3
Happy 15th Anniversary! Over its 15 years of existence since MAME
4
0.01 was released for MS-DOS with an initial library of 5 sets, MAME
5
has grown exponentially to the point that no one thought we would be,
6
boasting 18,650 different sets and operable on more OS platforms than
7
thought possible. While video-based arcade games were the original
8
targets for MAME, the scope of the project has grown to include
9
documentation of virtually all coin-operated amusement devices
10
including gambling (video/slots), coin droppers, pinball machines and
11
more. Through the efforts of the literally thousands of developers,
12
players and others who have provided assistance and feedback over the
13
project's history, we would like to thank all of them that made this
16
MAMETesters Bugs Fixed
17
----------------------
18
- 04455: [Crash/Freeze] All sets in cliffhgr.c: Crash/assert and
19
graphic issues (Aaron Giles)
20
- 04644: [Core] Tilemap viewer always broken / displays in shades of
22
- 04607: [Graphics] All sets in cliffhgr.c: Video playback is faulty -
23
screen flashes (Aaron Giles)
24
- 04656: [Misc.] Various Sets: "Timer Error" shows before start of
25
game each time, showing odd time during setting (Angelo
27
- 04661: [Crash/Freeze] calchase: Assert while doing initial memory
29
- 04622: [Crash/Freeze] anmlbskt: Crash before OK (R. Belmont)
30
- 04636: [Crash/Freeze] mquake: [debug] Exception after OK
32
- 04654: [Timing] All sets in stv.c: All sets do not start or play
33
correctly (Timing, Auto Credit, Sound) (R. Belmont)
34
- 04650: [Documentation] m1coro11n, m1coro11np, m1coro12n, m1coro12np,
35
m1coro21n, m1coro21np, m1coro22n, m1coro31p, m1coro32n,
36
m1coro32np: Game descriptions contain a TAB character.
37
- 04648: [Graphics] All sets in btime.c: Misplaced graphics for player
38
2 in cocktail mode (hap)
39
- 04635: [Graphics] terrafb, terrafjb: [debug] Graphics corruption on
40
both sides of the screen (David Haywood)
41
- 04632: [Crash/Freeze] oldsplus: [debug] Assert before OK (David
43
- 04626: [DIP/Input] ddragon2 and clones: Wrong dipswitch settings -
45
- 04647: [DIP/Input] cabal and all clones: "Bonus Lives" settings are
47
- 04628: [Crash/Freeze] agress, agressb: Black screen (R. Belmont)
48
- 03444: [Debugger] Registered ram blocks registered with save state
49
cannot be viewed with debugger (R. Belmont)
53
Fixed disassembly of far jump instructions in the u'nSP core [trap15]
55
Correct loading for dragngun video data, identified as standard DVI
58
Slight fix to the way captaven rasters were handled [David Haywood]
60
Added proper widescreen layout on Super Chase [David Haywood]
62
Improved inputs in Tourvision driver [Stephh]
64
Added sprites wrap-around in Donkey Kong HW, seen in DK3 when clearing
67
chd: Fix error where FLAC was encoding 4 times too much data (samples
68
vs. bytes) [David Haywood]
70
Converted Boogie Wings to generic sprite device plus added manual
71
mixing. Converted various bootleg implementations of the chip to use
72
the common code as well. (tumbleb.c, esd16.c, crospang.c, nmg5.c)
75
Implemented preliminary support for Trident SVGA cards, fixes graphics
76
in California Chase loading screen [Grull Osgo, Angelo Salese]
78
Hooked up inputs and sound in california chase, game is now more or
79
less working without steer inputs and still needs the user to launch
80
boot.exe first from MS-DOS prompt. [Grull Osgo, Angelo Salese]
82
Various wav/flac sample changes: [David Haywood]
83
* Remove hardcoded ".wav" sample extensions from within drivers
84
* Update samples.c to check for both .flac and .wav extensions when
86
* Made sample loading failure a bit more verbose (various zips
87
contained 0 byte samples, I assume to keep clrmame happy or
89
* Fixed memory allocation with 8-bit flac samples
91
Act Fancer: fixed background tilemap size, corrects level boss bg
92
(partial fix for MT #4585) [David Haywood]
94
RDP optimizations and memory system shunting in N64 driver; relative
95
speedup of 1.4x to 1.5x [MooglyGuy]
97
Truco Tron reverse engineering [Roberto Fresca]
98
* Identified and added EF6821P PIA for I/O.
99
* Identified and added the CRTC as HD/UM6845.
100
* Identified a Maxim MAX691 and hooked watchdog/reset functions based
101
on the PIA line where is tied. Also hooked others minor related
103
* Identified a Darlington Array ULN2003.
104
* Added correct clocks for main crystal, CPU and CRTC through
106
* Improved inputs/jumpers with PCB traces.
107
* Added technical notes.
109
Model 1: add skeleton device for Z80 version of the MPEG sound board.
110
No playback, just running the Z80. [R. Belmont]
114
New games added or promoted from NOT_WORKING status
115
---------------------------------------------------
116
Street Games II [Angelo Salese, Mariusz Wojcieszek]
117
Boong-Ga Boong-Ga (Spank'em!)
