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  • Committer: Bazaar Package Importer
  • Author(s): Robert Hooker, Robert Hooker, Christopher James Halse Rogers
  • Date: 2010-09-14 08:55:40 UTC
  • mfrom: (1.2.28 upstream)
  • Revision ID: james.westby@ubuntu.com-20100914085540-m4fpl0hdjlfd4jgz
Tags: 7.9~git20100909-0ubuntu1
[ Robert Hooker ]
* New upstream git snapshot up to commit 94118fe2d4b1e5 (LP: #631413)
* New features include ATI HD5xxx series support in r600, and a vastly
  improved glsl compiler.
* Remove pre-generated .pc's, use the ones generated at build time
  instead.
* Remove all references to mesa-utils now that its no longer shipped
  with the mesa source.
* Disable the experimental ARB_fragment_shader option by default on
  i915, it exposes incomplete functionality that breaks KDE compositing
  among other things. It can be enabled via driconf still. (LP: #628930).

[ Christopher James Halse Rogers ]
* debian/patches/04_osmesa_version.diff:
  - Refresh for new upstream
* Bugs fixed in this release:
  - Fixes severe rendering corruption in Unity on radeon (LP: #628727,
    LP: #596292, LP: #599741, LP: #630315, LP: #613694, LP: #599741).
  - Also fixes rendering in gnome-shell (LP: #578619).
  - Flickering in OpenGL apps on radeon (LP: #626943, LP: #610541).
  - Provides preliminary support for new intel chips (LP: #601052).
* debian/rules:
  - Update configure flags to match upstream reshuffling.
  - Explicitly remove gallium DRI drivers that we don't want to ship.
* Update debian/gbp.conf for this Maverick-specific packaging
* libegl1-mesa-dri-x11,kms: There are no longer separate kms or x11 drivers
  for EGL, libegl1-mesa-drivers now contains a single driver that provides
  both backends.

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23
23
#include "draw/draw_context.h"
24
24
 
25
25
#include "util/u_memory.h"
 
26
#include "util/u_sampler.h"
26
27
#include "util/u_simple_list.h"
 
28
#include "util/u_upload_mgr.h"
27
29
 
28
 
#include "r300_blit.h"
 
30
#include "r300_cb.h"
29
31
#include "r300_context.h"
30
32
#include "r300_emit.h"
31
 
#include "r300_flush.h"
32
 
#include "r300_query.h"
33
 
#include "r300_render.h"
 
33
#include "r300_hyperz.h"
34
34
#include "r300_screen.h"
35
 
#include "r300_state_invariant.h"
36
 
#include "r300_texture.h"
37
 
 
38
 
#include "radeon_winsys.h"
39
 
 
40
 
static void r300_destroy_context(struct pipe_context* context)
41
 
{
42
 
    struct r300_context* r300 = r300_context(context);
43
 
    struct r300_query* query, * temp;
44
 
 
45
 
    util_blitter_destroy(r300->blitter);
46
 
    draw_destroy(r300->draw);
47
 
 
48
 
    /* Free the OQ BO. */
49
 
    context->screen->buffer_destroy(r300->oqbo);
 
35
#include "r300_screen_buffer.h"
 
36
#include "r300_winsys.h"
 
37
 
 
38
#include <inttypes.h>
 
39
 
 
40
static void r300_update_num_contexts(struct r300_screen *r300screen,
 
41
                                     int diff)
 
42
{
 
43
    if (diff > 0) {
 
44
        p_atomic_inc(&r300screen->num_contexts);
 
45
 
 
46
        if (r300screen->num_contexts > 1)
 
47
            util_mempool_set_thread_safety(&r300screen->pool_buffers,
 
48
                                           UTIL_MEMPOOL_MULTITHREADED);
 
49
    } else {
 
50
        p_atomic_dec(&r300screen->num_contexts);
 
51
 
 
52
        if (r300screen->num_contexts <= 1)
 
53
            util_mempool_set_thread_safety(&r300screen->pool_buffers,
 
54
                                           UTIL_MEMPOOL_SINGLETHREADED);
 
55
    }
 
56
}
 
57
 
 
58
static void r300_release_referenced_objects(struct r300_context *r300)
 
