7
- 04773: [Crash/Freeze] (midyunit.c) mkyawdim, mkyawdim2: Crash before OK
9
- 04847: [Interface] -video ddraw with 16-bit desktop causes crash
10
- 00501: [Crash/Freeze] (liberate.c) liberatr: Select any wave above
11
16 (19 or 22) and the game resets on the planet screen. (couriersud)
12
- 04834: [Graphics] All sets in batman.c, relief.c, shuuz.c,
13
thunderj.c: Missing or misplaced graphic elements (hap)
14
- 04843: [Crash/Freeze] feversoc: Black Screen (David Haywood)
15
- 04840: [Crash/Freeze] (xmen.c) xmen6p, xmen6pu: Crash after OK (hap)
16
- 04492: [Sound] (missile.c) missile, missile1, missile2: Imperfect
17
sound played for UFO and bomber attack. (couriersud)
18
- 04822: [Crash/Freeze] (cdi.c) All sets in cdi.c: Crash after OK (micko)
19
- 04835: [Graphics] (gsword.c) gsword, gsword2, josvolly: Graphics
20
and palette corruption (hap)
21
- 04829: [Save/Restore] (astrocde.c) gorf, gorfpgm1, gorfpgm1g:
22
Intermittent failure of autosave state function in gorf sets (hap)
23
- 04789: [Graphics] (megasys1.c) avspirit, monkelf: Missing sprites (hap)
24
- 04805: [DIP/Input] (seta.c) blandia, blandiap: Dip Default "Coin Mode 1"
25
now triggers freeplay (micko)
26
- 04804: [Crash/Freeze] (simpl156.c) candance, chainrec, charlien,
27
joemacr, joemacra, magdrop, magdropp, osman: Black Screen/Hang
28
(w/noted slowdown) (micko)
29
- 04823: [Gameplay] (dgpix.c) fmaniac3: game shows only white screen
31
- 04807: [Crash/Freeze] (copsnrob.c) copsnrob: Hang/Freeze at boot (micko)
32
- 04833: [Sound] (labyrunr.c) tricktrp & clones: music is too fast (hap)
33
- 04828: [Documentation] (bfm_sc4.c) sc4crgc and clones: The correct
34
year of production is '2003'.
35
- 04827: [Documentation] (bfm_sc5.c) sc5dmine and clones: The correct
36
year of production is '2002'.
37
- 04776: [Crash/Freeze] (raiden2.c) xsedae: Crash after OK (hap)
38
- 04826: [DIP/Input] (alpha68k.c) gangwars, goldmedl, skyadvnt, skysoldr,
39
timesold and it's clones: starting button for P1 is always on, you
40
cannot use P1 inputs (hap)
41
- 01631: [Crash/Freeze] (superqix.c) sqixb2, perestro, perestrof: game
42
resets after starting game (hap)
43
- 04824: [Documentation] (cps2.c) xmvsfu1d: In-Game selftest fails on
45
- 04817: [Graphics] (batman.c) batman: missing, corrupted graphics (hap)
46
- 04815: [Documentation] (bfm_sc5.c) sc5crnjw and clones: The correct
47
year of production is '2004'.
48
- 04813: [Documentation] (arcadia.c) ar_airh ar_airh2: Missing
49
relationship (clone of...) between sets
50
- 04586: [DIP/Input] (gunbustr.c) gunbustr and clones: You cannot
52
- 04588: [Sound] (gunbustr.c) gunbustr and clones: No Sound (hap)
53
- 04738: [Graphics] (playch10.c) pc_mman3, pc_ngai2, pc_ngai3, pc_pwbld,
54
pc_radr2: Graphics are messed up
55
- 04809: [Crash/Freeze] (redclash.c) All sets in redclash.c: Hang on Boot (hap)
56
- 04808: [DIP/Input] (exprraid.c) All sets in exprraid.c: Hang after coining up (hap)
57
- 04806: [Crash/Freeze] (ladybug.c) All sets in ladybug.c (except sraider):
58
Hang/Freeze at boot (hap)
59
- 04810: [Crash/Freeze] (aleck64.c) 11beat, hipai, mtetrisc, srmvs, starsldr,
60
twrshaft, vivdolls: Crash after OK (micko)
65
Don't optimize tms57002 on OS X PowerPC builds [Couriersud]
67
galspnbl.c: Add in missing button to Gals Pinball & Hot Pinball along
68
with misc documentation. [Brian Troha]
70
spbactn.c: Adjusted clock speeds based on OSCs actually on the PCB.
71
Added missing button and labeled buttons. Added dipswitch locations
72
and misc documentation. [Brian Troha]
74
Added NMI sound ACK mechanism to tecmo.c driver [Angelo Salese]
76
Misc documentation updates and typo fixes for neogeo.xml as well as
77
updates and a cleanup of neodrvr.c [Johnboy]
79
Fixed ffightj2 ROMs labels and locations, added pcb infos to
80
video\cps1.c [Team CPS-1]
82
Fixed mapping for mmatrixd (cps2) to allow in-game region switch to
83
work and renamed to a US set due to rom labels. Replaced Phoenix Set
84
xmvsfu1d (cps2) bad dumps with others which pass in-game rom tests.
87
timeplt.c: Added inputs to chkun and bikkuric, making them playable.
90
Corrected some off by one errors in DM01 dot matrix emulation, while
91
making it a bit more generic. Ultimately, it will plug into Scorpion
92
2 and 4 hardware. [James Wallace]
94
preliminary Toshiba TC8830F emulation [hap]
96
i8251: "reset" bit is only documented to revert to looking for a mode
97
byte, not reset the entire chip. [R. Belmont]
99
Preliminary Z8001 support [Christian Groessler]
101
Initial work in preparation for some modernization on the whole
102
megadriv.c file, starting with better splitting of actual drivers
103
(megadriv.c, megacd.c, mega32x.c, megasvp.c and megavdp.c).
106
More Z8001 work, M20 now passes memory test [Christian Gr�ssler]
108
Fix for i286 preventing error 104 on ibm5170 [Carl]
110
Added PPC405GP to PPC cpu core [Lukasz Markowski]
112
Added custom DCR read/write handlers to PPC cpu core
115
gei.c: Refactored Trivia rom questions. Added misc documentation.
116
Added DSW locations to several sets. [Brian Troha]
118
This is phase 2 of the DMD changes, creating a new '5 dot' element to
119
make it more like the actual DM01 (which uses 5 by 7 blocks, but wires
120
them up row wise to a buffer, giving an unusual '65 dot row')
123
Z8001: Fix inb/outb @rX form. M20 PPI test now passes. [R. Belmont]
125
Correct labels for bcruzm12 and replaced overdumped rom from butasan
126
based on pcb pictures and observation [bonky0013, Tafoid]
128
Updating MAME drivers to use modern i8255 implementation instead of
129
the legacy one [Fabio Priuli]
131
z800x: Support for disassembly of Z8001 instructions
134
segas16b.c: Corrected the rom labels for the Japanese Cotton set and
135
added the Sega ID# for the rom board. [Tormod, The Dumping Union]
137
Small Konami update: [Mamesick]
138
* aliens.c : reverted wrong changes applied in 0.145u8.
139
* crimfght.c : reverted wrong changes applied in 0.145u8.
140
* vendetta.c : small cosmetic changes plus PCB components verified.
142
Z8001 has 16-bit wide I/O ports [R. Belmont, Christian Gr�ssler]
144
68681: Timers start immediately; unlike counters they don't wait for a
145
start command. [R. Belmont]
147
Finally done the last part of the dotmatrix changes, which is to
148
create a dot by dot display mode. This makes the BFMDM01 emulation far
149
more straightforward, and should mean that anyone wanting a matrix can
150
call some combination of functions and make it work. [James Wallace]
152
info.c: added screen tags to xml output, so that it is possible to
153
easily identify which screens depend on optional devices (mostly of
154
use in MESS, for its slot options, but eventually handy for PC-based
155
arcades too) [Fabio Priuli]
157
Improved sound emulation in for pokey chip. Changed audio emulation to
158
emulate borrow 3 clock delay and proper channel reset. New frequency
159
only becomes effective after the counter hits 0. Emulation also treats
160
counters as 8 bit counters which are linked now instead of monolytic
161
16 bit counters. [Couriersud]
163
i386: IRET/Virtual 8086 mode fixes [Carl]
165
Added the alternative bios found on Gachagachamp, it appears to just
168
Added the 700B01 bios, only the CRC is known. [smf]
170
Stop the elephant stage on Handle Champ from crashing, though other
171
graphics issues remain. [smf]
173
New Mega-Tech BIOS added. [El Barto]
175
Fix regression on POKEY device introduced in last commit. Fixed high
176
pass filters for POKEY. Added POKEYN device based on modern device.
177
Migrated bzone, ccastles and missile to use this device. [Couriersud]
179
Fixed random lfsr generation in pokey.c. This fixes MT00501 while
180
tempest is still starting up. [Couriersud]
182
Convert all remaining drivers to use the modern pokey device.
185
Emulated the protection(s) in lhzb2a, making it playable [Luca Elia]
187
mc68681: Fixed generation of spurious interrupts, and provide
188
ASSERT/CLEAR states to the IRQ callback. [R. Belmont]
190
i386: another small vm86 fix [Carl]
192
Added I/O board ROM dump for Ninja Assault
193
[Tormod, Smitdogg, The Dumping Union]
195
Chance 32 driver improvements: [Roberto Fresca]
196
* Inputs from the scratch.
197
* Completely demuxed the output lines.
