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#ifndef GIM_LINEAR_H_INCLUDED
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#define GIM_LINEAR_H_INCLUDED
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/*! \file gim_linear_math.h
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*\author Francisco Leon Najera
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Type Independant Vector and matrix operations.
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-----------------------------------------------------------------------------
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This source file is part of GIMPACT Library.
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For the latest info, see http://gimpact.sourceforge.net/
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Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
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email: projectileman@yahoo.com
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This library is free software; you can redistribute it and/or
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modify it under the terms of EITHER:
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(1) The GNU Lesser General Public License as published by the Free
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Software Foundation; either version 2.1 of the License, or (at
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your option) any later version. The text of the GNU Lesser
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General Public License is included with this library in the
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file GIMPACT-LICENSE-LGPL.TXT.
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(2) The BSD-style license that is included with this library in
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the file GIMPACT-LICENSE-BSD.TXT.
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(3) The zlib/libpng license that is included with this library in
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the file GIMPACT-LICENSE-ZLIB.TXT.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
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GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
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-----------------------------------------------------------------------------
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#include "gim_geom_types.h"
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//! Zero out a 2D vector
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#define VEC_ZERO_2(a) \
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(a)[0] = (a)[1] = 0.0f; \
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//! Zero out a 3D vector
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(a)[0] = (a)[1] = (a)[2] = 0.0f; \
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/// Zero out a 4D vector
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#define VEC_ZERO_4(a) \
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(a)[0] = (a)[1] = (a)[2] = (a)[3] = 0.0f; \
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#define VEC_COPY_2(b,a) \
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#define VEC_COPY(b,a) \
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#define VEC_COPY_4(b,a) \
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#define VEC_SWAP(b,a) \
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GIM_SWAP_NUMBERS((b)[0],(a)[0]);\
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GIM_SWAP_NUMBERS((b)[1],(a)[1]);\
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GIM_SWAP_NUMBERS((b)[2],(a)[2]);\
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#define VEC_DIFF_2(v21,v2,v1) \
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(v21)[0] = (v2)[0] - (v1)[0]; \
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(v21)[1] = (v2)[1] - (v1)[1]; \
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/// Vector difference
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#define VEC_DIFF(v21,v2,v1) \
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(v21)[0] = (v2)[0] - (v1)[0]; \
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(v21)[1] = (v2)[1] - (v1)[1]; \
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(v21)[2] = (v2)[2] - (v1)[2]; \
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/// Vector difference
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#define VEC_DIFF_4(v21,v2,v1) \
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(v21)[0] = (v2)[0] - (v1)[0]; \
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(v21)[1] = (v2)[1] - (v1)[1]; \
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(v21)[2] = (v2)[2] - (v1)[2]; \
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(v21)[3] = (v2)[3] - (v1)[3]; \
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#define VEC_SUM_2(v21,v2,v1) \
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(v21)[0] = (v2)[0] + (v1)[0]; \
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(v21)[1] = (v2)[1] + (v1)[1]; \
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#define VEC_SUM(v21,v2,v1) \
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(v21)[0] = (v2)[0] + (v1)[0]; \
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(v21)[1] = (v2)[1] + (v1)[1]; \
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(v21)[2] = (v2)[2] + (v1)[2]; \
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#define VEC_SUM_4(v21,v2,v1) \
