIN_MAG_MIP_POINT = 0,
1077
D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 1,
1078
D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 4,
1079
D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 5,
1080
D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
1081
D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
1082
D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
1083
D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
1084
D3D11_FILTER_ANISOTROPIC = 0x55,
1085
D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
1086
D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
1087
D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
1088
D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
1089
D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
1090
D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
1091
D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
1092
D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
1093
D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5
1096
typedef enum D3D11_FILTER_TYPE
1098
D3D11_FILTER_TYPE_POINT,
1099
D3D11_FILTER_TYPE_LINEAR
1100
} D3D11_FILTER_TYPE;
1102
const unsigned int D3D11_FILTER_TYPE_MASK = 3;
1103
const unsigned int D3D11_MIN_FILTER_SHIFT = 4;
1104
const unsigned int D3D11_MAG_FILTER_SHIFT = 2;
1105
const unsigned int D3D11_MIP_FILTER_SHIFT = 0;
1106
const unsigned int D3D11_COMPARISON_FILTERING_BIT = 0x80;
1107
const unsigned int D3D11_ANISOTROPIC_FILTERING_BIT = 0x40;
1109
cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, comp) ((D3D11_FILTER) (((comp) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | (((min) & D3D11_FILTER_TYPE_MASK ) << D3D11_MIN_FILTER_SHIFT ) | (((mag) & D3D11_FILTER_TYPE_MASK ) << D3D11_MAG_FILTER_SHIFT ) | (((mip) & D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
1110
cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(comp) ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR, D3D11_FILTER_TYPE_LINEAR, D3D11_FILTER_TYPE_LINEAR, comp)))")
1111
cpp_quote("#define D3D11_DECODE_MIN_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
1112
cpp_quote("#define D3D11_DECODE_MAG_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
1113
cpp_quote("#define D3D11_DECODE_MIP_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
1114
cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(f) ((f) & D3D11_COMPARISON_FILTERING_BIT)")
1115
cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(f) (((f) & D3D11_ANISOTROPIC_FILTERING_BIT) && (D3D11_DECODE_MIN_FILTER(f) == D3D11_FILTER_TYPE_LINEAR) && (D3D11_DECODE_MAG_FILTER(f) == D3D11_FILTER_TYPE_LINEAR) && (D3D11_DECODE_MIP_FILTER( f ) == D3D11_FILTER_TYPE_LINEAR))")
1117
typedef enum D3D11_TEXTURE_ADDRESS_MODE
1119
D3D11_TEXTURE_ADDRESS_WRAP = 1,
1120
D3D11_TEXTURE_ADDRESS_MIRROR = 2,
1121
D3D11_TEXTURE_ADDRESS_CLAMP = 3,
1122
D3D11_TEXTURE_ADDRESS_BORDER = 4,
1123
D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5
1124
} D3D11_TEXTURE_ADDRESS_MODE;
1126
typedef struct D3D11_SAMPLER_DESC
1128
D3D11_FILTER Filter;
1129
D3D11_TEXTURE_ADDRESS_MODE AddressU;
1130
D3D11_TEXTURE_ADDRESS_MODE AddressV;
1131
D3D11_TEXTURE_ADDRESS_MODE AddressW;
1134
D3D11_COMPARISON_FUNC ComparisonFunc;
1135
FLOAT BorderColor[ 4 ];
1138
} D3D11_SAMPLER_DESC;