59
{
 
60
    struct pipe_framebuffer_state *fb =
 
61
            (struct pipe_framebuffer_state*)r300->fb_state.state;
 
62
    struct r300_textures_state *textures =
 
63
            (struct r300_textures_state*)r300->textures_state.state;
 
64
    struct r300_query *query, *temp;
 
65
    unsigned i;
 
66
 
 
67
    /* Framebuffer state. */
 
68
    util_unreference_framebuffer_state(fb);
 
69
 
 
70
    /* Textures. */
 
71
    for (i = 0; i < textures->sampler_view_count; i++)
 
72
        pipe_sampler_view_reference(
 
73
                (struct pipe_sampler_view**)&textures->sampler_views[i], NULL);
 
74
 
 
75
    /* The special dummy texture for texkill. */
 
76
    if (r300->texkill_sampler) {
 
77
        pipe_sampler_view_reference(
 
78
                (struct pipe_sampler_view**)&r300->texkill_sampler,
 
79
                NULL);
 
80
    }
 
81
 
 
82
    /* The SWTCL VBO. */
 
83
    pipe_resource_reference(&r300->vbo, NULL);
 
84
 
 
85
    /* Vertex buffers. */
 
86
    for (i = 0; i < r300->vertex_buffer_count; i++) {
 
87
        pipe_resource_reference(&r300->vertex_buffer[i].buffer, NULL);
 
88
    }
50
89
 
51
90
    /* If there are any queries pending or not destroyed, remove them now. */
52
91
    foreach_s(query, temp, &r300->query_list) {
53
92
        remove_from_list(query);
54
93
        FREE(query);
55
94
    }
56
 
 
57
 
    FREE(r300->blend_color_state.state);
58
 
    FREE(r300->clip_state.state);
59
 
    FREE(r300->fb_state.state);
60
 
    FREE(r300->rs_block_state.state);
61
 
    FREE(r300->scissor_state.state);
62
 
    FREE(r300->textures_state.state);
63
 
    FREE(r300->vertex_stream_state.state);
64
 
    FREE(r300->vap_output_state.state);
65
 
    FREE(r300->viewport_state.state);
66
 
    FREE(r300->ztop_state.state);
 
95
}
 
96
 
 
97
static void r300_destroy_context(struct pipe_context* context)
 
98
{
 
99
    struct r300_context* r300 = r300_context(context);
 
100
    struct r300_atom *atom;
 
101
 
 
102
    if (r300->blitter)
 
103
        util_blitter_destroy(r300->blitter);
 
104
    if (r300->draw)
 
105
        draw_destroy(r300->draw);
 
106
 
 
107
    /* Print stats, if enabled. */
 
108
    if (SCREEN_DBG_ON(r300->screen, DBG_STATS)) {
 
109
        fprintf(stderr, "r300: Stats for context %p:\n", r300);
 
110
        fprintf(stderr, "    : Flushes: %" PRIu64 "\n", r300->flush_counter);
 
111
        foreach(atom, &r300->atom_list) {
 
112
            fprintf(stderr, "    : %s: %" PRIu64 " emits\n",
 
113
                atom->name, atom->counter);
 
114
        }
 
115
    }
 
116
 
 
117
    if (r300->upload_vb)
 
118
        u_upload_destroy(r300->upload_vb);
 
119
    if (r300->upload_ib)
 
120
        u_upload_destroy(r300->upload_ib);
 
121
 
 
122
    if (r300->tran.translate_cache)
 
123
        translate_cache_destroy(r300->tran.translate_cache);
 
124
 
 
125
    /* XXX: This function assumes r300->query_list was initialized */
 
126
    r300_release_referenced_objects(r300);
 
127
 
 
128
    if (r300->zmask_mm)
 
129
        r300_hyperz_destroy_mm(r300);
 
130
 
 
131
    if (r300->cs)
 
132
        r300->rws->cs_destroy(r300->cs);
 
133
 
 
134
    /* XXX: No way to tell if this was initialized or not? */
 
135
    util_mempool_destroy(&r300->pool_transfers);
 