198
* Added lamps support.
199
* Added a nice button-lamps layout.
200
* Found and added the FEVER! lamp.
201
* Fixed the Oki6295 and CRTC 6845 clocks.
202
* Corrected the refresh rate to 52.786 Hz (similar to Major Poker).
203
* Hooked the vblank input line.
204
* Figured out the following DIP switches:
205
Auto Max Bet, Flip Screen, Maximum Bet,
206
Auto Hold, Double-Up Type, Remote Credits,
207
Bet Limit, and Coinage Multiplier.
210
New games added or promoted from NOT_WORKING status
211
---------------------------------------------------
212
Chance Thirty Two [Roberto Fresca]
215
DS Telejan (DECO Cassette) [Guru, Charles MacDonald]
216
Hyper Bishi Bashi Champ (GQ876 VER. EAA) [smf, Guru, Thorsten]
217
Hyper Bishi Bashi Champ (GQ876 VER. AAA) [smf, any]
218
Handle Champ (GQ710 VER. JAA)
219
[smf, Yasuhiro, Tormod, Paratach, M. Healey, Dr. Spankenstein, f205v,
220
T. Bailey, Mr. CAST, J. Finney, M. David, anonymous, Pernod, hap,
221
gatt9, redk9258, L. Genier, Yohji, Smitdogg, The Dumping Union]
222
Mahjong Long Hu Zheng Ba 2 (VS221M) [Luca Elia, Guru, Dyq, bnathan]
227
Hamburger (DECO Cassette, Japan)
228
[Charles MacDonald, Dr. Spankenstein, Kevin Eshbach, T. Huff, SteveS,
229
E. Page-Hanify, Hikari, ArcadeDude, F. Bukor, N. Francfort, jmurjr,
230
arcade-history.com, ThumB, Hurray Banana, Paratech, Xiaou2, Cornishdavey,
231
A. Costin, M. Ponweiser, Tormod, Rambo, Smitdogg, The Dumping Union,
233
Pro Golf (DECO Cassette) (set 2) [Guru, Charles MacDonald]
234
Super Poker (Version 10.10) [Brian Troha, The Dumping Union]
235
Ms. Pac-Man II (bootleg) [Jim Skilskyj, MisfitMAME]
236
Ms. Pac-Man II (Orca bootleg set 2) [Corrado Tomaselli, MisfitMAME]
237
Tecmo Bowl (World, prototype?)
238
[Mr. CAST, Smitdogg, The Dumping Union]
239
Zero Team 2000 [Mr. CAST, Smitdogg, The Dumping Union]
240
OutRunners (Japan) [ShouTime]
243
New games marked as GAME_NOT_WORKING
244
------------------------------------
245
Touryuumon [Yohji, Mr. CAST, Smitdogg, The Dumping Union]
253
MAMETesters Bugs Fixed
254
----------------------
255
- 04774: [Crash/Freeze] (naomi.c) Most sets in naomi.c:
256
Crash before OK (R. Belmont)
257
- 04794: [Graphics] (bombjack.c) bombjack & clone: Missing
258
sprites (Phil Bennett)
259
- 04786: [Original Reference] (cps2.c) vhunt2d: In-Game selftest
260
fails on Program Rom 04
261
- 04788: [Original Reference] (cps2.c) vsav2d: Several roms do not
263
- 04787: [Sound] (epos.c) dealer: Missing sounds
264
- 04785: [Compiling] Default 'tiny' does not build. (micko)
265
- 04771: [Speed] (hyprduel.c) magerror: Massive drop in performance
266
at Warning Screen and onwards (Phil Bennett)
267
- 04777: [Crash/Freeze] (scramble.c) 800fath, ad2083, knockout,
268
mariner, triplep: Crash before OK (Tafoid)
269
- 04778: [Crash/Freeze] (subsino2.c) bishjan, mtrain, wtrnymph:
270
Crash before OK (Tafoid)
271
- 04779: [Crash/Freeze] (scobra.c) billiard, hustler, hustlerb2,
272
hustlerd: Crash before OK (Tafoid)
273
- 04772: [Crash/Freeze] (midtunit.c) jdreddp: Crash
274
before OK (Phil Bennett)
275
- 04768: [Graphics] (nova2001.c) ninjakun: Missing game Graphics
276
and Tilemap Scroll (Phil Bennett)
277
- 04766: [Graphics] (mario.c) mario and clones: Missing
278
Title/Game Graphics (Phil Bennett)
279
- 01232: [Sound] (aliens.c) aliens: Comparing to the pcb, the music
280
in mame is slower. (Mamesick)
281
- 04784: [Documentation] (mpu5.c) m5doshpk: The correct description
282
is 'Do$h 'n' Pecks (Barcrest) (MPU5).
283
- 04783: [Documentation] (bfm_sc4.c) sc4jjunc and clones: The correct
284
year of production is '2002'.
285
- 04782: [Documentation] (bfm_sc4.c) sc4slc and clones: The correct
286
year of production is '2003'.
287
- 04781: [Documentation] (bfm_sc5.c) sc5potp and clone: The correct
288
year of production is '2005'.
289
- 04775: [Crash/Freeze] (pgm.c) ddpdoj, ddpdoja, ddpdojb, espgal,
290
ket, keta, ketb: Crash before OK (mahlemiut)
291
- 00413: [Sound] (crimfght.c) crimfght: The speed of the music is
292
playing ever so slightly too slowly. (Mamesick)
293
- 04769: [Crash/Freeze] (flower.c) All sets in flower.c: Black
295
- 04745: [Interface] Game select UI hangs when using cursor
301
- Started adding support for scrolling reel displays, currently text
302
only, but should be pretty easy to get graphics in there and add
303
different direction scrolling - updating sc4 code to use these new
304
types. [David Haywood]
306
- Stepper display output fix [James Wallace]
308
- Amatic Multi Game System driver improvements [Roberto Fresca]
309
* Identified the slots game as Super Stars.
310
* Changed am_uslot to suprstar.
311
* Reworked inputs from the scratch.
312
* Added support for outputs: lamps & counters.
313
* Added a button-lamps layout.
314
* Promoted the game to working state.
315
* Added technical notes.
317
- Amatic AMA-8000 improvements [Roberto Fresca]
318
* Renamed amaticmg3 to amaticmg2 since is the AMA-8000-2 system.
319
* Found the hopper motor signal. Mapped the hopper pay pulse to key
320
'Q'. Now is possible to payout manually, avoiding the hang for
321
hopper empty or timeout.
323
- Fix video counter reporting on Williams games (should stay at maximum
324
value until reset). [Sean Riddle]
326
- Added ability to add the graphics in the external drwho art file to
327
the new reel structure. [David Haywood]
329
- Added/filled in about 110 missing Scorpion 4/5 romsets.
332
- Hikaru: Added some new technical findings [Stefano Teso]
334
- Marked all remaining old-style CDs without gap information BAD_DUMP.
335
These will still run (where applicable), but need to be re-ripped for
336
best accuracy (and proper audio track timing for some Bemani games).
337
[R. Belmont, Firewave]
339
- Fixed gameplay crash regression in Zero Team [Angelo Salese]
341
- Added the clock counter chain and other common functions into
342
device_rtc_interface, removing duplicated code in RTC implementations.
343
Rewrote the Dallas DS1302 to support additional features needed by
344
IDE64 in MESS. [Curt Coder]
346
- Fix invalid ISO C syntax in neogeo driver noted by Clang
349
- Fix PowerPC OS X compile [R. Belmont]
351
- i386: fix for bt? instructions [Carl]
353
- zaxxon.c: Corrected rom labels and U locations for the Congo Bongo sets.
354
Added the 3 board stack version with correct PBROM. Added additional
355
documentation about the 2 board stack and the 3 board stack.
356
[Kevin Eshbach, The Dumping Union]
358
- Updated layouts for numerous slots to take advantage of new reel
359
development. [James Wallace]
361
- Clean-ups to sound and fixed volume balance in Nichibutsu Mahjong
362
drivers. [Takahiro Nogi]
364
- niyanpai.c: Fixed graphics draw speed. [Takahiro Nogi]
366
- cps2.c: fixed vhunt2d and vsav2d rom loading [Pythagoras]
368
- gei.c: Sorted out the correct question roms for Trivia (Questions
369
Series 12) and Trivia (Questions Series 14). [Brian Troha]
371
- Implemented new paletteram_xGGGGGRRRRRBBBBB_byte_le_w() function, used
372
by Chance 32 [Angelo Salese]
374
- Fixed missing sprites/HUD regression in Lock-On [Phil Bennett]
376
- 6551acia.c: m_status_register was not being initialized properly
379
- Updated rom label.locations for Star Force based on PCB pictures
380
provided by bonky0013. [Tafoid]
382
- i386: Big pmode update. [Carl]
384
- Added Rev "H" USA Naomi BIOS [Brian Troha, The Dumping Union]
386
- naomi: redumped Azumanga Daioh Puzzle Bobble GD-ROM [Team Japump!]
