1
<?xml version="1.0" encoding="utf-8"?>
2
<!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN" "http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
3
<!ENTITY legal SYSTEM "legal.xml">
4
<!ENTITY appversion "2.14">
5
<!ENTITY manrevision "2.9">
6
<!ENTITY date "January 2006">
7
<!ENTITY app "<application>Mines</application>">
8
<!ENTITY appname "Mines">
9
<!ENTITY version "2.14">
12
(Do not remove this comment block.)
13
Maintained by the GNOME Documentation Project
14
http://developer.gnome.org/projects/gdp
15
Template version: 2.0 beta
16
Template last modified Feb 12, 2002
18
<!-- =============Document Header ============================= -->
19
<article id="index" lang="pt-BR">
20
<!-- please do not change the id; for translations, change lang to -->
21
<!-- appropriate code -->
23
<title>Manual do <application>Minas</application></title>
24
<abstract role="description">
25
<para>Minas é a versão GNOME do popular jogo de lógica Campo Minado, que inclui evitar as minas ao receber as pistas para localizá-las.</para>
29
<holder>Callum McKenzie</holder>
30
<!-- Based on an earlier manual by <holder>Tim Riehle</holder> -->
32
<!-- translators: uncomment this:
36
<holder>ME-THE-TRANSLATOR (Latin translation)</holder>
40
<!-- An address can be added to the publisher information. If a role is
41
not specified, the publisher/author is the same for all versions of the
44
<publishername>Projeto de documentação do GNOME</publishername>
47
<legalnotice id="legalnotice">
48
<para>Este documento é licenciado por duas licenças. Você pode distrui-lo ou modificá-lo sob os termos da <ulink type="help" url="gnome-help:gpl">GNU General Public License</ulink> ou pode distribui-lo sob os termos da GNU Free Documentation License. Segue uma cópia desta.</para>
50
<para>Permissão concedida para copiar, distribuir e/ou modificar este documento dentro dos termos da GNU Free Documentation License (GFDL), Versão 1.1 ou qualquer versão superior publicada pela Free Software Foundation sem Seções Invariantes, Textos de Capa e Contra-Capa. Você pode achar uma cópia do GFDL neste <ulink type="help" url="ghelp:fdl">link</ulink> ou no arquivo COPYING-DOCS distribuido com este manual.</para>
51
<para>Este manual é parte de uma coleção de manuais do GNOME distribuídos sob a GFDL. Se você quiser distribuir este manual separadamente da coleção, você pode fazer adicionando uma cópia da licença ao manual, como descrito na seção 6 da licença.</para>
53
<para>Muitos dos nomes usados pelas empresas para distinguir seus produtos e serviços são marcas registradas. Onde esses nomes aparecerem em qualquer documentação do GNOME e os membros do Projeto de Documentação do GNOME estiverem cientes daquelas marcas registradas, os nomes aparecerão em letras maíusculas ou com iniciais em maíusculas.</para>
56
DOCUMENT AND MODIFIED VERSIONS OF THE DOCUMENT ARE PROVIDED
57
UNDER THE TERMS OF THE GNU FREE DOCUMENTATION LICENSE
58
WITH THE FURTHER UNDERSTANDING THAT:
62
<para lang="en">DOCUMENT IS PROVIDED ON AN "AS IS" BASIS,
63
WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR
64
IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
65
THAT THE DOCUMENT OR MODIFIED VERSION OF THE
66
DOCUMENT IS FREE OF DEFECTS MERCHANTABLE, FIT FOR
67
A PARTICULAR PURPOSE OR NON-INFRINGING. THE ENTIRE
68
RISK AS TO THE QUALITY, ACCURACY, AND PERFORMANCE
69
OF THE DOCUMENT OR MODIFIED VERSION OF THE
70
DOCUMENT IS WITH YOU. SHOULD ANY DOCUMENT OR
71
MODIFIED VERSION PROVE DEFECTIVE IN ANY RESPECT,
72
YOU (NOT THE INITIAL WRITER, AUTHOR OR ANY
73
CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
74
SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER
75
OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS
76
LICENSE. NO USE OF ANY DOCUMENT OR MODIFIED
77
VERSION OF THE DOCUMENT IS AUTHORIZED HEREUNDER
78
EXCEPT UNDER THIS DISCLAIMER; AND
82
<para lang="en">UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL
83
THEORY, WHETHER IN TORT (INCLUDING NEGLIGENCE),
84
CONTRACT, OR OTHERWISE, SHALL THE AUTHOR,
85
INITIAL WRITER, ANY CONTRIBUTOR, OR ANY
86
DISTRIBUTOR OF THE DOCUMENT OR MODIFIED VERSION
87
OF THE DOCUMENT, OR ANY SUPPLIER OF ANY OF SUCH
88
PARTIES, BE LIABLE TO ANY PERSON FOR ANY
89
DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR
90
CONSEQUENTIAL DAMAGES OF ANY CHARACTER
91
INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS
92
OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR
93
MALFUNCTION, OR ANY AND ALL OTHER DAMAGES OR
94
LOSSES ARISING OUT OF OR RELATING TO USE OF THE
95
DOCUMENT AND MODIFIED VERSIONS OF THE DOCUMENT,
96
EVEN IF SUCH PARTY SHALL HAVE BEEN INFORMED OF
97
THE POSSIBILITY OF SUCH DAMAGES.
