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<!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN" "http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
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<!ENTITY appversion "3.4">
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<!ENTITY manrevision "3.4">
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<!ENTITY date "March 2012">
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<!ENTITY appname "Swell Foop">
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<!ENTITY app "<application>Swell Foop</application>">
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(Do not remove this comment block.)
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Maintained by the GNOME Documentation Project
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http://live.gnome.org/DocumentationProject
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Template version: 3.0 beta
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Template last modified 2006-11-21
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<!-- =============Document Header ============================= -->
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<article id="index" lang="zh-CN">
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<title><application>消色块</application> 小游戏手册</title>
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<abstract role="description">
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<para>消色块是一个智力游戏,目标是点击相同方块组,尽可能多地消除它们,没有消除的方块会落下来继续组合,一直到没有可消除时结束。</para>
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<holder>Callum McKenzie</holder>
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<holder>Andre Klapper</holder>
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<publisher role="maintainer">
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<publishername>GNOME 文档项目</publishername>
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<xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="legal.xml"/>
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<!-- This file legal.xml contains link to license for the documentation (GNU FDL), and
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other legal stuff such as "NO WARRANTY" statement. Please do not change
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<firstname>Callum</firstname>
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<surname>McKenzie</surname>
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<orgname>GNOME Documentation Project</orgname>
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<address> <email>callum@physics.otago.ac.nz</email> </address>
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<firstname>Andre</firstname>
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<surname>Klapper</surname>
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<orgname>GNOME Documentation Project</orgname>
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<address> <email>ak-47@gmx.net</email> </address>
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<!-- This is appropriate place for other contributors: translators,
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maintainers, etc. Commented out by default.
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<othercredit role="translator">
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<firstname>Latin</firstname>
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<surname>Translator 1</surname>
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<orgname>Latin Translation Team</orgname>
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<address> <email>translator@gnome.org</email> </address>
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<contrib>Latin translation</contrib>
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<releaseinfo revision="3.4" role="review"/>
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<!-- According to GNU FDL, revision history is mandatory if you are -->
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<!-- modifying/reusing someone else's document. If not, you can omit it. -->
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<!-- Remember to remove the &manrevision; entity from the revision entries other
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<!-- than the current revision. -->
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<!-- The revision numbering system for GNOME manuals is as follows: -->
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<!-- * the revision number consists of two components -->
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<!-- * the first component of the revision number reflects the release version of the GNOME desktop. -->
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<!-- * the second component of the revision number is a decimal unit that is incremented with each revision of the manual. -->
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<!-- For example, if the GNOME desktop release is V2.x, the first version of the manual that -->
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<!-- is written in that desktop timeframe is V2.0, the second version of the manual is V2.1, etc. -->
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<!-- When the desktop release version changes to V3.x, the revision number of the manual changes -->
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<!-- to V3.0, and so on. -->
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<revnumber>Swell Foop Manual V3.4</revnumber>
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<date>March 2012</date>
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<para lang="en">Updates to the Swell Foop manual.</para>
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<para role="author" lang="en">Andre Klapper <email>ak-47@gmx.net</email></para>
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<para role="publisher" lang="en">GNOME Documentation Project</para>
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<revnumber>Swell Foop Manual V2.11</revnumber>
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<date>January 2008</date>
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<para lang="en">Adaptation of the Swell Foop manual to new template.</para>
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<para role="author" lang="en">Claude Paroz <email>claude@2xlibre.net</email></para>
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<para role="publisher" lang="en">GNOME Documentation Project</para>
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<revnumber>Swell Foop Manual V2.10</revnumber>
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<date>February 2005</date>
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<para lang="en">Initial version for the new Swell Foop.</para>
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<para role="author" lang="en">Callum McKenzie <email>callum@physics.otago.ac.nz</email></para>
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<para role="publisher" lang="en">GNOME Documentation Project</para>
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<releaseinfo lang="en">This manual describes version 3.4 of Swell Foop.