388
- Added basic protection simulation for Battle Emporer, allowing for
389
gameplay to the end. [David Haywood]
391
- Fix error in decompression for avhuff. Converted cubeqst CHDs
392
now pass verification. [Aaron Giles]
394
New games added or promoted from NOT_WORKING status
395
---------------------------------------------------
396
Super Stars [Roberto Fresca, Angelo Salese, Andreas Naive]
397
Funcube 5 [Luca Elia, Yohji, Tormod, The Dumping Union]
398
Dungeon Explorer (Tourvision PCE bootleg)
399
[Charles MacDonald, AUMAP, ClawGrip]
400
Super Volleyball (Tourvision PCE bootleg)
401
[Charles MacDonald, AUMAP, ClawGrip]
403
[Yohji, Mr. CAST, B. Stahl, Smitdogg, The Dumping Union, David Haywood]
404
Golden Arrow (Standard G8-03)
410
Top Racer (bootleg of Driving Force) [Team Europe]
411
Gulf Storm (set 2) [Bonky0013]
412
Erotictac/Tactic (ver 01) [Bonky0013]
413
Space Firebird (rev. 02-a) [Andy Welburn]
414
Congo Bongo (3 board stack) [Kevin Eshbach, The Dumping Union]
415
Mahjong Yoshimoto Gekijou [BET] [Takahiro Nogi]
416
Zoku Mahjong Housoukyoku [Takahiro Nogi]
417
Moon Cresta (Nichibutsu UK, unencrypted) [Andy Welburn]
418
Red Fox War Planes II (China)
419
[B. Stahl, Smitdogg, The Dumping Union]
420
Sharpshooter (Rev 1.9) [Brian Troha, The Dumping Union]
423
New games marked as GAME_NOT_WORKING
424
------------------------------------
425
Multi Game III (V.Ger 3.64)
426
[Roberto Fresca, Andreas Naive, Team Europe]
428
[Team Europe, Marcus Jendroska,Y~K, The Dumping Union, Smitdogg]
430
[Yohji, Mr. CAST, Tormod, CptGuapo, Smitdogg, The Dumping Union]
431
Mahjong Hanafuda Cosplay Tengoku 8
432
[Yohji, Mr. CAST, Smitdogg, The Dumping Union]
440
MAMETesters Bugs Fixed
441
----------------------
442
- 00485: [Sound] gotcha: The woman's voice gets cut off. (hap)
443
- 04764: [Documentation] sfight2 and clones.: The correct description
444
is "Street Fighter II".
445
- 04761: [Crash/Freeze] waveshrk: Crash after OK (Aaron Giles)
446
- 04760: [Crash/Freeze] cobram3: Crash after OK (Aaron Giles)
447
- 04758: [Crash/Freeze] gal3: Crash after OK (Aaron Giles)
448
- 04757: [Crash/Freeze] majorpkr: Crash after OK (Aaron Giles)
449
- 04756: [Crash/Freeze] littlerb: Crash before OK (Aaron Giles)
450
- 04754: [Crash/Freeze] All sets in qdrmfgp.c: Crash after OK (Aaron
452
- 04752: [Crash/Freeze] All sets in atarigt.c, atarigx2.c: Crash after
454
- 04751: [Crash/Freeze] All sets in darkhors.c: Crash after OK (Aaron Giles)
455
- 04750: [Crash/Freeze] btoads: Crash after OK (Aaron Giles)
456
- 04749: [Crash/Freeze] grndtour: Crash after OK (Aaron Giles)
457
- 04748: [Crash/Freeze] ninjakun: Crash after OK (Aaron Giles)
458
- 04747: [Crash/Freeze] All sets in psikyo.c: Crash after OK (Aaron Giles)
459
- 04746: [Crash/Freeze] All sets in midzeus.c, seattle.c, vegas.c:
460
Crash before OK (Aaron Giles)
464
m68k improvements: [Hans Ostermeyer]
465
* Fixed BFINS, BFEXTU, and BFEXTS to fetch 8-bit quantities as 8 bits
466
(corrects Domain/OS 10.3.5 crash on page boundry)
467
* Added SoftFloat log functions and m68k FLOGNP1, FLOGN, FLOG2, and
470
kinstb, ffight2b, iron, denseib, sblast2b (snesb.c) [stephh] :
471
* Fixed Dip Switches and Coin Inputs (after verification of the 5A22
474
PGM, Scorpion 4/5 and Astra Fruit Machine [David Haywood]
475
* Slightly reworked some previous PGM submissions.
476
* Reorganized many bfm_sc4/sc5 sound roms.
477
* Added some notes, code and alternate revisions to astrafr.c.
479
nbmj8891.c: Fixed font graphics in hanamomo. [Takahiro Nogi]
481
uPD1990AC: Only latch CSx bits when STB is high. [R. Belmont]
483
proconn.c [David Haywood]
484
* Added the basic device definitions for this driver with some NULL
485
callbacks for now, setting the framework for more progress later.
487
globalfr.c VFD improvement to allow for better debugging as well as
488
some rom splitting of clones for the driver. Also did some stepper
489
motor work to support more types. [James Wallace]
491
ecoinf3.c [David Haywood]
492
* Added some 8255s (maybe too many, not sure how many the PCBs have)
493
and identified where it writes the 'VFD' strings.
495
silvmil.c: Added known dipswitches & locations. Derived clock speeds
496
from actual OSCs located on the PCB. [Brian Troha]
498
Revamped the sprite decryption of raiden2-like Seibu boards.
500
* Added support for Zero Team.
501
* Code refactored to clarify the algorithm.
503
Improvements to Jaleco's "Stepping Stage Special" [Luca Elia]
504
* fixed memory maps, rom loading, added inputs
505
* Hooked up sprites, hacked in the text layer
506
* Can be made to boot using the debugger
508
icecold.c [Sandro Ronco]
509
* This game has mechanical parts so it's not exactly playable, but it
510
is possible try it until the end giving the expected inputs.
511
* Imported the i8279 device from MESS and updated to support sensor
512
mode and mask nibble.
513
* Made a simple layout and the defined input ports.
515
Improved the serial emulation in 68307 and added some logging,
516
removing the hack in bfm_sc4.c [David Haywood]
518
Meyco driver improvements: [Roberto Fresca]
519
* Reworked Inputs for all games.
520
* Added button-lamps support.
521
* Created internal control layout for all games.
522
* Added mech counters support.
523
* Promoted all games to working state.
524
* Renamed the mdrawpkra ROMs based on PCB picture.
525
* Renamed the driver to meyc8080.c
526
* Added technical and game notes.
528
preliminary Imagetek I5000 sound emulation. [hap]
530
Started giving Scorpion games their own reel / key configs, which is
531
needed for most of them to pass their post / not hang on 'reel errors'
532
or infinitely spinning reels. Also more work on 68307's.
535
Converted turbo.c to use i8279 device [Sandro Ronco]
537
Added some better command handling to stop SC4 games from overwriting
538
their attract mode messages with garbage. [James Wallace]
540
Preliminary work on Scorpion 4 lamps + more set resorting
543
Discovered similarities in gotcha.c to Data East Bootleg sprites, also
544
happening to be the closest implementation to Silver Millennium in the
545
sources. Refactored each based on this information. [David Haywood]
547
Refactored a few things related to reels and use of layouts allowing
548
for more function with less work [David Haywood]
550
CPS-3 update [Team CPS-1]:
551
* Fixed CD Catalog # for jojoba 990927 and properly renamed the chd
552
* Realigned the games table
554
amaticmg.c: figured out encryption [Andreas Naive]
556
paradise.c: Corrected Difficulty DSW for Penky and added notes about
557
alternate DSW settings as found in scanned Pins & Dip manual.
560
gumbo.c: Added dipswitch locations to all sets in the driver.
563
sliver.c: Filled in / Corrected all dipswitches for Sliver and added
564
dipswitch locations [Brian Troha]
566
sangho.c: Filled in some dipswitches for Sexy Boom & Puzzle Star and
567
added dipswitch locations. [Brian Troha]
569
pokechmp.c: Correct dipswitches as per manual and add dipswitch
570
locations. [Brian Troha]
572
sangho.c: Sexy Boom's difficulty DSW setting corrected and verified.
577
New games added or promoted from NOT_WORKING status
578
---------------------------------------------------
579
Silver Millennium [Bonky0013, David Haywood]
580
Draw Poker - Joker's Wild (Standard) [hap, Roberto Fresca]
581
Draw Poker - Joker's Wild (02-11) [hap, Roberto Fresca]
586
Zeke's Peak [Sandro Ronco]
587
Hot Mind (Fit of Fighting Hardware) [f20v] (NOT WORKING)
590
New games marked as GAME_NOT_WORKING
591
------------------------------------
592
Knights of Valour: Aoshi Sanguo / Sangoku Senki: Aoshi Sanguo (ver.
594
Ninja Assault [Guru, Deunan Knute]
595
Golden Arrow [hap, Kevin Mullins]
596
Star Trek: Voyager [R. Belmont, Mr. CAST, Smitdogg, The Dumping Union]
604
MAMETesters Bugs Fixed
605
----------------------
606
- 04741: [Sound] xmen: Instruments in the music are playing back at
607
the wrong volume (hap)
608
- 02675: [Sound] rdft, rdft2: Music used in the boss levels of Raiden
609
Fighters and Raiden Fighters 2 play (Mssion 1-3, 2-3) slower
610
than the original. (Sonikos)
611
- 04734: [Crash/Freeze] tylz: Crash after OK (Pugsy)
612
- 04743: [Crash/Freeze] pzloop2jr1: Black Screen (Tafoid)
613
- 04735: [Crash/Freeze] breywood, shackled: Black screen (stephh)
614
- 04737: [Original Reference] ckong: correct manufacturer found for
619
Change DirectInput joystick acquisition method to be non exclusive.
