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#ifndef GIM_CONTACT_H_INCLUDED
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#define GIM_CONTACT_H_INCLUDED
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/*! \file gim_contact.h
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\author Francisco Leon Najera
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-----------------------------------------------------------------------------
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This source file is part of GIMPACT Library.
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For the latest info, see http://gimpact.sourceforge.net/
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Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
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email: projectileman@yahoo.com
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This library is free software; you can redistribute it and/or
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modify it under the terms of EITHER:
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(1) The GNU Lesser General Public License as published by the Free
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Software Foundation; either version 2.1 of the License, or (at
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your option) any later version. The text of the GNU Lesser
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General Public License is included with this library in the
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file GIMPACT-LICENSE-LGPL.TXT.
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(2) The BSD-style license that is included with this library in
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the file GIMPACT-LICENSE-BSD.TXT.
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(3) The zlib/libpng license that is included with this library in
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the file GIMPACT-LICENSE-ZLIB.TXT.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
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GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
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-----------------------------------------------------------------------------
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#include "gim_geometry.h"
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#include "gim_radixsort.h"
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#include "gim_array.h"
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Configuration var for applying interpolation of contact normals
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#define NORMAL_CONTACT_AVERAGE 1
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#define CONTACT_DIFF_EPSILON 0.00001f
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/// Structure for collision results
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///Functions for managing and sorting contacts resulting from a collision query.
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///Contact lists must be create by calling \ref GIM_CREATE_CONTACT_LIST
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///After querys, contact lists must be destroy by calling \ref GIM_DYNARRAY_DESTROY
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///Contacts can be merge for avoid duplicate results by calling \ref gim_merge_contacts
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GREAL m_depth;//Positive value indicates interpenetration
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GREAL m_distance;//Padding not for use
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GUINT m_feature1;//Face number
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GUINT m_feature2;//Face number
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GIM_CONTACT(const GIM_CONTACT & contact):
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m_point(contact.m_point),
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m_normal(contact.m_normal),
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m_depth(contact.m_depth),
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m_feature1(contact.m_feature1),
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m_feature2(contact.m_feature2)
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m_point = contact.m_point;
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m_normal = contact.m_normal;
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m_depth = contact.m_depth;
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m_feature1 = contact.m_feature1;
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m_feature2 = contact.m_feature2;
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GIM_CONTACT(const btVector3 &point,const btVector3 & normal,
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GREAL depth, GUINT feature1, GUINT feature2):
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//! Calcs key for coord classification
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SIMD_FORCE_INLINE GUINT calc_key_contact() const
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(GINT)(m_point[0]*1000.0f+1.0f),
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(GINT)(m_point[1]*1333.0f),
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(GINT)(m_point[2]*2133.0f+3.0f)};
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GUINT *_uitmp = (GUINT *)(&_coords[0]);
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_hash += (*_uitmp)<<4;
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_hash += (*_uitmp)<<8;
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SIMD_FORCE_INLINE void interpolate_normals( btVector3 * normals,GUINT normal_count)
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btVector3 vec_sum(m_normal);
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for(GUINT i=0;i<normal_count;i++)
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vec_sum += normals[i];
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GREAL vec_sum_len = vec_sum.length2();
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if(vec_sum_len <CONTACT_DIFF_EPSILON) return;
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GIM_INV_SQRT(vec_sum_len,vec_sum_len); // 1/sqrt(vec_sum_len)
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m_normal = vec_sum*vec_sum_len;
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class gim_contact_array:public gim_array<GIM_CONTACT>
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gim_contact_array():gim_array<GIM_CONTACT>(64)
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SIMD_FORCE_INLINE void push_contact(const btVector3 &point,const btVector3 & normal,
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GREAL depth, GUINT feature1, GUINT feature2)
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GIM_CONTACT & newele = back();
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newele.m_point = point;
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newele.m_normal = normal;
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newele.m_depth = depth;
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newele.m_feature1 = feature1;
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newele.m_feature2 = feature2;
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SIMD_FORCE_INLINE void push_triangle_contacts(
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const GIM_TRIANGLE_CONTACT_DATA & tricontact,
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GUINT feature1,GUINT feature2)
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for(GUINT i = 0;i<tricontact.m_point_count ;i++ )
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GIM_CONTACT & newele = back();
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newele.m_point = tricontact.m_points[i];
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newele.m_normal = tricontact.m_separating_normal;
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newele.m_depth = tricontact.m_penetration_depth;
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newele.m_feature1 = feature1;
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newele.m_feature2 = feature2;
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void merge_contacts(const gim_contact_array & contacts, bool normal_contact_average = true);
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void merge_contacts_unique(const gim_contact_array & contacts);
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#endif // GIM_CONTACT_H_INCLUDED