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(v21)[0] = (v2)[0] + (v1)[0]; \
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(v21)[1] = (v2)[1] + (v1)[1]; \
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(v21)[2] = (v2)[2] + (v1)[2]; \
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(v21)[3] = (v2)[3] + (v1)[3]; \
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/// scalar times vector
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#define VEC_SCALE_2(c,a,b) \
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(c)[0] = (a)*(b)[0]; \
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(c)[1] = (a)*(b)[1]; \
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/// scalar times vector
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#define VEC_SCALE(c,a,b) \
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(c)[0] = (a)*(b)[0]; \
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(c)[1] = (a)*(b)[1]; \
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(c)[2] = (a)*(b)[2]; \
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/// scalar times vector
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#define VEC_SCALE_4(c,a,b) \
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(c)[0] = (a)*(b)[0]; \
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(c)[1] = (a)*(b)[1]; \
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(c)[2] = (a)*(b)[2]; \
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(c)[3] = (a)*(b)[3]; \
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/// accumulate scaled vector
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#define VEC_ACCUM_2(c,a,b) \
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(c)[0] += (a)*(b)[0]; \
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(c)[1] += (a)*(b)[1]; \
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/// accumulate scaled vector
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#define VEC_ACCUM(c,a,b) \
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(c)[0] += (a)*(b)[0]; \
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(c)[1] += (a)*(b)[1]; \
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(c)[2] += (a)*(b)[2]; \
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/// accumulate scaled vector
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#define VEC_ACCUM_4(c,a,b) \
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(c)[0] += (a)*(b)[0]; \
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(c)[1] += (a)*(b)[1]; \
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(c)[2] += (a)*(b)[2]; \
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(c)[3] += (a)*(b)[3]; \
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/// Vector dot product
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#define VEC_DOT_2(a,b) ((a)[0]*(b)[0] + (a)[1]*(b)[1])
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/// Vector dot product
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#define VEC_DOT(a,b) ((a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2])
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/// Vector dot product
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#define VEC_DOT_4(a,b) ((a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2] + (a)[3]*(b)[3])
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/// vector impact parameter (squared)
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#define VEC_IMPACT_SQ(bsq,direction,position) {\
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GREAL _llel_ = VEC_DOT(direction, position);\
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bsq = VEC_DOT(position, position) - _llel_*_llel_;\
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/// vector impact parameter
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#define VEC_IMPACT(bsq,direction,position) {\
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VEC_IMPACT_SQ(bsq,direction,position); \
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#define VEC_LENGTH_2(a,l)\
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GREAL _pp = VEC_DOT_2(a,a);\
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#define VEC_LENGTH(a,l)\
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GREAL _pp = VEC_DOT(a,a);\
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#define VEC_LENGTH_4(a,l)\
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GREAL _pp = VEC_DOT_4(a,a);\
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/// Vector inv length
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#define VEC_INV_LENGTH_2(a,l)\
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GREAL _pp = VEC_DOT_2(a,a);\
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GIM_INV_SQRT(_pp,l);\
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/// Vector inv length
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#define VEC_INV_LENGTH(a,l)\
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GREAL _pp = VEC_DOT(a,a);\
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GIM_INV_SQRT(_pp,l);\
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/// Vector inv length
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#define VEC_INV_LENGTH_4(a,l)\
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GREAL _pp = VEC_DOT_4(a,a);\
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GIM_INV_SQRT(_pp,l);\
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/// distance between two points
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#define VEC_DISTANCE(_len,_va,_vb) {\
