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  • Committer: Package Import Robot
  • Author(s): Sylvestre Ledru
  • Date: 2013-05-02 13:11:51 UTC
  • Revision ID: package-import@ubuntu.com-20130502131151-q8dvteqr1ef2x7xz
Tags: upstream-1.4.1~20130504~adb56cb
ImportĀ upstreamĀ versionĀ 1.4.1~20130504~adb56cb

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/*
 
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Bullet Continuous Collision Detection and Physics Library
 
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Copyright (c) 2003-2007 Erwin Coumans  http://bulletphysics.com
 
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This software is provided 'as-is', without any express or implied warranty.
 
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In no event will the authors be held liable for any damages arising from the use of this software.
 
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Permission is granted to anyone to use this software for any purpose, 
 
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including commercial applications, and to alter it and redistribute it freely, 
 
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subject to the following restrictions:
 
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
 
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
 
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3. This notice may not be removed or altered from any source distribution.
 
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*/
 
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#include "LinearMath/btScalar.h"
 
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#include "PlatformDefinitions.h"
 
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#ifdef USE_WIN32_THREADING  //platform specific defines are defined in PlatformDefinitions.h
 
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#ifndef BT_WIN32_THREAD_SUPPORT_H
 
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#define BT_WIN32_THREAD_SUPPORT_H
 
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#include "LinearMath/btAlignedObjectArray.h"
 
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#include "btThreadSupportInterface.h"
 
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typedef void (*Win32ThreadFunc)(void* userPtr,void* lsMemory);
 
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typedef void* (*Win32lsMemorySetupFunc)();
 
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///Win32ThreadSupport helps to initialize/shutdown libspe2, start/stop SPU tasks and communication
 
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class Win32ThreadSupport : public btThreadSupportInterface 
 
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{
 
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public:
 
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        ///placeholder, until libspe2 support is there
 
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        struct  btSpuStatus
 
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        {
 
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                uint32_t        m_taskId;
 
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                uint32_t        m_commandId;
 
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                uint32_t        m_status;
 
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                Win32ThreadFunc m_userThreadFunc;
 
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                void*   m_userPtr; //for taskDesc etc
 
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                void*   m_lsMemory; //initialized using Win32LocalStoreMemorySetupFunc
 
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                void*   m_threadHandle; //this one is calling 'Win32ThreadFunc'
 
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                void*   m_eventStartHandle;
 
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                char    m_eventStartHandleName[32];
 
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                void*   m_eventCompletetHandle;
 
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                char    m_eventCompletetHandleName[32];
 
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        };
 
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private:
 
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        btAlignedObjectArray<btSpuStatus>       m_activeSpuStatus;
 
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        btAlignedObjectArray<void*>                     m_completeHandles;
 
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        int m_maxNumTasks;
 
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public:
 
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        ///Setup and initialize SPU/CELL/Libspe2
 
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        struct  Win32ThreadConstructionInfo
 
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        {
 
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                Win32ThreadConstructionInfo(char* uniqueName,
 
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                                                                        Win32ThreadFunc userThreadFunc,
 
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                                                                        Win32lsMemorySetupFunc  lsMemoryFunc,
 
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                                                                        int numThreads=1,
 
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                                                                        int threadStackSize=65535
 
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                                                                        )
 
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                                                                        :m_uniqueName(uniqueName),
 
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                                                                        m_userThreadFunc(userThreadFunc),
 
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                                                                        m_lsMemoryFunc(lsMemoryFunc),
 
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                                                                        m_numThreads(numThreads),
 
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                                                                        m_threadStackSize(threadStackSize)
 
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                {
 
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                }
 
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                char*                                   m_uniqueName;
 
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                Win32ThreadFunc                 m_userThreadFunc;
 
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                Win32lsMemorySetupFunc  m_lsMemoryFunc;
 
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                int                                             m_numThreads;
 
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                int                                             m_threadStackSize;
 
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        };
 
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        Win32ThreadSupport(const Win32ThreadConstructionInfo& threadConstructionInfo);
 
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///cleanup/shutdown Libspe2
 
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        virtual ~Win32ThreadSupport();
 
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        void    startThreads(const Win32ThreadConstructionInfo& threadInfo);
 
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///send messages to SPUs
 
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        virtual void sendRequest(uint32_t uiCommand, ppu_address_t uiArgument0, uint32_t uiArgument1);
 
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///check for messages from SPUs
 
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        virtual void waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1);
 
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        virtual bool isTaskCompleted(unsigned int *puiArgument0, unsigned int *puiArgument1, int timeOutInMilliseconds);
 
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///start the spus (can be called at the beginning of each frame, to make sure that the right SPU program is loaded)
 
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        virtual void startSPU();
 
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///tell the task scheduler we are done with the SPU tasks
 
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        virtual void stopSPU();
 
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        virtual void    setNumTasks(int numTasks)
 
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        {
 
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                m_maxNumTasks = numTasks;
 
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        }
 
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        virtual int getNumTasks() const
 
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        {
 
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                return m_maxNumTasks;
 
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        }
 
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        virtual void*   getThreadLocalMemory(int taskId)
 
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        {
 
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                return m_activeSpuStatus[taskId].m_lsMemory;
 
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        }
 
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        virtual btBarrier*      createBarrier();
 
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        virtual btCriticalSection* createCriticalSection();
 
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};
 
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#endif //BT_WIN32_THREAD_SUPPORT_H
 
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#endif //USE_WIN32_THREADING