1
/*! \file gim_box_set.h
2
\author Francisco Leon Najera
5
This source file is part of GIMPACT Library.
7
For the latest info, see http://gimpact.sourceforge.net/
9
Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
10
email: projectileman@yahoo.com
13
This software is provided 'as-is', without any express or implied warranty.
14
In no event will the authors be held liable for any damages arising from the use of this software.
15
Permission is granted to anyone to use this software for any purpose,
16
including commercial applications, and to alter it and redistribute it freely,
17
subject to the following restrictions:
19
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
20
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
21
3. This notice may not be removed or altered from any source distribution.
23
#include "btGImpactBvh.h"
24
#include "LinearMath/btQuickprof.h"
26
#ifdef TRI_COLLISION_PROFILING
30
float g_accum_tree_collision_time = 0;
31
int g_count_traversing = 0;
34
void bt_begin_gim02_tree_time()
39
void bt_end_gim02_tree_time()
41
g_accum_tree_collision_time += g_tree_clock.getTimeMicroseconds();
45
//! Gets the average time in miliseconds of tree collisions
46
float btGImpactBvh::getAverageTreeCollisionTime()
48
if(g_count_traversing == 0) return 0;
50
float avgtime = g_accum_tree_collision_time;
51
avgtime /= (float)g_count_traversing;
53
g_accum_tree_collision_time = 0;
54
g_count_traversing = 0;
57
// float avgtime = g_count_traversing;
58
// g_count_traversing = 0;
63
#endif //TRI_COLLISION_PROFILING
65
/////////////////////// btBvhTree /////////////////////////////////
67
int btBvhTree::_calc_splitting_axis(
68
GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex)
73
btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
74
btVector3 variance(btScalar(0.),btScalar(0.),btScalar(0.));
75
int numIndices = endIndex-startIndex;
77
for (i=startIndex;i<endIndex;i++)
79
btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
80
primitive_boxes[i].m_bound.m_min);
83
means *= (btScalar(1.)/(btScalar)numIndices);
85
for (i=startIndex;i<endIndex;i++)
87
btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
88
primitive_boxes[i].m_bound.m_min);
89
btVector3 diff2 = center-means;
90
diff2 = diff2 * diff2;
93
variance *= (btScalar(1.)/ ((btScalar)numIndices-1) );
95
return variance.maxAxis();
99
int btBvhTree::_sort_and_calc_splitting_index(
100
GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex,
101
int endIndex, int splitAxis)
104
int splitIndex =startIndex;
105
int numIndices = endIndex - startIndex;
107
// average of centers
108
btScalar splitValue = 0.0f;
110
btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
111
for (i=startIndex;i<endIndex;i++)
113
btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
114
primitive_boxes[i].m_bound.m_min);
117
means *= (btScalar(1.)/(btScalar)numIndices);
119
splitValue = means[splitAxis];
122
//sort leafNodes so all values larger then splitValue comes first, and smaller values start from 'splitIndex'.
123
for (i=startIndex;i<endIndex;i++)
125
btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
126
primitive_boxes[i].m_bound.m_min);
127
if (center[splitAxis] > splitValue)
130
primitive_boxes.swap(i,splitIndex);
131
//swapLeafNodes(i,splitIndex);
136
//if the splitIndex causes unbalanced trees, fix this by using the center in between startIndex and endIndex
137
//otherwise the tree-building might fail due to stack-overflows in certain cases.
138
//unbalanced1 is unsafe: it can cause stack overflows
139
//bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1)));
141
//unbalanced2 should work too: always use center (perfect balanced trees)
142
//bool unbalanced2 = true;
144
//this should be safe too:
145
int rangeBalancedIndices = numIndices/3;
146
bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices)));
150
splitIndex = startIndex+ (numIndices>>1);
153
btAssert(!((splitIndex==startIndex) || (splitIndex == (endIndex))));
160
void btBvhTree::_build_sub_tree(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex)
162
int curIndex = m_num_nodes;
165
btAssert((endIndex-startIndex)>0);
167
if ((endIndex-startIndex)==1)
169
//We have a leaf node
170
setNodeBound(curIndex,primitive_boxes[startIndex].m_bound);
171
m_node_array[curIndex].setDataIndex(primitive_boxes[startIndex].m_data);
175
//calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'.
