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  • Committer: Package Import Robot
  • Author(s): Jordi Mallach, Jeremy Bicha, Jordi Mallach
  • Date: 2012-04-22 12:49:26 UTC
  • mfrom: (1.1.1)
  • Revision ID: package-import@ubuntu.com-20120422124926-gmr0thwstl91jt1n
Tags: 1:3.4.1-1
[ Jeremy Bicha ]
* New upstream release
* debian/control.in: (Build)-depend on guile-2.0
* debian/*.install: Cards files are now stored as zipped .svg's
* debian/patches/99_format-security.patch: Dropped, applied upstream

[ Jordi Mallach ]
* New upstream release.
* Update copyright to final version of the machine-readable 1.0 spec.
* Bump Standards Version to 3.9.3.

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<?xml version="1.0" encoding="utf-8"?>
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<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN" "http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd">
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<sect1 id="Thieves"><!--<sect1info>
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    <copyright>
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      <year>1999</year>
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      <holder>Robert Brady</holder>
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    </copyright>
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    <author>
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      <firstname>Robert</firstname>
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      <surname>Brady</surname>
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    </author>
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    <address>
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      <email>rwb197@ecs.soton.ac.uk</email>
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    </address>
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  </sect1info>-->
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  <title>小偷</title>
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  <para>Robert Brady 编写</para>
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          <sect2><title>牌局</title>
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  <informaltable>
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    <tgroup cols="2">
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      <tbody>
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        <row>
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          <entry>纸牌类型</entry>
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          <entry>包含王的一副牌</entry>
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        </row>
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        <row>
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          <entry>桌面排列区</entry>
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          <entry>七垛牌,每垛五张,翻开放。</entry>
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        </row>
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        <row>
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          <entry>发牌区</entry>
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          <entry>所有剩余的牌放在这儿,每次翻一张到废牌区,不能重复。</entry>
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        </row>
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        <row>
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          <entry>废牌区</entry>
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          <entry>从发牌区中发过来,最上面一张可以用在游戏中。</entry>
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        </row>
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      </tbody>
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    </tgroup>
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  </informaltable>
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          </sect2>
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        <sect2><title>目标</title>
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  <para>把所有牌移到废牌区。</para>
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          </sect2>
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        <sect2><title>规则</title>
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  <para>废牌区可以递增或递减放置桌面上的牌,不考虑花色,王算是额外的,可以当作任何牌,上面可以也放其他任何牌。</para>
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  <para>另外一点,牌可以从发牌区发往废牌区。</para>
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          </sect2>
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        <sect2><title>得分</title>
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  <para>下表列出了各种牌可以获得的积分,王不得分。</para>
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  <informaltable>
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    <tgroup cols="2">
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      <thead>
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        <row>
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          <entry>牌</entry>
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          <entry>得分</entry>
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        </row>
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      </thead>
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      <tbody>
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        <row>
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          <entry>A</entry>
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          <entry>8</entry>
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        </row>
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        <row>
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          <entry>2,3</entry>
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          <entry>6</entry>
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        </row>
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        <row>
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          <entry>4,5</entry>
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          <entry>4</entry>
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        </row>
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        <row>
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          <entry>6,7,8</entry>
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          <entry>2</entry>
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        </row>
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        <row>
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          <entry>9,10</entry>
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          <entry>4</entry>
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        </row>
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        <row>
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          <entry>Q</entry>
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          <entry>6</entry>
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        </row>
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        <row>
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          <entry>K</entry>
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          <entry>8</entry>
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        </row>
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      </tbody>
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    </tgroup>
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  </informaltable>
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          </sect2>
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        <sect2><title>策略</title>
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  <para>因为可以看到桌面上所有的牌,所以试着设计“奔跑”的牌序,尽可能移除牌,收牌区的牌是有限的。</para>
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        </sect2>
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</sect1>