1140
typedef enum D3D11_FORMAT_SUPPORT
1142
D3D11_FORMAT_SUPPORT_BUFFER = 0x1,
1143
D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2,
1144
D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4,
1145
D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x8,
1146
D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x10,
1147
D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x20,
1148
D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x40,
1149
D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x80,
1150
D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x100,
1151
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200,
1152
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400,
1153
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800,
1154
D3D11_FORMAT_SUPPORT_MIP = 0x1000,
1155
D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000,
1156
D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x4000,
1157
D3D11_FORMAT_SUPPORT_BLENDABLE = 0x8000,
1158
D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000,
1159
D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000,
1160
D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000,
1161
D3D11_FORMAT_SUPPORT_DISPLAY = 0x80000,
1162
D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000,
1163
D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000,
1164
D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000,
1165
D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x800000,
1166
D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000,
1167
D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000,
1168
D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x4000000
1169
} D3D11_FORMAT_SUPPORT;
1171
typedef enum D3D11_FORMAT_SUPPORT2
1173
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 1,
1174
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 2,
1175
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 4,
1176
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 8,
1177
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10,
1178
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20,
1179
D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
1180
D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80
1181
} D3D11_FORMAT_SUPPORT2;
1183
typedef enum D3D11_ASYNC_GETDATA_FLAG
1185
D3D11_ASYNC_GETDATA_DONOTFLUSH = 1
1186
} D3D11_ASYNC_GETDATA_FLAG;
1188
typedef enum D3D11_QUERY
1191
D3D11_QUERY_OCCLUSION,
1192
D3D11_QUERY_TIMESTAMP,
1193
D3D11_QUERY_TIMESTAMP_DISJOINT,
1194
D3D11_QUERY_PIPELINE_STATISTICS,
1195
D3D11_QUERY_OCCLUSION_PREDICATE,
1196
D3D11_QUERY_SO_STATISTICS,
1197
D3D11_QUERY_SO_OVERFLOW_PREDICATE,
1198
D3D11_QUERY_SO_STATISTICS_STREAM0,
1199
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0,
1200
D3D11_QUERY_SO_STATISTICS_STREAM1,
1201
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1,
1202
D3D11_QUERY_SO_STATISTICS_STREAM2,
1203
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2,
1204
D3D11_QUERY_SO_STATISTICS_STREAM3,
1205
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3,
1208
typedef enum D3D11_QUERY_MISC_FLAG
1210
D3D11_QUERY_MISC_PREDICATEHINT = 1
1211
} D3D11_QUERY_MISC_FLAG;
1213
typedef struct D3D11_QUERY_DESC
1219
typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
