2
Bullet Continuous Collision Detection and Physics Library
3
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
5
This software is provided 'as-is', without any express or implied warranty.
6
In no event will the authors be held liable for any damages arising from the use of this software.
7
Permission is granted to anyone to use this software for any purpose,
8
including commercial applications, and to alter it and redistribute it freely,
9
subject to the following restrictions:
11
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13
3. This notice may not be removed or altered from any source distribution.
16
#include "btConvex2dConvex2dAlgorithm.h"
19
#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
20
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
21
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
22
#include "BulletCollision/CollisionShapes/btConvexShape.h"
23
#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
26
#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
27
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
28
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
29
#include "BulletCollision/CollisionShapes/btBoxShape.h"
30
#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
32
#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
33
#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
34
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
35
#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
39
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
40
#include "BulletCollision/CollisionShapes/btSphereShape.h"
42
#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
44
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
45
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
48
btConvex2dConvex2dAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
50
m_numPerturbationIterations = 0;
51
m_minimumPointsPerturbationThreshold = 3;
52
m_simplexSolver = simplexSolver;
53
m_pdSolver = pdSolver;
56
btConvex2dConvex2dAlgorithm::CreateFunc::~CreateFunc()
60
btConvex2dConvex2dAlgorithm::btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int numPerturbationIterations, int minimumPointsPerturbationThreshold)
61
: btActivatingCollisionAlgorithm(ci,body0,body1),
62
m_simplexSolver(simplexSolver),
64
m_ownManifold (false),
66
m_lowLevelOfDetail(false),
67
m_numPerturbationIterations(numPerturbationIterations),
68
m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
77
btConvex2dConvex2dAlgorithm::~btConvex2dConvex2dAlgorithm()
82
m_dispatcher->releaseManifold(m_manifoldPtr);
86
void btConvex2dConvex2dAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
88
m_lowLevelOfDetail = useLowLevel;
93
extern btScalar gContactBreakingThreshold;
97
// Convex-Convex collision algorithm
99
void btConvex2dConvex2dAlgorithm ::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
105
m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1);
106
m_ownManifold = true;
108
resultOut->setPersistentManifold(m_manifoldPtr);
110
//comment-out next line to test multi-contact generation
111
//resultOut->getPersistentManifold()->clearManifold();
114
btConvexShape* min0 = static_cast<btConvexShape*>(body0->getCollisionShape());
115
btConvexShape* min1 = static_cast<btConvexShape*>(body1->getCollisionShape());
118
btVector3 pointOnBWorld;
123
btGjkPairDetector::ClosestPointInput input;
125
btGjkPairDetector gjkPairDetector(min0,min1,m_simplexSolver,m_pdSolver);
126
//TODO: if (dispatchInfo.m_useContinuous)
127
gjkPairDetector.setMinkowskiA(min0);
128
gjkPairDetector.setMinkowskiB(min1);
131
input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
132
input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
135
input.m_stackAlloc = dispatchInfo.m_stackAllocator;
136
input.m_transformA = body0->getWorldTransform();
137
input.m_transformB = body1->getWorldTransform();
139
gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
142
btVector3 sepNormalWorldSpace;
148
resultOut->refreshContactPoints();
156
btScalar btConvex2dConvex2dAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
160
///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold
162
///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold
163
///col0->m_worldTransform,
164
btScalar resultFraction = btScalar(1.);
167
btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
168
btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
170
if (squareMot0 < col0->getCcdSquareMotionThreshold() &&
171
squareMot1 < col1->getCcdSquareMotionThreshold())
172
return resultFraction;
175
//An adhoc way of testing the Continuous Collision Detection algorithms
176
//One object is approximated as a sphere, to simplify things
177
//Starting in penetration should report no time of impact
178
//For proper CCD, better accuracy and handling of 'allowed' penetration should be added
179
//also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies)
182
/// Convex0 against sphere for Convex1
184
btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape());
186
btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
187
btConvexCast::CastResult result;
188
btVoronoiSimplexSolver voronoiSimplex;
189
//SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
190
///Simplification, one object is simplified as a sphere
191
btGjkConvexCast ccd1( convex0 ,&sphere1,&voronoiSimplex);
192
//ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
193
if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
194
col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
197
//store result.m_fraction in both bodies
199
if (col0->getHitFraction()> result.m_fraction)
200
col0->setHitFraction( result.m_fraction );
202
if (col1->getHitFraction() > result.m_fraction)
203
col1->setHitFraction( result.m_fraction);
205
if (resultFraction > result.m_fraction)
206
resultFraction = result.m_fraction;
215
/// Sphere (for convex0) against Convex1
217
btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape());
219
btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
220
btConvexCast::CastResult result;
221
btVoronoiSimplexSolver voronoiSimplex;
222
//SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
223
///Simplification, one object is simplified as a sphere
224
btGjkConvexCast ccd1(&sphere0,convex1,&voronoiSimplex);
225
//ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
226
if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
227
col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
230
//store result.m_fraction in both bodies
232
if (col0->getHitFraction() > result.m_fraction)
233
col0->setHitFraction( result.m_fraction);
235
if (col1->getHitFraction() > result.m_fraction)
236
col1->setHitFraction( result.m_fraction);
238
if (resultFraction > result.m_fraction)
239
resultFraction = result.m_fraction;
244
return resultFraction;