622
toaplan2.c: Correct the video (character layer) offset for 1945 Part-2
623
(Chinese hack of Battle Garegga) [Dave Haywood]
625
dc: Fix the maple hookup and controllers and add the missing maple irq
628
galaxia.c: Improved colors and hooked up cvs stars circuit. [hap]
630
Hooked up TMS9928 and PIA devices to Baby Pac-Man video CPU, gives
631
some gfx if you press the service switch [Angelo Salese]
633
pgm.c: Continued refactoring of the protections, including improved
634
notes. Moved some code into the states and split states by protection
635
type. [David Haywood]
637
Set the correct cpu in mpu5.c driver and split a few alternate
638
revisions into clone sets. [David Haywood]
640
Decrypted the rest of the gambling sets in igs_m027.c. No further
641
advancements in visible emulation to report, though. [iq132]
643
Redumped sound roms in funcube2 and funcube3 [Guru, Yasuhiro Ogawa]
645
Improved irqs in Little Robin, and added preliminary sound to it
648
model2.c: Added the I/O Controller rom (Z80 based) for Rail Chase 2
649
[Brian Troha, The Dumping Union]
651
Converted gamtor.c to use VGA device (doesn't work though due of a
652
weird banking problem) [Angelo Salese]
654
m68k: add preliminary on-board peripherals to 68307 and 68340
657
SDL: Fix formatting of chdman man page [wallyweek]
659
Allow compilation with compatible system-installed versions of libjpeg
660
and libflac [wallyweek, R. Belmont]
662
Solved the remaining issues with Raiden 2's sprite decryption.
665
Major driver modernization changes [Miodrag Milanovic]
666
- Added 4th parameter to all address maps
667
- Added missing state classes
668
- Removed ADDRESS_MAP_MODERN define
670
rastan.c: Add dipswitch locations to the Rastan sets. [Brian Troha]
672
namcos21.c: Added Namco game prefix to the Winning Run 91 set. Added
673
minor documentation about the System21B two board stack. [Brian Troha]
675
nmk16.c: Fixes some issues and cleaned up the video sources a bit
678
Fixed ymf271.c core timer allowing for greater accuracy. [Sonikos]
680
BFM Scorpion 4 Hardware: [David Haywood]
681
* General update which fleshes out some of the 68307 code (not 100%
682
correct hookups, just improved logging and enough to get us
684
* Added various devices to the SC4 emulation, added a default layout
685
showing the VFD, to which most of the earlier games will now write
686
'Initializing'. Timers and other devices still need to be
687
implemented properly before they actually initialize.
688
* Put the actual SC4 hardware emulation in drivers/bfm_sc4h.c so that
689
it doesn't get lost in the swamp of sets (scrolling through a file
690
is quite hard when it's almost entirely set definitions)
692
mirax, miraxa (mirax.c) [stephh] :
693
* Fixed Dip Switches and Inputs (after verification of the Z80 code)
695
Implemented flip screen support to Mirax [Angelo Salese]
697
galdrvr.c: Added preliminary protection emulation to Monster Zero.
700
Moved all drivers to using the paletteram helpers defined in the
701
driver_device base class. The palette base is now specified via an
702
AM_SHARE of "paletteram" or "paletteram2". The driver_device base
703
class now finds these pointers and places them in
704
m_generic_paletteram_8/_16/_32 and m_generic_paletteram2_8/_16/_32.
707
Removed machine.generic.paletteram*, and machine.generic entirely.
708
Removed AM_BASE_GENERIC/AM_SIZE_GENERIC as they don't apply anymore.
711
Changed required_/optional_shared_ptr to support set_target with base
712
and size for manually configuring a shared pointer, and a new allocate
713
method for dynamically allocating (and registering the memory for save
714
states). [Aaron Giles]
716
Converted memory_private to memory_manager and moved global memory
717
operations into methods on it. Converted the less-popular cases over
718
in drivers that used them, leaving the bank management APIs global for
721
Add logic to ensure that shared pointers are checked to be of the
722
right width. The primary upshot is that if you declare
723
AM_SHARE("paletteram") in an 8-bit memory map, then only
724
m_generic_paletteram_8 will be populated, and m_generic_paletteram_16
725
will be NULL. But it applies to all required_/optional_shared_ptrs
726
declared, so make sure they are of the right type. [Aaron Giles]
728
Added code to cdrom.c to compute and verify ECC codes for mode 1/2
729
sectors. [David Haywood]
731
Added CD compressor template which separates subcode data from sector
732
data, removes redundant ECC data prior to compression, and uses
733
separate compressors for each part. Defined LZMA and ZLib CD
734
compressors based on this and made them the default for CDs.
737
Redumped sprites rom of lhzb2 [Guru]
739
Decrypted sprites in lhzb. Decrypted tiles and palette in lhzb2 and
740
slqz2. Added inputs and memory maps in these games, pending protection
741
simulation [Luca Elia]
743
Move driver list/enumerator to new file drivenum.c/.h. Move
744
game_driver definition and constants to new header gamedrv.h. [Aaron
747
wldarrow.c: Added service inputs, allowing battery RAM to be
748
initialized in test mode, making the games close to playable. [hap]
750
namcos10: Fix banking for Mr. Driller 2, first stab at the encryption
753
misc sc4/68307 updates + prelim peripheral hookups, allows most sc4
754
sets to run their sound rom checks [David Haywood]
756
rastan.c: Cleaned up Parent/Child order. Corrected ROM names and added
757
additional information / notes. [Brian Troha]
761
New games added or promoted from NOT_WORKING status
762
---------------------------------------------------
764
unknown Japanese horse gambling game (preliminary) [hap, Paul Swan]
769
Rastan (US) [Stefan Lindberg]
772
New games marked as GAME_NOT_WORKING
773
------------------------------------
774
Quiz Show [hap, Siftware]
775
Dragon World Pretty Chance [Smitdogg, Tjeerd Carter]
783
MAMETesters Bugs Fixed
784
----------------------
785
- 04712: [Graphics] fncywld, pangpang: characters offset is wrong
787
- 04303: [Crash/Freeze] nost, nostk: Intermittent crash when the sun
788
starts rising during demonstration (David Haywood)
789
- 04725: [Compiling] unidasm does not link in 0.145u4 (mingw64-w64 or
790
w32, Intel, Windows 7 x64) (Olivier Galibert)
796
unidasm: Remove the tms57002 until modern cores are handled sanely
799
PowerPC: further DIVW improvements [R. Belmont]
801
PowerPC: all integer divide instructions now 100% pass PPCTorture
804
PowerPC: Improve corner case behavior of SLW/SRW [R. Belmont]
806
Resolved and cleaned-up Seibu COP palette brightness table [Andreas
809
Further separation, sorting, and addition of alternate revisions as
810
clones (over 300) for the bfm_sc2.c driver. [James Wallace]
812
m68k: allow FPU instructions on '020 (it's possible to have an
813
external 68881/882) and fix missing break; in the FPU [Hans
816
Fixed Dip Switches and Inputs (after verification of the M6809 code)
819
Extensive documentation improvements and clarification of the Super
820
Famicom Box hardware [Y~K]
822
Moved the attraction ROM to its real set, and added the real BIOS ROM
823
to the Super Famicom Box HW [Y~K]
825
Fixed Dip Switches and Inputs (after verification of the M6502 code)
826
to progolf.c driver [stephh]
828
galdrvr.c: fixed missing sprites and bullets in fantastc [David
831
Fixed Dip Switches and Inputs (after verification of the M6809
832
code) to sidepckt.c driver [stephh]
834
Added Vblank bit and scanline register to Othello Derby [Angelo
837
6526cia.c: The PC output will now go low for 1 cycle following a
838
read/write of port B. (instead of being toggled immediately)
841
ARM7: for v5 and later, Thumb POP can return to ARM mode [R. Belmont]
843
CPS-1 update [Team CPS-1]:
844
* Added 1941: Counter Attack (World 900227), now new parent
845
* Fixed some labels in various sets to match real pcbs, added some
846
documentation notes and confirmed pcb infos
847
* Reordered sf2cejx sets
849
pgm.c: Added preliminary decryption to svgpcb. [iq132]
851
SoftFloat: fixed sin/cos/tan to return correct results [Hans
852
Ostermeyer] m68k: sorted out the bit patterns for PFLUSHA and PFLUSHAN
855
pgm.c: Added decryption to happy6. [iq132]
857
Marked all GD-ROMs except Under Defeat as BAD_DUMP. These need to be
858
re-converted to CHD from the .GDI source with current CHDMAN
861
Update SDL man pages. chdman has formatting glitches but at least
862
matches the binary we ship. [wallyweek, R. Belmont]
864
Refactoring and clean-ups of the PGM protection and splitted it across
865
separate files [David Haywood]
867
Added some decryption to the titles in igs_m027.c [iq132]
871
New games added or promoted from NOT_WORKING status
872
---------------------------------------------------
873
Janken Man Kattara Ageru [Roberto Fresca, anonyMous donator, hap]
874
Kong (Brazil) [Silvio Maeboto, David Haywood, hap]
875
Fantastic [David Haywood, hap]
876
Witch Up & Down (Export, 6T/12T ver 0.99)
877
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
878
Witch Up & Down (Export, 6T/12T ver 1.02)
879
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
880
Wild Witch (Export, 6T/12T ver 1.74A) [Roberto Fresca]
881
Witch Strike (Export, 6T/12T ver 1.01A)
882
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
883
Witch Strike (Export, 6T/12T ver 1.01B)
884
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
885
Wild Witch (Export, 6T/12T ver 1.84A)
886
