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66
static void draw_sprites( running_machine &machine, bitmap_ind16 &bitmap, const rectangle &cliprect, const int *primasks, int y_offs )
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68
othunder_state *state = machine.driver_data<othunder_state>();
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70
UINT16 tile_mask = (machine.gfx[0]->total_elements) - 1;
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71
UINT16 *spriteram16 = state->m_spriteram;
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72
int offs, data, tilenum, color, flipx, flipy;