2
Simple DirectMedia Layer
3
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
5
This software is provided 'as-is', without any express or implied
6
warranty. In no event will the authors be held liable for any damages
7
arising from the use of this software.
9
Permission is granted to anyone to use this software for any purpose,
10
including commercial applications, and to alter it and redistribute it
11
freely, subject to the following restrictions:
13
1. The origin of this software must not be misrepresented; you must not
14
claim that you wrote the original software. If you use this software
15
in a product, an acknowledgment in the product documentation would be
16
appreciated but is not required.
17
2. Altered source versions must be plainly marked as such, and must not be
18
misrepresented as being the original software.
19
3. This notice may not be removed or altered from any source distribution.
25
#include "SDL_stdinc.h"
30
* Redefine main() on some platforms so that it is called by SDL.
33
#if defined(__WIN32__) || defined(__IPHONEOS__) || defined(__ANDROID__)
34
#ifndef SDL_MAIN_HANDLED
35
#define SDL_MAIN_NEEDED
43
#endif /* __cplusplus */
48
* The application's main() function must be called with C linkage,
49
* and should be declared like this:
54
* int main(int argc, char *argv[])
60
#ifdef SDL_MAIN_NEEDED
65
* The prototype for the application's main() function
67
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
70
#include "begin_code.h"
80
* This can be called to set the application class at startup
82
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
84
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
86
#endif /* __WIN32__ */
94
#include "close_code.h"
96
#endif /* _SDL_main_h */
98
/* vi: set ts=4 sw=4 expandtab: */