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//========================================================================
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//========================================================================
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#ifndef SPLASHGLYPHBITMAP_H
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#define SPLASHGLYPHBITMAP_H
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#include "goo/gtypes.h"
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//------------------------------------------------------------------------
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//------------------------------------------------------------------------
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struct SplashGlyphBitmap {
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int x, y, w, h; // offset and size of glyph
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GBool aa; // anti-aliased: true means 8-bit alpha
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// bitmap; false means 1-bit
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Guchar *data; // bitmap data
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GBool freeData; // true if data memory should be freed