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
887
Witch Jack (Export, 6T/12T ver 0.87-89)
888
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
889
DoDonPachi II - Bee Storm (Japan, vers. 102,101,100)
891
Lucky Boom [f205v, David Haywood]
892
Demon Front (PGM cartridge versions) [David Haywood]
898
Mortal Kombat (Turbo 3.0 08/31/92, hack) [MK3Fan]
899
Street Fighter EX2 Plus (Hipanic 990611)
900
[Corrado Tomaselli, John666, Layne, The Dumping Union]
901
Intrepid (bootleg) [ANY, The Dumping Union]
902
Wonder Boy (set 5, bootleg) [ANY, The Dumping Union]
903
Caveman Ninja (bootleg, alt) [ANY, The Dumping Union]
904
Wild Witch (Export, 6T/12T ver 1.57-SP)
905
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
906
Wild Witch (Export, 6T/12T ver 1.62A)
907
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
908
Wild Witch (Export, 6T/12T ver 1.62B)
909
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
910
Wild Witch (Export, 6T/12T ver 1.62A alt)
911
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
912
Wild Witch (Export, 6T/12T ver 1.62B alt)
913
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
914
Wild Witch (Export, 6T/12T ver 1.65A)
915
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
916
Wild Witch (Export, 6T/12T ver 1.65A-S)
917
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
918
Wild Witch (Export, 6T/12T ver 1.65A-S alt)
919
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
920
Wild Witch (Export, 6T/12T ver 1.65A-N)
921
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
922
Wild Witch (Export, 6T/12T ver 1.70A beta)
923
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
924
Wild Witch (Export, 6T/12T ver 1.70A)
925
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
926
Wild Witch (Export, 6T/12T ver 1.70A alt)
927
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
928
Wild Witch (Export, 6T/12T ver 1.74A-SP-BELG)
929
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
930
Wild Witch (Export, 6T/12T ver 1.74A)
931
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
932
Wild Witch (Export, 6T/12T ver 1.74A alt)
933
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
934
Wild Witch (Export, 6B/12B ver 1.75A-E)
935
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
936
Wild Witch (Export, 6T/12T ver 1.76A)
937
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
938
Wild Witch (Export, 6T/12T ver 1.77A)
939
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
940
Wild Witch (Export, 6T/12T ver 1.79A)
941
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
942
Wild Witch (Export, 6T/12T ver 1.83A)
943
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
944
Big Striker (bootleg w/Italian teams) [ANY, The Dumping Union]
945
Fighting Soccer (Joystick hack bootleg, alt) [ANY, The Dumping Union]
946
Witch Jackpot (Export, 6T/12T ver 0.25)
947
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
948
Witch Jack (Export, 6T/12T ver 0.40)
949
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
950
Witch Jack (Export, 6T/12T ver 0.62)
951
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
952
Witch Jack (Export, 6T/12T ver 0.64)
953
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
954
Witch Jack (Export, 6T/12T ver 0.65)
955
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
956
Witch Jack (Export, 6T/12T ver 0.70S)
957
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
958
Witch Jack (Export, 6T/12T ver 0.70P)
959
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
960
Witch Jack (Export, 6T/12T ver 0.87)
961
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
962
Witch Jack (Export, 6T/12T ver 0.87-88)
963
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
964
S.V.G. - Spectral vs Generation (M68k label V100JP) (ARM label V100JP) (JAMMA PCB)
965
[Yohji, Layne, J. Wilke, Dave France, Smitdogg, The Dumping Union] (NOT WORKING)
966
Demon Front (68k label V107, ROM M107KR 11/03/03) (ARM label V107, ROM
967
10/16/03 S106KR) (JAMMA PCB) [Joerg Hartenberger] (NOT WORKING)
968
The Gladiator - Road of the Sword / Shen Jian (M68k label V100) (ARM
969
label V100, ROM 02/25/03 SHEN JIAN) (JAMMA PCB) [SoftwareThis] (NOT
971
Witch Up & Down (Export, 6T/12T ver 0.99, set 2)
972
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
973
Witch Up & Down (Export, 6T/12T ver 0.99, set 3)
974
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
975
Witch Up & Down (Export, 6T/12T ver 0.99T)
976
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
977
Falcons Wild - World Wide Poker (Video Klein, set 2)
978
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
979
1945 2 - Battle Garegga Chinese hack
980
Bobble Bobble (set 2) [ANY, The Dumping Union]
981
Dribbling (bootleg, Brazil)
982
[Augusto Garcia, Silvio Finotti, Marcello Mancini, David Haywood]
984
[Augusto Garcia, Silvio Finotti, Marcello Mancini, David Haywood]
986
[Augusto Garcia, Silvio Finotti, Marcello Mancini, David Haywood]
987
Dragonninja (bootleg) [ANY, The Dumping Union]
988
Rastan (World set 2) [ANY, The Dumping Union]
989
1941: Counter Attack (World 900227) [Techmotour]
991
New games marked as GAME_NOT_WORKING
992
------------------------------------
993
Witch Strike (Export, 6T/12T ver 1.01A)
994
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
995
Witch Strike (Export, 6T/12T ver 1.01B)
996
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
997
Wild Witch (Export, 6T/12T ver 1.57-TE)
998
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
999
Wild Witch (Export, 6T/12T ver 1.62A-F)
1000
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
1001
Witch Jack (Export, 6T/12T ver 0.40T)
1002
[Roberto Fresca, Team Europe, Marcus Jendroska, Video Klein]
1003
1991 Spikes (Italian bootleg, set 2) [R. Belmont]
1004
Wonder Boy (US bootleg) [ANY, The Dumping Union]
1012
MAMETesters Bugs Fixed
1013
----------------------
1014
- 04721: [Sound] opwolf: Music and sound effects are completely messed
1016
- 04699: [Core] cubeqst: Upgrade to chd v5 changes SHA1 (Aaron Giles)
1017
- 04702: [Interface] UI Menus: Bottom menu option problems (hap)
1018
- 04592: [Interface] GUI last menu item shows "Return to Game" instead
1019
of "Return to Prior Menu" (hap)
1020
- 04684: [Graphics] All sets in vmetal.c: graphics garbage (hap)
1021
- 04677: [DIP/Input] ebases: The analog controls do not work. (hap)
1022
- 04720: [Sound] mainevt and clones: Missing Audio (hap)
1023
- 04715: [DIP/Input] cavenger: Second Player Bomb (in cocktail) does
1024
not function (Tafoid)
1028
Converted LR35902 cpu core to c++. [Wilbert Pol]
1030
Fixed swapped romsets between doncdoon and kurufev [Angelo Salese]
1032
SDL: support unofficial (not in the OSD class) num_processors API used
1033
by chdman. Allows chdman to use multiple cores/processors on
1034
non-Windows. [R. Belmont]
1036
naomi: corrected PIC number information for starseek [Guru]
1038
CPS-1 update [Team CPS-1]:
1039
* Added some notes and done some documentation fixes.
1040
* Expanded and updated games table in video\cps1.c
1041
* Removed the notes about LW-13.10D ROM in forgottnu and RT_23.13B
1042
ROM in wonder3, since current dumps are confirmed as good.
1043
* Fixed qad labels and confirmed pcb infos.
1044
* Fixed ROMs labels, added pcb locations and a better documentation
1045
about sub-revisions. Renamed some romsets to use revision codes.
1047
Fix for potential driver conflicts with same named machine states
1048
between MAME and MESS. [David Haywood]
1050
megatech.c: Implemented outputs for the time limit alarm sound and
1051
screen flash. [bdam]
1053
undrfire.c: Implement outputs for undrfire and cbombers. Lamps, gun
1054
recoil, and wheel vibration are implemented. [bdam]
1056
Fixed colors in senjyo.c driver (mostly noticeable with senjyo
1057
background colors) [Tsuyoshi Hasegawa]
1059
68k: add 68301/68307 aliases for better documentation [David Haywood]
1061
ins8250 - Support for the 16550 fifo [Carl]
1063
viper: Added main board DS2430 eeprom and code1d dongle eeprom. [Guru]
1065
viper: Fixed some IDE parameters to allow HDD games to boot again.
1068
Various improvements to Popo Bear, game is somehow playable with
1069
various video and sound glitches [Angelo Salese]
1071
namcos23: Enable work queues for a substantial framerate boost in 3D
1072
scenes [O. Galibert]
1074
Added redumped Area 51: Site 4 CHD (a51site4a). [ninjakid]
1076
bfm_sc1.c: [James Wallace]
1077
* First pass of splitting out *all* of Scorpion 1 roms into clones so
1078
that proper testing can begin.
1079
* Identified some duplicates and 'premerged' versions of split ROM
1080
files. So while there are more 'games', the number of ROMs has
1083
m6502.c: Fixed OAL illegal m6502 instruction to pass Acid5200 test.
1086
Formalized the Votrax SC-01 device. Implemented the full set of
1087
digital logic from the patent, including the timing circuit,
1088
transition circuit, glottal generator, and noise source. Some unknowns
1089
still exist with regards to clocking, due to contradictory statements
1090
in the patent, but as it stands now, all parameters are fetched and
1091
processed, phonemes are requested, and in theory all that remains is
1092
for someone with analog sound experience to simulate the filters on
1093
the output. For now, you just get the raw glottal pulse mixed with the
1094
noise signal based on the vocal and fricative amplitudes, which is
1095
enough to show progress, but hardly a pleasing result just yet.
