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#include "nvfx_context.h"
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#include "nvfx_resource.h"
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#include "util/u_format.h"
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nvfx_surface_linear_renderable(struct pipe_surface* surf)
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/* TODO: precompute this in nvfx_surface creation */
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return (surf->texture->flags & NVFX_RESOURCE_FLAG_LINEAR)
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&& !(surf->offset & 63)
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&& !(((struct nvfx_surface*)surf)->pitch & 63);
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nvfx_surface_swizzled_renderable(struct pipe_framebuffer_state* fb, struct pipe_surface* surf)
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/* TODO: precompute this in nvfx_surface creation */
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return !((struct nvfx_miptree*)surf->texture)->linear_pitch
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&& (surf->texture->target != PIPE_TEXTURE_3D || u_minify(surf->texture->depth0, surf->level) <= 1)
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&& !(surf->offset & 127)
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&& (surf->width == fb->width)
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&& (surf->height == fb->height)
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&& !((struct nvfx_surface*)surf)->temp
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&& (surf->format == PIPE_FORMAT_B8G8R8A8_UNORM || surf->format == PIPE_FORMAT_B8G8R8X8_UNORM || surf->format == PIPE_FORMAT_B5G6R5_UNORM);
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nvfx_surface_get_render_target(struct pipe_surface* surf, int all_swizzled, struct nvfx_render_target* target)
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struct nvfx_surface* ns = (struct nvfx_surface*)surf;
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target->bo = ((struct nvfx_miptree*)surf->texture)->base.bo;
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target->offset = surf->offset;
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target->pitch = align(ns->pitch, 64);
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assert(target->pitch);
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target->pitch = ns->temp->linear_pitch;
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target->bo = ns->temp->base.bo;
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assert(target->pitch);
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nvfx_framebuffer_prepare(struct nvfx_context *nvfx)
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struct pipe_framebuffer_state *fb = &nvfx->framebuffer;
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int i, color_format = 0, zeta_format = 0;
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assert(fb->nr_cbufs <= 2);
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assert(fb->nr_cbufs <= 4);
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for (i = 0; i < fb->nr_cbufs; i++) {
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if(color_format != fb->cbufs[i]->format)
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color_format = fb->cbufs[i]->format;
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if(!nvfx_surface_swizzled_renderable(fb, fb->cbufs[i]))
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/* TODO: return FALSE if we have a format not supporting a depth buffer (e.g. r8); currently those are not supported at all */
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if(!nvfx_surface_swizzled_renderable(fb, fb->zsbuf))
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if(all_swizzled && util_format_get_blocksize(color_format) != util_format_get_blocksize(zeta_format))
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for (i = 0; i < fb->nr_cbufs; i++) {
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if(!((struct nvfx_surface*)fb->cbufs[i])->temp && !all_swizzled && !nvfx_surface_linear_renderable(fb->cbufs[i]))
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nvfx_surface_create_temp(&nvfx->pipe, fb->cbufs[i]);
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if(!((struct nvfx_surface*)fb->zsbuf)->temp && !all_swizzled && !nvfx_surface_linear_renderable(fb->zsbuf))
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nvfx_surface_create_temp(&nvfx->pipe, fb->zsbuf);
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nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result)
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struct pipe_framebuffer_state *fb = &nvfx->framebuffer;
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struct nouveau_channel *chan = nvfx->screen->base.channel;
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uint32_t rt_enable, rt_format;
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unsigned rt_flags = NOUVEAU_BO_RDWR | NOUVEAU_BO_VRAM;
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unsigned w = fb->width;
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unsigned h = fb->height;
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rt_enable = (NV30_3D_RT_ENABLE_COLOR0 << fb->nr_cbufs) - 1;
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if (rt_enable & (NV30_3D_RT_ENABLE_COLOR1 |
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NV40_3D_RT_ENABLE_COLOR2 | NV40_3D_RT_ENABLE_COLOR3))
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rt_enable |= NV30_3D_RT_ENABLE_MRT;
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nvfx->state.render_temps = 0;
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for (i = 0; i < fb->nr_cbufs; i++)
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nvfx->state.render_temps |= nvfx_surface_get_render_target(fb->cbufs[i], prepare_result, &nvfx->hw_rt[i]) << i;