118
[R. Mucciarelli, pongplaya, ranger_lennier, Kevin Eshbach, gamerfan,
119
M. Ponweiser, emuLOAD, R. Gatzke, Smitdogg, The Dumping Union,
125
Warriors of Fate ('sgyxz' bootleg) (not working) [angelosa]
126
Print Club 2 Felix The Cat (Rev. A)
127
[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
128
Print Club 2 '98 Spring Ver
129
[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
130
Hyperspace (bootleg of Asteroids) [Byte Surfer]
131
Tekken Tag Tournament (Asia, TEG2/VER.C1, set 1)
132
[Brian Troha, Smitdogg, The Dumping Union]
133
X-Men (4 Players ver ADA) [Bonky0013]
134
Print Club Goukakenran (J 991104 V1.000)
135
[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
136
Print Club Olive (J 980717 V1.000)
137
[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
138
Print Club 2 '98 Autumn Ver (J 980827 V1.000)
139
[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
140
Print Club Kome Kome Club (J 970203 V1.000)
141
[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
142
Ultimate Arctic Thunder [gamerfan, Smitdogg, The Dumping Union]
143
Dumped HDD for Photo Play 2000 v2.01 [Team Europe]
146
New games marked as GAME_NOT_WORKING
147
------------------------------------
148
Dungeon Explorer (Tourvision PCE bootleg)
149
[Charles McDonald, Clawgrip, AUMAP]
150
Unknown BMC Poker Game
152
Chess Challenge 2 [SoftwareThis]
155
Bounty Hunter [Gatinho]
163
MAMETesters Bugs Fixed
164
----------------------
165
- 04610: [Crash/Freeze] Multiple sets in cave.c: Segfaults in various
166
places; sprites clipped in middle of screen. (Aaron Giles)
167
- 04268: [Crash/Freeze] All sets using OKI6295 audio: Use of save
168
states eventually crashes MAME upon loading (R. Belmont)
169
- 04629: [Crash/Freeze] topgunnr: [debug] Assert after OK
171
- 04630: [Crash/Freeze] skyraid: [debug] Assert after OK (Aaron Giles)
172
- 03761: [Graphics] edrandy and clones: Do not see the clouds in the
174
- 04508: [Graphics] charlien: Little graphic garbage (David Haywood)
175
- 04623: [Timing] drivers that use SCREEN_VBLANK: change from
176
SCREEN_EOF to SCREEN_VBLANK regressed timing (hap)
177
- 04637: [Graphics] chukatai: Garbage sprites on the left side of the
178
screen. (David Haywood)
179
- 04633: [Graphics] rollerg and clones: Graphics corruption on right
180
side of screen (Aaron Giles)
181
- 04638: [Graphics] All sets in hng64.c: Missing 3D graphics.
183
- 04639: [Graphics] wheelfir: Missing foreground layer. (Aaron Giles)
184
- 04643: [Crash/Freeze] All sets in chsuper.c: [debug] Exception after
185
OK with debug build (Aaron Giles)
186
- 04620: [Documentation] j6cpalb: In according with ACE flyer, the
187
exact release year is 1998.
188
- 04606: [Graphics] mach3, cobram3: Missing and/or corrupted graphics
190
- 04624: [Graphics] blswhstl, detawin: Missing graphics (hap)
191
- 03600: [Gameplay] gberet: 30fps framerate seems abnormal (hap)
192
- 04618: [Documentation] All sets in taito.c: All sets in this driver
193
are made by "Taito do Brasil".
194
- 04617: [Documentation] rally: According to ipdb.org reports, the
195
exact release year is 1980.
196
- 04616: [Documentation] radcl_l1 and clones: The correct description
197
is "Radical!..." with the exclamation point.
198
- 04615: [Documentation] rackempp: The correct description is "Rack
200
- 04613: [Graphics] pballoon: Scrolling problem (hap)
201
- 04612: [Crash/Freeze] All sets in aleck64.c: Crash before OK
203
- 04611: [Crash/Freeze] galpanis galpanisj: both sets freeze on region
205
- 04595: [Crash/Freeze] cryptklr: Crashes MAME before it can display
206
the disclaimer. (Curt Coder)
210
Rewrote tilemap.c as a C++ class. For now kept the global functions
211
and just inline mapped them to the class. Will do a pass soon to
212
actually update drivers to use the C++ methods directly. Also, the
213
tilemap callbacks are now delegates which should make for cleaner
214
integrating into modern devices and drivers going forward.
217
Add libjpeg; converted Sliver to decompress pictures on the fly
218
[David Haywood, R. Belmont]
220
Remove support for 4bpp packed graphics. These only manifested for
221
drivers that used GFX_RAW support for 4bpp systems, and yet we had a
222
bunch of extra code to support it. Updated these drivers to do without
223
it and removed all the extra code for supporting it. [Aaron Giles]
225
tagmap is just a C++ template now. Added iterators to it as well.
226
Updated a few outlying uses. [Aaron Giles]
228
VGA: Fixed Double Scan / Maximum Scan Lines condition, and removed a
229
bunch of kludges [Angelo Salese]
231
CGA: fixed display disable read flag [Angelo Salese]
233
i386: BTR and page fault fixes [Carl]
235
i386: basic implementation of FIST and FBLD FPU instructions. [Barry
238
i386: Fixed BSR/BSF and CMPS based on test-i386 output. [Barry Rodewald]
240
VGA: first attempt at adding proper refresh rates [Angelo Salese]
242
i386: Fixed STR and SLDT instructions. [Barry Rodewald]
244
Added Intersil IM6402 UART emulation. [Curt Coder]
246
Added documentation (pinout/dips/chip ID) for popobear based on PCB
247
picture and manual. [Tafoid]
249
i386: fixed a bug with JCXZ opcode [Carl]
251
Changes for GCC 4.7 compatibility [Belegdol]
253
Added FLAC (lossless audio) codec support plus experimental hooks in
254
samples and chdman. Bumped up CHD-CD hunk size to get better
255
compression ratios on both zlib and flac. [David Haywood, R. Belmont]
257
i386: Made stack limit checks better handle the difference between 16
258
and 32-bit stacks in IRET and RETF. [Barry Rodewald]
260
i386: Stopped IOPL from being changed by IRET when CPL is zero. [Barry
263
ppu2c0x: converted NES PPU to be a modern device. [Fabio Priuli]
265
Further Stepper clean-ups [J. Wallace]
267
floppy: Do specific UI handling [O. Galibert]
269
Added Pluto 5 technical notes about clocks, EPROM config, and
270
addresses/data scrambling for different EPROM types on 16-bit mode.
273
Move devices into a proper hierarchy and handle naming and paths
274
consistently for devices, I/O ports, memory regions, memory banks, and
275
memory shares. [Aaron Giles]
277
Fixed pcap network device search [Carl]
279
Converted Lemmings, Wizard Fire, Desert Assault, Rohga and Schmeiser
280
Robo to use deco generic sprite device [David Haywood]
282
Major overhaul of VGA memory handlers, added CGA, monochrome emulation and
283
fixed text banking while at it [Angelo Salese]
285
Rewrote i386 x87 emulation: [Phil Bennett]
286
* Use SoftFloat arithmetic functions
287
* Implemented tag word updates
288
* Implemented status word/exception flag updates
289
* Implemented stack underflow/overflow behaviour
291
i386: Various protection mode fixes. [Carl]
293
Fixed some dipswitch defaults and added diplocations to many Konami
294
and Namco games. [kanikani]
296
i386: added 32-bit operand size version of SMSW [Barry Rodewald]
298
Fixed bad assumption by the (pre)GX video mixer [R. Belmont]
300
ksys573: fix disk regions, games boot again [R. Belmont]
302
taitogn: fix card region, games boot again [R. Belmont]
304
Verified and corrected the Sega Security CPU number (317-xxxx) for one
305
of the two unknown Turbo Out Run sets. [Brian Troha]
307
oki6295: force creation of banks so loading a state from after the
308
game has set a bank before the game sets the bank doesn't die
311
SDL: don't show misleading message for .BDF UI fonts
312
[R. Belmont, The Flying Ape]
314
i386: Major update to segment limit and protection checking. [Carl]
316
Fixed VGA memory map writes [Grull Osgo]
320
New games added or promoted from NOT_WORKING status
321
---------------------------------------------------
322
Steal See (& Get Land) [N. A. Jimenez, M. Krug, ShiggsUnderground, C.