1096
[Aaron Giles, Lord Nightmare, Olivier Galibert]
1098
Converted gottlieb r1 and r2 sound boards into full-on devices, using
1099
the recently-added mixer interface. All sound outputs are redirected
1100
to the new sound device itself, and then the consuming driver can
1101
route the new sound device's outputs as appropriate. The Votrax chip
1102
has been hooked up properly, with a crude guess at the variable
1103
clocking. Current Votrax emulation is turned off, but it can be
1104
enabled by changing USE_FAKE_VOTRAX to 0 in gottlieb.h. [Aaron Giles]
1106
Added Driver display in both the game select UI as well as the
1107
gameinfo screens which should prove helpful. [Tafoid]
1109
chdman: Correct processing of GDI files, add ability to extractcd to
1110
.gdi, verified perfect checksum round-tripping on .GDI files.
1113
Rework libflac to play nicer with MAME's build system; should fix
1114
compile problems on certain configrations based on suggestions by
1115
Tsuruchiyo Nitro [R. Belmont]
1117
k054539: Modernize [O. Galibert]
1119
PowerPC: properly mirror SO bit from XER into CR0 [R. Belmont]
1121
ioport: Make the compile time less insane [O. Galibert]
1123
ioport: Support obsolete gcc versions [O. Galibert]
1125
When copying CHDs, preserve the flag that indicates whether the
1126
metadata is included in the SHA1. When creating LD CHDs, don't use a
1127
checksum on the AVLD metadata, like we did before. Fixes recompression
1128
of laserdisc CHDs. [Aaron Giles]
1130
Refactored YM3526 to use devcb. [Curt Coder]
1132
Create new devices buffered_spriteram<n>_device, which manage buffered
1133
spriteram. Removed core support for legacy buffered spriteram, and
1134
updated all drivers to use the new devices instead. [Aaron Giles]
1136
Removed required/optional_shared_size helpers. Instead the existing
1137
required/optional_shared_ptr helpers now have a bytes() method that
1138
can be used to query the size of the shared region. [Aaron Giles]
1140
ymf271: Timer setup fix [trap15]
1142
votrax: Analog path [O. Galibert]
1144
tms57002: Modernize [O. Galibert]
1146
Various i386, x87 and PIC fixes. [Carl]
1148
neodrvr.c: Add program roms to Metal Slug 5 PCB. [Guru]
1150
Neo-Geo documentation update [Johnboy]:
1151
* Added SNK development boards
1152
* Updated MVS motherboard list
1153
* Updated sengoku2, zupapa, mslug, neodrift, ctomaday, pbobbl2n and
1155
* Added correct product ID codes for vliner and jockeygp
1156
* Updated \hash\neogeo.xml accordingly
1158
Fix for aleck64 crash on exit [Oliver Stoneberg]
1160
dec8.c improvements [stephh] :
1161
* lastmisn*, shackled, breywood, gondo, makyosen, garyoret, ghostb*,
1162
meikyuh*, csilver*, oscar*, srdarwin*, cobracom* : fixed Dip
1163
Switches and Inputs (after verification of the M6809/HD6309 code);
1164
coinage for games without real MCU is still a guess though
1165
* lastmisn*, csilver*, srdarwin* : added coinage simulation based on
1167
* garyoret : use fake MCU based on 'gondo' instead of simulating it
1169
PowerPC: Corrected DIVW divide-by-zero crashes, flags, and corner-case results [R. Belmont]
1173
New games added or promoted from NOT_WORKING status
1174
---------------------------------------------------
1176
[Chack'n & Team Japump!!!, Charles MacDonald, Dr. Spankenstein, Kevin
1177
Eshbach, T. Huff, SteveS, E. Page-Hanify, Hikari, ArcadeDude, F.
1178
Bukor, N. Francfort, jmurjr, arcade-history.com, ThumB, Hurray
1179
Banana, Paratech, Xiaou2, Cornishdavey, A. Costin, M. Ponweiser,
1181
Super Doubles Tennis (cassette)
1182
[Chack'n & Team Japump!!!, Charles MacDonald, Dr. Spankenstein, Kevin
1183
Eshbach, T. Huff, SteveS, E. Page-Hanify, Hikari, ArcadeDude, F.
1184
Bukor, N. Francfort, jmurjr, arcade-history.com, ThumB, Hurray Banana,
1185
Paratech, Xiaou2, Cornishdavey, A. Costin, M. Ponweiser, Tormod &
1187
Metal Slug 5 (JAMMA PCB) [Guru]
1192
Final Fight (World, set 2) [Bonky0013, JacKc]
1193
Forgotten Worlds (USA, B-Board 88618B-2, Rev. C) [Bonky0013, JacKc]
1194
Street Fighter II: The World Warrior (USA 920522, Rev. G)
1196
Virtua Cop (Revision A) [Layne, Smitdogg, The Dumping Union]
1197
Super Street Fighter II X: Grand Master Challenge (Japan 940223 rent version)
1198
[idc/Team Avalaunch]
1199
Vampire Hunter: Darkstalkers' Revenge (Japan 950307 stop version)
1200
[idc/Team Avalaunch]
1201
JoJo's Venture (990128) [idc/Team Avalaunch]
1202
Pit Boss Megatouch II (9255-10-06 ROE, California version)
1204
Megatouch IV (9255-40-01 RO, Standard version) [Anondumper]
1205
Super Chase - Criminal Termination (Japan)
1206
[Stefan Lindberg, The Dumping Union]
1207
Deer Hunting USA V3 [Brian Troha, The Dumping Union]
1208
Battle Gear 2 (2.01J) [Uncle Tom, The Dumping Union]
1209
Soul Calibur III (SC31002-NA-NA) [Smitdogg, The Dumping Union]
1210
Tekken 4 (TEF1 Ver. C) [Tormod, Smitdogg, The Dumping Union]
1211
Street Fighter II': Champion Edition (Japan 920803) [Dominic Nater]
1212
Raiden Fighters Jet (Taiwan) [ANY, R. Belmont, The Dumping Union]
1213
Arkanoid - Revenge of DOH (Japan bootleg) [ANY, R. Belmont, The Dumping Union]
1214
Dynablaster / Bomber Man (bootleg, alt) [ANY, R. Belmont, The Dumping Union]
1215
Caveman Ninja (alternate) [Corrado Tomaselli]
1218
New games marked as GAME_NOT_WORKING
1219
------------------------------------
1220
World Soccer Winning Eleven Arcade Game Style [Team Japump, Guru]
1221
World Soccer Winning Eleven Arcade Game 2003 [Team Japump, Guru]
1222
Power Shovel Simulator [Uncle Tom, The Dumping Union]
1223
Mazan: Flash of the Blade (MAZ1 Ver. A) [Hans Johanson]
1224
Fantastic (Galaga clone on Galaxian/Moon Cresta HW)
1225
[Augusto Garcia, Silvio Finotti, Marcello Mancini, Haze & hap]
1236
Fixed listxml and validation. [Fabio Priuli]
1238
chdman: Properly handle and warn on bin/cue output of images with
1239
subcode data [R. Belmont]
1247
MAMETesters Bugs Fixed
1248
----------------------
1249
- 04704: [Gameplay] 25pacman: Unable to continue while playing Galaga
1251
- 04694: [Documentation] m5fmonty: The correct description is "Full
1252
Monty (The) (Empire) (MPU5)".
1253
- 04692: [Documentation] j6kapang: The correct description is "Kapang!
1254
(Crystal) (IMPACT)".
1255
- 04691: [Documentation] j6cpal and clone: The correct description is
1256
"Caesars Palace (Whitbread / Crystal) (IMPACT, set 1)". The
1257
set 'j6cpala' is his clone.
1258
- 04693: [Documentation] m5cockdd: The correct description is "Cock A
1259
Doodle Dough! (Empire) (MPU5)".
1260
- 04696: [Crash/Freeze] Crash when loading samples in certain games
1262
- 04697: [Compiling] Unable to compile LDRESAMPLE.exe tool (Aaron
1264
- 04698: [Compiling] Unable to compile LDVERIFY.exe tool (Aaron Giles)
1270
chdcd: Fix crash when parsing bin/cue [R. Belmont]
1272
Rewrite INS8250 to use diserial, updated Microtouch to modern and made
1273
it serial device, updated connected drivers [Carl]
1275
Checksum the delay slot in single-instruction blocks in the MIPS3 and
1276
RSP DRCs. [Ryan Holtz]
1278
mc146818 - Set period even if timer is disabled, required for windows
1281
diserial - added optinal rx and tx timers and callbacks [Carl]
1283
ins8250 - serial rx line high on start and fix for msr register [Carl]
1285
m68k: Add API to install a non-debugger instruction hook. Usage is
1286
strongly NOT recommended except for dire cases. [R. Belmont]
1288
Williams blits with bit 2 set take approximately 2x as long because
1289
they are bus-shared with RAM. Should impact some timing behaviors such
1290
as later levels in Robotron, where approximately 10% of the blits are
1291
done with bit 2 set. Further refinements may be necessary but this
1292
addresses the most significant issue. [Sean Riddle, Aaron Giles]
1294
i386: One more to fix cmpsb (dir /s in MS-DOS works now) and remove
1295
unused variables. [Carl]
1297
Improvements to Golden Poker driver [Roberto Fresca]
1298
* Inputs from the scratch.
1299
* Switched manufacturer 'Playman' to PM / Beck Elektronik, since it's
1300
PM and Beck Elektronik/Computer/etc...
1301
* Added technical and game notes.
1303
Added a trivial Y reject to triangle draw commands in the N64 RDP.