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nvfx->hw_rt[i].bo = 0;
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nvfx->state.render_temps |= nvfx_surface_get_render_target(fb->zsbuf, prepare_result, &nvfx->hw_zeta) << 7;
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assert(util_format_get_stride(fb->zsbuf->format, fb->width) <= nvfx->hw_zeta.pitch);
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assert(nvfx->hw_zeta.offset + nvfx->hw_zeta.pitch * fb->height <= nvfx->hw_zeta.bo->size);
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if (prepare_result) {
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assert(!(fb->width & (fb->width - 1)) && !(fb->height & (fb->height - 1)));
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rt_format = NV30_3D_RT_FORMAT_TYPE_SWIZZLED |
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(util_logbase2(fb->width) << NV30_3D_RT_FORMAT_LOG2_WIDTH__SHIFT) |
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(util_logbase2(fb->height) << NV30_3D_RT_FORMAT_LOG2_HEIGHT__SHIFT);
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rt_format = NV30_3D_RT_FORMAT_TYPE_LINEAR;
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if(fb->nr_cbufs > 0) {
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switch (fb->cbufs[0]->format) {
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case PIPE_FORMAT_B8G8R8X8_UNORM:
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rt_format |= NV30_3D_RT_FORMAT_COLOR_X8R8G8B8;
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case PIPE_FORMAT_B8G8R8A8_UNORM:
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rt_format |= NV30_3D_RT_FORMAT_COLOR_A8R8G8B8;
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case PIPE_FORMAT_B5G6R5_UNORM:
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rt_format |= NV30_3D_RT_FORMAT_COLOR_R5G6B5;
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case PIPE_FORMAT_R32G32B32A32_FLOAT:
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rt_format |= NV30_3D_RT_FORMAT_COLOR_A32B32G32R32_FLOAT;
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case PIPE_FORMAT_R16G16B16A16_FLOAT:
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rt_format |= NV30_3D_RT_FORMAT_COLOR_A16B16G16R16_FLOAT;
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} else if(fb->zsbuf && util_format_get_blocksize(fb->zsbuf->format) == 2)
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rt_format |= NV30_3D_RT_FORMAT_COLOR_R5G6B5;
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rt_format |= NV30_3D_RT_FORMAT_COLOR_A8R8G8B8;
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switch (fb->zsbuf->format) {
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case PIPE_FORMAT_Z16_UNORM:
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rt_format |= NV30_3D_RT_FORMAT_ZETA_Z16;
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case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
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case PIPE_FORMAT_X8Z24_UNORM:
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rt_format |= NV30_3D_RT_FORMAT_ZETA_Z24S8;
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} else if(fb->nr_cbufs && util_format_get_blocksize(fb->cbufs[0]->format) == 2)
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rt_format |= NV30_3D_RT_FORMAT_ZETA_Z16;
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rt_format |= NV30_3D_RT_FORMAT_ZETA_Z24S8;
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MARK_RING(chan, 42, 10);
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if ((rt_enable & NV30_3D_RT_ENABLE_COLOR0) || fb->zsbuf) {
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struct nvfx_render_target *rt0 = &nvfx->hw_rt[0];
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if(!(rt_enable & NV30_3D_RT_ENABLE_COLOR0))
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rt0 = &nvfx->hw_zeta;
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if (nvfx->hw_zeta.bo)
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pitch |= (nvfx->hw_zeta.pitch << 16);
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pitch |= (pitch << 16);
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//printf("rendering to bo %p [%i] at offset %i with pitch %i\n", rt0->bo, rt0->bo->handle, rt0->offset, pitch);
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OUT_RING(chan, RING_3D(NV30_3D_DMA_COLOR0, 1));
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OUT_RELOC(chan, rt0->bo, 0,
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rt_flags | NOUVEAU_BO_OR,
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chan->vram->handle, chan->gart->handle);
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OUT_RING(chan, RING_3D(NV30_3D_COLOR0_PITCH, 2));
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OUT_RING(chan, pitch);
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OUT_RELOC(chan, rt0->bo,
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rt0->offset, rt_flags | NOUVEAU_BO_LOW,
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if (rt_enable & NV30_3D_RT_ENABLE_COLOR1) {
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OUT_RING(chan, RING_3D(NV30_3D_DMA_COLOR1, 1));
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OUT_RELOC(chan, nvfx->hw_rt[1].bo, 0,
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rt_flags | NOUVEAU_BO_OR,
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chan->vram->handle, chan->gart->handle);
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OUT_RING(chan, RING_3D(NV30_3D_COLOR1_OFFSET, 2));
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OUT_RELOC(chan, nvfx->hw_rt[1].bo,
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nvfx->hw_rt[1].offset, rt_flags | NOUVEAU_BO_LOW,
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OUT_RING(chan, nvfx->hw_rt[1].pitch);
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if (rt_enable & NV40_3D_RT_ENABLE_COLOR2) {
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OUT_RING(chan, RING_3D(NV40_3D_DMA_COLOR2, 1));