105
<!-- This file contains link to license for the documentation (GNU FDL), and
106
other legal stuff such as "NO WARRANTY" statement. Please do not change
110
<author role="maintainer" lang="en">
111
<firstname>Callum</firstname>
112
<surname>McKenzie</surname>
114
<address> <email>callum@spooky-possum.org</email> </address>
117
<!-- This is appropriate place for other contributors: translators,
118
maintainers, etc. Commented out by default.
119
<othercredit role="translator">
120
<firstname>Latin</firstname>
121
<surname>Translator 1</surname>
123
<orgname>Latin Translation Team</orgname>
124
<address> <email>translator@gnome.org</email> </address>
126
<contrib>Latin translation</contrib>
131
<releaseinfo revision="2.26" role="review"/>
135
<revnumber>Mines Manual V2.9</revnumber>
136
<date>January 2006</date>
138
<para role="author" lang="en">Callum McKenzie
139
<email>callum@spooky-possum.org</email>
141
<para role="publisher" lang="en">GNOME Documentation Project</para>
146
<releaseinfo>Este manual descreve a versão 2.14 do Minas.</releaseinfo>
147
<!-- The following feedback information only applies to applications
148
listed in bugzilla.gnome.org and bugzilla.ximian.com. For other
149
applications, please provide your own feedback info or remove thsi
150
section altogether -->
152
<title>Comentários</title>
153
<para>Para relatar um erro ou fazer uma sugestão a respeito do <application>Minas</application> ou desse manual, siga as instruções da <ulink url="http://bugzilla.gnome.org">Banco de dados de erros do GNOME.</ulink>.</para>
154
<!-- Translators may also add here feedback address for translations -->
157
<othercredit class="translator">
159
<firstname>Gilfran Ribeiro</firstname>
161
<email>eu@gilfran.net</email>
167
<holder>Gilfran Ribeiro</holder>
171
<indexterm zone="index" lang="en">
172
<primary>GNOME Mines</primary>
175
<!-- ============= Document Body ============================= -->
177
<!-- ============= Introduction ============================== -->
179
<title lang="en">Introduction</title>
182
<application><application>Mines</application></application> is a puzzle game where you
183
locate mines floating in an ocean using only your brain and a
188
You start the game with a grid of covered squares and no idea what is in them. Clicking on a square reveals
189
what is in it: either empty ocean or a mine. If you
190
find a mine bad things happen and the game is over. If you
191
uncover an empty square, you survive and get to try again. We do
192
give you a bit of help; if you find an empty piece of ocean
193
a number is printed there telling you how many mines are in the
194
adjacent squares (or no number if there are no nearby
195
mines). Once you find a few clear squares you can start to
196
deduce which squares have mines in them and which don't. You win
197
the game once you have revealed all the un-mined squares and
198
marked all the mined squares.
201
<figure id="main-window">
202
<title lang="en">The stages of the game: the start, playing, losing,
204
<mediaobject><imageobject>
205
<imagedata fileref="figures/main-window.png" format="PNG"/>
206
</imageobject></mediaobject>
210
To mark a square as having a mine you right-click on it and a
211
flag is placed there. If you click on a square with a number and
212
you have placed precisely that number of flags on adjacent
213
squares then the remaining squares are revealed. If you didn't
214
mark the mines correctly then an explosion will occur and the game
215
is over. Squares with no adjacent mines (i.e. blank squares)
216
have their adjacent squares automatically cleared.
219
<figure id="status-bar">
220
<title lang="en">Important information.</title>
221
<mediaobject><imageobject>
222
<imagedata fileref="figures/statusbar.png" format="PNG"/>
223
</imageobject></mediaobject>
227
You are being timed. To be good at this game you have to work
228
both quickly and correctly. Once you have found all the mines
229
and revealed all the un-mined squares the clock is stopped. Your
230
score is the time you took; the shorter the better.