1306
N64: Various PIF fixes [Ryan Holtz]
1308
info.c: several fixes and additions to listxml output [Fabio Priuli]
1309
* appended to xml info about devices which can be optionally mounted
1311
* added a description attribute to slotoption to show which devices
1312
can be mounted in each slot
1313
* added to xml info of cpus/inputs/image/slots which are relative to
1314
devices (e.g. CPUs or Dipswitches in the device itself)
1315
* tags of elements directly attached to the root_device do not
1316
display anymore the root colon (slot tags were already behaving in
1317
this way); elements attached to optional devices use tags starting
1318
with colon (to be interpreted as a relative tags which gets
1319
appended to the device tag, when such a device is selected in a
1321
* modified when necessary output routines to pass a root_device and a
1322
root_tag as parameters, in order to simplify output of relative
1323
devices and avoid duplicated code
1324
* updated DTD according to the new elements and attributes These
1325
changes allow frontends to know in advance how drivers can be
1326
configured through the various slot options (by matching option
1327
descriptions with device descriptions), without the need to run
1328
-lx with the various slot combinations. This is especially of use
1329
if a device adds e.g. dipswitches or image devices (like
1330
additional floppy drives or additional slot expansions), but also
1331
if one wants to know e.g. how many sound channels a soundcard
1332
would add to a pc driver, or which kind of screen parameters would
1333
be added by a specific choice of video card.
1335
i386: Added 32-bit versions of LMSW, and made LMSW only change the
1336
lower 4 bits of CR0. [Barry Rodewald]
1338
Fixed Windows 95 blue screen. [Carl]
1340
Preliminary driver for Merkur's 'Mahn Oh-Mann'. German board game
1341
similar to Ludo, derivated from the indian game Parchisi. Coin-op
1342
machine for 1-4 players. No screen, just artwork and lamps.
1345
Removed need for *_dev.lst files [Miodrag Milanovic]
1346
* enforced short names for slot card devices
1347
* updated validation, romverify and listxml output accordingly
1349
N64: Force mtc0 opcodes that initiate to-RSP DMAs to end recompile
1350
sequences to force a code check. Fixes certain microcodes from
1351
executing garbage code after DMA. [Ryan Holtz]
1353
N64: Don't flush the RSP DRC cache on DMA. Fixes Mario 64 and others.
1356
N64: Miscellaneous machine fixes [Ryan Holtz]
1357
* Increase the amount of time consumed by PI DMA, makes certain RSP
1358
microcodes that test DMA speed land in the correct window.
1359
* Force the main CPU to yield when the RSP reads its atomic
1361
* Force the RSP to yield when PI DMA completes.
1362
* Flush the RSP DRC cache when touching IMEM with SP DMA.
1364
i386: Prevent page faults when returning to same privilege and
1365
unmapped pages are above the stack. Windows 95 boots now. [Carl]
1367
Documentation of the video data on Dragon Gun. [David Haywood]
1369
N64: Fix audio sync issues in Super Mario 64 and probably others, and
1370
also bring PI DMA speed into the realm of reality. [Ryan Holtz]
1372
N64: Change PI DMA speed from 3 cycles/word to 5.08 cycles, as
1373
average PI speed is between 2.53 and 2.55 cycles/byte. [Ryan Holtz]
1375
i386: LOCK prefix should depend on IOPL on 386. Windows NT beta
1378
gticlub: Rewrote the 3D renderer. Implemented gouraud shading,
1379
lighting and fog. [Ville Linde]
1381
Create a new device_mixer_interface, derived from
1382
device_sound_interface, which mixes all its inputs to a single output
1383
stream. Redefined the SPEAKER device to use this and remove the
1384
duplicate underlying logic. The main purpose of this new interface is
1385
to allow device-ification of an entire sound board, which can itself
1386
become a mixer of all of its sound components to a single output
1387
stream. This stream can then be routed by the device's owner to the
1388
appropriate speakers. A real-life example will show up soon. [Aaron
1391
Better management of FLAC block sizes, aiming to keep them around 2k
1392
samples. Increased CD sectors per hunk to 8 for better compression.
1395
Re-did the non-CD FLAC codec to be "smart" in that it can choose
1396
either big-endian or little-endian on the fly and uses the best one.
1397
Added FLAC as a default codec for hard disks, which helps a lot for
1398
certain disks. [Aaron Giles]
1400
Added missing proms for Fax and Fax 2. [W. Belk, Smitdogg, The
1405
New games added or promoted from NOT_WORKING status
1406
---------------------------------------------------
1407
Casino Poker (Ver PM86LO-35-5, German) [Roberto Fresca, Team Europe]
1412
Altered Beast (FD1094 317-0069)
1413
[Stefan Lindberg, Chris Hardy, The Dumping Union]
1414
PuzzLoop 2 (Japan 010226) [idc/Team Avalaunch]
1415
Street Fighter II': Champion Edition (Japan 920322)
1416
[idc/Team Avalaunch]
1417
Mortal Kombat (Yawdim bootleg - Set 2)
1418
[ScheissNussen, Smitdogg, The Dumping Union]
1421
New games marked as GAME_NOT_WORKING
1422
------------------------------------
1423
Mann, oh-Mann [Roberto Fresca, Team Europe]
1424
NFL Classic Football (NCF3 Ver.A.) [Smitdogg, The Dumping Union]
1425
Area 51: Site 4 (September 11, 1998) [ninjakid]
1426
Pot O' Gold [Bicyclerepairman]
1434
MAMETesters Bugs Fixed
1435
----------------------
1436
- 04668: [Interface] megatech, stvbios: Crash After Cartridge Selected
1437
in File Manager Menu (Softlist) (Miodrag Milanovic)
1438
- 04689: [Documentation] ep_pkni: The correct description is "Phoenix
1439
Knights (The) (Global) (EPOCH)".
1440
- 04688: [Documentation] sc2rock: The correct description is "How
1441
Big's Your Rock? (Global) (Scorpion 2/3)".
1442
- 04687: [Documentation] ep_milhr: The correct description is "Who
1443
Wants To Be A Millionhare? (Global) (EPOCH)".
1444
- 04683: [Documentation] hb_mrmon: The correct description is "Mr.
1446
- 04682: [Documentation] hb_ydd: The correct description is "Yabba-
1448
- 04680: [Documentation] sc4qmodo and clones: Missing an apostrophe.
1449
The correct description is "Quazzi Mo' Dough (Qps) (Scorpion 4) (set
1451
- 04690: [Documentation] ep_beavr and clone: The correct description
1452
is "Casino Beaver Las Vegas! (Global) (EPOCH, set 1)".
1453
- 04685: [DIP/Input] yosakdon, yosakdona: Unable to control players
1455
- 04675: [DIP/Input] steeltal and clones: Control Issues and Resets
1457
- 04672: [Sound] radrad: [possible] Broken shot sound (DAC) (hap)
1458
- 04673: [Color/Palette] springer: Rabbit has wrong colors. (M.A.S.H.)
1459
- 04666: [Sound] spacelnc: Missing one DAC sound. (hap)
1460
- 02580: [Crash/Freeze] dirtfoxj: Game freezes immediately after the
1461
race start countdown. (Phil Bennett)
1462
- 04655: [Graphics] All sets in stv.c: Graphic corruption (hap)
1468
Minor improvements to the Cool Riders text layer. [Andrew Gardner]
1470
m68k: 68040 MMU improvements [O. Galibert]
1472
i386: Fixes for DOS4GW 1.97 [Carl]
1474
i386: Trap flag support [Carl]
1476
New modern object-oriented bus-signals-available SCSI implementation
1479
IDE controller now support two slots, currently used devices are made
1480
as slot devices [Miodrag Milanovic]
1482
Namco System 21/2 changes: [Phil Bennett]
1483
* Writing a C148 IRQ priority register now clears the prior interrupt
1484
state (required by dirtfoxj and winrun)
1485
* Changed 'Winning Run Suzuka Grand Prix (Japan)' setname to winrungp
1486
* Promoted winrungp and winrun91 to working.
1488
tsamurai.c: Fixed clocks and audio pitch. [Takahiro Nogi]
1490
Added polynew.h multithreaded-render support to N64 RDP emulation.
1491
Speedup ratios of 1.6x to 2.8x observed. [Ryan Holtz]
1493
Redone 30test layout, resembling the cabinet more [hap]
1495
Add LZMA codec and .7z container support [David Haywood, R. Belmont]
1497
updated sdl os-core to compile against stock SDL-2.0 [couriersud]
1498
* The SDL team has moved from 1.3 to 2.0. At the same time, changes
1499
were made to allow SDL1.2 and SDL2.0 to coexist. All SDL2.0
1500
include files are now in /usr/include/SDL2.
1501
* Added sdlinc.h to avoid having tons of #ifdef .. #include in the
1503
* Scalemode is no longer a per-window setting
1504
* Fixed a bug in YUV rendering.
1505
* Use SDL_GetClipboard (SDL2.0)
1506
* Updated README_SDL20.txt
1507
Currently, SDL 2.0 is only supported on *nix. Volunteers welcome.