1223
} D3D11_QUERY_DATA_TIMESTAMP_DISJOINT;
1225
typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS
1228
UINT64 IAPrimitives;
1229
UINT64 VSInvocations;
1230
UINT64 GSInvocations;
1231
UINT64 GSPrimitives;
1232
UINT64 CInvocations;
1234
UINT64 PSInvocations;
1235
UINT64 HSInvocations;
1236
UINT64 DSInvocations;
1237
UINT64 CSInvocations;
1238
} D3D11_QUERY_DATA_PIPELINE_STATISTICS;
1240
typedef struct D3D11_QUERY_DATA_SO_STATISTICS
1242
UINT64 NumPrimitivesWritten;
1243
UINT64 PrimitivesStorageNeeded;
1244
} D3D11_QUERY_DATA_SO_STATISTICS;
1246
typedef enum D3D11_COUNTER
1248
D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000
1251
typedef enum D3D11_COUNTER_TYPE
1253
D3D11_COUNTER_TYPE_FLOAT32,
1254
D3D11_COUNTER_TYPE_UINT16,
1255
D3D11_COUNTER_TYPE_UINT32,
1256
D3D11_COUNTER_TYPE_UINT64,
1257
} D3D11_COUNTER_TYPE;
1259
typedef struct D3D11_COUNTER_DESC
1261
D3D11_COUNTER Counter;
1263
} D3D11_COUNTER_DESC;
1265
typedef struct D3D11_COUNTER_INFO
1267
D3D11_COUNTER LastDeviceDependentCounter;
1268
UINT NumSimultaneousCounters;
1269
UINT8 NumDetectableParallelUnits;
1270
} D3D11_COUNTER_INFO;
1272
typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
1274
D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
1275
D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe
1276
} D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
1278
typedef enum D3D11_DEVICE_CONTEXT_TYPE
1280
D3D11_DEVICE_CONTEXT_IMMEDIATE,
1281
D3D11_DEVICE_CONTEXT_DEFERRED,
1282
} D3D11_DEVICE_CONTEXT_TYPE;
1284
typedef struct D3D11_CLASS_INSTANCE_DESC
1289
UINT ConstantBuffer;
1290
UINT BaseConstantBufferOffset;
1294
} D3D11_CLASS_INSTANCE_DESC;
1296
typedef enum D3D11_FEATURE
1298
D3D11_FEATURE_THREADING,
1299
D3D11_FEATURE_DOUBLES,
1300
D3D11_FEATURE_FORMAT_SUPPORT,
1301
D3D11_FEATURE_FORMAT_SUPPORT2,
1302
D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
1305
typedef struct D3D11_FEATURE_DATA_THREADING
1307
BOOL DriverConcurrentCreates;
1308
BOOL DriverCommandLists;
1309
} D3D11_FEATURE_DATA_THREADING;
1311
typedef struct D3D11_FEATURE_DATA_DOUBLES
1313
BOOL DoublePrecisionFloatShaderOps;
1314
} D3D11_FEATURE_DATA_DOUBLES;
1316
typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
1318
DXGI_FORMAT InFormat;
1319
UINT OutFormatSupport;
1320
} D3D11_FEATURE_DATA_FORMAT_SUPPORT;
1322
typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2
1324
DXGI_FORMAT InFormat;
1325
UINT OutFormatSupport2;
1326
} D3D11_FEATURE_DATA_FORMAT_SUPPORT2;
1328
typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
1330
BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
1331
} D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS;
1333
interface ID3D11Device;
1335
[object, local, uuid("1841e5c8-16b0-489b-bcc8-44cfb0d5deae")]
1336
interface ID3D11DeviceChild : IUnknown {
1338
[out] ID3D11Device **a
1341
HRESULT GetPrivateData(
1347
HRESULT SetPrivateData(
1353
HRESULT SetPrivateDataInterface(
1355
[in] const IUnknown *b
1359
[object, local, uuid("e4819ddc-4cf0-4025-bd26-5de82a3e07b7")]
1360
interface ID3D11InputLayout : ID3D11DeviceChild
1364
[object, local, uuid("03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1")]
1365
interface ID3D11DepthStencilState : ID3D11DeviceChild {
1367
[out] D3D11_DEPTH_STENCIL_DESC *a