136
 
 
137
    r300_update_num_contexts(r300->screen, -1);
 
138
 
 
139
    /* Free the structs allocated in r300_setup_atoms() */
 
140
    if (r300->aa_state.state) {
 
141
        FREE(r300->aa_state.state);
 
142
        FREE(r300->blend_color_state.state);
 
143
        FREE(r300->clip_state.state);
 
144
        FREE(r300->fb_state.state);
 
145
        FREE(r300->gpu_flush.state);
 
146
        FREE(r300->hyperz_state.state);
 
147
        FREE(r300->invariant_state.state);
 
148
        FREE(r300->rs_block_state.state);
 
149
        FREE(r300->scissor_state.state);
 
150
        FREE(r300->textures_state.state);
 
151
        FREE(r300->vap_invariant_state.state);
 
152
        FREE(r300->viewport_state.state);
 
153
        FREE(r300->ztop_state.state);
 
154
        FREE(r300->fs_constants.state);
 
155
        FREE(r300->vs_constants.state);
 
156
        if (!r300->screen->caps.has_tcl) {
 
157
            FREE(r300->vertex_stream_state.state);
 
158
        }
 
159
    }
67
160
    FREE(r300);
68
161
}
69
162
 
70
 
static unsigned int
71
 
r300_is_texture_referenced(struct pipe_context *pipe,
72
 
                           struct pipe_texture *texture,
73
 
                           unsigned face, unsigned level)
74
 
{
75
 
    struct pipe_buffer* buf = 0;
76
 
 
77
 
    r300_get_texture_buffer(pipe->screen, texture, &buf, NULL);
78
 
 
79
 
    return pipe->is_buffer_referenced(pipe, buf);
80
 
}
81
 
 
82
 
static unsigned int
83
 
r300_is_buffer_referenced(struct pipe_context *pipe,
84
 
                          struct pipe_buffer *buf)
85
 
{
86
 
    /* This only checks to see whether actual hardware buffers are
87
 
     * referenced. Since we use managed BOs and transfers, it's actually not
88
 
     * possible for pipe_buffers to ever reference the actual hardware, so
89
 
     * buffers are never referenced. */
90
 
    return 0;
91
 
}
92
 
 
93
 
static void r300_flush_cb(void *data)
 
163
void r300_flush_cb(void *data)
94
164
{
95
165
    struct r300_context* const cs_context_copy = data;
96
166
 
98
168
}
99
169
 
100
170
#define R300_INIT_ATOM(atomname, atomsize) \
 
171
 do { \
101
172
    r300->atomname.name = #atomname; \
102
173
    r300->atomname.state = NULL; \
103
174
    r300->atomname.size = atomsize; \
104
175
    r300->atomname.emit = r300_emit_##atomname; \
105
176
    r300->atomname.dirty = FALSE; \
106
 
    insert_at_tail(&r300->atom_list, &r300->atomname);
 
177
    insert_at_tail(&r300->atom_list, &r300->atomname); \
 
178
 } while (0)
107
179
 
108
180
static void r300_setup_atoms(struct r300_context* r300)
109
181
{
110
 
    boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
111
 
    boolean has_tcl = r300_screen(r300->context.screen)->caps->has_tcl;
 
182
    boolean is_rv350 = r300->screen->caps.is_rv350;
 
183
    boolean is_r500 = r300->screen->caps.is_r500;
 
184
    boolean has_tcl = r300->screen->caps.has_tcl;
 
185
    boolean drm_2_3_0 = r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0);
 
186
    boolean drm_2_6_0 = r300->rws->get_value(r300->rws, R300_VID_DRM_2_6_0);
 
187
    boolean has_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ);
 
188
    boolean has_hiz_ram = r300->screen->caps.hiz_ram > 0;
112
189
 
113
190
    /* Create the actual atom list.
114
191
     *
116
193
     * can affect performance and conformance if not handled with care.
117
194
     *
118
195
     * Some atoms never change size, others change every emit - those have
119
 
     * the size of 0 here. */
 
196
     * the size of 0 here.
 
