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#include "main/glheader.h"
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#include "main/compiler.h"
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#include "glapi/glapi.h"
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/* This is just supposed to make sure we get a reference to
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the driver entry symbol that the compiler doesn't optimize away */
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extern char __driDriverExtensions[];
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/* provide glapi symbols */
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#if defined(GLX_USE_TLS)
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PUBLIC __thread struct _glapi_table * _glapi_tls_Dispatch
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__attribute__((tls_model("initial-exec")));
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PUBLIC __thread void * _glapi_tls_Context
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__attribute__((tls_model("initial-exec")));
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PUBLIC const struct _glapi_table *_glapi_Dispatch;
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PUBLIC const void *_glapi_Context;
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PUBLIC struct _glapi_table *_glapi_Dispatch;
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PUBLIC void *_glapi_Context;
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_glapi_check_multithread(void)
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_glapi_set_context(void *context)
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_glapi_get_context(void)
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_glapi_set_dispatch(struct _glapi_table *dispatch)
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PUBLIC struct _glapi_table *
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_glapi_get_dispatch(void)
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_glapi_add_dispatch( const char * const * function_names,
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const char * parameter_signature )
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_glapi_get_proc_offset(const char *funcName)
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_glapi_get_proc_address(const char *funcName)
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_glapi_get_dispatch_table_size(void)
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int main(int argc, char** argv)
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void* p = __driDriverExtensions;
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return (int)(unsigned long)p;