1371
[object, local, uuid("75b68faa-347d-4159-8f45-a0640f01cd9a")]
1372
interface ID3D11BlendState : ID3D11DeviceChild {
1374
[out] D3D11_BLEND_DESC *a
1378
[object, local, uuid("9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7")]
1379
interface ID3D11RasterizerState : ID3D11DeviceChild {
1381
[out] D3D11_RASTERIZER_DESC *a
1385
[object, local, uuid("da6fea51-564c-4487-9810-f0d0f9b4e3a5")]
1386
interface ID3D11SamplerState : ID3D11DeviceChild
1389
[out] D3D11_SAMPLER_DESC *a
1394
[object, local, uuid("dc8e63f3-d12b-4952-b47b-5e45026a862d")]
1395
interface ID3D11Resource : ID3D11DeviceChild {
1397
[out] D3D11_RESOURCE_DIMENSION *a
1400
void SetEvictionPriority(
1404
UINT GetEvictionPriority(
1408
[object, local, uuid("48570b85-d1ee-4fcd-a250-eb350722b037")]
1409
interface ID3D11Buffer : ID3D11Resource {
1411
[out] D3D11_BUFFER_DESC *a
1416
[object, local, uuid("f8fb5c27-c6b3-4f75-a4c8-439af2ef564c")]
1417
interface ID3D11Texture1D : ID3D11Resource {
1419
[out] D3D11_TEXTURE1D_DESC *a
1423
[object, local, uuid("6f15aaf2-d208-4e89-9ab4-489535d34f9c")]
1424
interface ID3D11Texture2D : ID3D11Resource {
1426
[out] D3D11_TEXTURE2D_DESC *a
1430
[object, local, uuid("037e866e-f56d-4357-a8af-9dabbe6e250e")]
1431
interface ID3D11Texture3D : ID3D11Resource {
1433
[out] D3D11_TEXTURE3D_DESC *a
1437
[object, local, uuid("839d1216-bb2e-412b-b7f4-a9dbebe08ed1")]
1438
interface ID3D11View : ID3D11DeviceChild {
1440
[out] ID3D11Resource **a
1445
[object, local, uuid("b0e06fe0-8192-4e1a-b1ca-36d7414710b2")]
1446
interface ID3D11ShaderResourceView : ID3D11View {
1448
[out] D3D11_SHADER_RESOURCE_VIEW_DESC *a
1452
[object, local, uuid("dfdba067-0b8d-4865-875b-d7b4516cc164")]
1453
interface ID3D11RenderTargetView : ID3D11View
1456
[out] D3D11_RENDER_TARGET_VIEW_DESC *a
1460
[object, local, uuid("9fdac92a-1876-48c3-afad-25b94f84a9b6")]
1461
interface ID3D11DepthStencilView : ID3D11View
1464
[out] D3D11_DEPTH_STENCIL_VIEW_DESC *a
1468
[object, local, uuid("28acf509-7f5c-48f6-8611-f316010a6380")]
1469
interface ID3D11UnorderedAccessView : ID3D11View
1472
[out] D3D11_UNORDERED_ACCESS_VIEW_DESC *a
1476
[object, local, uuid("3b301d64-d678-4289-8897-22f8928b72f3")]
1477
interface ID3D11VertexShader : ID3D11DeviceChild
1481
[object, local, uuid("8e5c6061-628a-4c8e-8264-bbe45cb3d5dd")]
1482
interface ID3D11HullShader : ID3D11DeviceChild
1486
[object, local, uuid("f582c508-0f36-490c-9977-31eece268cfa")]
1487
interface ID3D11DomainShader : ID3D11DeviceChild
1492
[object, local, uuid("38325b96-effb-4022-ba02-2e795b70275c")]
1493
interface ID3D11GeometryShader : ID3D11DeviceChild
1497
[object, local, uuid("ea82e40d-51dc-4f33-93d4-db7c9125ae8c")]
1498
interface ID3D11PixelShader : ID3D11DeviceChild
1502
[object, local, uuid("4f5b196e-c2bd-495e-bd01-1fded38e4969")]
1503
interface ID3D11ComputeShader : ID3D11DeviceChild
1507
[object, local, uuid("4b35d0cd-1e15-4258-9c98-1b1333f6dd3b")]
1508
interface ID3D11Asynchronous : ID3D11DeviceChild
1513
[object, local, uuid("d6c00747-87b7-425e-b84d-44d108560afd")]
1514
interface ID3D11Query : ID3D11Asynchronous
1517
[out] D3D11_QUERY_DESC *a
1521
[object, local, uuid("9eb576dd-9f77-4d86-81aa-8bab5fe490e2")]
1522
interface ID3D11Predicate : ID3D11Query
1526
[object, local, uuid("6e8c49fb-a371-4770-b440-29086022b741")]