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VEC_DIFF(_tmp_, _vb, _va); \
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VEC_LENGTH(_tmp_,_len); \
287
#define VEC_CONJUGATE_LENGTH(a,l)\
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GREAL _pp = 1.0 - a[0]*a[0] - a[1]*a[1] - a[2]*a[2];\
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#define VEC_NORMALIZE(a) { \
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VEC_INV_LENGTH(a,len); \
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if(len<G_REAL_INFINITY)\
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#define VEC_RENORMALIZE(a,newlen) { \
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VEC_INV_LENGTH(a,len); \
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if(len<G_REAL_INFINITY)\
320
#define VEC_CROSS(c,a,b) \
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c[0] = (a)[1] * (b)[2] - (a)[2] * (b)[1]; \
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c[1] = (a)[2] * (b)[0] - (a)[0] * (b)[2]; \
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c[2] = (a)[0] * (b)[1] - (a)[1] * (b)[0]; \
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/*! Vector perp -- assumes that n is of unit length
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* accepts vector v, subtracts out any component parallel to n */
330
#define VEC_PERPENDICULAR(vp,v,n) \
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GREAL dot = VEC_DOT(v, n); \
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vp[0] = (v)[0] - dot*(n)[0]; \
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vp[1] = (v)[1] - dot*(n)[1]; \
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vp[2] = (v)[2] - dot*(n)[2]; \
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/*! Vector parallel -- assumes that n is of unit length */
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#define VEC_PARALLEL(vp,v,n) \
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GREAL dot = VEC_DOT(v, n); \
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vp[0] = (dot) * (n)[0]; \
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vp[1] = (dot) * (n)[1]; \
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vp[2] = (dot) * (n)[2]; \
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/*! Same as Vector parallel -- n can have any length
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* accepts vector v, subtracts out any component perpendicular to n */
350
#define VEC_PROJECT(vp,v,n) \
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GREAL scalar = VEC_DOT(v, n); \
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scalar/= VEC_DOT(n, n); \
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vp[0] = (scalar) * (n)[0]; \
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vp[1] = (scalar) * (n)[1]; \
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vp[2] = (scalar) * (n)[2]; \
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/*! accepts vector v*/
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#define VEC_UNPROJECT(vp,v,n) \
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GREAL scalar = VEC_DOT(v, n); \
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scalar = VEC_DOT(n, n)/scalar; \
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vp[0] = (scalar) * (n)[0]; \
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vp[1] = (scalar) * (n)[1]; \
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vp[2] = (scalar) * (n)[2]; \
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/*! Vector reflection -- assumes n is of unit length
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Takes vector v, reflects it against reflector n, and returns vr */
373
#define VEC_REFLECT(vr,v,n) \
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GREAL dot = VEC_DOT(v, n); \
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vr[0] = (v)[0] - 2.0 * (dot) * (n)[0]; \
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vr[1] = (v)[1] - 2.0 * (dot) * (n)[1]; \
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vr[2] = (v)[2] - 2.0 * (dot) * (n)[2]; \
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Takes two vectors a, b, blends them together with two scalars */
384
#define VEC_BLEND_AB(vr,sa,a,sb,b) \
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vr[0] = (sa) * (a)[0] + (sb) * (b)[0]; \
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vr[1] = (sa) * (a)[1] + (sb) * (b)[1]; \
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vr[2] = (sa) * (a)[2] + (sb) * (b)[2]; \
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Takes two vectors a, b, blends them together with s <=1 */
393
#define VEC_BLEND(vr,a,b,s) VEC_BLEND_AB(vr,(1-s),a,s,b)
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#define VEC_SET3(a,b,op,c) a[0]=b[0] op c[0]; a[1]=b[1] op c[1]; a[2]=b[2] op c[2];
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//! Finds the bigger cartesian coordinate from a vector
398
#define VEC_MAYOR_COORD(vec, maxc)\
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GREAL A[] = {fabs(vec[0]),fabs(vec[1]),fabs(vec[2])};\
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maxc = A[0]>A[1]?(A[0]>A[2]?0:2):(A[1]>A[2]?1:2);\
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//! Finds the 2 smallest cartesian coordinates from a vector
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#define VEC_MINOR_AXES(vec, i0, i1)\
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VEC_MAYOR_COORD(vec,i0);\
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#define VEC_EQUAL(v1,v2) (v1[0]==v2[0]&&v1[1]==v2[1]&&v1[2]==v2[2])