1509
Various N64 stability fixes. [Ryan Holtz]
1511
Steel Talons: Fixed controls and removed the MSP speedup hack which
1512
was causing the game to reset at certain points. [Phil Bennett]
1514
NMK16 priority fixes [Raiden II Project Team]
1516
N64: Partially fix PIF access, several more games recognize cart
1517
SRAM, cart FlashROM, cart EEPROM, and controller paks [Ryan Holtz]
1519
68040: Fix for fsave opcode [O. Galibert]
1521
Added support for (track)balls to osd/sdl. [Couriersud]
1523
Fixed testkeys to work with SDL2.0. Keymaps can now contain SDL1.3 and
1524
SDL2.0 mappings. Updated km-de.txt as an example. [Couriersud]
1526
Major CHD/chdman update: [Aaron Giles]
1527
The CHD version number has been increased from 4 to 5. This means any
1528
diff CHDs will no longer work. If you absolutely need to keep the
1529
data for any existing ones you have, find both the diff CHD and the
1530
original CHD for the game in question and upgrade using these
1533
rename diff\game.dif diff\game-old.dif chdman copy -i
1534
diff\game-old.dif -ip roms\game.chd -o diff\game.dif -op roms\game.chd
1537
Specifics regarding this change:
1539
Defined a new CHD version 5. New features/behaviors of this version:
1540
* support for up to 4 codecs; each block can use 1 of the 4
1541
* new LZMA codec, which tends to do better than zlib overall
1542
* new FLAC codec, primarily used for CDs (but can be applied
1544
* upgraded AVHuff codec now uses FLAC for encoding audio
1545
* new Huffman codec, used to catch more nearly-uncompressable blocks
1546
* compressed CHDs now use a compressed map for significant savings
1547
* CHDs now are aware of a "unit" size; each hunk holds 1 or more
1548
units (in general units map to sectors for hard disks/CDs)
1549
* diff'ing against a parent now diffs at the unit level, greatly
1550
improving compression
1552
Rewrote and modernized chd.c. CHD versions prior to 3 are
1553
unsupported, and version 3/4 CHDs are only supported for reading.
1554
Creating a new CHD now leaves the file open. Added methods to read
1555
and write at the unit and byte level, removing the need to handle
1556
this manually. Added metadata access methods that pass astrings and
1557
dynamic_buffers to simplify the interfaces. A companion class
1558
chd_compressor now implements full multithreaded compression,
1559
analyzing and compressing multiple hunks independently in parallel.
1560
Split the codec implementations out into a separate file chdcodec.*
1562
Updated harddisk.c and cdrom.c to rely on the caching/byte-level
1563
read/ write capabilities of the chd_file class. cdrom.c (and chdman)
1564
now also pad CDs to 4-frame boundaries instead of hunk boundaries,
1565
ensuring that the same SHA1 hashes are produced regardless of the
1568
Rewrote chdman.exe entirely, switching from positional parameters to
1569
proper options. Use "chdman help" to get a list of commands, and
1570
"chdman help <command>" to get help for any particular command. Many
1571
redundant commands were removed now that additional flexibility is
1572
available. Some basic mappings:
1574
Old: chdman -createblankhd <out.chd> <cyls> <heads> <secs> New: chdman
1575
createhd -o <out.chd> -chs <cyls>,<heads>,<secs>
1577
Old: chdman -createuncomphd <in.raw> <out.chd> .... New: chdman
1578
createhd -i <in.raw> -o <out.chd> -c none ....
1580
Old: chdman -verifyfix <in.chd> New: chdman verify -i <in.chd> -f
1582
Old: chdman -merge <parent.chd> <diff.chd> <out.chd> New: chdman copy
1583
-i <diff.chd> -ip <parent.chd> -o <out.chd>
1585
Old: chdman -diff <parent.chd> <compare.chd> <diff.chd> New: chdman
1586
copy -i <compare.chd> -o <diff.chd> -op <parent.chd>
1588
Old: chdman -update <in.chd> <out.chd> New: chdman copy -i <in.chd>
1591
Added new core file coretmpl.h to hold core template classes. For now
1592
just one class, dynamic_array<> is defined, which acts like an array
1593
of a given object but which can be appended to and/or resized. Also
1594
defines dynamic_buffer as dynamic_array<UINT8> for holding an
1595
arbitrary buffer of bytes. Expect to see these used a lot.
1597
Added new core helper hashing.c/.h which defines classes for each of
1598
the common hashing methods and creator classes to wrap the
1599
computation of these hashes. A future work item is to reimplement the
1600
core emulator hashing code using these.
1602
Split bit buffer helpers out into C++ classes and into their own
1603
public header in bitstream.h.
1605
Updated huffman.c/.h to C++, and changed the interface to make it
1606
more flexible to use in nonstandard ways. Also added huffman
1607
compression of the static tree for slightly better compression rates.
1609
Created flac.c/.h as simplified C++ wrappers around the FLAC
1610
interface. A future work item is to convert the samples sound device
1611
to a modern device and leverage this for reading FLAC files.
1613
Renamed avcomp.* to avhuff.*, updated to C++, and added support for
1614
FLAC as the audio encoding mechanism. The old huffman audio is still
1615
supported for decode only.
1617
Added a variant of core_fload that loads to a dynamic_buffer.
1619
Tweaked winwork.c a bit to not limit the maximum number of processors
1620
unless the work queue was created with the WORK_QUEUE_FLAG_HIGH_FREQ
1621
option. Further adjustments here are likely going to be necessary.
1623
Fixed bug in aviio.c which caused errors when reading some AVI files.
1625
Fixed an issue with text being missing in some Aleck 64 games. [Ryan
1628
Reduced memory usage in the N64 driver. [Ryan Holtz]
1629
Hook up 64DD RTC and interrupts in the N64 code. [Ryan Holtz, kammedo]
1631
Added warm reset support to N64 hardware [Ryan Holtz]
1633
Fix -romident to work with .7z archives [David Haywood]
1635
Added new CHD codec: CD-FLAC which knows how to shuffle CD data to
1636
more optimally use FLAC. Updated flac wrapper to implement a tell
1637
callback so FLAC can tell us how much we've decoded. Updated chdman to
1638
use CD-FLAC codec in preference over the existing codecs for CDs by
1639
default. [David Haywood]
1641
Fail initializing the CD-FLAC codec if the hunk size is not
1642
CD-compatible. [Aaron Giles]
1644
Centralize detection of existing output files. Add detection (require
1645
--force) for extracted files as well. Move checks outside of try/catch
1646
so that the files are not subsequently deleted. [Aaron Giles]
1648
Move all-0 detection to the write path. Use hunk_info on the
1649
compression path to detect whether the write went through. [Aaron Giles]
1651
Changed sample pack names for alphamc07 -> equites and aristmk4 ->
1652
3bagflvt to match up sample to an actual setname. [Tafoid]
1654
dma8237: fix uninitialized variable [Hans Ostermeyer]
1656
mc146818: remove previous Apollo hack, fix 32768 Hz. updates
1659
m68k: fix FSGLMUL/FSGLDIV plus some minor MMU improvements
1662
m68k: slightly less stubby CINV [Hans Ostermeyer]
1664
namcos23: documentation update [Guru]
1666
vamphalf.c: Added correct speed up to Diet Family [Dave Haywood]
1668
Assorted N64 SP/DP/CPU comms accuracy fixes. [Ryan Holtz]
1670
Rewrote SAMPLES as a modern device. Updated all callers. FLAC reading
1671
is now done using the FLAC wrapper. There is now a samples_iterator
1672
class to centralize the logic for handling the sample list walking.
1675
Redid the cheesy half-baked votrax device since it relied on some
1676
old samples-based handling. Until we have a real implementation, it
1677
would be good to route the various clients through the current one to
1678
at least wire it up properly, even if it just plays samples in the
1679
end. Will look into that shortly. [Aaron Giles]
1681
Added windows implementation of pseudo tty access functions over pipes
1684
Fixed N64 RDP to not try to render a triangle with no spans.
1687
Sega Model 2 update: [Layne]
1688
* Dumped and hooked up Dynamite Baseball
1689
* Dynamite Baseball 97 renamed as dynabb97
1690
* Properly renamed 4 MASK ROMs in dynabb97 to match pcb manual
1691
* Minor cleanups and fixes
1695
New games added or promoted from NOT_WORKING status
1696
---------------------------------------------------
1697
Winning Run [gamerfan, Smitdogg, The Dumping Union]
1698
Oozumou - The Grand Sumo (DECO Cassette)
1699
[Charles MacDonald, Dr. Spankenstein, Kevin Eshbach, T. Huff,
1700
SteveS, E. Page-Hanify, Hikari, ArcadeDude, F. Bukor, N. Francfort,
1701
jmurjr, arcade-history.com, ThumB, Hurray Banana, Paratech, Xiaou2,
1702
Cornishdavey, A. Costin, M. Ponweiser, Tormod, Rambo, Smitdogg, The
1704
Diet Family [Dr. Spankenstein, Paratech, joe35car, tormod, M. Hoenig,
1705
Mosquito2001, M. Ponweiser, M. Viste, Phil Bennett, N. Francfort, A.
1706
Costin, J. Finney, gamerfan, Smitdogg, The Dumping Union]
1707
Kung-Fu Roushi [hap]
1708
Winning Run Suzuka Grand Prix [Phil Bennett]
1709
Winning Run 91 [Phil Bennett]
1713
Space Invaders Part II (Brazil) [Marcello Mancini]
1714
Print Club 2 Earth Limited Kobe (Print Club Custom) (J 970808 V1.000)
1715
[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
1716
Eyes (bootleg set) [f205v, Antro]
1717
JoJo's Bizarre Adventure (990927) [Layne, Smitdogg, The Dumping Union]
1718
Wyvern Wings (alt) [RetroRepair]
1719
Dynamite Baseball [Layne, Yohji, hap, Smitdogg, The Dumping Union]
1722
New games marked as GAME_NOT_WORKING
1723
------------------------------------
1724
Soul Surfer (Rev A) [f205v. The Dumping Union]
1725
Initial D Arcade Stage Ver. 3 (Export) [f205v, The Dumping Union]