1527
interface ID3D11Counter : ID3D11Asynchronous
1530
[out] D3D11_COUNTER_DESC *a
1534
interface ID3D11ClassLinkage;
1536
[object, local, uuid("a6cd7faa-b0b7-4a2f-9436-8662a65797cb")]
1537
interface ID3D11ClassInstance : ID3D11DeviceChild
1539
void GetClassLinkage(
1540
[out] ID3D11ClassLinkage **a
1544
[out] D3D11_CLASS_INSTANCE_DESC *a
1547
void GetInstanceName(
1558
[object, local, uuid("ddf57cba-9543-46e4-a12b-f207a0fe7fed")]
1559
interface ID3D11ClassLinkage : ID3D11DeviceChild
1561
HRESULT GetClassInstance(
1564
[out] ID3D11ClassInstance **c
1567
HRESULT CreateClassInstance(
1573
[out] ID3D11ClassInstance **f
1577
[object, local, uuid("a24bc4d1-769e-43f7-8013-98ff566c18e2")]
1578
interface ID3D11CommandList : ID3D11DeviceChild
1580
UINT GetContextFlags();
1583
interface ID3D11DeviceContext;
1585
[object, local, uuid("db6f6ddb-ac77-4e88-8253-819df9bbf140")]
1586
interface ID3D11Device : IUnknown
1588
HRESULT CreateBuffer(
1589
[in] const D3D11_BUFFER_DESC *a,
1590
[in] const D3D11_SUBRESOURCE_DATA *b,
1591
[out] ID3D11Buffer **c
1594
HRESULT CreateTexture1D(
1595
[in] const D3D11_TEXTURE1D_DESC *a,
1596
[in] const D3D11_SUBRESOURCE_DATA *b,
1597
[out] ID3D11Texture1D **c
1600
HRESULT CreateTexture2D(
1601
[in] const D3D11_TEXTURE2D_DESC *a,
1602
[in] const D3D11_SUBRESOURCE_DATA *b,
1603
[out] ID3D11Texture2D **c
1606
HRESULT CreateTexture3D(
1607
[in] const D3D11_TEXTURE3D_DESC *a,
1608
[in] const D3D11_SUBRESOURCE_DATA *b,
1609
[out] ID3D11Texture3D **c
1612
HRESULT CreateShaderResourceView(
1613
[in] ID3D11Resource *a,
1614
[in] const D3D11_SHADER_RESOURCE_VIEW_DESC *b,
1615
[out] ID3D11ShaderResourceView **c
1618
HRESULT CreateUnorderedAccessView(
1619
[in] ID3D11Resource *a,
1620
[in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *b,
1621
[out] ID3D11UnorderedAccessView **c
1624
HRESULT CreateRenderTargetView(
1625
[in] ID3D11Resource *a,
1626
[in] const D3D11_RENDER_TARGET_VIEW_DESC *b,
1627
[out] ID3D11RenderTargetView **c
1630
HRESULT CreateDepthStencilView(
1631
[in] ID3D11Resource *a,
1632
[in] const D3D11_DEPTH_STENCIL_VIEW_DESC *b,
1633
[out] ID3D11DepthStencilView **c
1636
HRESULT CreateInputLayout(
1637
[in] const D3D11_INPUT_ELEMENT_DESC *a,
1641
[out] ID3D11InputLayout **e
1644
HRESULT CreateVertexShader(
1647
[in] ID3D11ClassLinkage *c,
1648
[out] ID3D11VertexShader **d
1651
HRESULT CreateGeometryShader(
1654
[in] ID3D11ClassLinkage *c,
1655
[out] ID3D11GeometryShader **d
1658
HRESULT CreateGeometryShaderWithStreamOutput(
1661
[in] const D3D11_SO_DECLARATION_ENTRY *c,
1666
[in] ID3D11ClassLinkage *h,
1667
[out] ID3D11GeometryShader **i
1670
HRESULT CreatePixelShader(
1673
[in] ID3D11ClassLinkage *c,
1674
[out] ID3D11PixelShader **d
1677
HRESULT CreateHullShader(
1680
[in] ID3D11ClassLinkage *c,
1681
[out] ID3D11HullShader **d
1684
HRESULT CreateDomainShader(
1687
[in] ID3D11ClassLinkage *c,
1688
[out] ID3D11DomainShader **d
1691
HRESULT CreateComputeShader(
1694
[in] ID3D11ClassLinkage *c,
1695
[out] ID3D11ComputeShader **d
1698
HRESULT CreateClassLinkage(
1699
[out] ID3D11ClassLinkage **a
1702
HRESULT CreateBlendState(
1703
[in] const D3D11_BLEND_DESC *a,
1704
[out] ID3D11BlendState **b
1707
HRESULT CreateDepthStencilState(
1708
[in] const D3D11_DEPTH_STENCIL_DESC *a,
