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  • Committer: Package Import Robot
  • Author(s): Jordi Mallach, Jeremy Bicha, Jordi Mallach
  • Date: 2012-04-22 12:49:26 UTC
  • mfrom: (1.1.1)
  • Revision ID: package-import@ubuntu.com-20120422124926-gmr0thwstl91jt1n
Tags: 1:3.4.1-1
[ Jeremy Bicha ]
* New upstream release
* debian/control.in: (Build)-depend on guile-2.0
* debian/*.install: Cards files are now stored as zipped .svg's
* debian/patches/99_format-security.patch: Dropped, applied upstream

[ Jordi Mallach ]
* New upstream release.
* Update copyright to final version of the machine-readable 1.0 spec.
* Bump Standards Version to 3.9.3.

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<?xml version="1.0" encoding="utf-8"?>
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<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN" "http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd">
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<sect1 id="Neighbor"><!--<sect1info>
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                <copyright>
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                        <year>1998</year>
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                        <holder>Rosanna Yuen</holder>
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                </copyright>
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                <author>
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                        <firstname>Rosanna</firstname>
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                        <surname>Yuen</surname>
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                </author>
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                <address><email>rwsy@mit.edu</email></address>
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        </sect1info>-->
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        <title>Neighbour</title>
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        <para>Written by Rosanna Yuen</para>
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                <sect2><title>Setup</title>
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        <informaltable>
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                <tgroup cols="2">
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                        <tbody>
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        <row>
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                <entry>Type of Deck</entry>
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                <entry>Standard Deck</entry>
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        </row>
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        <row>
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                <entry>Stock</entry>
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                <entry>Top left pile. Dealt to the Tableau in the manner described below.</entry>
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        </row>
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        <row>
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                <entry>Tableau</entry>
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                <entry>Five by five grid, each capable of holding one card. One card dealt to each space at the beginning of game. Empty spaces automatically filled by moving cards from the right to the left, from the leftmost card of the row below to the rightmost space and from the Stock to all otherwise empty spaces.</entry>
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        </row>
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                        </tbody>
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                </tgroup>
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        </informaltable>
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                </sect2>
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        <sect2><title>Goal</title>
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        <para>Remove all cards.</para>
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                </sect2>
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        <sect2><title>Rules</title>
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        <para>Click on Kings to remove them. All other cards can be removed in pairs that add up to thirteen as long as the two cards are touching horizontally, vertically, or diagonally.</para>
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                </sect2>
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        <sect2><title>Options</title>
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        <para>None</para>
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                </sect2>
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        <sect2><title>Scoring</title>
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        <para>Each card removed scores one point.</para>
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        <para>Maximum possible score: 52</para>
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                </sect2>
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        <sect2><title>Strategy</title>
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        <para>Remove cards higher up on the table first as this creates more movement within the grid.</para>
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        </sect2>
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</sect1>