178
int splitIndex = _calc_splitting_axis(primitive_boxes,startIndex,endIndex);
180
splitIndex = _sort_and_calc_splitting_index(
181
primitive_boxes,startIndex,endIndex,
182
splitIndex//split axis
186
//calc this node bounding box
189
node_bound.invalidate();
191
for (int i=startIndex;i<endIndex;i++)
193
node_bound.merge(primitive_boxes[i].m_bound);
196
setNodeBound(curIndex,node_bound);
200
_build_sub_tree(primitive_boxes, startIndex, splitIndex );
204
_build_sub_tree(primitive_boxes, splitIndex ,endIndex);
206
m_node_array[curIndex].setEscapeIndex(m_num_nodes - curIndex);
211
//! stackless build tree
212
void btBvhTree::build_tree(
213
GIM_BVH_DATA_ARRAY & primitive_boxes)
215
// initialize node count to 0
218
m_node_array.resize(primitive_boxes.size()*2);
220
_build_sub_tree(primitive_boxes, 0, primitive_boxes.size());
223
////////////////////////////////////class btGImpactBvh
225
void btGImpactBvh::refit()
227
int nodecount = getNodeCount();
230
if(isLeafNode(nodecount))
233
m_primitive_manager->get_primitive_box(getNodeData(nodecount),leafbox);
234
setNodeBound(nodecount,leafbox);
238
//const GIM_BVH_TREE_NODE * nodepointer = get_node_pointer(nodecount);
245
int child_node = getLeftNode(nodecount);
248
getNodeBound(child_node,temp_box);
249
bound.merge(temp_box);
252
child_node = getRightNode(nodecount);
255
getNodeBound(child_node,temp_box);
256
bound.merge(temp_box);
259
setNodeBound(nodecount,bound);
264
//! this rebuild the entire set
265
void btGImpactBvh::buildSet()
267
//obtain primitive boxes
268
GIM_BVH_DATA_ARRAY primitive_boxes;
269
primitive_boxes.resize(m_primitive_manager->get_primitive_count());
271
for (int i = 0;i<primitive_boxes.size() ;i++ )
273
m_primitive_manager->get_primitive_box(i,primitive_boxes[i].m_bound);
274
primitive_boxes[i].m_data = i;
277
m_box_tree.build_tree(primitive_boxes);
280
//! returns the indices of the primitives in the m_primitive_manager
281
bool btGImpactBvh::boxQuery(const btAABB & box, btAlignedObjectArray<int> & collided_results) const
284
int numNodes = getNodeCount();
286
while (curIndex < numNodes)
289
getNodeBound(curIndex,bound);
291
//catch bugs in tree data
293
bool aabbOverlap = bound.has_collision(box);
294
bool isleafnode = isLeafNode(curIndex);
296
if (isleafnode && aabbOverlap)
298
collided_results.push_back(getNodeData(curIndex));
301
if (aabbOverlap || isleafnode)
309
curIndex+= getEscapeNodeIndex(curIndex);
312
if(collided_results.size()>0) return true;
318
//! returns the indices of the primitives in the m_primitive_manager
319
bool btGImpactBvh::rayQuery(
320
const btVector3 & ray_dir,const btVector3 & ray_origin ,
321
btAlignedObjectArray<int> & collided_results) const
324
int numNodes = getNodeCount();
326
while (curIndex < numNodes)
329
getNodeBound(curIndex,bound);
331
//catch bugs in tree data
333
bool aabbOverlap = bound.collide_ray(ray_origin,ray_dir);
334
bool isleafnode = isLeafNode(curIndex);
336
if (isleafnode && aabbOverlap)
338
collided_results.push_back(getNodeData( curIndex));
341
if (aabbOverlap || isleafnode)
349
curIndex+= getEscapeNodeIndex(curIndex);
352
if(collided_results.size()>0) return true;