1709
[out] ID3D11DepthStencilState **b
1712
HRESULT CreateRasterizerState(
1713
[in] const D3D11_RASTERIZER_DESC *a,
1714
[out] ID3D11RasterizerState **b
1717
HRESULT CreateSamplerState(
1718
[in] const D3D11_SAMPLER_DESC *a,
1719
[out] ID3D11SamplerState **b
1722
HRESULT CreateQuery(
1723
[in] const D3D11_QUERY_DESC *a,
1724
[out] ID3D11Query **b
1727
HRESULT CreatePredicate(
1728
[in] const D3D11_QUERY_DESC *a,
1729
[out] ID3D11Predicate **b
1732
HRESULT CreateCounter(
1733
[in] const D3D11_COUNTER_DESC *a,
1734
[out] ID3D11Counter **b
1737
HRESULT CreateDeferredContext(
1739
[out] ID3D11DeviceContext **b
1742
HRESULT OpenSharedResource(
1748
HRESULT CheckFormatSupport(
1753
HRESULT CheckMultisampleQualityLevels(
1759
void CheckCounterInfo(
1760
[out] D3D11_COUNTER_INFO *a
1763
HRESULT CheckCounter(
1764
[in] const D3D11_COUNTER_DESC *a,
1765
[out] D3D11_COUNTER_TYPE *b,
1768
[in, out, optional] UINT *e,
1770
[in, out, optional] UINT *g,
1772
[in, out, optional] UINT *i
1775
HRESULT CheckFeatureSupport(
1776
[in] D3D11_FEATURE a,
1781
HRESULT GetPrivateData(
1787
HRESULT SetPrivateData(
1793
HRESULT SetPrivateDataInterface(
1795
[in] const IUnknown *b
1798
D3D_FEATURE_LEVEL GetFeatureLevel();
1800
UINT GetCreationFlags();
1802
HRESULT GetDeviceRemovedReason();
1804
void GetImmediateContext(
1805
[out] ID3D11DeviceContext **a
1808
HRESULT SetExceptionMode(
1812
UINT GetExceptionMode();
1815
[object, local, uuid("c0bfa96c-e089-44fb-8eaf-26f8796190da")]
1816
interface ID3D11DeviceContext : ID3D11DeviceChild
1818
void VSSetConstantBuffers(
1821
[in] ID3D11Buffer *const *c
1824
void PSSetShaderResources(
1827
[in] ID3D11ShaderResourceView *const *c
1831
[in] ID3D11PixelShader *a,
1832
[in] ID3D11ClassInstance *const *b,
1839
[in] ID3D11SamplerState *const *c
1843
[in] ID3D11VertexShader *a,
1844
[in] ID3D11ClassInstance *const *b,
1860
[in] ID3D11Resource *a,
1864
[out] D3D11_MAPPED_SUBRESOURCE *e
1868
[in] ID3D11Resource *a,
1872
void PSSetConstantBuffers(
1875
[in] ID3D11Buffer *const *c
1878
void IASetInputLayout(
1879
[in] ID3D11InputLayout *a
1882
void IASetVertexBuffers(
1885
[in] ID3D11Buffer *const *c,
1890
void IASetIndexBuffer(
1891
[in] ID3D11Buffer *a,
1896
void DrawIndexedInstanced(
1911
void GSSetConstantBuffers(
1914
[in] ID3D11Buffer *const *c
1918
[in] ID3D11GeometryShader *a,
1919
[in] ID3D11ClassInstance *const *b,
1923
void IASetPrimitiveTopology(
1924
[in] D3D11_PRIMITIVE_TOPOLOGY a
1927
void VSSetShaderResources(
1930
[in] ID3D11ShaderResourceView *const *c
1936
[in] ID3D11SamplerState *const *c
1940
[in] ID3D11Asynchronous *a
1944
[in] ID3D11Asynchronous *a
1948
[in] ID3D11Asynchronous *a,
1954
void SetPredication(
1955
[in] ID3D11Predicate *a,
1959
void GSSetShaderResources(
1962
[in] ID3D11ShaderResourceView *const *c
1968
[in] ID3D11SamplerState *const *c
1971
void OMSetRenderTargets(
1973
[in] ID3D11RenderTargetView *const *b,
1974
[in] ID3D11DepthStencilView *c
1977
void OMSetRenderTargetsAndUnorderedAccessViews(
1979
[in] ID3D11RenderTargetView *const *b,
1980
[in] ID3D11DepthStencilView *c,
1983
[in] ID3D11UnorderedAccessView *const *f,
1987
void OMSetBlendState(
1988
[in] ID3D11BlendState *a,
1989
[in] const FLOAT b[4],
1993
void OMSetDepthStencilState(
1994