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#define VEC_NEAR_EQUAL(v1,v2) (GIM_NEAR_EQUAL(v1[0],v2[0])&&GIM_NEAR_EQUAL(v1[1],v2[1])&&GIM_NEAR_EQUAL(v1[2],v2[2]))
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#define X_AXIS_CROSS_VEC(dst,src)\
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#define Y_AXIS_CROSS_VEC(dst,src)\
435
#define Z_AXIS_CROSS_VEC(dst,src)\
447
/// initialize matrix
448
#define IDENTIFY_MATRIX_3X3(m) \
463
/*! initialize matrix */
464
#define IDENTIFY_MATRIX_4X4(m) \
487
/*! initialize matrix */
488
#define ZERO_MATRIX_4X4(m) \
511
/*! matrix rotation X */
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#define ROTX_CS(m,cosine,sine) \
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/* rotation about the x-axis */ \
522
m[1][1] = (cosine); \
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m[2][2] = (cosine); \
537
/*! matrix rotation Y */
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#define ROTY_CS(m,cosine,sine) \
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/* rotation about the y-axis */ \
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m[0][0] = (cosine); \
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m[2][2] = (cosine); \
563
/*! matrix rotation Z */
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#define ROTZ_CS(m,cosine,sine) \
566
/* rotation about the z-axis */ \
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m[0][0] = (cosine); \
574
m[1][1] = (cosine); \
590
#define COPY_MATRIX_2X2(b,a) \
602
#define COPY_MATRIX_2X3(b,a) \
615
#define COPY_MATRIX_3X3(b,a) \
632
#define COPY_MATRIX_4X4(b,a) \
656
/*! matrix transpose */
657
#define TRANSPOSE_MATRIX_2X2(b,a) \
667
/*! matrix transpose */
668
#define TRANSPOSE_MATRIX_3X3(b,a) \
684
/*! matrix transpose */
685
#define TRANSPOSE_MATRIX_4X4(b,a) \
709
/*! multiply matrix by scalar */
710
#define SCALE_MATRIX_2X2(b,s,a) \
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b[0][0] = (s) * a[0][0]; \
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b[0][1] = (s) * a[0][1]; \
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b[1][0] = (s) * a[1][0]; \
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b[1][1] = (s) * a[1][1]; \
720
/*! multiply matrix by scalar */
721
#define SCALE_MATRIX_3X3(b,s,a) \
723
b[0][0] = (s) * a[0][0]; \
724
b[0][1] = (s) * a[0][1]; \
725
b[0][2] = (s) * a[0][2]; \
727
b[1][0] = (s) * a[1][0]; \
728
b[1][1] = (s) * a[1][1]; \
729
b[1][2] = (s) * a[1][2]; \
731
b[2][0] = (s) * a[2][0]; \
732
b[2][1] = (s) * a[2][1]; \
733
b[2][2] = (s) * a[2][2]; \
737
/*! multiply matrix by scalar */
738
#define SCALE_MATRIX_4X4(b,s,a) \
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b[0][0] = (s) * a[0][0]; \
741
b[0][1] = (s) * a[0][1]; \
742
b[0][2] = (s) * a[0][2]; \
743
b[0][3] = (s) * a[0][3]; \
745
b[1][0] = (s) * a[1][0]; \
746
b[1][1] = (s) * a[1][1]; \
747
b[1][2] = (s) * a[1][2]; \
748
b[1][3] = (s) * a[1][3]; \
750
b[2][0] = (s) * a[2][0]; \
751
b[2][1] = (s) * a[2][1]; \
752
b[2][2] = (s) * a[2][2]; \
753
b[2][3] = (s) * a[2][3]; \
755
b[3][0] = s * a[3][0]; \
756
b[3][1] = s * a[3][1]; \
757
b[3][2] = s * a[3][2]; \
758
b[3][3] = s * a[3][3]; \
762
/*! multiply matrix by scalar */
763
#define SCALE_VEC_MATRIX_2X2(b,svec,a) \
765
b[0][0] = svec[0] * a[0][0]; \
766
b[1][0] = svec[0] * a[1][0]; \
768
b[0][1] = svec[1] * a[0][1]; \
769
b[1][1] = svec[1] * a[1][1]; \
773
/*! multiply matrix by scalar. Each columns is scaled by each scalar vector component */
774
#define SCALE_VEC_MATRIX_3X3(b,svec,a) \
776
b[0][0] = svec[0] * a[0][0]; \
777
b[1][0] = svec[0] * a[1][0]; \
778
b[2][0] = svec[0] * a[2][0]; \
780
b[0][1] = svec[1] * a[0][1]; \
781
b[1][1] = svec[1] * a[1][1]; \
782
b[2][1] = svec[1] * a[2][1]; \
784
b[0][2] = svec[2] * a[0][2]; \
785
b[1][2] = svec[2] * a[1][2]; \
786
b[2][2] = svec[2] * a[2][2]; \
790
/*! multiply matrix by scalar */
791
#define SCALE_VEC_MATRIX_4X4(b,svec,a) \
793
b[0][0] = svec[0] * a[0][0]; \
794
b[1][0] = svec[0] * a[1][0]; \
795
b[2][0] = svec[0] * a[2][0]; \
796
b[3][0] = svec[0] * a[3][0]; \
798
b[0][1] = svec[1] * a[0][1]; \
799
b[1][1] = svec[1] * a[1][1]; \
800
b[2][1] = svec[1] * a[2][1]; \
801
b[3][1] = svec[1] * a[3][1]; \
803
b[0][2] = svec[2] * a[0][2]; \
804
b[1][2] = svec[2] * a[1][2]; \
805
b[2][2] = svec[2] * a[2][2]; \
806
b[3][2] = svec[2] * a[3][2]; \
808
b[0][3] = svec[3] * a[0][3]; \
809
b[1][3] = svec[3] * a[1][3]; \
810
b[2][3] = svec[3] * a[2][3]; \
811
b[3][3] = svec[3] * a[3][3]; \
815
/*! multiply matrix by scalar */
816
#define ACCUM_SCALE_MATRIX_2X2(b,s,a) \
818
b[0][0] += (s) * a[0][0]; \
819
b[0][1] += (s) * a[0][1]; \
821
b[1][0] += (s) * a[1][0]; \
822
b[1][1] += (s) * a[1][1]; \
826
/*! multiply matrix by scalar */
827
#define ACCUM_SCALE_MATRIX_3X3(b,s,a) \
829
b[0][0] += (s) * a[0][0]; \
830
b[0][1] += (s) * a[0][1]; \
831
b[0][2] += (s) * a[0][2]; \
833
b[1][0] += (s) * a[1][0]; \
834
b[1][1] += (s) * a[1][1]; \
835
b[1][2] += (s) * a[1][2]; \
837
b[2][0] += (s) * a[2][0]; \
838
b[2][1] += (s) * a[2][1]; \
839
b[2][2] += (s) * a[2][2]; \
843
/*! multiply matrix by scalar */
844
#define ACCUM_SCALE_MATRIX_4X4(b,s,a) \
846
b[0][0] += (s) * a[0][0]; \
847
b[0][1] += (s) * a[0][1]; \
848
b[0][2] += (s) * a[0][2]; \
849
b[0][3] += (s) * a[0][3]; \
851
b[1][0] += (s) * a[1][0]; \
852
b[1][1] += (s) * a[1][1]; \
853
b[1][2] += (s) * a[1][2]; \
854
b[1][3] += (s) * a[1][3]; \
856
b[2][0] += (s) * a[2][0]; \
857
b[2][1] += (s) * a[2][1]; \
858
b[2][2] += (s) * a[2][2]; \
