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#include "draw/draw_context.h"
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#include "pipe/p_defines.h"
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#include "nv30_context.h"
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#include "nv30_screen.h"
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nv30_flush(struct pipe_context *pipe, unsigned flags,
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struct pipe_fence_handle **fence)
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struct nv30_context *nv30 = nv30_context(pipe);
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struct nv30_screen *screen = nv30->screen;
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struct nouveau_channel *chan = screen->base.channel;
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struct nouveau_grobj *rankine = screen->rankine;
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if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
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BEGIN_RING(chan, rankine, 0x1fd8, 1);
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BEGIN_RING(chan, rankine, 0x1fd8, 1);
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nv30_destroy(struct pipe_context *pipe)
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struct nv30_context *nv30 = nv30_context(pipe);
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for (i = 0; i < NV30_STATE_MAX; i++) {
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if (nv30->state.hw[i])
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so_ref(NULL, &nv30->state.hw[i]);
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draw_destroy(nv30->draw);
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nv30_create(struct pipe_screen *pscreen, void *priv)
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struct nv30_screen *screen = nv30_screen(pscreen);
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struct pipe_winsys *ws = pscreen->winsys;
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struct nv30_context *nv30;
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struct nouveau_winsys *nvws = screen->nvws;
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nv30 = CALLOC(1, sizeof(struct nv30_context));
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nv30->screen = screen;
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nv30->pipe.winsys = ws;
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nv30->pipe.screen = pscreen;
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nv30->pipe.priv = priv;
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nv30->pipe.destroy = nv30_destroy;
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nv30->pipe.draw_arrays = nv30_draw_arrays;
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nv30->pipe.draw_elements = nv30_draw_elements;
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nv30->pipe.clear = nv30_clear;
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nv30->pipe.flush = nv30_flush;
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nv30->pipe.is_texture_referenced = nouveau_is_texture_referenced;
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nv30->pipe.is_buffer_referenced = nouveau_is_buffer_referenced;
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screen->base.channel->user_private = nv30;
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screen->base.channel->flush_notify = nv30_state_flush_notify;
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nv30_init_query_functions(nv30);
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nv30_init_surface_functions(nv30);
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nv30_init_state_functions(nv30);
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/* Create, configure, and install fallback swtnl path */
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nv30->draw = draw_create(&nv30->pipe);
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draw_wide_point_threshold(nv30->draw, 9999999.0);
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draw_wide_line_threshold(nv30->draw, 9999999.0);
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draw_enable_line_stipple(nv30->draw, FALSE);
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draw_enable_point_sprites(nv30->draw, FALSE);
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draw_set_rasterize_stage(nv30->draw, nv30_draw_render_stage(nv30));