[in] ID3D11DepthStencilState *a,
2000
[in] ID3D11Buffer *const *b,
2007
void DrawIndexedInstancedIndirect(
2008
[in] ID3D11Buffer *a,
2012
void DrawInstancedIndirect(
2013
[in] ID3D11Buffer *a,
2023
void DispatchIndirect(
2024
[in] ID3D11Buffer *a,
2029
[in] ID3D11RasterizerState *a
2032
void RSSetViewports(
2034
[in] const D3D11_VIEWPORT *b
2037
void RSSetScissorRects(
2039
[in] const D3D11_RECT *b
2042
void CopySubresourceRegion(
2043
[in] ID3D11Resource *a,
2048
[in] ID3D11Resource *f,
2050
[in] const D3D11_BOX *h
2054
[in] ID3D11Resource *a,
2055
[in] ID3D11Resource *b
2058
void UpdateSubresource(
2059
[in] ID3D11Resource *a,
2061
[in] const D3D11_BOX *c,
2067
void CopyStructureCount(
2068
[in] ID3D11Buffer *a,
2070
[in] ID3D11UnorderedAccessView *c
2073
void ClearRenderTargetView(
2074
[in] ID3D11RenderTargetView *a,
2075
[in] const FLOAT b[4]
2078
void ClearUnorderedAccessViewUint(
2079
[in] ID3D11UnorderedAccessView *a,
2080
[in] const UINT b[4]
2083
void ClearUnorderedAccessViewFloat(
2084
[in] ID3D11UnorderedAccessView *a,
2085
[in] const FLOAT b[4]
2088
void ClearDepthStencilView(
2089
[in] ID3D11DepthStencilView *a,
2096
[in] ID3D11ShaderResourceView *a
2099
void SetResourceMinLOD(
2100
[in] ID3D11Resource *a,
2104
FLOAT GetResourceMinLOD(
2105
[in] ID3D11Resource *a
2108
void ResolveSubresource(
2109
[in] ID3D11Resource *a,
2111
[in] ID3D11Resource *c,
2116
void ExecuteCommandList(
2117
[in] ID3D11CommandList *a,
2121
void HSSetShaderResources(
2124
[in] ID3D11ShaderResourceView *const *c
2128
[in] ID3D11HullShader *a,
2129
[in] ID3D11ClassInstance *const *b,
2136
[in] ID3D11SamplerState *const *c
2139
void HSSetConstantBuffers(
2142
[in] ID3D11Buffer *const *c
2145
void DSSetShaderResources(
2148
[in] ID3D11ShaderResourceView *const *c
2152
[in] ID3D11DomainShader *a,
2153
[in] ID3D11ClassInstance *const *b,
2160
[in] ID3D11SamplerState *const *c
2163
void DSSetConstantBuffers(
2166
[in] ID3D11Buffer *const *c
2169
void CSSetShaderResources(
2172
[in] ID3D11ShaderResourceView *const *c
2175
void CSSetUnorderedAccessViews(
2178
[in] ID3D11UnorderedAccessView *const *c,
2183
[in] ID3D11ComputeShader *a,
2184
[in] ID3D11ClassInstance *const *b,
2191
[in] ID3D11SamplerState *const *c
2194
void CSSetConstantBuffers(
2197
[in] ID3D11Buffer *const *c
2200
void VSGetConstantBuffers(
2203
[out] ID3D11Buffer **c
2206
void PSGetShaderResources(
2209
[out] ID3D11ShaderResourceView **c
2213
[out] ID3D11PixelShader **a,
2214
[out] ID3D11ClassInstance **b,
2215
[in, out, optional] UINT *c
2221
[out] ID3D11SamplerState **c
2225
[out] ID3D11VertexShader **a,
2226
[out] ID3D11ClassInstance **b,
2227
[in, out, optional] UINT *c
2230
void PSGetConstantBuffers(
2233
[out] ID3D11Buffer **c
2236
void IAGetInputLayout(
2237
[out] ID3D11InputLayout **a
2240
void IAGetVertexBuffers(
2243
[out] ID3D11Buffer **c,
2248
void IAGetIndexBuffer(
2249
[out] ID3D11Buffer **a,
2250
[out] DXGI_FORMAT *b,
2254
void GSGetConstantBuffers(
2257
[out] ID3D11Buffer **c
2261
[out] ID3D11GeometryShader **a,
2262
[out] ID3D11ClassInstance **b,
2263
[in, out, optional] UINT *c
2266
void IAGetPrimitiveTopology(
2267
[out] D3D11_PRIMITIVE_TOPOLOGY *a
2270
void VSGetShaderResources(
2273
[out] ID3D11ShaderResourceView **c
2279
[out] ID3D11SamplerState **c