323
Stefano, Ted Bailey, R. Mucciarelli, Smitdogg, The Dumping Union]
328
Carrier Air Wing (bootleg) [Bonky0013] (not working)
329
Flying Shark (bootleg, set 2) [Bonky0013]
330
Arcana Heart [Dumping Union]
331
Rapid Fire v1.1 (Build 238) [Brian Troha, The Dumping Union]
334
New games marked as GAME_NOT_WORKING
335
------------------------------------
337
Mushiking The King Of Beetle 2K3 2nd [f205v, The Dumping Union]
338
Virtua NBA (prototype) [Arzeno Fabrice]
339
Popo Bear [R. Mucciarelli, N. Francfort, Smitdogg, The Dumping Union]
347
MAMETesters Bugs Fixed
348
----------------------
349
- 03685: [Sound] reaktor: No sound (hap)
350
- 03568: [Crash/Freeze] lockload, gunhard: Access Violation after OK (hap)
351
- 04189: [Gameplay] fireshrk: Inputs aren't read consistently (hap)
352
- 04601: [Speed] vimana: game suffers major slowdowns (hap)
353
- 04602: [Documentation] pb_l5 and clones: The correct description is
354
"PIN-BOT..." and the exact year of production is 1986.
355
- 04600: [Documentation] pfevr_l2, pfevr_p3: The correct descriptions
356
are "Pennant Fever (L-2)" and "Pennant Fever (P-3)".
357
- 04599: [Documentation] pz_f4 and clones: The correct description is
359
- 02234: [DIP/Input] chboxing: Unable to navigate Test Mode menu (hap)
364
softlist: Fix entry count tracking issue [O. Galibert]
366
vamphalf.c: Added correct speedup for Toy Land Adventure. Demoted Mr.
367
Kicker to not working again. There is a serious bug with the nvram
368
handling (possibly due to a core bug) which causes the game to break
369
entirely if you get a high score and it rewrites nvram. [Dave Haywood]
371
i386: Made a start at Virtual 8086 Mode. Not fully working yet,
372
though. Fixed an issue where two address or operand size prefixes
373
would cancel each other out. [Barry Rodewald]
375
Optimized PGM video rendering for a speedup in some video heavy cases
378
Reinstated the old KOV protection simulation given that the ARM still
379
hasn't been dumped [David Haywood]
381
arm7: some code reorganization, used a jump table for a small speedup
384
i386: Fixed high bits in eflags register from being changed by POPF,
385
and VM and IF flags from changing depending on privilege level. Fixed
386
exception error codes in protected mode. Further work on virtual 8086
387
mode. EMM386 will now load, but will still die a few seconds later.
390
Enabling load of multi part softlist items on all available device
393
ARM7: Gave ARM mode its own file & cleaned up formatting/indenting
396
i386: Bit more progress towards getting 386 enhanced mode Windows
399
beaminv.c: added color overlay [MASH]
401
Added support for 2 drives on IDE controller [Miodrag Milanovic]
403
Major bitmap-related changes throughout the system: [Aaron Giles]
404
There are almost certainly some regressions lurking. Let me know if
405
something seems busted.
406
Bitmaps are now strongly typed based on format. bitmap_t still exists
407
as an abstract base class, but it is almost never used. Instead,
408
format-specific bitmap classes are provided:
409
bitmap_ind8 == 8bpp indexed bitmap_ind16 == 16bpp indexed bitmap_ind32
410
== 32bpp indexed bitmap_ind64 == 64bpp indexed bitmap_rgb32 == 32bpp
411
RGB bitmap_argb32 == 32bpp ARGB bitmap_yuy16 == 16bpp YUY
412
For each format, a generic pix() method is provided which references
413
pixels of the correct type. The old pix8/pix16/pix32/ pix64 methods
414
still exist in the short term, but the only one available is the one
415
that matches the bitmap's pixel size. Note also that the old RGB15
416
format bitmaps are no longer supported at all.
417
Converted model1, megadriv, and stv drivers away from the RGB15 format
419
New auto_bitmap_<type>_alloc() macros are provided for allocating the
420
appropriate type of bitmap.
421
Screen update functions now must specify the correct bitmap type as
422
their input parameters. For static update functions the SCREEN_UPDATE
423
macro is now replaced with SCREEN_UPDATE_RGB32 and SCREEN_UPDATE_IND16
424
macros. All existing drivers have been updated to use the correct
426
Screen update functions are now required for all screens; there is no
427
longer any default behavior of copying a "default" bitmap to the
428
screen (in fact the default bitmap has been deprecated). Use one of
429
the following to specify your screen_update callback:
430
MCFG_SCREEN_UPDATE_STATIC(name) - static functions
431
MCFG_SCREEN_UPDATE_DRIVER(class, func) - driver members
432
MCFG_SCREEN_UPDATE_DEVICE(tag, class, func) - device members
433
Because the target bitmap format can now be deduced from the screen
434
update function itself, the MCFG_SCREEN_FORMAT macro is no longer
435
necessary, and has been removed. If you specify a screen update
436
callback that takes a bitmap_ind16, then the screen will be configured
437
to use a 16bpp indexed bitmap, and if you specify a callback that
438
takes a bitmap_rgb32, then a 32bpp RGB bitmap will be provided.
439
Extended the bitmap classes to support wrapping a subregion of another
440
bitmap, and cleaner allocation/resetting. The preferred use of bitmaps
441
now is to define them directly in drivers/devices and use allocate()
442
or wrap() to set them up, rather than allocating them via
443
auto_bitmap_*_alloc().