859
b[2][3] += (s) * a[2][3]; \
861
b[3][0] += (s) * a[3][0]; \
862
b[3][1] += (s) * a[3][1]; \
863
b[3][2] += (s) * a[3][2]; \
864
b[3][3] += (s) * a[3][3]; \
867
/*! matrix product */
868
/*! c[x][y] = a[x][0]*b[0][y]+a[x][1]*b[1][y]+a[x][2]*b[2][y]+a[x][3]*b[3][y];*/
869
#define MATRIX_PRODUCT_2X2(c,a,b) \
871
c[0][0] = a[0][0]*b[0][0]+a[0][1]*b[1][0]; \
872
c[0][1] = a[0][0]*b[0][1]+a[0][1]*b[1][1]; \
874
c[1][0] = a[1][0]*b[0][0]+a[1][1]*b[1][0]; \
875
c[1][1] = a[1][0]*b[0][1]+a[1][1]*b[1][1]; \
879
/*! matrix product */
880
/*! c[x][y] = a[x][0]*b[0][y]+a[x][1]*b[1][y]+a[x][2]*b[2][y]+a[x][3]*b[3][y];*/
881
#define MATRIX_PRODUCT_3X3(c,a,b) \
883
c[0][0] = a[0][0]*b[0][0]+a[0][1]*b[1][0]+a[0][2]*b[2][0]; \
884
c[0][1] = a[0][0]*b[0][1]+a[0][1]*b[1][1]+a[0][2]*b[2][1]; \
885
c[0][2] = a[0][0]*b[0][2]+a[0][1]*b[1][2]+a[0][2]*b[2][2]; \
887
c[1][0] = a[1][0]*b[0][0]+a[1][1]*b[1][0]+a[1][2]*b[2][0]; \
888
c[1][1] = a[1][0]*b[0][1]+a[1][1]*b[1][1]+a[1][2]*b[2][1]; \
889
c[1][2] = a[1][0]*b[0][2]+a[1][1]*b[1][2]+a[1][2]*b[2][2]; \
891
c[2][0] = a[2][0]*b[0][0]+a[2][1]*b[1][0]+a[2][2]*b[2][0]; \
892
c[2][1] = a[2][0]*b[0][1]+a[2][1]*b[1][1]+a[2][2]*b[2][1]; \
893
c[2][2] = a[2][0]*b[0][2]+a[2][1]*b[1][2]+a[2][2]*b[2][2]; \
897
/*! matrix product */
898
/*! c[x][y] = a[x][0]*b[0][y]+a[x][1]*b[1][y]+a[x][2]*b[2][y]+a[x][3]*b[3][y];*/
899
#define MATRIX_PRODUCT_4X4(c,a,b) \
901
c[0][0] = a[0][0]*b[0][0]+a[0][1]*b[1][0]+a[0][2]*b[2][0]+a[0][3]*b[3][0];\
902
c[0][1] = a[0][0]*b[0][1]+a[0][1]*b[1][1]+a[0][2]*b[2][1]+a[0][3]*b[3][1];\
903
c[0][2] = a[0][0]*b[0][2]+a[0][1]*b[1][2]+a[0][2]*b[2][2]+a[0][3]*b[3][2];\
904
c[0][3] = a[0][0]*b[0][3]+a[0][1]*b[1][3]+a[0][2]*b[2][3]+a[0][3]*b[3][3];\
906
c[1][0] = a[1][0]*b[0][0]+a[1][1]*b[1][0]+a[1][2]*b[2][0]+a[1][3]*b[3][0];\
907
c[1][1] = a[1][0]*b[0][1]+a[1][1]*b[1][1]+a[1][2]*b[2][1]+a[1][3]*b[3][1];\
908
c[1][2] = a[1][0]*b[0][2]+a[1][1]*b[1][2]+a[1][2]*b[2][2]+a[1][3]*b[3][2];\
909
c[1][3] = a[1][0]*b[0][3]+a[1][1]*b[1][3]+a[1][2]*b[2][3]+a[1][3]*b[3][3];\
911
c[2][0] = a[2][0]*b[0][0]+a[2][1]*b[1][0]+a[2][2]*b[2][0]+a[2][3]*b[3][0];\
912
c[2][1] = a[2][0]*b[0][1]+a[2][1]*b[1][1]+a[2][2]*b[2][1]+a[2][3]*b[3][1];\
913
c[2][2] = a[2][0]*b[0][2]+a[2][1]*b[1][2]+a[2][2]*b[2][2]+a[2][3]*b[3][2];\
914
c[2][3] = a[2][0]*b[0][3]+a[2][1]*b[1][3]+a[2][2]*b[2][3]+a[2][3]*b[3][3];\
916
c[3][0] = a[3][0]*b[0][0]+a[3][1]*b[1][0]+a[3][2]*b[2][0]+a[3][3]*b[3][0];\
917
c[3][1] = a[3][0]*b[0][1]+a[3][1]*b[1][1]+a[3][2]*b[2][1]+a[3][3]*b[3][1];\
918
c[3][2] = a[3][0]*b[0][2]+a[3][1]*b[1][2]+a[3][2]*b[2][2]+a[3][3]*b[3][2];\
919
c[3][3] = a[3][0]*b[0][3]+a[3][1]*b[1][3]+a[3][2]*b[2][3]+a[3][3]*b[3][3];\
923
/*! matrix times vector */
924
#define MAT_DOT_VEC_2X2(p,m,v) \
926
p[0] = m[0][0]*v[0] + m[0][1]*v[1]; \
927
p[1] = m[1][0]*v[0] + m[1][1]*v[1]; \
931
/*! matrix times vector */
932
#define MAT_DOT_VEC_3X3(p,m,v) \
934
p[0] = m[0][0]*v[0] + m[0][1]*v[1] + m[0][2]*v[2]; \
935
p[1] = m[1][0]*v[0] + m[1][1]*v[1] + m[1][2]*v[2]; \
936
p[2] = m[2][0]*v[0] + m[2][1]*v[1] + m[2][2]*v[2]; \
940
/*! matrix times vector
943
#define MAT_DOT_VEC_4X4(p,m,v) \
945
p[0] = m[0][0]*v[0] + m[0][1]*v[1] + m[0][2]*v[2] + m[0][3]*v[3]; \
946
p[1] = m[1][0]*v[0] + m[1][1]*v[1] + m[1][2]*v[2] + m[1][3]*v[3]; \
947
p[2] = m[2][0]*v[0] + m[2][1]*v[1] + m[2][2]*v[2] + m[2][3]*v[3]; \
948
p[3] = m[3][0]*v[0] + m[3][1]*v[1] + m[3][2]*v[2] + m[3][3]*v[3]; \
951
/*! matrix times vector
954
Last column is added as the position
956
#define MAT_DOT_VEC_3X4(p,m,v) \
958
p[0] = m[0][0]*v[0] + m[0][1]*v[1] + m[0][2]*v[2] + m[0][3]; \
959
p[1] = m[1][0]*v[0] + m[1][1]*v[1] + m[1][2]*v[2] + m[1][3]; \
960
p[2] = m[2][0]*v[0] + m[2][1]*v[1] + m[2][2]*v[2] + m[2][3]; \
964
/*! vector transpose times matrix */
965
/*! p[j] = v[0]*m[0][j] + v[1]*m[1][j] + v[2]*m[2][j]; */
966
#define VEC_DOT_MAT_3X3(p,v,m) \
968
p[0] = v[0]*m[0][0] + v[1]*m[1][0] + v[2]*m[2][0]; \
969
p[1] = v[0]*m[0][1] + v[1]*m[1][1] + v[2]*m[2][1]; \
970
p[2] = v[0]*m[0][2] + v[1]*m[1][2] + v[2]*m[2][2]; \
974
/*! affine matrix times vector */
975
/** The matrix is assumed to be an affine matrix, with last two
976
* entries representing a translation */
977
#define MAT_DOT_VEC_2X3(p,m,v) \
979
p[0] = m[0][0]*v[0] + m[0][1]*v[1] + m[0][2]; \
980
p[1] = m[1][0]*v[0] + m[1][1]*v[1] + m[1][2]; \
983
//! Transform a plane
984
#define MAT_TRANSFORM_PLANE_4X4(pout,m,plane)\
986
pout[0] = m[0][0]*plane[0] + m[0][1]*plane[1] + m[0][2]*plane[2];\
987
pout[1] = m[1][0]*plane[0] + m[1][1]*plane[1] + m[1][2]*plane[2];\
988
pout[2] = m[2][0]*plane[0] + m[2][1]*plane[1] + m[2][2]*plane[2];\
989
pout[3] = m[0][3]*pout[0] + m[1][3]*pout[1] + m[2][3]*pout[2] + plane[3];\
994
/** inverse transpose of matrix times vector
996
* This macro computes inverse transpose of matrix m,
997
* and multiplies vector v into it, to yeild vector p
999
* DANGER !!! Do Not use this on normal vectors!!!
1000
* It will leave normals the wrong length !!!
1001
* See macro below for use on normals.
1003
#define INV_TRANSP_MAT_DOT_VEC_2X2(p,m,v) \
1007
det = m[0][0]*m[1][1] - m[0][1]*m[1][0]; \
1008
p[0] = m[1][1]*v[0] - m[1][0]*v[1]; \
1009
p[1] = - m[0][1]*v[0] + m[0][0]*v[1]; \
1011
/* if matrix not singular, and not orthonormal, then renormalize */ \
1012
if ((det!=1.0f) && (det != 0.0f)) { \
1020
/** transform normal vector by inverse transpose of matrix
1021
* and then renormalize the vector
1023
* This macro computes inverse transpose of matrix m,
1024
* and multiplies vector v into it, to yeild vector p
1025
* Vector p is then normalized.