197
     *
 
198
     * NOTE: The framebuffer state is split into these atoms:
 
199
     * - gpu_flush          (unpipelined regs)
 
200
     * - aa_state           (unpipelined regs)
 
201
     * - fb_state           (unpipelined regs)
 
202
     * - hyperz_state       (unpipelined regs followed by pipelined ones)
 
203
     * - fb_state_pipelined (pipelined regs)
 
204
     * The motivation behind this is to be able to emit a strict
 
205
     * subset of the regs, and to have reasonable register ordering. */
120
206
    make_empty_list(&r300->atom_list);
121
 
    R300_INIT_ATOM(invariant_state, 71);
 
207
    /* SC, GB (unpipelined), RB3D (unpipelined), ZB (unpipelined). */
 
208
    R300_INIT_ATOM(gpu_flush, 9);
 
209
    R300_INIT_ATOM(aa_state, 4);
 
210
    R300_INIT_ATOM(fb_state, 0);
 
211
    R300_INIT_ATOM(hyperz_state, is_r500 || (is_rv350 && drm_2_6_0) ? 10 : 8);
 
212
    /* ZB (unpipelined), SC. */
122
213
    R300_INIT_ATOM(ztop_state, 2);
 
214
    /* ZB, FG. */
 
215
    R300_INIT_ATOM(dsa_state, is_r500 ? 8 : 6);
 
216
    /* RB3D. */
123
217
    R300_INIT_ATOM(blend_state, 8);
124
218
    R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2);
125
 
    R300_INIT_ATOM(clip_state, has_tcl ? 5 + (6 * 4) : 2);
126
 
    R300_INIT_ATOM(dsa_state, is_r500 ? 8 : 6);
127
 
    R300_INIT_ATOM(fb_state, 0);
128
 
    R300_INIT_ATOM(rs_state, 0);
 
219
    /* SC. */
129
220
    R300_INIT_ATOM(scissor_state, 3);
 
221
    /* GB, FG, GA, SU, SC, RB3D. */
 
222
    R300_INIT_ATOM(invariant_state, 16 + (is_rv350 ? 4 : 0));
 
223
    /* VAP. */
130
224
    R300_INIT_ATOM(viewport_state, 9);
131
 
    R300_INIT_ATOM(rs_block_state, 0);
 
225
    R300_INIT_ATOM(pvs_flush, 2);
 
226
    R300_INIT_ATOM(vap_invariant_state, 9);
132
227
    R300_INIT_ATOM(vertex_stream_state, 0);
133
 
    R300_INIT_ATOM(vap_output_state, 6);
134
 
    R300_INIT_ATOM(pvs_flush, 2);
135
228
    R300_INIT_ATOM(vs_state, 0);
 
229
    R300_INIT_ATOM(vs_constants, 0);
 
230
    R300_INIT_ATOM(clip_state, has_tcl ? 5 + (6 * 4) : 2);
 
231
    /* VAP, RS, GA, GB, SU, SC. */
 
232
    R300_INIT_ATOM(rs_block_state, 0);
 
233
    R300_INIT_ATOM(rs_state, 0);
 
234
    /* SC, US. */
 
235
    R300_INIT_ATOM(fb_state_pipelined, 5 + (drm_2_3_0 ? 3 : 0));
 
236
    /* US. */
 
237
    R300_INIT_ATOM(fs, 0);
 
238
    R300_INIT_ATOM(fs_rc_constant_state, 0);
 
239
    R300_INIT_ATOM(fs_constants, 0);
 
240
    /* TX. */
136
241
    R300_INIT_ATOM(texture_cache_inval, 2);
137
242
    R300_INIT_ATOM(textures_state, 0);
 
243
    if (has_hyperz) {
 
244
        /* HiZ Clear */
 
245
        if (has_hiz_ram)
 
246
            R300_INIT_ATOM(hiz_clear, 0);
 
247
        /* zmask clear */
 
248
        R300_INIT_ATOM(zmask_clear, 0);
 
249
    }
 
250
    /* ZB (unpipelined), SU. */
 
251
    R300_INIT_ATOM(query_start, 4);
 
252
 
 
253
    /* Replace emission functions for r500. */
 
254
    if (is_r500) {
 
255
        r300->fs.emit = r500_emit_fs;
 