444
Several common devices needed overhauls or changes as a result of the
446
* Reorganized the laserdisc base driver and all the laserdisc drivers
447
as modern C++ devices, cleaning the code up considerably. Merged
448
ldsound device into the laserdsc device since modern devices are
449
flexible enough to handle it.
450
* Reorganized the v9938 device as a modern C++ device. Removed
451
v9938mod.c in favor of template functions in v9938.c directly.
452
* Added independent ind16 and rgb32 callbacks for TMS340x0 devices.
453
* All video devices are now hard-coded to either ind16 or rgb32
454
bitmaps. The most notable is the mc6845 which is rgb32, and
455
required changes to a number of consumers.
456
* Added screen_update methods to most video devices so they can be
457
directly called via MCFG_SCREEN_UPDATE_DEVICE instead of creating
458
tons of stub functions.
459
Added new template device_delegate which wraps a regular delegate and
460
includes a string pointer to a device tag, which can be simply
461
resolved later. Converted the screen_update delegates to to be based
462
on this. Changed the mechanism by which screen formats are auto-
463
deduced. Converted SCREEN_EOF to use these delegates as well, so now
464
there is MCFG_SCREEN_EOF_STATIC/ DRIVER/DEVICE just like
467
Death to SCREEN_EOF, which was ambiguously called either at the start
468
or end of VBLANK depending on the video flag
469
VIDEO_UPDATE_AFTER_VBLANK. Replaced with SCREEN_VBLANK callbacks which
470
are called both at the start and end of VBLANK, so you can operate
471
either way, and be explicit about it. Updated all callers. Also
472
updated screen_device to use device timers and some other minor
475
Beginning to implement page faults [Carl]
477
Created new testcpu driver that shows how to develop an empty test
478
driver that (ab)uses the core to single step a CPU executing arbitrary
479
instructions and capturing before/after state and tracking memory.
480
Currently this driver is always compiled, but is not referenced in
481
mame.lst. [Aaron Giles]
483
Cleanup of bitmap classes now that formats and bpp are dictated
484
strictly by the type. Also added code to more aggressively align the
485
bitmap base and rowbytes, and create a resize method which attempts to
486
re-use existing memory rather than always reallocating. [Aaron Giles]
488
i386: Added I/O permissions. [Carl]
490
Added new method screen_device::register_screen_bitmap which allocates
491
a given bitmap to match the screen size and resizes it as appropriate
492
when the screen size changes. Updated all the obvious spots in the
493
code where this could be leveraged. [Aaron Giles]
494
Move allocate/resize methods in the bitmap classes down into bitmap_t
495
because they no longer have any dependency on the bitmap format or
497
Ensured that the bitmap's palette remains set across a resize call (it
498
is lost doing an allocate).
500
[N64] Various changes: [MooglyGuy, Happy]
501
* Converted AI / VI / MI / RI / SI / PI into a modernized device
502
* PI DMA now takes place after an appropriate delay to simulate
504
- SP DMA no longer rejects transfers of 0 bytes (should transfer one
507
x87: fix for single-precision operations [Peter Ferrie]
509
Capcom ZN-1 update [Team CPS-1]:
510
* Redumped and fixed MASK ROMs in ts2, ts2j to match real pcb
511
(Smitdogg, The Dumping Union)
516
New games added or promoted from NOT_WORKING status
517
---------------------------------------------------
518
Toy Land Adventure [f205v, The Dumping Union]
523
Gals Panic S - Extra Edition (Europe) [Hartenberger, arcadiabay.de]
524
Western Gun Part II [Andrew Welburn, Bela Harcsa]
527
New games marked as GAME_NOT_WORKING
528
------------------------------------
529
Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition
530
[f205v, The Dumping Union]
531
Touch de Uno! 2 [f205v, The Dumping Union]
539
MAMETesters Bugs Fixed
540
----------------------
541
- 04594: [Sound] All sets in wiz.c: Missing Sound and/or Music (Darq)
542
- 04590: [Sound] firebarr: Music randomly blocks on the last sound and
543
plays it forever (Alex Jackson)
544
- 04589: [Crash/Freeze] mstworld: Access Voilation before OK (hap)
545
- 04573: [Gameplay] spangbl: Die too quickly during attract mode
547
- 04584: [Crash/Freeze] Various sets in namcob1.c: Failure to boot
548
past post or disclaimer screen (hap)
549
- 04582: [Gameplay] bkrtmaq quiztou numanath swcourt swcourtj exvania
550
exvaniaj: some games fails to pass selftest or freeze after
551
copyright information (hap)
552
- 04301: [Sound] cobram3: Game plays using Mach 3 sound effects
553
instead of Cobra Command ones. (Mariusz Wojcieszek)
554
- 04581: [Gameplay] brapboys: game loops on crc check (hap)
559
Fix for inverted RON / REACH buttons in kiwames [Angelo Salese, Fujix]
561
Ported PC CGA device emulation from MESS to MAME, and updated Filetto
562
and Tetris (KR) to use it accordingly [Angelo Salese]
564
Added proper background hook-up for Tetris KR [Angelo Salese]
566
Added preliminary superimposing flag for CGA, and implemented for
567
Tetris KR, now it properly mixes between CGA graphics and external
568
background [Angelo Salese]
570
Added 'buzzer' sound to Filetto and Tetris KR [Angelo Salese]
572
CPS-1 update [Team CPS-1]:
573
* Dumped and added MB63B.1A PAL to slammast and clones (Kold666)
574
* Fixed mbomberj, mbombrd, mbombrdj Q-Sound ROMs labels and
575
locations, added Q-Sound PALs
577
Worked around 0x3d8 VGA reading, and fixed California Chase in using
578
the right VGA card [Angelo Salese]
580
Hooked up a proper VGA card for Psychic Force 2012 (waiting for
581
further info about the VGA card used) [Angelo Salese]
583
Added Tourvision bios ver. 52 [f205v, Corrado Tomaselli]
585
Fixed Atari logo bad colors at POST in Area 51:Site 4 [Angelo Salese]
587
Change 'screen' parameter in SCREEN_UPDATE and SCREEN_EOF callbacks to
588
a reference. Remove redundant machine parameter from SCREEN_EOF.
