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* Copyright (C) 2009 Maciej Cencora.
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* Copyright (C) 2008 Nicolai Haehnle.
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* Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
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* The Weather Channel (TM) funded Tungsten Graphics to develop the
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* initial release of the Radeon 8500 driver under the XFree86 license.
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* This notice must be preserved.
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include "radeon_common_context.h"
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#include "radeon_texture.h"
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#include "radeon_mipmap_tree.h"
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#include "main/texgetimage.h"
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* Need to map texture image into memory before copying image data,
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radeon_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
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GLenum format, GLenum type, GLvoid * pixels,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage, int compressed)
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radeon_texture_image *image = get_radeon_texture_image(texImage);
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radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
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"%s(%p, tex %p, image %p) compressed %d.\n",
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__func__, ctx, texObj, image, compressed);
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radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
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/* Map the texture image read-only */
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if (radeon_bo_is_referenced_by_cs(image->mt->bo, rmesa->cmdbuf.cs)) {
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radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
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"%s: called for texture that is queued for GPU processing\n",
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radeon_firevertices(rmesa);
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radeon_teximage_map(image, GL_FALSE);
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/* Image hasn't been uploaded to a miptree yet */
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assert(image->base.Data);
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/* FIXME: this can't work for small textures (mips) which
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use different hw stride */
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_mesa_get_compressed_teximage(ctx, target, level, pixels,
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_mesa_get_teximage(ctx, target, level, format, type, pixels,
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radeon_teximage_unmap(image);
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radeonGetTexImage(GLcontext * ctx, GLenum target, GLint level,
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GLenum format, GLenum type, GLvoid * pixels,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage)
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radeon_get_tex_image(ctx, target, level, format, type, pixels,
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radeonGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage)
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radeon_get_tex_image(ctx, target, level, 0, 0, pixels,
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texObj, texImage, 1);