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Viewing changes to tests/bullet/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h

  • Committer: Package Import Robot
  • Author(s): Sylvestre Ledru
  • Date: 2013-05-02 13:11:51 UTC
  • Revision ID: package-import@ubuntu.com-20130502131151-q8dvteqr1ef2x7xz
Tags: upstream-1.4.1~20130504~adb56cb
ImportĀ upstreamĀ versionĀ 1.4.1~20130504~adb56cb

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/*
 
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Bullet Continuous Collision Detection and Physics Library
 
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Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 
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This software is provided 'as-is', without any express or implied warranty.
 
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In no event will the authors be held liable for any damages arising from the use of this software.
 
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Permission is granted to anyone to use this software for any purpose, 
 
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including commercial applications, and to alter it and redistribute it freely, 
 
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subject to the following restrictions:
 
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
 
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
 
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3. This notice may not be removed or altered from any source distribution.
 
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*/
 
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#ifndef BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H
 
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#define BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H
 
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#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
 
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#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
 
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#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
 
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#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
 
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#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
 
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#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
 
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#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
 
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#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
 
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class btConvexPenetrationDepthSolver;
 
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///The convex2dConvex2dAlgorithm collision algorithm support 2d collision detection for btConvex2dShape
 
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///Currently it requires the btMinkowskiPenetrationDepthSolver, it has support for 2d penetration depth computation
 
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class btConvex2dConvex2dAlgorithm : public btActivatingCollisionAlgorithm
 
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{
 
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        btSimplexSolverInterface*               m_simplexSolver;
 
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        btConvexPenetrationDepthSolver* m_pdSolver;
 
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        bool    m_ownManifold;
 
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        btPersistentManifold*   m_manifoldPtr;
 
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        bool                    m_lowLevelOfDetail;
 
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        int m_numPerturbationIterations;
 
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        int m_minimumPointsPerturbationThreshold;
 
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public:
 
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        btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
 
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        virtual ~btConvex2dConvex2dAlgorithm();
 
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        virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
 
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        virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
 
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        virtual void    getAllContactManifolds(btManifoldArray& manifoldArray)
 
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        {
 
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                ///should we use m_ownManifold to avoid adding duplicates?
 
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                if (m_manifoldPtr && m_ownManifold)
 
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                        manifoldArray.push_back(m_manifoldPtr);
 
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        }
 
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        void    setLowLevelOfDetail(bool useLowLevel);
 
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        const btPersistentManifold*     getManifold()
 
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        {
 
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                return m_manifoldPtr;
 
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        }
 
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        struct CreateFunc :public       btCollisionAlgorithmCreateFunc
 
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        {
 
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                btConvexPenetrationDepthSolver*         m_pdSolver;
 
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                btSimplexSolverInterface*                       m_simplexSolver;
 
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                int m_numPerturbationIterations;
 
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                int m_minimumPointsPerturbationThreshold;
 
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                CreateFunc(btSimplexSolverInterface*                    simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
 
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                virtual ~CreateFunc();
 
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                virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
 
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                {
 
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                        void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvex2dConvex2dAlgorithm));
 
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                        return new(mem) btConvex2dConvex2dAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
 
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                }
 
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        };
 
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};
 
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#endif //BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H