589
Remove old vestiges of driver_device video_eof override since it
590
wasn't being used. Update all multi-screen games to use separate
591
functions for each screen (calling into common code where
592
appropriate). [Aaron Giles]
594
i8251: Implemented transmit and receive data callbacks [Barry
597
arm7: implemented MMU permission faults [Tim Schuerewegen]
599
arm7: return correct MMU ID Code register values for ARM920T/ARM7500
602
s3c24xx: lots of changes for future Happy Fish 302-in-1 and Palm Z22
603
(mess) drivers [Tim Schuerewegen]
605
chdman: fixed -extractcd of images with postgaps. CHDs do not need
606
reconversion, this was an -extractcd problem only. [R. Belmont]
608
Implemented every single documented x87 co-processor opcodes in 386+
609
CPU cores [Angelo Salese]
611
Converted bitmap_t and rectangle into proper classes. Replaced
612
BITMAP_ADDR* macros with bitmap->pix* functions, and moved
613
bitmap_fill() to bitmap->fill() among other similar changes. Bitmap
614
fields now only available via accessors. Replaced sect_rect with &=
615
and union_rect with |= operators for rectangle classes. Some general
616
cleanup as a result of these changes. [Aaron Giles]
618
Implemented generic functions for RDMSR and WRMSR opcodes in Pentium
619
CPU core (i.e. no MSR is actually hooked up so far) [Angelo Salese]
621
Hooked up device in Savage Quest, dies at floppy error [Angelo Salese]
623
Hooked up devices for X-Tom 3d, gets to BOOT error if you soft reset
626
segae.c: Updated driver to use the implementation from
627
src/emu/video/315_5124.c and modernized driver.
628
[Enik Land, Wilbert Pol]
630
Bulk converted cliprect * to cliprect & across the system. This makes
631
cliprects mandatory everywhere. In general, cliprects were being
632
correctly passed through the video side of most drivers already, so it
633
is mostly a semantic change. Note that with my previous change,
634
bitmaps have cliprects, so if you just want to clip to the bitmap's
635
boundaries, pass bitmap->cliprect() instead of NULL (which is no
636
longer permitted). [Aaron Giles]
638
68HC05: CLR instruction should not affect the carry flag. Verified
639
with Freescale programmer's manual. [R. Belmont]
641
Hooked up basic devices in Queen and Midway Quicksilver HWs [Angelo
644
mcr.c: added twotiger stereo 8-track tape sample playback
645
[italie, Mr. Do, hap]
647
Bulk conversion of bitmap_t * to bitmap_t & . With this change the
648
parameters for the global SCREEN_UPDATE callback match the parameters
649
for the driver_device version. Added allocate() and deallocate()
650
methods to bitmap_t to permit cleaner handling of bitmaps in drivers
651
and modern devices. [Aaron Giles]
653
m680x0: fix case where the MMU trashed memory [R. Belmont]
655
Removed machine.generic.tmpbitmap, VIDEO_START(generic_bitmapped), and
656
SCREEN_UPDATE(generic_bitmapped). In their place, each screen_device
657
now maintains a default bitmap which is automatically copied to the
658
screen on each update if no SCREEN_UPDATE function is provided and if
659
no driver_device::video_update override is present. This bitmap can be
660
found by querying the screen's new default_bitmap() method.
663
Hooked up devices and flash loading for Funky Ball, game currently dies
664
at a Voodoo color DAC register check [Angelo Salese]
666
Removed old C-based interface to astrings. astring exists only as a
667
class now. Updated all stragglers (mostly tools) to use the class
670
[MCS48] Fixed I8021/I8022 clock divider. [Curt Coder]
672
CPS-3 update [Team CPS-1]:
673
* Dumped and added Street Fighter III 3rd Strike Euro BIOS, unlocked
675
* Reordered all sets per release date
678
ARM7: Fixed 39-in-1 booting. [Tim Schuerewegen]
680
aquarium.c: removed region hack, fixed offtune music, fixed testmode
683
chdman: don't be case sensitive on the input type extension
686
OS/2 updates [KO Myung-Hun]
688
Fix four spc700 opcodes which didn't disassemble correctly [kevtris]
690
i386: Moved stack changes to be after protection checks in RETF and
691
IRET Made ARPL protected mode only Added protection checks when MOVing
692
to a segment register. [Barry Rodewald]
694
Added delayed interrupts in idectrl to enable booting on some older
697
scsihd.c: Get sector size from CHD metadata to support old 256
698
bytes/sector SASI drives, and allow hard disk image subdevices.
701
started converting steppers to simulate actual behavior in a more
702
logical way, rather than using hardcoded tables [J. Wallace]
704
PGM driver cleanups. [David Haywood]
706
Rainbow Island driver cleanups + rename to avoid mess conflict
709
Improved puzzli2 protection simulation [iq132]
711
uiimage/diimage: Dumbify the menus and add a control layer
715
New games added or promoted from NOT_WORKING status
716
---------------------------------------------------
717
Quizard 1.8 [Klaus Sommer, Team Europe, The Dumping Union]
718
Quizard 2.3 [Klaus Sommer, Team Europe, The Dumping Union]
723
Rival Schools: United By Fate (Euro 971117)
724
[Corrado Tomaselli, The Dumping Union]
725
Street Fighter III 3rd Strike: Fight for the Future (Euro 990608)
726
[Layne, Smitdogg, The Dumping Union]
727
Street Fighter III 3rd Strike: Fight for the Future (Euro 990512)
728
[Layne, Smitdogg, The Dumping Union]
731
New games marked as GAME_NOT_WORKING
732
------------------------------------
733
USA Pro Basketball (Tourvision PCE bootleg) [Clawgrip]
734
Thunder Blade (Tourvision PCE bootleg) [Clawgrip]
735
Power League IV (Tourvision PCE bootleg) [Clawgrip]
736
Rastan Saga II (Tourvision PCE bootleg) [Clawgrip, AUMAP]
737
Quizard 3.4 [Klaus Sommer, Team Europe, The Dumping Union]
738
Virtuality SU2000 [Phil Bennett, SailorSat]
739
7 Smash [Yohji, Smitdogg, Charles MacDonald, The Dumping Union]
747
MAMETesters Bugs Fixed
748
----------------------
749
- 04556: [Interface] Changing INC and DEC inputs, results in .cfg file
751
- 04569: [Interface] Changing INC in UI menu changes DEC instead
753
- 04575: [Interface] [UI] Box no longer drawn around physical DIP
754
locations (Olivier Galibert)
755
- 04574: [Speed] Many sets in snowbros.c: Graphic and gameplay
756
slowdown (Angelo Salese)
757
- 04578: [Graphics] mwalk: Graphics corruption after a few seconds of
758
gameplay (Alex Jackson)
759
- 04572: [Crash/Freeze] Many sets in dynax.c, royalmah.c: Failure to
760
boot/Hang at Post (Angelo Salese)
761
- 04536: [Sound] flicky, flickys2: Z80 PIO issues causing missing
763
- 03457: [Graphics] choplift: Choplifter (8751 315-5151) scrolling
765
- 04558: [Gameplay] wboy and clones: 'gameplay smoothness' issue (hap)
766
- 04576: [Crash/Freeze] geebee, geebeeb, geebeeg: freeze when starting
768
- 04570: [Crash/Freeze] wof: Black screen (Brian Troha)
769
- 04562: [Crash/Freeze] All sets in namconb1.c: Failure to boot past
770
post or disclaimer screen (Angelo Salese)
771
- 04564: [Crash/Freeze] dwex, drgw3 and clones: Access Violation after
773
- 04566: [Sound] rockragej, rockrage, rockragea: Stereo output is not
774
implemented. (Angelo Salese)
775
- 04563: [Crash/Freeze] thedeep: Access Violation (Angelo Salese)
776
- 03538: [Sound] salamand, lifefrce, lifefrcej, salamandj: Music is
777
too quiet in Salamander and Lifeforce (Fujix)
778
- 04565: [Sound] salamand, lifefrce: Reversed Stereo (Angelo Salese)
779
- 04559: [Documentation] m5draclb: The correct description is "Ooh Aah
780
Dracula Club (Barcrest) (MPU5)".
