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* \name Non-normalized signed integer formats.
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* XXX Note: these are just stand-ins for some better hardware
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* formats TBD such as BGRA or ARGB.
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MESA_FORMAT_RGBA_INT8,
139
MESA_FORMAT_RGBA_INT16,
140
MESA_FORMAT_RGBA_INT32,
143
* \name Non-normalized unsigned integer formats.
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MESA_FORMAT_RGBA_UINT8,
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MESA_FORMAT_RGBA_UINT16,
147
MESA_FORMAT_RGBA_UINT32,
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/* msb <------ TEXEL BITS -----------> lsb */
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/* ---- ---- ---- ---- ---- ---- ---- ---- */
134
152
* \name Signed fixed point texture formats.
138
MESA_FORMAT_SIGNED_RGBA8888,
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MESA_FORMAT_SIGNED_RGBA8888_REV,
140
MESA_FORMAT_SIGNED_RGBA_16,
155
MESA_FORMAT_DUDV8, /* DUDU DUDU DVDV DVDV */
156
MESA_FORMAT_SIGNED_R8, /* RRRR RRRR */
157
MESA_FORMAT_SIGNED_RG88, /* RRRR RRRR GGGG GGGG */
158
MESA_FORMAT_SIGNED_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */
159
MESA_FORMAT_SIGNED_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
160
MESA_FORMAT_SIGNED_RGBA8888_REV,/*AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
161
MESA_FORMAT_SIGNED_R_16, /* ushort[0]=R */
162
MESA_FORMAT_SIGNED_RG_16, /* ushort[0]=R, ushort[1]=G */
163
MESA_FORMAT_SIGNED_RGB_16, /* ushort[0]=R, ushort[1]=G, ushort[2]=B */
164
MESA_FORMAT_SIGNED_RGBA_16, /* ... */
165
MESA_FORMAT_RGBA_16, /* ... */
143
168
MESA_FORMAT_COUNT