256
        r300->fs_rc_constant_state.emit = r500_emit_fs_rc_constant_state;
 
257
        r300->fs_constants.emit = r500_emit_fs_constants;
 
258
    }
138
259
 
139
260
    /* Some non-CSO atoms need explicit space to store the state locally. */
 
261
    r300->aa_state.state = CALLOC_STRUCT(r300_aa_state);
140
262
    r300->blend_color_state.state = CALLOC_STRUCT(r300_blend_color_state);
141
 
    r300->clip_state.state = CALLOC_STRUCT(pipe_clip_state);
 
263
    r300->clip_state.state = CALLOC_STRUCT(r300_clip_state);
142
264
    r300->fb_state.state = CALLOC_STRUCT(pipe_framebuffer_state);
 
265
    r300->gpu_flush.state = CALLOC_STRUCT(pipe_framebuffer_state);
 
266
    r300->hyperz_state.state = CALLOC_STRUCT(r300_hyperz_state);
 
267
    r300->invariant_state.state = CALLOC_STRUCT(r300_invariant_state);
143
268
    r300->rs_block_state.state = CALLOC_STRUCT(r300_rs_block);
144
269
    r300->scissor_state.state = CALLOC_STRUCT(pipe_scissor_state);
145
270
    r300->textures_state.state = CALLOC_STRUCT(r300_textures_state);
146
 
    r300->vertex_stream_state.state = CALLOC_STRUCT(r300_vertex_stream_state);
147
 
    r300->vap_output_state.state = CALLOC_STRUCT(r300_vap_output_state);
 
271
    r300->vap_invariant_state.state = CALLOC_STRUCT(r300_vap_invariant_state);
148
272
    r300->viewport_state.state = CALLOC_STRUCT(r300_viewport_state);
149
273
    r300->ztop_state.state = CALLOC_STRUCT(r300_ztop_state);
 
274
    r300->fs_constants.state = CALLOC_STRUCT(r300_constant_buffer);
 
275
    r300->vs_constants.state = CALLOC_STRUCT(r300_constant_buffer);
 
276
    if (!r300->screen->caps.has_tcl) {
 
277
        r300->vertex_stream_state.state = CALLOC_STRUCT(r300_vertex_stream_state);
 
278
    }
 
279
 
 
280
    /* Some non-CSO atoms don't use the state pointer. */
 
281
    r300->fb_state_pipelined.allow_null_state = TRUE;
 
282
    r300->fs_rc_constant_state.allow_null_state = TRUE;
 
283
    r300->pvs_flush.allow_null_state = TRUE;
 
284
    r300->query_start.allow_null_state = TRUE;
 
285
    r300->texture_cache_inval.allow_null_state = TRUE;
 
286
 
 
287
    /* Some states must be marked as dirty here to properly set up
 
288
     * hardware in the first command stream. */
 
289
    r300->invariant_state.dirty = TRUE;
 
290
    r300->pvs_flush.dirty = TRUE;
 
291
    r300->vap_invariant_state.dirty = TRUE;
 
292
    r300->texture_cache_inval.dirty = TRUE;
 
293
    r300->textures_state.dirty = TRUE;
 
294
}
 
295
 
 
296
/* Not every state tracker calls every driver function before the first draw
 
297
 * call and we must initialize the command buffers somehow. */
 
298
static void r300_init_states(struct pipe_context *pipe)
 
299
{
 
300
    struct r300_context *r300 = r300_context(pipe);
 
301
    struct pipe_blend_color bc = {{0}};
 
302
    struct pipe_clip_state cs = {{{0}}};
 
303
    struct pipe_scissor_state ss = {0};
 
304
    struct r300_clip_state *clip =
 
305
            (struct r300_clip_state*)r300->clip_state.state;
 
306
    struct r300_gpu_flush *gpuflush =
 
307
            (struct r300_gpu_flush*)r300->gpu_flush.state;
 
308
    struct r300_vap_invariant_state *vap_invariant =
 
309
            (struct r300_vap_invariant_state*)r300->vap_invariant_state.state;
 