781
- 04557: [Documentation] m5bankrl: The correct description is "The
782
Bank Roll (Barcrest) (MPU5)".
787
Forte Card improvements: [Roberto Fresca]
788
* A lot of work on inputs.
789
* Added DIP locations.
790
* Lamps documentation and support.
791
* Added Lamps layout.
792
* Fixed and simplified inputs. Now Owner, Rental and Credits are
793
proper toggled service keys.
794
* Improved the button-lamps layout with the half and double addition
795
for betting in the gamble stage.
796
* Reverse engineering and partially documented the serial EEPROM
798
* Added a clean default NVRAM and serial EEPROM.
799
* Added company and year notes.
800
* Added technical notes.
802
Adjusted volume levels in nemesis.c to mirror observed levels from PCB
803
recordings for Salamander/Lifeforce. Partially addresses MT Bug #3538
806
Various fixes to California Chase, it currently completes the POST
809
Fix to CD-I video code [fgs]
811
Preliminary save state support to Naomi / AW / DC driver [Angelo
814
Improved SN76477 interface. [Curt Coder]
816
vigilant.c: fix reversed Demo Sounds dipswitch in kikcubic
819
Modernized MSM6242 RTC device [Angelo Salese]
821
Added incrementing time to MSM6242 device [Angelo Salese]
823
Added preliminary IRQ generation to the MSM6242, updated drivers that
824
uses it accordingly and removed various related kludges [Angelo
827
Capcom ZN-1, ZN-2 updates [Team CPS-1]:
828
* Confirmed and documented game board # for every set
829
* Properly fixed ROMs labels and locations to match real pcbs
830
* Marked MASK ROMs in ts2, ts2j as BAD_DUMP, current dumps don't
831
match real pcbs, added a note
832
* Replaced HR2-01M.3A in strider2 and clones with proper 32MBit dump
833
to match real pcb, 2nd half was cutted out
834
* Added a more accurate title description to some games
835
* Added some documentation notes to various sets
836
* Reordered all sets per release date
837
* Minor cleanups and fixes
839
Properly hooked up MSM6242 device to Super Kaneko Nova System [Angelo
842
Various avt.c progresses, it now properly shows some gfxs [Angelo Salese]
844
Removed PC-based sound hack from Mirax [Angelo Salese]
846
Fix for 8042kbc.c irq generation, now California Chase correctly
847
accept keyboard inputs [Grull Osgo]
849
Softlist support cleanup and addition of compatibility filtering
852
Documented MCU ports in The Deep, doesn't work yet due of a MCS51 core
855
Some progresses with atamanot, got a garbled title screen and realized that
856
the game is heavily protected [Angelo Salese]
858
Added, and made Mr. Do! use the U8106 soundchip, which as far as I can
859
tell is 100% identical to the sn76489 non-a, pending further testing.
860
[Lord Nightmare, plgDavid]
862
Added a note about pins held high on the Raiden 2 sound Z80. [Lord
865
Converted gamtor.c to use the RAMDAC device [Angelo Salese]
867
Hooked up VGA device to Photo Play [Angelo Salese]
869
eeprom.c: Changed the 'erase' function to force all data bits of the
870
specified address to 1s. [Wilbert Pol]
872
Other improvements to California Chase, it shows Windows 98 logo
875
Fixed VGA line compare register masking, makes Windows 98 logo to
876
display correctly [Angelo Salese]
878
Fixed irq ack in Itazura Tenshi [Angelo Salese]
880
Merged dacholer.c and itaten.c drivers, fixes priority and sprite Y
881
positions in Dacholer and Kick Boy [Angelo Salese]
883
Added proper ROM labels for Taxi Driver [f205v]
885
Various changes for Neo-Geo driver [Johnboy]:
886
* Marked quizkof MVS AND AES VERSION
887
* Cleaned up all labels (consistent for all protos now) for prototype
888
sets (in 99.9% of the cases the correct labels are not known) to:
890
* Identified product codes for viewpoint, savager and blazstar
891
* kotm2p m1/s1 parent/clone fix
892
* Documentation update
893
* Reflected changes in internal db to xml (except /* Plane x */ )
896
New games added or promoted from NOT_WORKING status
897
---------------------------------------------------
898
Forte Card (Spanish) [Angelo Salese, Roberto Fresca, Rob Ragon]
899
Itazura Tenshi [Team Japump!!!, Hau, Yohji]
902
New games marked as GAME_NOT_WORKING
903
------------------------------------
904
Special Criminal Investigation (Tourvision PCE bootleg)
905
[Mariusz Wojcieszek, Clawgrip, Charles MacDonald, AUMAP]
913
MAMETesters Bugs Fixed
914
----------------------
915
- 04550: [Save/Restore] 20pacgal and clones.: Reset after loading with
916
-autosave enabled. (Tafoid)
917
- 00287: [Graphics] ikki: another flicker happens newly in the
918
introduction scene between title and demo-play.
