1
/**********************************************************
2
* Copyright 2008-2009 VMware, Inc. All rights reserved.
4
* Permission is hereby granted, free of charge, to any person
5
* obtaining a copy of this software and associated documentation
6
* files (the "Software"), to deal in the Software without
7
* restriction, including without limitation the rights to use, copy,
8
* modify, merge, publish, distribute, sublicense, and/or sell copies
9
* of the Software, and to permit persons to whom the Software is
10
* furnished to do so, subject to the following conditions:
12
* The above copyright notice and this permission notice shall be
13
* included in all copies or substantial portions of the Software.
15
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24
**********************************************************/
28
#include "pipe/p_state.h"
29
#include "pipe/p_defines.h"
30
#include "util/u_inlines.h"
31
#include "os/os_thread.h"
32
#include "util/u_format.h"
33
#include "util/u_math.h"
34
#include "util/u_memory.h"
36
#include "svga_screen.h"
37
#include "svga_context.h"
38
#include "svga_resource_texture.h"
39
#include "svga_surface.h"
40
#include "svga_debug.h"
44
svga_texture_copy_handle(struct svga_context *svga,
45
struct svga_winsys_surface *src_handle,
46
unsigned src_x, unsigned src_y, unsigned src_z,
47
unsigned src_level, unsigned src_face,
48
struct svga_winsys_surface *dst_handle,
49
unsigned dst_x, unsigned dst_y, unsigned dst_z,
50
unsigned dst_level, unsigned dst_face,
51
unsigned width, unsigned height, unsigned depth)
53
struct svga_surface dst, src;
55
SVGA3dCopyBox box, *boxes;
59
src.handle = src_handle;
60
src.real_level = src_level;
61
src.real_face = src_face;
64
dst.handle = dst_handle;
65
dst.real_level = dst_level;
66
dst.real_face = dst_face;
80
SVGA_DBG(DEBUG_VIEWS, "mipcopy src: %p %u (%ux%ux%u), dst: %p %u (%ux%ux%u)\n",
81
src_handle, src_level, src_x, src_y, src_z,
82
dst_handle, dst_level, dst_x, dst_y, dst_z);
85
ret = SVGA3D_BeginSurfaceCopy(svga->swc,
90
svga_context_flush(svga, NULL);
91
ret = SVGA3D_BeginSurfaceCopy(svga->swc,
95
assert(ret == PIPE_OK);
98
SVGA_FIFOCommitAll(svga->swc);
102
struct svga_winsys_surface *
103
svga_texture_view_surface(struct pipe_context *pipe,
104
struct svga_texture *tex,
105
SVGA3dSurfaceFormat format,
110
struct svga_host_surface_cache_key *key) /* OUT */
112
struct svga_screen *ss = svga_screen(pipe->screen);
113
struct svga_winsys_surface *handle;
115
unsigned z_offset = 0;
118
"svga: Create surface view: face %d zslice %d mips %d..%d\n",
119
face_pick, zslice_pick, start_mip, start_mip+num_mip-1);
122
key->format = format;
123
key->numMipLevels = num_mip;
124
key->size.width = u_minify(tex->b.b.width0, start_mip);
125
key->size.height = u_minify(tex->b.b.height0, start_mip);
126
key->size.depth = zslice_pick < 0 ? u_minify(tex->b.b.depth0, start_mip) : 1;
128
assert(key->size.depth == 1);
130
if(tex->b.b.target == PIPE_TEXTURE_CUBE && face_pick < 0) {
131
key->flags |= SVGA3D_SURFACE_CUBEMAP;
137
if(key->format == SVGA3D_FORMAT_INVALID) {
142
SVGA_DBG(DEBUG_DMA, "surface_create for texture view\n");
143
handle = svga_screen_surface_create(ss, key);
149
SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture view)\n", handle);
154
if (zslice_pick >= 0)
155
z_offset = zslice_pick;
157
for (i = 0; i < key->numMipLevels; i++) {
158
for (j = 0; j < key->numFaces; j++) {
159
if(tex->defined[j + face_pick][i + start_mip]) {
160
unsigned depth = (zslice_pick < 0 ?