310
    struct r300_invariant_state *invariant =
 
311
            (struct r300_invariant_state*)r300->invariant_state.state;
 
312
 
 
313
    CB_LOCALS;
 
314
 
 
315
    pipe->set_blend_color(pipe, &bc);
 
316
    pipe->set_scissor_state(pipe, &ss);
 
317
 
 
318
    /* Initialize the clip state. */
 
319
    if (r300_context(pipe)->screen->caps.has_tcl) {
 
320
        pipe->set_clip_state(pipe, &cs);
 
321
    } else {
 
322
        BEGIN_CB(clip->cb, 2);
 
323
        OUT_CB_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE);
 
324
        END_CB;
 
325
    }
 
326
 
 
327
    /* Initialize the GPU flush. */
 
328
    {
 
329
        BEGIN_CB(gpuflush->cb_flush_clean, 6);
 
330
 
 
331
        /* Flush and free renderbuffer caches. */
 
332
        OUT_CB_REG(R300_RB3D_DSTCACHE_CTLSTAT,
 
333
            R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
 
334
            R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
 
335
        OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,
 
336
            R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
 
337
            R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
 
338
 
 
339
        /* Wait until the GPU is idle.
 
340
         * This fixes random pixels sometimes appearing probably caused
 
341
         * by incomplete rendering. */
 
342
        OUT_CB_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
 
343
        END_CB;
 
344
    }
 
345
 
 
346
    /* Initialize the VAP invariant state. */
 
347
    {
 
348
        BEGIN_CB(vap_invariant->cb, 9);
 
349
        OUT_CB_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff);
 
350
        OUT_CB_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4);
 
351
        OUT_CB_32F(1.0);
 
352
        OUT_CB_32F(1.0);
 
353
        OUT_CB_32F(1.0);
 
354
        OUT_CB_32F(1.0);
 
355
        OUT_CB_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO);
 
356
        END_CB;
 
357
    }
 
358
 
 
359
    /* Initialize the invariant state. */
 
360
    {
 
361
        BEGIN_CB(invariant->cb, r300->invariant_state.size);
 
362
        OUT_CB_REG(R300_GB_SELECT, 0);
 
363
        OUT_CB_REG(R300_FG_FOG_BLEND, 0);
 
364
        OUT_CB_REG(R300_GA_ROUND_MODE, 1);
 
365
        OUT_CB_REG(R300_GA_OFFSET, 0);
 
366
        OUT_CB_REG(R300_SU_TEX_WRAP, 0);
 
367
        OUT_CB_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF);
 
368
        OUT_CB_REG(R300_SU_DEPTH_OFFSET, 0);
 
369
        OUT_CB_REG(R300_SC_EDGERULE, 0x2DA49525);
 
370
 
 
371
        if (r300->screen->caps.is_rv350) {
 
372
            OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x01010101);
 
373
            OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFEFEFEFE);
 
374
        }
 
375
        END_CB;
 
376
    }
 
377
 
 
378
    /* Initialize the hyperz state. */
 
379
    {
 
380
        struct r300_hyperz_state *hyperz =
 
381
            (struct r300_hyperz_state*)r300->hyperz_state.state;
 
382
        BEGIN_CB(&hyperz->cb_flush_begin, r300->hyperz_state.size);
 
383
        OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,
 
384
                   R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE);
 
385
        OUT_CB_REG(R300_ZB_BW_CNTL, 0);
 
386
        OUT_CB_REG(R300_ZB_DEPTHCLEARVALUE, 0);
 
387
        OUT_CB_REG(R300_SC_HYPERZ, R300_SC_HYPERZ_ADJ_2);
 
388
 
 
389
        if (r300->screen->caps.is_r500 ||
 
390
            (r300->screen->caps.is_rv350 &&
 
391
             r300->rws->get_value(r300->rws, R300_VID_DRM_2_6_0))) {
 
392
            OUT_CB_REG(R300_GB_Z_PEQ_CONFIG, 0);
 
393
        }
 
394
        END_CB;
 
395
    }
150
396
}
151
397
 
152
398
struct pipe_context* r300_create_context(struct pipe_screen* screen,
154
400
{
155
401
    struct r300_context* r300 = CALLOC_STRUCT(r300_context);
156
402
    struct r300_screen* r300screen = r300_screen(screen);
157
 
    struct radeon_winsys* radeon_winsys = r300screen->radeon_winsys;
 