920
- 04554: [DIP/Input] gghost: Player 1 constantly moves right on the
922
- 04552: [Graphics] ssf2t and clones: flashing garbage during intro
924
- 04358: [Crash/Freeze] roughrac, sgmast: freezes upon attempting to
925
start a game (Angelo Salese)
926
- 04553: [Crash/Freeze] All games in toypop.c: Games freeze with
927
zeroes screen (Angelo Salese)
928
- 04551: [Gameplay] mastkin: irq_mask_w should be on 0x10B7
930
- 04548: [Save/Restore] Many games in mappy.c: Games do not load
931
correctly using -autosave. (Angelo Salese)
932
- 04549: [Crash/Freeze] All games in toypop.c: Game fails POST - hangs
934
- 04547: [Gameplay] digdug, galaga: Dig Dug gameplay is acting very
935
odd. Galaga has sound issues. (Angelo Salese)
940
Added video, sound and basic i/o to the CES Classic driver, games are
941
currently sort of playable [Angelo Salese]
943
Completely removed deprecat.h and partial frame irq hacks from the core.
944
Full list of drivers changed by this can be found at
945
http://mamedev.emulab.it/kale/fast/files/deprecat_removal.zip
948
Converted Sliver to RAMDAC device [Angelo Salese]
950
Added ay8910_reset_w() function, used by Joyful Road / Munch Mobile
951
for resetting the AYs on-the-fly. Fixes substained sounds in the
952
aforementioned game. [Lord Nightmare, Angelo Salese]
954
Putted an handling error where filenames are too long [Chad]
956
Fixed IRQ and NMI generation in Joyful Road driver according to
957
schematics [Tomasz Slanina]
959
CPS-1 update [Team CPS-1]:
960
* Added LWCHR.3A, ST22B.1A, STF29.1A, TK22B.1A, VA24B.1A, YI24B.1A
962
* Fixed wofch to use proper EPROM TK2(CH)_07.9A since the previous
963
dump was found to be bad
964
* Fixed wof, wofa, wofj, wofch ROMs labels and locations, added
965
Q-Sound PALs and pcb infos (Kold666)
966
* captcomm and clones: CCPRG.11D marked as NO_DUMP, the one dumped
967
was CCPRG1.11D (Kold666)
968
* Fixed dinoj, punisherj ROMs labels and locations, added Q-Sound
970
* Fixed sfzch, sfzbch GFX and sound ROMs labels and locations
971
* Minor cleanups and fixes
973
Converted Paint & Puzzle driver to use proper VGA core [Angelo Salese]
975
Provided PROM dump for Birdiy [f205v, Corrado Tomaselli]
978
New games added or promoted from NOT_WORKING status
979
---------------------------------------------------
980
Keith Courage In Alpha Zones [Mariusz Wojcieszek]
981
Alien Crush [Mariusz Wojcieszek]
982
Pac-Land (United Amusements PC Engine) [Mariusz Wojcieszek]
987
Exzisus (TAD License) [f205v, Robotype]
988
Guzzler (Swimmer Conversion) [Kevin Eshbach]
989
Warriors of Fate 921031 ETC [boredstu]
997
MAMETesters Bugs Fixed
998
----------------------
999
- 04546: [Graphics] pinbo, pinboa, pinbos: Background colour in wrong
1001
- 04542: [Crash/Freeze] quiztvqq: mame crash after map screen
1003
- 04541: [DIP/Input] qdrmfgp : cannot start game (Angelo Salese)
1004
- 04538: [Crash/Freeze] Many sets: Crash on exit on 32-bit Windows XP
1005
(-video d3d) (Antonio Giner)
1010
segas32.c: Corrected rom labels and added PCB locations to F1 Super
1011
Lap [The Dumping Union]
1013
Removed ugly functions interrupt_enable_w() and cpu_interrupt_enable()
1014
from the core, and updated all the drivers that used it accordingly.
1015
Full list of drivers changed by this can be found at
1016
http://mamedev.emulab.it/kale/fast/files/cpu_irq_enable.zip
1019
Fixed scratchy sound in Birdiy, unlike all other Pac-Man HW games irq
1020
mask is at $5001 instead of $5000, so fixing that fixed the sound as
1021
well [Angelo Salese]
1023
Fixed bogus IRQ/NMI mask bit in Yie Ar Kung-Fu (IRQ mask bit was
1024
masking BOTH lines before) [Angelo Salese]
1026
Fixed bogus irq mask to sound CPU in Syusse Oozumou [Angelo Salese]
1028
Fixed bogus irq mask bit in SNK6502 HW games (IRQ mask bit was masking
1029
BOTH lines before) [Angelo Salese]
1031
Removed deprecat.h usage from the following drivers: [Angelo Salese]
1040
Added proper sound to yieartf set [Angelo Salese]
1042
Written a generic RAMDAC device, hooked it up to the sfbonus.c,
1043
blitz68k.c, rltennis.c, chsuper.c drivers [Angelo Salese]
1045
Added 3 opcodes (sfence,fstp,fild) to the i386 processor
1048
Little modifications to ap2_dsk.c and gaelco3d.c/.h to compile with
1049
MSVC [Samuele Zannoli]
1051
Added a placeholder for ohci usb controller in chihiro plus relative
1052
hack to avoid an infinite loop. This allows chihiro to try to
1053
initialize direct3d and to use the nvidia 3d accelerator ...
