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//////////////////////////////////////////////////////////////////////////////
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// oxygensplitterengine.h
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// stores event filters and maps widgets to timelines for animations
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// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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//////////////////////////////////////////////////////////////////////////////
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#include "oxygensplitterengine.h"
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#include "oxygensplitterengine.moc"
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//____________________________________________________________
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bool SplitterEngine::registerWidget( QWidget* widget )
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if( !widget ) return false;
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if( !_data.contains( widget ) ) { _data.insert( widget, new WidgetStateData( this, widget, duration() ), enabled() ); }
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// connect destruction signal
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connect( widget, SIGNAL( destroyed( QObject* ) ), this, SLOT( unregisterWidget( QObject* ) ), Qt::UniqueConnection );
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//____________________________________________________________
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bool SplitterEngine::updateState( const QPaintDevice* object, bool value )
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PaintDeviceDataMap<WidgetStateData>::Value data( SplitterEngine::data( object ) );
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return ( data && data.data()->updateState( value ) );
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//____________________________________________________________
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bool SplitterEngine::isAnimated( const QPaintDevice* object )
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PaintDeviceDataMap<WidgetStateData>::Value data( SplitterEngine::data( object ) );
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return ( data && data.data()->animation() && data.data()->animation().data()->isRunning() );