2
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
4
<!-- Note: no GLX protocol info yet. -->
9
<category name="GL_ARB_geometry_shader4" number="47">
10
<enum name="GEOMETRY_SHADER_ARB" value="0x8DD9"/>
11
<enum name="GEOMETRY_VERTICES_OUT_ARB" value="0x8DDA"/>
12
<enum name="GEOMETRY_INPUT_TYPE_ARB" value="0x8DDB"/>
13
<enum name="GEOMETRY_OUTPUT_TYPE_ARB" value="0x8DDC"/>
14
<enum name="MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB" value="0x8C29"/>
15
<enum name="MAX_GEOMETRY_VARYING_COMPONENTS_ARB" value="0x8DDD"/>
16
<enum name="MAX_VERTEX_VARYING_COMPONENTS_ARB" value="0x8DDE"/>
17
<enum name="MAX_VARYING_COMPONENTS" value="0x8B4B"/>
18
<enum name="MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB" value="0x8DDF"/>
19
<enum name="MAX_GEOMETRY_OUTPUT_VERTICES_ARB" value="0x8DE0"/>
20
<enum name="MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB" value="0x8DE1"/>
21
<enum name="LINES_ADJACENCY_ARB" value="0xA"/>
22
<enum name="LINE_STRIP_ADJACENCY_ARB" value="0xB"/>
23
<enum name="TRIANGLES_ADJACENCY_ARB" value="0xC"/>
24
<enum name="TRIANGLE_STRIP_ADJACENCY_ARB" value="0xD"/>
25
<enum name="FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB" value="0x8DA8"/>
26
<enum name="FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB" value="0x8DA9"/>
27
<enum name="FRAMEBUFFER_ATTACHMENT_LAYERED_ARB" value="0x8DA7"/>
28
<enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" value="0x8CD4"/>
29
<enum name="PROGRAM_POINT_SIZE_ARB" value="0x8642"/>
30
<function name="ProgramParameteriARB" offset="assign">
31
<param name="program" type="GLuint"/>
32
<param name="pname" type="GLenum"/>
33
<param name="value" type="GLint"/>
35
<function name="FramebufferTextureARB" offset="assign">
36
<param name="target" type="GLenum"/>
37
<param name="attachment" type="GLenum"/>
38
<param name="texture" type="GLuint"/>
39
<param name="level" type="GLint"/>
41
<function name="FramebufferTextureLayerARB" alias="FramebufferTextureLayer">
42
<param name="target" type="GLenum"/>
43
<param name="attachment" type="GLenum"/>
44
<param name="texture" type="GLuint"/>
45
<param name="level" type="GLint"/>
46
<param name="layer" type="GLint"/>
48
<function name="FramebufferTextureFaceARB" offset="assign">
49
<param name="target" type="GLenum"/>
50
<param name="attachment" type="GLenum"/>
51
<param name="texture" type="GLuint"/>
52
<param name="level" type="GLint"/>
53
<param name="face" type="GLenum"/>