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#include "pipe/p_context.h"
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#include "util/u_rect.h"
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#include "util/u_inlines.h"
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#include "util/u_transfer.h"
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#include "util/u_memory.h"
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/* One-shot transfer operation with data supplied in a user
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* pointer. XXX: strides??
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void u_default_transfer_inline_write( struct pipe_context *pipe,
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struct pipe_resource *resource,
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struct pipe_subresource sr,
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const struct pipe_box *box,
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unsigned slice_stride)
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struct pipe_transfer *transfer = NULL;
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transfer = pipe->get_transfer(pipe,
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map = pipe_transfer_map(pipe, transfer);
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assert(box->depth == 1); /* XXX: fix me */
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transfer->stride, /* bytes */
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pipe_transfer_unmap(pipe, transfer);
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pipe_transfer_destroy(pipe, transfer);
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boolean u_default_resource_get_handle(struct pipe_screen *screen,
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struct pipe_resource *resource,
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struct winsys_handle *handle)
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void u_default_transfer_flush_region( struct pipe_context *pipe,
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struct pipe_transfer *transfer,
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const struct pipe_box *box)
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/* This is a no-op implementation, nothing to do.
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unsigned u_default_is_resource_referenced( struct pipe_context *pipe,
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struct pipe_resource *resource,
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unsigned face, unsigned level)
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struct pipe_transfer * u_default_get_transfer(struct pipe_context *context,
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struct pipe_resource *resource,
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struct pipe_subresource sr,
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const struct pipe_box *box)
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struct pipe_transfer *transfer = CALLOC_STRUCT(pipe_transfer);
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transfer->resource = resource;
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transfer->usage = usage;
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/* Note strides are zero, this is ok for buffers, but not for
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* textures 2d & higher at least.
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void u_default_transfer_unmap( struct pipe_context *pipe,
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struct pipe_transfer *transfer )
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void u_default_transfer_destroy(struct pipe_context *pipe,
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struct pipe_transfer *transfer)