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OUT_RELOC(chan, nvfx->hw_rt[2].bo, 0,
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rt_flags | NOUVEAU_BO_OR,
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chan->vram->handle, chan->gart->handle);
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OUT_RING(chan, RING_3D(NV40_3D_COLOR2_OFFSET, 1));
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OUT_RELOC(chan, nvfx->hw_rt[2].bo,
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nvfx->hw_rt[2].offset, rt_flags | NOUVEAU_BO_LOW,
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OUT_RING(chan, RING_3D(NV40_3D_COLOR2_PITCH, 1));
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OUT_RING(chan, nvfx->hw_rt[2].pitch);
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if (rt_enable & NV40_3D_RT_ENABLE_COLOR3) {
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OUT_RING(chan, RING_3D(NV40_3D_DMA_COLOR3, 1));
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OUT_RELOC(chan, nvfx->hw_rt[3].bo, 0,
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rt_flags | NOUVEAU_BO_OR,
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chan->vram->handle, chan->gart->handle);
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OUT_RING(chan, RING_3D(NV40_3D_COLOR3_OFFSET, 1));
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OUT_RELOC(chan, nvfx->hw_rt[3].bo,
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nvfx->hw_rt[3].offset, rt_flags | NOUVEAU_BO_LOW,
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OUT_RING(chan, RING_3D(NV40_3D_COLOR3_PITCH, 1));
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OUT_RING(chan, nvfx->hw_rt[3].pitch);
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OUT_RING(chan, RING_3D(NV30_3D_DMA_ZETA, 1));
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OUT_RELOC(chan, nvfx->hw_zeta.bo, 0,
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rt_flags | NOUVEAU_BO_OR,
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chan->vram->handle, chan->gart->handle);
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OUT_RING(chan, RING_3D(NV30_3D_ZETA_OFFSET, 1));
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/* TODO: reverse engineer LMA */
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OUT_RELOC(chan, nvfx->hw_zeta.bo,
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nvfx->hw_zeta.offset, rt_flags | NOUVEAU_BO_LOW, 0, 0);
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OUT_RING(chan, RING_3D(NV40_3D_ZETA_PITCH, 1));
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OUT_RING(chan, nvfx->hw_zeta.pitch);
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else if(nvfx->is_nv4x) {
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OUT_RING(chan, RING_3D(NV40_3D_ZETA_PITCH, 1));
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OUT_RING(chan, RING_3D(NV30_3D_RT_ENABLE, 1));
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OUT_RING(chan, rt_enable);
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OUT_RING(chan, RING_3D(NV30_3D_RT_HORIZ, 3));
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OUT_RING(chan, (w << 16) | 0);
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OUT_RING(chan, (h << 16) | 0);
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OUT_RING(chan, rt_format);
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OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_HORIZ, 2));
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OUT_RING(chan, (w << 16) | 0);
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OUT_RING(chan, (h << 16) | 0);
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OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_CLIP_HORIZ(0), 2));
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OUT_RING(chan, ((w - 1) << 16) | 0);
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OUT_RING(chan, ((h - 1) << 16) | 0);
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/* Wonder why this is needed, context should all be set to zero on init */
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/* TODO: we can most likely remove this, after putting it in context init */
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OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_TX_ORIGIN, 1));
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nvfx->relocs_needed &=~ NVFX_RELOCATE_FRAMEBUFFER;
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nvfx_framebuffer_relocate(struct nvfx_context *nvfx)
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struct nouveau_channel *chan = nvfx->screen->base.channel;
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unsigned rt_flags = NOUVEAU_BO_RDWR | NOUVEAU_BO_VRAM;
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rt_flags |= NOUVEAU_BO_DUMMY;
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MARK_RING(chan, 20, 20);
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#define DO_(var, pfx, name) \
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OUT_RELOC(chan, var.bo, RING_3D(pfx##_3D_DMA_##name, 1), rt_flags, 0, 0); \
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OUT_RELOC(chan, var.bo, 0, \
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rt_flags | NOUVEAU_BO_OR, \
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chan->vram->handle, chan->gart->handle); \
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OUT_RELOC(chan, var.bo, RING_3D(pfx##_3D_##name##_OFFSET, 1), rt_flags, 0, 0); \
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OUT_RELOC(chan, var.bo, \
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var.offset, rt_flags | NOUVEAU_BO_LOW, \
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#define DO(pfx, num) DO_(nvfx->hw_rt[num], pfx, COLOR##num)
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DO_(nvfx->hw_zeta, NV30, ZETA);
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nvfx->relocs_needed &=~ NVFX_RELOCATE_FRAMEBUFFER;