161
u_minify(tex->b.b.depth0, i + start_mip) :
164
svga_texture_copy_handle(svga_context(pipe),
169
handle, 0, 0, 0, i, j,
170
u_minify(tex->b.b.width0, i + start_mip),
171
u_minify(tex->b.b.height0, i + start_mip),
181
static struct pipe_surface *
182
svga_get_tex_surface(struct pipe_screen *screen,
183
struct pipe_resource *pt,
184
unsigned face, unsigned level, unsigned zslice,
187
struct svga_texture *tex = svga_texture(pt);
188
struct svga_surface *s;
189
boolean render = (flags & (PIPE_BIND_RENDER_TARGET |
190
PIPE_BIND_DEPTH_STENCIL)) ? TRUE : FALSE;
191
boolean view = FALSE;
192
SVGA3dSurfaceFormat format;
194
s = CALLOC_STRUCT(svga_surface);
198
pipe_reference_init(&s->base.reference, 1);
199
pipe_resource_reference(&s->base.texture, pt);
200
s->base.format = pt->format;
201
s->base.width = u_minify(pt->width0, level);
202
s->base.height = u_minify(pt->height0, level);
203
s->base.usage = flags;
204
s->base.level = level;
206
s->base.zslice = zslice;
209
format = svga_translate_format(pt->format);
211
format = svga_translate_format_render(pt->format);
213
assert(format != SVGA3D_FORMAT_INVALID);
215
if (svga_screen(screen)->debug.force_surface_view)
218
/* Currently only used for compressed textures */
220
format != svga_translate_format(pt->format)) {
225
svga_screen(screen)->debug.force_level_surface_view)
228
if (pt->target == PIPE_TEXTURE_3D)
231
if (svga_screen(screen)->debug.no_surface_view)
235
SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: yes %p, level %u face %u z %u, %p\n",
236
pt, level, face, zslice, s);
238
s->handle = svga_texture_view_surface(NULL, tex, format, level, 1, face, zslice,
244
SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: no %p, level %u, face %u, z %u, %p\n",
245
pt, level, face, zslice, s);
247
memset(&s->key, 0, sizeof s->key);
248
s->handle = tex->handle;
250
s->real_level = level;
251
s->real_zslice = zslice;
259
svga_tex_surface_destroy(struct pipe_surface *surf)
261
struct svga_surface *s = svga_surface(surf);
262
struct svga_texture *t = svga_texture(surf->texture);
263
struct svga_screen *ss = svga_screen(surf->texture->screen);
265
if(s->handle != t->handle) {
266
SVGA_DBG(DEBUG_DMA, "unref sid %p (tex surface)\n", s->handle);
267
svga_screen_surface_destroy(ss, &s->key, &s->handle);
270
pipe_resource_reference(&surf->texture, NULL);
276
svga_mark_surface_dirty(struct pipe_surface *surf)
278
struct svga_surface *s = svga_surface(surf);
281
struct svga_texture *tex = svga_texture(surf->texture);
285
if (s->handle == tex->handle)
286
tex->defined[surf->face][surf->level] = TRUE;
288
/* this will happen later in svga_propagate_surface */
294
void svga_mark_surfaces_dirty(struct svga_context *svga)
298
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
299
if (svga->curr.framebuffer.cbufs[i])
300
svga_mark_surface_dirty(svga->curr.framebuffer.cbufs[i]);
302
if (svga->curr.framebuffer.zsbuf)
303
svga_mark_surface_dirty(svga->curr.framebuffer.zsbuf);
308
* Progagate any changes from surfaces to texture.
309
* pipe is optional context to inline the blit command in.
312
svga_propagate_surface(struct pipe_context *pipe, struct pipe_surface *surf)
314
struct svga_surface *s = svga_surface(surf);
315
struct svga_texture *tex = svga_texture(surf->texture);
316
struct svga_screen *ss = svga_screen(surf->texture->screen);
322
ss->texture_timestamp++;
323
tex->view_age[surf->level] = ++(tex->age);
325
if (s->handle != tex->handle) {
326
SVGA_DBG(DEBUG_VIEWS, "svga: Surface propagate: tex %p, level %u, from %p\n", tex, surf->level, surf);
327
svga_texture_copy_handle(svga_context(pipe),
328
s->handle, 0, 0, 0, s->real_level, s->real_face,
329
tex->handle, 0, 0, surf->zslice, surf->level, surf->face,
330
u_minify(tex->b.b.width0, surf->level),
331
u_minify(tex->b.b.height0, surf->level), 1);
332
tex->defined[surf->face][surf->level] = TRUE;
337
* Check if we should call svga_propagate_surface on the surface.
340
svga_surface_needs_propagation(struct pipe_surface *surf)
342
struct svga_surface *s = svga_surface(surf);
343
struct svga_texture *tex = svga_texture(surf->texture);
345
return s->dirty && s->handle != tex->handle;
354
svga_screen_init_surface_functions(struct pipe_screen *screen)
356
screen->get_tex_surface = svga_get_tex_surface;
357
screen->tex_surface_destroy = svga_tex_surface_destroy;