403
    struct r300_winsys_screen *rws = r300screen->rws;
158
404
 
159
405
    if (!r300)
160
406
        return NULL;
161
407
 
162
 
    r300->winsys = radeon_winsys;
163
 
 
164
 
    r300->context.winsys = (struct pipe_winsys*)radeon_winsys;
 
408
    r300_update_num_contexts(r300screen, 1);
 
409
 
 
410
    r300->rws = rws;
 
411
    r300->screen = r300screen;
 
412
 
 
413
    r300->context.winsys = (struct pipe_winsys*)rws;
165
414
    r300->context.screen = screen;
166
415
    r300->context.priv = priv;
167
416
 
168
417
    r300->context.destroy = r300_destroy_context;
169
418
 
170
 
    r300->context.clear = r300_clear;
171
 
    r300->context.surface_copy = r300_surface_copy;
172
 
    r300->context.surface_fill = r300_surface_fill;
173
 
 
174
 
    if (r300screen->caps->has_tcl) {
175
 
        r300->context.draw_arrays = r300_draw_arrays;
176
 
        r300->context.draw_elements = r300_draw_elements;
177
 
        r300->context.draw_range_elements = r300_draw_range_elements;
178
 
    } else {
179
 
        r300->context.draw_arrays = r300_swtcl_draw_arrays;
180
 
        r300->context.draw_elements = r300_draw_elements;
181
 
        r300->context.draw_range_elements = r300_swtcl_draw_range_elements;
182
 
 
 
419
    make_empty_list(&r300->query_list);
 
420
 
 
421
    util_mempool_create(&r300->pool_transfers,
 
422
                        sizeof(struct pipe_transfer), 64,
 
423
                        UTIL_MEMPOOL_SINGLETHREADED);
 
424
 
 
425
    r300->cs = rws->cs_create(rws);
 
426
    if (r300->cs == NULL)
 
427
        goto fail;
 
428
 
 
429
    if (!r300screen->caps.has_tcl) {
183
430
        /* Create a Draw. This is used for SW TCL. */
184
431
        r300->draw = draw_create(&r300->context);
185
432
        /* Enable our renderer. */
186
433
        draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
187
 
        /* Enable Draw's clipping. */
188
 
        draw_set_driver_clipping(r300->draw, FALSE);
189
 
        /* Force Draw to never do viewport transform, since we can do
190
 
         * transform in hardware, always. */
191
 
        draw_set_viewport_state(r300->draw, &r300_viewport_identity);
 
434
        /* Disable converting points/lines to triangles. */
 
435
        draw_wide_line_threshold(r300->draw, 10000000.f);
 
436
        draw_wide_point_threshold(r300->draw, 10000000.f);
192
437
    }
193
438
 
194
 
    r300->context.is_texture_referenced = r300_is_texture_referenced;
195
 
    r300->context.is_buffer_referenced = r300_is_buffer_referenced;
196
 
 
197
439
    r300_setup_atoms(r300);
198
440
 
199
 
    /* Open up the OQ BO. */
200
 
    r300->oqbo = screen->buffer_create(screen, 4096,
201
 
            PIPE_BUFFER_USAGE_VERTEX, 4096);
202
 
    make_empty_list(&r300->query_list);
203
 
 
 
441
    r300_init_blit_functions(r300);
204
442
    r300_init_flush_functions(r300);
205
 
 
206
443
    r300_init_query_functions(r300);
207
 
 
208
 
    /* r300_init_surface_functions(r300); */
209
 
 
210
444
    r300_init_state_functions(r300);
211
 
 
212
 
    r300->invariant_state.dirty = TRUE;
213
 
 
214
 
    r300->winsys->set_flush_cb(r300->winsys, r300_flush_cb, r300);
215
 
    r300->dirty_state = R300_NEW_KITCHEN_SINK;
216
 
    r300->dirty_hw++;
 