234
The time you have taken is displayed on the bottom right of the
235
window. Beside it, on the left, is a count of the number of mines
236
you have cleared and the total number hidden on the board.
240
<title lang="en">The yellow face shows you how well you are going.</title>
241
<mediaobject><imageobject>
242
<imagedata fileref="figures/faces.png" format="PNG"/>
243
</imageobject></mediaobject>
246
<!-- Face graphics image. -->
252
<title lang="en">The Details</title>
255
This section provides information on the controls and the
256
important menu items. If you need help figuring where the
257
mines are, see the <link linkend="strategy">strategy section</link>.
261
<title lang="en">The Goal</title>
264
Starting from an ocean of squares with unknown contents
265
you must mark all the squares with mines and reveal all the
266
clear squares. You don't actually have to mark the squares with mines,
267
but it is a lot easier if you do. Once you have cleared all
268
the un-mined squares, any remaining mined squares will be
273
If you left click on a mine, or auto-clear a square with a mine
274
in it you lose. To help prevent accidents, you aren't allowed
275
to auto-clear around a square unless the number of marked
276
mines equals the number given in the square.
282
<title lang="en">Using the Mouse</title>
286
<!-- FIXME: proper headers. -->
289
<entry lang="en">Action</entry><entry lang="en">Result</entry>
294
<entry lang="en">Left click on an un-revealed square.</entry>
295
<entry lang="en">Reveals the contents of that square. For better or for
299
<entry lang="en">Left click in a revealed square.</entry>
300
<entry lang="en">Auto-clear. Reveals the unmarked squares around
302
but only if enough squares have been marked to match the
303
number in the square.</entry>
306
<entry lang="en">Right click on an un-revealed square.</entry>
307
<entry lang="en">Marks the square as a mine. If it is already
308
marked, the mark will be removed.</entry>
314
<tip><para lang="en">If you are used to the more traditional mouse controls,
315
don't worry, they still work.</para></tip>
319
<title lang="en">Game Size and Difficulty</title>
322
By choosing <menuchoice><guimenu>Settings</guimenu><guimenuitem>Preferences</guimenuitem></menuchoice> from the
324
change the size of the games. Larger sizes obviously take longer
325
and require more concentration. Smaller games are more
326
frantic. We provide Small, Medium, Large and Custom
330
<figure id="preferences-img">
331
<title lang="en">The preferences dialog.</title>
332
<mediaobject><imageobject>
333
<imagedata fileref="figures/preferences.png" format="PNG"/>
334
</imageobject></mediaobject>
338
On the right hand side of the dialog there are three
339
parameters for controlling the custom size. Horizontal and
340
Vertical are the width and height of the desired grid in
341
squares. The number of mines is - obviously - the number of
342
mines you need to find. If this number is set too high or too
343
low then the game becomes very easy. The number of mines is
344
limited to slightly less than the total number of squares.
350
<title lang="en">"I'm not sure" Flags</title>
352
<informalfigure id="imnotsureflagsimg">
353
<mediaobject><imageobject>
354
<imagedata fileref="figures/imnotsureflagscheckbox.png" format="PNG"/>
355
</imageobject></mediaobject>
359
There is a check-box in the properties dialog entitled
360
Use "I'm not sure" flags. If you enable this then, when
361
right-clicking on a square, it cycles between the normal flags
362
used to mark the square as mined, a flag with a question mark
363
on it and no flag. This new flag is to help you with your
364
reasoning, to mark mines you think might be a mine but aren't
366
flags have no effect on the game; you still have to use the
367
appropriate number of red marker flags to be able to clear
368
around a numbered square.
371
<figure id="flags-img">
372
<title lang="en">The sequence of flags when "I'm not sure" flags are enabled.</title>
373
<mediaobject><imageobject>
374
<imagedata fileref="figures/flags.png" format="PNG"/>
375
</imageobject></mediaobject>
381
<title lang="en">Use "Too many flags" warning</title>
384
The other check-box in the properties dialog is entitled
385
Use "Too many flags" warning. This feature will show you a
386
warning when you have placed too many flags. This is disabled
387
by default, as it provides so much hint that it could be
388
considered "cheating".