2282
void GetPredication(
2283
[out] ID3D11Predicate **a,
2287
void GSGetShaderResources(
2290
[out] ID3D11ShaderResourceView **c
2296
[out] ID3D11SamplerState **c
2299
void OMGetRenderTargets(
2301
[out] ID3D11RenderTargetView **b,
2302
[out] ID3D11DepthStencilView **c
2305
void OMGetRenderTargetsAndUnorderedAccessViews(
2307
[out] ID3D11RenderTargetView **b,
2308
[out] ID3D11DepthStencilView **c,
2311
[out] ID3D11UnorderedAccessView **f
2314
void OMGetBlendState(
2315
[out] ID3D11BlendState **a,
2320
void OMGetDepthStencilState(
2321
[out] ID3D11DepthStencilState **a,
2327
[out] ID3D11Buffer **b
2331
[out] ID3D11RasterizerState **a
2334
void RSGetViewports(
2336
[out] D3D11_VIEWPORT *b
2339
void RSGetScissorRects(
2344
void HSGetShaderResources(
2347
[out] ID3D11ShaderResourceView **c
2351
[out] ID3D11HullShader **a,
2352
[out] ID3D11ClassInstance **b,
2353
[in, out, optional] UINT *c
2359
[out] ID3D11SamplerState **c
2362
void HSGetConstantBuffers(
2365
[out] ID3D11Buffer **c
2368
void DSGetShaderResources(
2371
[out] ID3D11ShaderResourceView **c
2375
[out] ID3D11DomainShader **a,
2376
[out] ID3D11ClassInstance **b,
2377
[in, out, optional] UINT *c
2383
[out] ID3D11SamplerState **c
2386
void DSGetConstantBuffers(
2389
[out] ID3D11Buffer **c
2392
void CSGetShaderResources(
2395
[out] ID3D11ShaderResourceView **c
2398
void CSGetUnorderedAccessViews(
2401
[out] ID3D11UnorderedAccessView **c
2405
[out] ID3D11ComputeShader **a,
2406
[out] ID3D11ClassInstance **b,
2407
[in, out, optional] UINT *c
2413
[out] ID3D11SamplerState **c
2416
void CSGetConstantBuffers(
2419
[out] ID3D11Buffer **c
2426
D3D11_DEVICE_CONTEXT_TYPE GetType();
2428
UINT GetContextFlags();
2430
HRESULT FinishCommandList(
2432
[out] ID3D11CommandList **b
2436
cpp_quote("#include \"d3d10_1.h\"")
2437
cpp_quote("#include \"d3d10shader.h\"")
2438
cpp_quote("#include \"d3d10effect.h\"")
2439
/*cpp_quote("#include \"d3d10_1shader.h\"") */
2441
typedef enum D3D11_CREATE_DEVICE_FLAG
2443
D3D11_CREATE_DEVICE_SINGLETHREADED = 1,
2444
D3D11_CREATE_DEVICE_DEBUG = 2,
2445
D3D11_CREATE_DEVICE_SWITCH_TO_REF = 4,
2446
D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 8,
2447
D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x20
2448
} D3D11_CREATE_DEVICE_FLAG;
2451
HRESULT D3D11CreateDevice(
2452
[in,optional] IDXGIAdapter* a,
2453
[in] D3D_DRIVER_TYPE b,
2456
[in,optional] const D3D_FEATURE_LEVEL* e,
2459
[out,optional] ID3D11Device** h,
2460
[out,optional] D3D_FEATURE_LEVEL* i,
2461
[out,optional] ID3D11DeviceContext** j
2464
typedef HRESULT (* PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(
2465
[in,optional] IDXGIAdapter*,
2469
[in,optional] const D3D_FEATURE_LEVEL*,
2472
[in, optional] const DXGI_SWAP_CHAIN_DESC*,
2473
[out,optional] IDXGISwapChain**,
2474
[out,optional] ID3D11Device**,
2475
[out,optional] D3D_FEATURE_LEVEL*,
2476
[out,optional] ID3D11DeviceContext**
2479
HRESULT D3D11CreateDeviceAndSwapChain(
2480
[in,optional] IDXGIAdapter* a,
2481
[in] D3D_DRIVER_TYPE b,
2484
[in,optional] const D3D_FEATURE_LEVEL* e,
2487
[in,optional] const DXGI_SWAP_CHAIN_DESC* h,
2488
[out,optional] IDXGISwapChain** i,
2489
[out,optional] ID3D11Device** j,
2490
[out,optional] D3D_FEATURE_LEVEL* k,
2491
[out,optional] ID3D11DeviceContext** l