357
SIMD_FORCE_INLINE bool _node_collision(
358
btGImpactBvh * boxset0, btGImpactBvh * boxset1,
359
const BT_BOX_BOX_TRANSFORM_CACHE & trans_cache_1to0,
360
int node0 ,int node1, bool complete_primitive_tests)
363
boxset0->getNodeBound(node0,box0);
365
boxset1->getNodeBound(node1,box1);
367
return box0.overlapping_trans_cache(box1,trans_cache_1to0,complete_primitive_tests );
368
// box1.appy_transform_trans_cache(trans_cache_1to0);
369
// return box0.has_collision(box1);
374
//stackless recursive collision routine
375
static void _find_collision_pairs_recursive(
376
btGImpactBvh * boxset0, btGImpactBvh * boxset1,
377
btPairSet * collision_pairs,
378
const BT_BOX_BOX_TRANSFORM_CACHE & trans_cache_1to0,
379
int node0, int node1, bool complete_primitive_tests)
385
boxset0,boxset1,trans_cache_1to0,
386
node0,node1,complete_primitive_tests) ==false) return;//avoid colliding internal nodes
388
if(boxset0->isLeafNode(node0))
390
if(boxset1->isLeafNode(node1))
393
collision_pairs->push_pair(
394
boxset0->getNodeData(node0),boxset1->getNodeData(node1));
400
//collide left recursive
402
_find_collision_pairs_recursive(
404
collision_pairs,trans_cache_1to0,
405
node0,boxset1->getLeftNode(node1),false);
407
//collide right recursive
408
_find_collision_pairs_recursive(
410
collision_pairs,trans_cache_1to0,
411
node0,boxset1->getRightNode(node1),false);
418
if(boxset1->isLeafNode(node1))
421
//collide left recursive
422
_find_collision_pairs_recursive(
424
collision_pairs,trans_cache_1to0,
425
boxset0->getLeftNode(node0),node1,false);
428
//collide right recursive
430
_find_collision_pairs_recursive(
432
collision_pairs,trans_cache_1to0,
433
boxset0->getRightNode(node0),node1,false);
439
//collide left0 left1
443
_find_collision_pairs_recursive(
445
collision_pairs,trans_cache_1to0,
446
boxset0->getLeftNode(node0),boxset1->getLeftNode(node1),false);
448
//collide left0 right1
450
_find_collision_pairs_recursive(
452
collision_pairs,trans_cache_1to0,
453
boxset0->getLeftNode(node0),boxset1->getRightNode(node1),false);
456
//collide right0 left1
458
_find_collision_pairs_recursive(
460
collision_pairs,trans_cache_1to0,
461
boxset0->getRightNode(node0),boxset1->getLeftNode(node1),false);
463
//collide right0 right1
465
_find_collision_pairs_recursive(
467
collision_pairs,trans_cache_1to0,
468
boxset0->getRightNode(node0),boxset1->getRightNode(node1),false);
470
}// else if node1 is not a leaf
471
}// else if node0 is not a leaf
475
void btGImpactBvh::find_collision(btGImpactBvh * boxset0, const btTransform & trans0,
476
btGImpactBvh * boxset1, const btTransform & trans1,
477
btPairSet & collision_pairs)
480
if(boxset0->getNodeCount()==0 || boxset1->getNodeCount()==0 ) return;
482
BT_BOX_BOX_TRANSFORM_CACHE trans_cache_1to0;
484
trans_cache_1to0.calc_from_homogenic(trans0,trans1);
486
#ifdef TRI_COLLISION_PROFILING
487
bt_begin_gim02_tree_time();
488
#endif //TRI_COLLISION_PROFILING
490
_find_collision_pairs_recursive(
492
&collision_pairs,trans_cache_1to0,0,0,true);
493
#ifdef TRI_COLLISION_PROFILING
494
bt_end_gim02_tree_time();
495
#endif //TRI_COLLISION_PROFILING