394
<title lang="en">Hints</title>
397
If you get stuck - it is reasonably common to end up with two
398
options that you can't logically resolve - then you can either
399
guess, or ask for a hint. When you choose
400
<guimenuitem>Hint</guimenuitem> from the <guimenu>Game</guimenu>
401
menu a single square is revealed (plus surrounding
402
squares if it is blank). The choice of square is random, but
403
should be helpful. There is 10 second penalty added to your
404
time whenever you use a hint.
410
<title lang="en">High Scores</title>
413
If your score is in the top ten you will be shown the list of top scores and have an
414
opportunity to change the name recorded in the high score table. You can
415
also review the scores later by choosing
416
<guimenuitem>Scores</guimenuitem> from the <guimenu>Game</guimenu>
417
menu. The drop-down menu at the top of the dialog lets you
418
look at the scores for other board sizes.
421
<figure id="high-score-img">
422
<title lang="en">The high scores dialog.</title>
423
<mediaobject><imageobject>
424
<imagedata fileref="figures/highscores.png" format="PNG"/>
425
</imageobject></mediaobject>
429
<para lang="en">The high score for the custom size is usually meaningless. Any
430
other player can make the game size smaller and get a better time. If
431
you only ever play one custom size then it will tell you how
432
well you are doing. This is the only reason it is still recorded.</para>
437
<title lang="en">Window Size</title>
439
<para lang="en">Resizing the window makes the squares bigger or smaller to
440
suit. If you want to make maximum use of the screen then there is a
441
<guimenuitem>Fullscreen</guimenuitem> option under the
442
<guimenu>Settings</guimenu> menu. You can
443
also use the <keycap>F11</keycap> key to toggle full-screen mode.
448
<title lang="en">Pausing the Game</title>
451
The game can be paused automatically when you start using another
452
window, or paused by choosing <guimenuitem>Pause</guimenuitem>
453
from the <guimenu>Game</guimenu> menu. The playing area is
454
blanked so you can't think ahead while the clock is stopped. To
455
start playing again press the button labelled "Press to Resume".
461
<!-- ================ Usage ================================ -->
463
<sect1 id="strategy">
464
<title lang="en">Strategy</title>
467
The first half of this section explains the very basics of
468
deducing where mines are. If you are familiar with how to play the
469
game skip down to the <link linkend="advanced">Advanced Situations</link> subsection.
473
<title lang="en">The Basics</title>
475
These are a few basic situations which should be incredibly
476
obvious, but if you're struggling with how to play the game,
477
they should be useful. The first case is where you have an
478
isolated covered square and most of the squares around it read
479
1. That covered square is a mine.
483
<title lang="en">The simplest case.</title>
484
<mediaobject><imageobject>
485
<imagedata format="PNG" fileref="figures/easy-hints-1.png"/>
486
</imageobject></mediaobject>
490
The next simplest case is where you have two covered squares
491
adjacent to each other and both squares on one side are marked
492
with a 2. If they have no other uncleared neighbors, then
493
both squares are mines.
497
<title lang="en">The two mine case.</title>
498
<mediaobject><imageobject>
499
<imagedata format="PNG" fileref="figures/easy-hints-2.png"/>
500
</imageobject></mediaobject>
504
Finally, when there are three uncovered squares in a row and
505
the clear square beside the middle one is a 3 (once again this
506
square should have no other neighbors) then all three are mines.
510
<title lang="en">The three mine case.</title>
511
<mediaobject><imageobject>
512
<imagedata format="PNG" fileref="figures/easy-hints-3.png"/>
513
</imageobject></mediaobject>
517
These are the simplest cases. Other permutations on these
518
simple situations are possible, for example the three squares
519
in the previous example could be in an L shape.
522
Simple analysis will solve most of the
523
puzzle, but not all. Before going on to the next sections,
524
where we give you more advanced hints, you should play
525
for a bit and see what you can work out for yourself.
529
<sect2 id="advanced">
530
<title lang="en">Advanced Situations</title>
533
These are some more complicated situations. They are a bit of
534
a step up from the last section, so we hope you took our
535
advice and played for a bit first.
539
In the example below the mines are to the left of
540
the ones. We figure this out by a process of elimination. If the
541
square to the left of the 2 was a mine then the 1s
542
would both have their maximum number of mines leaving no free square for
543
the second mine adjacent to the 2 (since they would also be
544
adjacent to the 1s). Having eliminated the middle square we are
545
left with two squares we require for the 2 so they are both mined.
549
<title lang="en">A not-so-obvious pattern.</title>
550
<mediaobject><imageobject>
551
<imagedata format="PNG" fileref="figures/hard-hints-1.png"/>
552
</imageobject></mediaobject>
556
This situation can be disguised, for example consider the figure
557
below. It is the same situation, but the extra mined square on
558
the right has increased all the numbers by 1.