1027
#define NORM_XFORM_2X2(p,m,v) \
1031
/* do nothing if off-diagonals are zero and diagonals are \
1033
if ((m[0][1] != 0.0) || (m[1][0] != 0.0) || (m[0][0] != m[1][1])) { \
1034
p[0] = m[1][1]*v[0] - m[1][0]*v[1]; \
1035
p[1] = - m[0][1]*v[0] + m[0][0]*v[1]; \
1037
len = p[0]*p[0] + p[1]*p[1]; \
1038
GIM_INV_SQRT(len,len); \
1042
VEC_COPY_2 (p, v); \
1047
/** outer product of vector times vector transpose
1049
* The outer product of vector v and vector transpose t yeilds
1052
#define OUTER_PRODUCT_2X2(m,v,t) \
1054
m[0][0] = v[0] * t[0]; \
1055
m[0][1] = v[0] * t[1]; \
1057
m[1][0] = v[1] * t[0]; \
1058
m[1][1] = v[1] * t[1]; \
1062
/** outer product of vector times vector transpose
1064
* The outer product of vector v and vector transpose t yeilds
1067
#define OUTER_PRODUCT_3X3(m,v,t) \
1069
m[0][0] = v[0] * t[0]; \
1070
m[0][1] = v[0] * t[1]; \
1071
m[0][2] = v[0] * t[2]; \
1073
m[1][0] = v[1] * t[0]; \
1074
m[1][1] = v[1] * t[1]; \
1075
m[1][2] = v[1] * t[2]; \
1077
m[2][0] = v[2] * t[0]; \
1078
m[2][1] = v[2] * t[1]; \
1079
m[2][2] = v[2] * t[2]; \
1083
/** outer product of vector times vector transpose
1085
* The outer product of vector v and vector transpose t yeilds
1088
#define OUTER_PRODUCT_4X4(m,v,t) \
1090
m[0][0] = v[0] * t[0]; \
1091
m[0][1] = v[0] * t[1]; \
1092
m[0][2] = v[0] * t[2]; \
1093
m[0][3] = v[0] * t[3]; \
1095
m[1][0] = v[1] * t[0]; \
1096
m[1][1] = v[1] * t[1]; \
1097
m[1][2] = v[1] * t[2]; \
1098
m[1][3] = v[1] * t[3]; \
1100
m[2][0] = v[2] * t[0]; \
1101
m[2][1] = v[2] * t[1]; \
1102
m[2][2] = v[2] * t[2]; \
1103
m[2][3] = v[2] * t[3]; \
1105
m[3][0] = v[3] * t[0]; \
1106
m[3][1] = v[3] * t[1]; \
1107
m[3][2] = v[3] * t[2]; \
1108
m[3][3] = v[3] * t[3]; \
1112
/** outer product of vector times vector transpose
1114
* The outer product of vector v and vector transpose t yeilds
1117
#define ACCUM_OUTER_PRODUCT_2X2(m,v,t) \
1119
m[0][0] += v[0] * t[0]; \
1120
m[0][1] += v[0] * t[1]; \
1122
m[1][0] += v[1] * t[0]; \
1123
m[1][1] += v[1] * t[1]; \
1127
/** outer product of vector times vector transpose
1129
* The outer product of vector v and vector transpose t yeilds
1132
#define ACCUM_OUTER_PRODUCT_3X3(m,v,t) \
1134
m[0][0] += v[0] * t[0]; \
1135
m[0][1] += v[0] * t[1]; \
1136
m[0][2] += v[0] * t[2]; \
1138
m[1][0] += v[1] * t[0]; \
1139
m[1][1] += v[1] * t[1]; \
1140
m[1][2] += v[1] * t[2]; \
1142
m[2][0] += v[2] * t[0]; \
1143
m[2][1] += v[2] * t[1]; \
1144
m[2][2] += v[2] * t[2]; \
1148
/** outer product of vector times vector transpose
1150
* The outer product of vector v and vector transpose t yeilds
1153
#define ACCUM_OUTER_PRODUCT_4X4(m,v,t) \
1155
m[0][0] += v[0] * t[0]; \
1156
m[0][1] += v[0] * t[1]; \
1157
m[0][2] += v[0] * t[2]; \
1158
m[0][3] += v[0] * t[3]; \
1160
m[1][0] += v[1] * t[0]; \
1161
m[1][1] += v[1] * t[1]; \
1162
m[1][2] += v[1] * t[2]; \
1163
m[1][3] += v[1] * t[3]; \
1165
m[2][0] += v[2] * t[0]; \
1166
m[2][1] += v[2] * t[1]; \
1167
m[2][2] += v[2] * t[2]; \
1168
m[2][3] += v[2] * t[3]; \
1170
m[3][0] += v[3] * t[0]; \
1171
m[3][1] += v[3] * t[1]; \
1172
m[3][2] += v[3] * t[2]; \
1173
m[3][3] += v[3] * t[3]; \
1177
/** determinant of matrix
1179
* Computes determinant of matrix m, returning d
1181
#define DETERMINANT_2X2(d,m) \
1183
d = m[0][0] * m[1][1] - m[0][1] * m[1][0]; \
1187
/** determinant of matrix
1189
* Computes determinant of matrix m, returning d
1191
#define DETERMINANT_3X3(d,m) \
1193
d = m[0][0] * (m[1][1]*m[2][2] - m[1][2] * m[2][1]); \
1194
d -= m[0][1] * (m[1][0]*m[2][2] - m[1][2] * m[2][0]); \
1195
d += m[0][2] * (m[1][0]*m[2][1] - m[1][1] * m[2][0]); \
1199
/** i,j,th cofactor of a 4x4 matrix
1202
#define COFACTOR_4X4_IJ(fac,m,i,j) \
1204
GUINT __ii[4], __jj[4], __k; \
1206
for (__k=0; __k<i; __k++) __ii[__k] = __k; \
1207
for (__k=i; __k<3; __k++) __ii[__k] = __k+1; \
1208
for (__k=0; __k<j; __k++) __jj[__k] = __k; \
1209
for (__k=j; __k<3; __k++) __jj[__k] = __k+1; \
1211
(fac) = m[__ii[0]][__jj[0]] * (m[__ii[1]][__jj[1]]*m[__ii[2]][__jj[2]] \
1212
- m[__ii[1]][__jj[2]]*m[__ii[2]][__jj[1]]); \
1213
(fac) -= m[__ii[0]][__jj[1]] * (m[__ii[1]][__jj[0]]*m[__ii[2]][__jj[2]] \
1214
- m[__ii[1]][__jj[2]]*m[__ii[2]][__jj[0]]);\
1215
(fac) += m[__ii[0]][__jj[2]] * (m[__ii[1]][__jj[0]]*m[__ii[2]][__jj[1]] \
1216
- m[__ii[1]][__jj[1]]*m[__ii[2]][__jj[0]]);\