445
    r300_init_resource_functions(r300);
217
446
 
218
447
    r300->blitter = util_blitter_create(&r300->context);
 
448
    if (r300->blitter == NULL)
 
449
        goto fail;
 
450
 
 
451
    /* Render functions must be initialized after blitter. */
 
452
    r300_init_render_functions(r300);
 
453
 
 
454
    rws->cs_set_flush(r300->cs, r300_flush_cb, r300);
 
455
 
 
456
    /* setup hyper-z mm */
 
457
    if (r300->rws->get_value(r300->rws, R300_CAN_HYPERZ))
 
458
        if (!r300_hyperz_init_mm(r300))
 
459
            goto fail;
 
460
 
 
461
    r300->upload_ib = u_upload_create(&r300->context,
 
462
                                      32 * 1024, 16,
 
463
                                      PIPE_BIND_INDEX_BUFFER);
 
464
 
 
465
    if (r300->upload_ib == NULL)
 
466
        goto fail;
 
467
 
 
468
    r300->upload_vb = u_upload_create(&r300->context,
 
469
                                      128 * 1024, 16,
 
470
                                      PIPE_BIND_VERTEX_BUFFER);
 
471
    if (r300->upload_vb == NULL)
 
472
        goto fail;
 
473
 
 
474
    r300->tran.translate_cache = translate_cache_create();
 
475
    if (r300->tran.translate_cache == NULL)
 
476
        goto fail;
 
477
 
 
478
    r300_init_states(&r300->context);
 
479
 
 
480
    /* The KIL opcode needs the first texture unit to be enabled
 
481
     * on r3xx-r4xx. In order to calm down the CS checker, we bind this
 
482
     * dummy texture there. */
 
483
    if (!r300->screen->caps.is_r500) {
 
484
        struct pipe_resource *tex;
 
485
        struct pipe_resource rtempl = {{0}};
 
486
        struct pipe_sampler_view vtempl = {{0}};
 
487
 
 
488
        rtempl.target = PIPE_TEXTURE_2D;
 
489
        rtempl.format = PIPE_FORMAT_I8_UNORM;
 
490
        rtempl.bind = PIPE_BIND_SAMPLER_VIEW;
 
491
        rtempl.width0 = 1;
 
492
        rtempl.height0 = 1;
 
493
        rtempl.depth0 = 1;
 
494
        tex = screen->resource_create(screen, &rtempl);
 
495
 
 
496
        u_sampler_view_default_template(&vtempl, tex, tex->format);
 
497
 
 
498
        r300->texkill_sampler = (struct r300_sampler_view*)
 
499
            r300->context.create_sampler_view(&r300->context, tex, &vtempl);
 
500
 
 
501
        pipe_resource_reference(&tex, NULL);
 
502
    }
219
503
 
220
504
    return &r300->context;
 
505
 
 
506
 fail:
 
507
    r300_destroy_context(&r300->context);
 
508
    return NULL;
 
509
}
 
510
 
 
511
void r300_finish(struct r300_context *r300)
 
512
{
 
513
    struct pipe_framebuffer_state *fb;
 
514
    unsigned i;
 
515
 
 
516
    /* This is a preliminary implementation of glFinish.
 
517
     *
 
518
     * The ideal implementation should use something like EmitIrqLocked and
 
519
     * WaitIrq, or better, real fences.
 
520
     */
 
521
    if (r300->fb_state.state) {
 
522
        fb = r300->fb_state.state;
 
523
 
 
524
        for (i = 0; i < fb->nr_cbufs; i++) {
 
525
            if (fb->cbufs[i]->texture) {
 
526
                r300->rws->buffer_wait(r300->rws,
 
527
                    r300_texture(fb->cbufs[i]->texture)->buffer);
 
528
                return;
 
529
            }
 
530
        }
 
531
        if (fb->zsbuf && fb->zsbuf->texture) {
 
532
            r300->rws->buffer_wait(r300->rws,
 
533
                r300_texture(fb->zsbuf->texture)->buffer);
 
534
        }
 
535
    }
221
536
}