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** $Id: linit.c,v 1.32 2011/04/08 19:17:36 roberto Exp $
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** Initialization of libraries for lua.c and other clients
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** See Copyright Notice in lua.h
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** If you embed Lua in your program and need to open the standard
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** libraries, call luaL_openlibs in your program. If you need a
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** different set of libraries, copy this file to your project and edit
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** it to suit your needs.
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** these libs are loaded by lua.c and are readily available to any Lua
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static const luaL_Reg loadedlibs[] = {
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{LUA_LOADLIBNAME, luaopen_package},
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{LUA_COLIBNAME, luaopen_coroutine},
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{LUA_TABLIBNAME, luaopen_table},
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{LUA_IOLIBNAME, luaopen_io},
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{LUA_OSLIBNAME, luaopen_os},
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{LUA_STRLIBNAME, luaopen_string},
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{LUA_BITLIBNAME, luaopen_bit32},
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{LUA_MATHLIBNAME, luaopen_math},
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{LUA_DBLIBNAME, luaopen_debug},
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** these libs are preloaded and must be required before used
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static const luaL_Reg preloadedlibs[] = {
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LUALIB_API void luaL_openlibs (lua_State *L) {
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/* call open functions from 'loadedlibs' and set results to global table */
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for (lib = loadedlibs; lib->func; lib++) {
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luaL_requiref(L, lib->name, lib->func, 1);
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lua_pop(L, 1); /* remove lib */
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/* add open functions from 'preloadedlibs' into 'package.preload' table */
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luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
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for (lib = preloadedlibs; lib->func; lib++) {
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lua_pushcfunction(L, lib->func);
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lua_setfield(L, -2, lib->name);
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lua_pop(L, 1); /* remove _PRELOAD table */