1219
if ( __k != (__k/2)*2) { \
1225
/** determinant of matrix
1227
* Computes determinant of matrix m, returning d
1229
#define DETERMINANT_4X4(d,m) \
1232
COFACTOR_4X4_IJ (cofac, m, 0, 0); \
1233
d = m[0][0] * cofac; \
1234
COFACTOR_4X4_IJ (cofac, m, 0, 1); \
1235
d += m[0][1] * cofac; \
1236
COFACTOR_4X4_IJ (cofac, m, 0, 2); \
1237
d += m[0][2] * cofac; \
1238
COFACTOR_4X4_IJ (cofac, m, 0, 3); \
1239
d += m[0][3] * cofac; \
1243
/** cofactor of matrix
1245
* Computes cofactor of matrix m, returning a
1247
#define COFACTOR_2X2(a,m) \
1249
a[0][0] = (m)[1][1]; \
1250
a[0][1] = - (m)[1][0]; \
1251
a[1][0] = - (m)[0][1]; \
1252
a[1][1] = (m)[0][0]; \
1256
/** cofactor of matrix
1258
* Computes cofactor of matrix m, returning a
1260
#define COFACTOR_3X3(a,m) \
1262
a[0][0] = m[1][1]*m[2][2] - m[1][2]*m[2][1]; \
1263
a[0][1] = - (m[1][0]*m[2][2] - m[2][0]*m[1][2]); \
1264
a[0][2] = m[1][0]*m[2][1] - m[1][1]*m[2][0]; \
1265
a[1][0] = - (m[0][1]*m[2][2] - m[0][2]*m[2][1]); \
1266
a[1][1] = m[0][0]*m[2][2] - m[0][2]*m[2][0]; \
1267
a[1][2] = - (m[0][0]*m[2][1] - m[0][1]*m[2][0]); \
1268
a[2][0] = m[0][1]*m[1][2] - m[0][2]*m[1][1]; \
1269
a[2][1] = - (m[0][0]*m[1][2] - m[0][2]*m[1][0]); \
1270
a[2][2] = m[0][0]*m[1][1] - m[0][1]*m[1][0]); \
1274
/** cofactor of matrix
1276
* Computes cofactor of matrix m, returning a
1278
#define COFACTOR_4X4(a,m) \
1282
for (i=0; i<4; i++) { \
1283
for (j=0; j<4; j++) { \
1284
COFACTOR_4X4_IJ (a[i][j], m, i, j); \
1290
/** adjoint of matrix
1292
* Computes adjoint of matrix m, returning a
1293
* (Note that adjoint is just the transpose of the cofactor matrix)
1295
#define ADJOINT_2X2(a,m) \
1297
a[0][0] = (m)[1][1]; \
1298
a[1][0] = - (m)[1][0]; \
1299
a[0][1] = - (m)[0][1]; \
1300
a[1][1] = (m)[0][0]; \
1304
/** adjoint of matrix
1306
* Computes adjoint of matrix m, returning a
1307
* (Note that adjoint is just the transpose of the cofactor matrix)
1309
#define ADJOINT_3X3(a,m) \
1311
a[0][0] = m[1][1]*m[2][2] - m[1][2]*m[2][1]; \
1312
a[1][0] = - (m[1][0]*m[2][2] - m[2][0]*m[1][2]); \
1313
a[2][0] = m[1][0]*m[2][1] - m[1][1]*m[2][0]; \
1314
a[0][1] = - (m[0][1]*m[2][2] - m[0][2]*m[2][1]); \
1315
a[1][1] = m[0][0]*m[2][2] - m[0][2]*m[2][0]; \
1316
a[2][1] = - (m[0][0]*m[2][1] - m[0][1]*m[2][0]); \
1317
a[0][2] = m[0][1]*m[1][2] - m[0][2]*m[1][1]; \
1318
a[1][2] = - (m[0][0]*m[1][2] - m[0][2]*m[1][0]); \
1319
a[2][2] = m[0][0]*m[1][1] - m[0][1]*m[1][0]); \
1323
/** adjoint of matrix
1325
* Computes adjoint of matrix m, returning a
1326
* (Note that adjoint is just the transpose of the cofactor matrix)
1328
#define ADJOINT_4X4(a,m) \
1332
for (_i_=0; _i_<4; _i_++) { \
1333
for (_j_=0; _j_<4; _j_++) { \
1334
COFACTOR_4X4_IJ (a[_j_][_i_], m, _i_, _j_); \
1340
/** compute adjoint of matrix and scale
1342
* Computes adjoint of matrix m, scales it by s, returning a
1344
#define SCALE_ADJOINT_2X2(a,s,m) \
1346
a[0][0] = (s) * m[1][1]; \
1347
a[1][0] = - (s) * m[1][0]; \
1348
a[0][1] = - (s) * m[0][1]; \
1349
a[1][1] = (s) * m[0][0]; \
1353
/** compute adjoint of matrix and scale
1355
* Computes adjoint of matrix m, scales it by s, returning a
1357
#define SCALE_ADJOINT_3X3(a,s,m) \
1359
a[0][0] = (s) * (m[1][1] * m[2][2] - m[1][2] * m[2][1]); \
1360
a[1][0] = (s) * (m[1][2] * m[2][0] - m[1][0] * m[2][2]); \
1361
a[2][0] = (s) * (m[1][0] * m[2][1] - m[1][1] * m[2][0]); \
1363
a[0][1] = (s) * (m[0][2] * m[2][1] - m[0][1] * m[2][2]); \
1364
a[1][1] = (s) * (m[0][0] * m[2][2] - m[0][2] * m[2][0]); \
1365
a[2][1] = (s) * (m[0][1] * m[2][0] - m[0][0] * m[2][1]); \
1367
a[0][2] = (s) * (m[0][1] * m[1][2] - m[0][2] * m[1][1]); \
1368
a[1][2] = (s) * (m[0][2] * m[1][0] - m[0][0] * m[1][2]); \
1369
a[2][2] = (s) * (m[0][0] * m[1][1] - m[0][1] * m[1][0]); \
1373
/** compute adjoint of matrix and scale
1375
* Computes adjoint of matrix m, scales it by s, returning a
1377
#define SCALE_ADJOINT_4X4(a,s,m) \
1380
for (_i_=0; _i_<4; _i_++) { \
1381
for (_j_=0; _j_<4; _j_++) { \
1382
COFACTOR_4X4_IJ (a[_j_][_i_], m, _i_, _j_); \
1388
/** inverse of matrix
1390
* Compute inverse of matrix a, returning determinant m and
1393
#define INVERT_2X2(b,det,a) \
1396
DETERMINANT_2X2 (det, a); \
1397
_tmp_ = 1.0 / (det); \
1398
SCALE_ADJOINT_2X2 (b, _tmp_, a); \
1402
/** inverse of matrix
