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Viewing changes to tests/bullet/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h

  • Committer: Package Import Robot
  • Author(s): Sylvestre Ledru
  • Date: 2013-05-02 13:11:51 UTC
  • Revision ID: package-import@ubuntu.com-20130502131151-q8dvteqr1ef2x7xz
Tags: upstream-1.4.1~20130504~adb56cb
ImportĀ upstreamĀ versionĀ 1.4.1~20130504~adb56cb

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/*
 
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Bullet Continuous Collision Detection and Physics Library
 
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Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
 
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This software is provided 'as-is', without any express or implied warranty.
 
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In no event will the authors be held liable for any damages arising from the use of this software.
 
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Permission is granted to anyone to use this software for any purpose, 
 
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including commercial applications, and to alter it and redistribute it freely, 
 
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subject to the following restrictions:
 
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
 
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
 
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3. This notice may not be removed or altered from any source distribution.
 
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*/
 
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#ifndef BT_CONVEX_POINT_CLOUD_SHAPE_H
 
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#define BT_CONVEX_POINT_CLOUD_SHAPE_H
 
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#include "btPolyhedralConvexShape.h"
 
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#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
 
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#include "LinearMath/btAlignedObjectArray.h"
 
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///The btConvexPointCloudShape implements an implicit convex hull of an array of vertices.
 
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ATTRIBUTE_ALIGNED16(class) btConvexPointCloudShape : public btPolyhedralConvexAabbCachingShape
 
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{
 
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        btVector3* m_unscaledPoints;
 
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        int m_numPoints;
 
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public:
 
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        BT_DECLARE_ALIGNED_ALLOCATOR();
 
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        btConvexPointCloudShape()
 
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        {
 
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                m_localScaling.setValue(1.f,1.f,1.f);
 
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                m_shapeType = CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE;
 
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                m_unscaledPoints = 0;
 
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                m_numPoints = 0;
 
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        }
 
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        btConvexPointCloudShape(btVector3* points,int numPoints, const btVector3& localScaling,bool computeAabb = true)
 
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        {
 
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                m_localScaling = localScaling;
 
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                m_shapeType = CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE;
 
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                m_unscaledPoints = points;
 
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                m_numPoints = numPoints;
 
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                if (computeAabb)
 
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                        recalcLocalAabb();
 
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        }
 
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        void setPoints (btVector3* points, int numPoints, bool computeAabb = true,const btVector3& localScaling=btVector3(1.f,1.f,1.f))
 
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        {
 
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                m_unscaledPoints = points;
 
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                m_numPoints = numPoints;
 
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                m_localScaling = localScaling;
 
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                if (computeAabb)
 
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                        recalcLocalAabb();
 
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        }
 
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        SIMD_FORCE_INLINE       btVector3* getUnscaledPoints()
 
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        {
 
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                return m_unscaledPoints;
 
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        }
 
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        SIMD_FORCE_INLINE       const btVector3* getUnscaledPoints() const
 
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        {
 
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                return m_unscaledPoints;
 
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        }
 
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        SIMD_FORCE_INLINE       int getNumPoints() const 
 
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        {
 
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                return m_numPoints;
 
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        }
 
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        SIMD_FORCE_INLINE       btVector3       getScaledPoint( int index) const
 
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        {
 
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                return m_unscaledPoints[index] * m_localScaling;
 
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        }
 
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#ifndef __SPU__
 
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        virtual btVector3       localGetSupportingVertex(const btVector3& vec)const;
 
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        virtual btVector3       localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
 
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        virtual void    batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
 
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#endif
 
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        //debugging
 
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        virtual const char*     getName()const {return "ConvexPointCloud";}
 
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        virtual int     getNumVertices() const;
 
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        virtual int getNumEdges() const;
 
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        virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
 
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        virtual void getVertex(int i,btVector3& vtx) const;
 
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        virtual int     getNumPlanes() const;
 
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        virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const;
 
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        virtual bool isInside(const btVector3& pt,btScalar tolerance) const;
 
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        ///in case we receive negative scaling
 
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        virtual void    setLocalScaling(const btVector3& scaling);
 
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};
 
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#endif //BT_CONVEX_POINT_CLOUD_SHAPE_H
 
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