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//////////////////////////////////////////////////////////////////////////////
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// oxygenmdiwindowdata.cpp
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// mdi window data container for window titlebar buttons
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// Copyright (c) 2009 Hugo Pereira Da Costa <hugo@oxygen-icons.org>
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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//////////////////////////////////////////////////////////////////////////////
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#include "oxygenmdiwindowdata.h"
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#include "oxygenmdiwindowdata.moc"
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//________________________________________________
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MdiWindowData::MdiWindowData( QObject* parent, QWidget* target, int duration ):
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AnimationData( parent, target )
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_currentData._animation = new Animation( duration, this );
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_previousData._animation = new Animation( duration, this );
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setupAnimation( currentAnimation(), "currentOpacity" );
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setupAnimation( previousAnimation(), "previousOpacity" );
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currentAnimation().data()->setDirection( Animation::Forward );
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previousAnimation().data()->setDirection( Animation::Backward );
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//______________________________________________
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bool MdiWindowData::updateState( int primitive, bool state )
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if( primitive != _currentData._primitive )
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_previousData.updateSubControl( _currentData._primitive );
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_currentData.updateSubControl( primitive );
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bool changed( false );
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if( primitive == _currentData._primitive )
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changed |= _currentData.updateSubControl( 0 );
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changed |= _previousData.updateSubControl( primitive );
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//______________________________________________
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bool MdiWindowData::Data::updateSubControl( int value )
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if( _primitive == value ) return false;
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if( _animation.data()->isRunning() ) _animation.data()->stop();
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if( _primitive != 0 ) _animation.data()->start();