1404
* Compute inverse of matrix a, returning determinant m and
1407
#define INVERT_3X3(b,det,a) \
1410
DETERMINANT_3X3 (det, a); \
1411
_tmp_ = 1.0 / (det); \
1412
SCALE_ADJOINT_3X3 (b, _tmp_, a); \
1416
/** inverse of matrix
1418
* Compute inverse of matrix a, returning determinant m and
1421
#define INVERT_4X4(b,det,a) \
1424
DETERMINANT_4X4 (det, a); \
1425
_tmp_ = 1.0 / (det); \
1426
SCALE_ADJOINT_4X4 (b, _tmp_, a); \
1429
//! Get the triple(3) row of a transform matrix
1430
#define MAT_GET_ROW(mat,vec3,rowindex)\
1432
vec3[0] = mat[rowindex][0];\
1433
vec3[1] = mat[rowindex][1];\
1434
vec3[2] = mat[rowindex][2]; \
1437
//! Get the tuple(2) row of a transform matrix
1438
#define MAT_GET_ROW2(mat,vec2,rowindex)\
1440
vec2[0] = mat[rowindex][0];\
1441
vec2[1] = mat[rowindex][1];\
1445
//! Get the quad (4) row of a transform matrix
1446
#define MAT_GET_ROW4(mat,vec4,rowindex)\
1448
vec4[0] = mat[rowindex][0];\
1449
vec4[1] = mat[rowindex][1];\
1450
vec4[2] = mat[rowindex][2];\
1451
vec4[3] = mat[rowindex][3];\
1454
//! Get the triple(3) col of a transform matrix
1455
#define MAT_GET_COL(mat,vec3,colindex)\
1457
vec3[0] = mat[0][colindex];\
1458
vec3[1] = mat[1][colindex];\
1459
vec3[2] = mat[2][colindex]; \
1462
//! Get the tuple(2) col of a transform matrix
1463
#define MAT_GET_COL2(mat,vec2,colindex)\
1465
vec2[0] = mat[0][colindex];\
1466
vec2[1] = mat[1][colindex];\
1470
//! Get the quad (4) col of a transform matrix
1471
#define MAT_GET_COL4(mat,vec4,colindex)\
1473
vec4[0] = mat[0][colindex];\
1474
vec4[1] = mat[1][colindex];\
1475
vec4[2] = mat[2][colindex];\
1476
vec4[3] = mat[3][colindex];\
1479
//! Get the triple(3) col of a transform matrix
1480
#define MAT_GET_X(mat,vec3)\
1482
MAT_GET_COL(mat,vec3,0);\
1485
//! Get the triple(3) col of a transform matrix
1486
#define MAT_GET_Y(mat,vec3)\
1488
MAT_GET_COL(mat,vec3,1);\
1491
//! Get the triple(3) col of a transform matrix
1492
#define MAT_GET_Z(mat,vec3)\
1494
MAT_GET_COL(mat,vec3,2);\
1498
//! Get the triple(3) col of a transform matrix
1499
#define MAT_SET_X(mat,vec3)\
1501
mat[0][0] = vec3[0];\
1502
mat[1][0] = vec3[1];\
1503
mat[2][0] = vec3[2];\
1506
//! Get the triple(3) col of a transform matrix
1507
#define MAT_SET_Y(mat,vec3)\
1509
mat[0][1] = vec3[0];\
1510
mat[1][1] = vec3[1];\
1511
mat[2][1] = vec3[2];\
1514
//! Get the triple(3) col of a transform matrix
1515
#define MAT_SET_Z(mat,vec3)\
1517
mat[0][2] = vec3[0];\
1518
mat[1][2] = vec3[1];\
1519
mat[2][2] = vec3[2];\
1523
//! Get the triple(3) col of a transform matrix
1524
#define MAT_GET_TRANSLATION(mat,vec3)\
1526
vec3[0] = mat[0][3];\
1527
vec3[1] = mat[1][3];\
1528
vec3[2] = mat[2][3]; \
1531
//! Set the triple(3) col of a transform matrix
1532
#define MAT_SET_TRANSLATION(mat,vec3)\
1534
mat[0][3] = vec3[0];\
1535
mat[1][3] = vec3[1];\
1536
mat[2][3] = vec3[2]; \
1541
//! Returns the dot product between a vec3f and the row of a matrix
1542
#define MAT_DOT_ROW(mat,vec3,rowindex) (vec3[0]*mat[rowindex][0] + vec3[1]*mat[rowindex][1] + vec3[2]*mat[rowindex][2])
1544
//! Returns the dot product between a vec2f and the row of a matrix
1545
#define MAT_DOT_ROW2(mat,vec2,rowindex) (vec2[0]*mat[rowindex][0] + vec2[1]*mat[rowindex][1])
1547
//! Returns the dot product between a vec4f and the row of a matrix
1548
#define MAT_DOT_ROW4(mat,vec4,rowindex) (vec4[0]*mat[rowindex][0] + vec4[1]*mat[rowindex][1] + vec4[2]*mat[rowindex][2] + vec4[3]*mat[rowindex][3])
1551
//! Returns the dot product between a vec3f and the col of a matrix
1552
#define MAT_DOT_COL(mat,vec3,colindex) (vec3[0]*mat[0][colindex] + vec3[1]*mat[1][colindex] + vec3[2]*mat[2][colindex])
1554
//! Returns the dot product between a vec2f and the col of a matrix
1555
#define MAT_DOT_COL2(mat,vec2,colindex) (vec2[0]*mat[0][colindex] + vec2[1]*mat[1][colindex])
1557
//! Returns the dot product between a vec4f and the col of a matrix
1558
#define MAT_DOT_COL4(mat,vec4,colindex) (vec4[0]*mat[0][colindex] + vec4[1]*mat[1][colindex] + vec4[2]*mat[2][colindex] + vec4[3]*mat[3][colindex])
1560
/*!Transpose matrix times vector
1562
and m is a mat4f<br>
1564
#define INV_MAT_DOT_VEC_3X3(p,m,v) \
1566
p[0] = MAT_DOT_COL(m,v,0); \
1567
p[1] = MAT_DOT_COL(m,v,1); \
1568
p[2] = MAT_DOT_COL(m,v,2); \
1573
#endif // GIM_VECTOR_H_INCLUDED