1056
Converted chsuper.c to ADDRESS_MAP_MODERN [Angelo Salese]
1058
Confirmed Gal Panic 3's clocks and xtals from original PCB
1059
measurements [Corrado Tomaselli]
1061
Added Sound NMI mask to Alpha68k II / V HW games [Angelo Salese]
1063
Converted Beezer to proper vertical screen orientation, being
1064
originally a Galaxian conversion kit that's quite obvious as well
1067
Converted Super Speed Race Jr video to be vertically oriented
1070
CPS-1 update [Team CPS-1]:
1071
* Identified and documented pang3n as a bootleg, added a note
1072
* Fixed pang3, pang3j to use proper 128KB EPROM PA3_11.11F instead of
1073
the one resized used by pang3n
1074
* Dumped and added CD63B.1A PAL to dino, dinou (Kold666)
1075
* Dumped and added Q-Sound PALs to dino, dinou, punisher, punisheru,
1076
slammast, slammastu, wofu (3 of 4) (Kold666)
1077
* Dumped and added PALs to pang3 (2 of 3), pang3r1, pang3j, pang3n
1080
* Minor cleanups and fixes
1085
Space Gun (Japan) [ShouTime]
1086
Space Gun (US) [ShouTime]
1094
MAMETesters Bugs Fixed
1095
----------------------
1096
- 04456: [Graphics] bs94, re900: graphics corrupted/black screen (hap)
1097
- 04535: [Sound] 6532 RIOT device changes causing missing sound in
1099
- 04391: [Crash/Freeze] boscomd, bosco: Bosconian - Game resets at
1100
various times. (hap)
1101
- 03271: [Graphics] galaga and clones: Graphic artifact when booting
1103
- 02887: [Graphics] digdug and clones: Sprites disappear off right
1104
screen- cocktail mode player 2 (hap)
1105
- 03266: [Graphics] bosco, galaga, xevious, digdug and clones: Screen
1106
flipping isn't handled correctly (hap)
1107
- 04382: [Graphics] All sets in mappy.c: Cocktail screen offset for
1109
- 04531: [Sound] f1en: Engine noise loops/resets (Tafoid)
1113
Forte Card improvements [Roberto Fresca, Rob Ragon]
1114
* Added crystal through #define
1115
* Correct clocks for CPU, CRTC and AY8910.
1116
* Added new spanish set.
1117
* Added correct bipolar dump.
1118
* Correct palette routines, plus video resnet.
1120
* Added preliminary support for 93SC56 serial EEPROM.
1121
* Added proper serial EEPROM dump.
1122
* Added a ton of technical notes...
1124
Forte Card: Improved the 93SC56 serial EEPROM interface. Added more
1125
findings and technical notes. [Roberto Fresca, Rob Ragon]
1127
Move per emulator constants info into separate class
1130
Fixed HLSL memory leak and crash on exit on 32-bit targets.
1131
[Ryan Holtz, Bat Country Entertainment]
1133
Modernized zerozone.c and zodiack.c drivers [Fabio Priuli]
1135
Modernized address maps for most skeleton drivers [Fabio Priuli]
1137
Fixed rom mapping and added nvram in pcat_nit.c. Some mini-games in
1138
streetg2 are playable now. [Mariusz Wojcieszek]
1140
SDL updates [R. Belmont, Carl, cgwg]
1141
* pcap network support for OS X and Windows SDL targets
1142
* GLSL tweaks to better support the "CRT" shader
1144
Made default paletteram to be white on Hot Chase start-up, fixes ugly
1145
MAME default palette to be shown at POST [Angelo Salese]
1147
Fixed colors in Forte Card [Angelo Salese]
1149
Implemented RTC in Forte Card [Angelo Salese]
1151
Added support for hard disk softlists [Miodrag Milanovic]
1153
Changed makefile in order to make sequential compilation of MAME and
1154
MESS and their sub targets less resource demanding [Miodrag Milanovic]
1156
Moved V3021 RTC emulation into a proper device, and made it to
1157
increment the time. Hooked this up into pgm.c and fortecar.c drivers
1160
Hooked up MSM5205 sound to Disco Boy [Angelo Salese]
1162
cps3.c: Documented all sfiii, sfiii2 and sfiii3 existing revisions.
1165
CPS-1 update [Team CPS-1]:
1166
* Fixed 3wondersu, ffightu1, ffightj1, sf2uc, sf2ud, sf2uf ROMs
1167
labels and positions, added pcb infos to video\cps1.c
1168
* Redumped and fixed sf2ceuc to match real pcb [Dumping Union]
1169
* Restored 4 EPROMs properly dumped in forgottn and marked LW-13.10D
1170
as possible bad dump in forgottnu, see the note
1171
* Fixed inverted EPROMs positions in megaman according to a new USA
1172
91635B-2 B-Board [Dumping Union]
1173
* Added a note about RT_23.13B ROM in wonder3 [Kold666]
1174
* Added some documentation notes to various sets
1175
* Minor cleanups and fixes
1177
Confirmed and adjusted clock speeds for Bomb Jack from PCB
1180
Fix obvious use-after-free error in device_delete(). [Aaron Giles]
1182
Remove explicit freeing of HLSL shadow_texture, since it is allocated
1183
by texture_create() which does its own tracking and freeing.
1186
Various changes to the Bally Sente driver [Kevin Eshbach]
1187
* Corrects the rom locations for Trivia Pursuit Baby Boomer edition
1188
* Corrects the rom locations for Street Football
1189
* Added date code to Mini Golf (Set 2), Trivia Pursuit (Baby Boomer
1190
Edition), Night Stocker (set 1), Night Stocker (set 2) and Street
1193
Added PLS100 (82S100) PLA emulation which utilizes a binary JED fusemap.
1197
New games added or promoted from NOT_WORKING status
1198
---------------------------------------------------
1199
Fruit Bonus Deluxe [Sara S.]
1201
[Alberto Grego, Corrado Tomaselli, Angelo Salese, The Dumping Union]
1205
Pro Soccer (cassette, Japan)
1206
[Team Japump!!!, Hau, Yohji, Charles MacDonald]
1207
Crock-Man [Team Europe, Nico and Thorsten K.]
1208
The Ninja Warriors (US) [Stefan Lindberg, The Dumping Union]
1209
Gun Hard (Japan) [ShouTime]
1211
[Corrado Tomaselli, Alberto Grego, The Dumping Union]
1212
Battle Balls (Asia, earlier)
1213
[Corrado Tomaselli, Alberto Grego, The Dumping Union]
1214
Pepper II - Version 7 [tafoid]
1215
J. J. Squawkers (bootleg, Blandia Conversion) [Corrado Tomaselli, f205v]
1216
World Beach Volleyball (set 3) [Corrado Tomaselli]
1217
Pang! 3 (Euro 950511)
1218
[Corrado Tomaselli, Alberto Grego, The Dumping Union]
1219
B.Rap Boys Special (US) [vintagevideogames.com, Lord Nightmare]
1220
Forte Card (Spanish) [Roberto Fresca, Rob Ragon]
1221
Spiker (2 sets) [Kevin Eshbach]
1223
New games marked as GAME_NOT_WORKING
1224
------------------------------------
1225
Pucky [Foul, Smitdogg, The Dumping Union]