562
<title lang="en">The extra mine disguises a copy of the previous example.</title>
563
<mediaobject><imageobject>
564
<imagedata format="PNG" fileref="figures/hard-hints-2.png"/>
565
</imageobject></mediaobject>
569
Now we're going to try a complicated example. It illustrates two
570
points. The first is that even if you aren't sure which squares are
571
mined, restricting the possibilities is helpful. The second is that
572
knowing which squares aren't mined is nearly as good as knowing which
577
Assume that, in the figure below, we start off knowing that the top
578
left square is mined and so the two squares marked 2 on the left only
579
require one more mine. Next observe that the left-most 2 implies that
580
one of the covered squares beneath it is mined, but we don't yet know
581
which one. Since at least one of these squares is mined and they are
582
both neighbors of the second 2 then we know that that 2 is also
583
satisfied by one of these two squares (we still don't know which
584
one). This means that the square beneath the 4 is clear because it is
585
also a neighbor of the second 2 and not one of the two squares we
586
identified previously.
587
This one blank square now leaves the 4 with only four neighbors - all
588
of which must be mines. Not only does it tell us which mines surround
589
the 4, it now tells us which of the squares beside the 2 is mined!
593
<title lang="en">As tricky as it gets.</title>
594
<mediaobject><imageobject>
595
<imagedata format="PNG" fileref="figures/hard-hints-3.png"/>
596
</imageobject></mediaobject>
601
This sort of situation is tricky. In all the other examples you can
602
learn to look for patterns and avoid thinking hard. Situations like
603
the one in the figure don't crop up easily or in easily recognisable
604
places. Often it is easier to just ignore them and keep playing
605
elsewhere in the hope that you can start clearing the squares from the
612
<title lang="en">Tips</title>
615
Remember, the edge of the board is just the same as a large
616
cleared area (but without the numbers). Often working
617
at the edge of the board is the easiest way forward.
621
Sometimes you end up in a situation where there is no way to
622
deduce what the configuration is. In these cases you either have
623
to guess or use the hint function
624
(<menuchoice><guimenu>Game</guimenu><guimenuitem>Hint</guimenuitem></menuchoice>).
625
Sometimes it isn't a 50/50 situation and instead of taking a hint
626
you might like to gamble on the most likely outcome.
630
One final hint: remember the counter on the bottom left of the window
631
that tells you how many mines you have left? Often, near the end
632
of the game, this number can help you figure out what possible
633
places mines can be. How to do this is up
634
to you to figure out.
641
<title lang="en">Authors</title>
643
<application>GNOME Mines</application> was written by Pista
644
(<email>szekeres@cyberspace.mht.bme.hu</email>). This manual was written by Callum McKenzie
645
(<email>callum@spooky-possum.org</email>) with help from Vincent
646
Povirk and based on an earlier manual by Tim Riehle
647
(<email>tkriehle@citilink.com</email>).
648
To report a bug or make a suggestion regarding this application or
649
this manual, follow the directions in this
650
<ulink url="ghelp:user-guide?feedback-bugs" type="help">document</ulink>.
655
<!-- ============= Application License ============================= -->
658
<title lang="en">License</title>
660
This program is free software; you can redistribute it and/or
661
modify it under the terms of the <citetitle><ulink type="help" url="gnome-help:gpl">GNU General Public License</ulink></citetitle> as
662
published by the <ulink type="http" url="http://www.fsf.org">Free Software Foundation</ulink>;
663
either version 2 of the License, or (at your option) any later
667
This program is distributed in the hope that it will be useful, but
668
WITHOUT ANY WARRANTY; without even the implied warranty of
669
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
670
<citetitle><ulink type="help" url="gnome-help:gpl">GNU General Public License</ulink></citetitle> for more details.
673
A copy of the <citetitle><ulink type="help" url="gnome-help:gpl">GNU General Public License</ulink></citetitle> is
674
included as an appendix to the <citetitle>GNOME Users
675
Guide</citetitle>. You may also obtain a copy of the
676
<citetitle><ulink type="help" url="gnome-help:gpl">GNU General Public License</ulink></citetitle> from the Free
677
Software Foundation by visiting <ulink type="http" url="http://www.fsf.org">their Web site</ulink> or by writing to
679
Free Software Foundation, Inc.
680
<street>59 Temple Place</street> - Suite 330
681
<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>
682
<country>USA</country>