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<para>要报告关于<application>消色块</application>程序或使用手册中的缺陷,或者提出建议,请参照 <ulink url="ghelp:user-guide?feedback-bugs" type="help">GNOME 反馈页</ulink> 上的指导。</para>
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<!-- Translators may also add here feedback address for translations -->
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<indexterm zone="index" lang="en">
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<primary>Swell Foop</primary>
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<!-- ============= Document Body ============================= -->
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<sect1 id="introduction">
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<title>开始<application>消色块</application>小游戏</title>
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<para><application>消色块</application>小游戏是一个智力游戏,目标是用最少的次数来消除尽可能多的方块。相邻的色块会一同消去,留下的色块会重新连成一块,单个色块不能消除。</para>
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<figure id="start-up">
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<title>开始<application>消色块</application>新游戏。</title>
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<imagedata fileref="figures/start-up.png" format="PNG"/>
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<para>开始棋盘中充满了方块,数量多少取决于您选择棋盘大小,里面有三种或四种颜色的方块,如果有一组相邻的方块,都是同一色的,只要简单点击(或者按空格键)就可以消去。当您消去一组方块后,其他方块会移动重新组合在一起。消去的方块数和获得的积分,显示在窗口的左下角,一次消去的方块越多,获得的积分也越多。当一组方块被消去后,它上面的方块会落下来填充空白,如果竖着一列被消去,那么右侧的方块会左移填充。</para>
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<table id="play" frame="all"><title>开始<application>消色块</application>小游戏</title>
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<tgroup cols="2" colsep="0">
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<row><entry><para lang="en">1. Eliminate groups of two or more
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<imagedata fileref="figures/play1.png" format="PNG"/>
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</screenshot></para></entry>
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<entry><para lang="en">2. Objects fall down to fill the gaps
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<imagedata fileref="figures/play2.png" format="PNG"/>
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</screenshot></para></entry></row>
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<row><entry><para lang="en">3. Objects move left to fill empty columns
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<imagedata fileref="figures/play3.png" format="PNG"/>
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</screenshot></para></entry>
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<entry><para lang="en">4. New groups are formed and the cycle repeats
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<imagedata fileref="figures/play4.png" format="PNG"/>
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</screenshot></para></entry></row>
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<para>得分的多少取决于您消除的方块数:</para>
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<informaltable frame="topbot">
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<tgroup cols="2" align="center">
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<row><entry>2</entry><entry>0</entry></row>
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<row><entry>3</entry><entry>1</entry></row>
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<row><entry>4</entry><entry>4</entry></row>
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<row><entry>5</entry><entry>9</entry></row>
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<row><entry>6</entry><entry>16</entry></row>
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<row><entry>7</entry><entry>25</entry></row>
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<row><entry>8</entry><entry>36</entry></row>
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<row><entry>9</entry><entry>49</entry></row>
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<!-- Translators: this is a vertical continuation character -->
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<row><entry>⋮</entry><entry>⋮</entry></row>
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<row><entry>n</entry><entry lang="en">(n - 2)<superscript>2</superscript></entry></row>
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<para>如果您消去了所有方块,会得到1000点。</para>
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<sect1 id="swell-foop-customisation">
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<sect2 id="changing-the-look">
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<para lang="en">To change the appearance of the objects use the <guimenuitem>Theme</guimenuitem> item under <menuchoice><guimenu>Swell Foop</guimenu><guimenuitem>Preferences</guimenuitem><guimenuitem>Appearance</guimenuitem></menuchoice>. Selecting an item from the list changes the theme immediately.</para>
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<para lang="en">You can also create your own themes, although the process is not very straight-forward yet. Use a copy of an existing theme from <filename>/usr/share/gnome-games/swell-foop/themes/</filename> as a template and alter it with your favorite paint program. Put the result in <filename>$XDG_DATA_HOME/gnome-games/swell-foop/themes/</filename>. It will be automatically included on the themes list next time you run <application>Swell Foop</application>. <filename>$XDG_DATA_HOME</filename> is usually <filename>~/.local/share/</filename>.</para>
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<sect2 id="changing-the-size">
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<para lang="en">The <guimenu>Board size</guimenu> list under <menuchoice><guimenu>Swell Foop</guimenu><guimenuitem>Preferences</guimenuitem><guimenuitem>Setup</guimenuitem></menuchoice> contains three settings: <guimenuitem>Small</guimenuitem>, <guimenuitem>Medium</guimenuitem> and <guimenuitem>Large</guimenuitem>.</para>
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<sect2 id="changing-the-size">
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<title lang="en">Changing the Number of Objects</title>
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<para lang="en">The <guimenu>Number of colors</guimenu> option under <menuchoice><guimenu>Swell Foop</guimenu><guimenuitem>Preferences</guimenuitem><guimenuitem>Setup</guimenuitem></menuchoice> allows you to increase the number of different objects.</para>
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<sect2 id="changing-the-speed">
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<para lang="en">The default animation is designed to be smooth and graceful. If you like playing fast and furious then this may be too slow for you. By selecting the <guimenuitem>Zealous Animation</guimenuitem> option under <menuchoice><guimenu>Swell Foop</guimenu><guimenuitem>Preferences</guimenuitem><guimenuitem>Operation</guimenuitem></menuchoice> you can speed up game-play at the expense of animation quality.</para>
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<sect1 id="swell-foop-strategy">
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<para>重点是要想办法得到高分:您消去的一组方块后,将还能够接着消去另外一组。</para>
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<para>首先消去高分的一组,除非消去后能得到下一组更高的得分。垂直排列的方块只能落下,而水平的可以重新排列。</para>
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<para>因为得分是按乘方增长的,大的组得分总是要多一些。例如,消去7个一组的得分,会比6个一组的多9分。在这种情况下,您应该合并两个成为一组,或者合并到6个一组的里面去,甚至消去两个一组不能得分,而最后得到一个大组的得分也会很高。</para>
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<para>记住,如果能消去所有方块,会得到1000分的奖励,而只有消去一组34个的才能得到这么多。有时您不得不为了清盘而放弃消去一个大组的机会。</para>
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<!-- ============= About ================================== -->
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<sect1 id="swell-foop-about">
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<title>关于<application>消色块</application>小游戏</title>
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<para><application>消色块</application>小游戏由 Callum McKenzie (<email>callum@physics.otago.ac.nz</email>)编写,更多详细信息,请访问 <ulink url="http://live.gnome.org/GnomeGames/" type="http">GNOME 游戏页面</ulink>。</para>
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<para>要报告本程序或本手册的缺陷或者提出建议,请参照 <ulink url="ghelp:user-guide?feedback-bugs" type="help">GNOME 用户指南反馈</ulink> 上的指导。</para>
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<para>本程序的分发和/或修改遵守自由软件基金会发布的 GNU 通用许可证第2版或更高(如您所愿)版本,本文档包含一份<ulink url="ghelp:gpl" type="help">此许可协议</ulink>,您也可以在本程序源文件的 COPYING 文件中找到它。</para>