869
869
"力者によって作られました。KGoldrunner ルールを使っています。敵は速く走り、積"
870
870
"極的にあなたを探します。楽しんで!"
872
#: gamedata/game_MAZ.txt:2
876
#: gamedata/game_MAZ.txt:3
878
"Mazes, mazes, mazes. Some with enemies, some without. While occasionally "
879
"you will need to kill an enemy, as a general rule it is best not to kill "
880
"them, because they reappear at the top and block your exit.\n"
882
"Another great set of Championship levels from Steve Mann <smann at cgl "
883
"uwaterloo ca>. The levels are named after dwarves in myths and stories "
884
"(with a few named after elves), beginning with the seven dwarves from "
885
"Disney's version of Snow White."
888
#: gamedata/game_MAZ.txt:8
894
#: gamedata/game_MAZ.txt:9
896
"Fairly simple, just avoid falling off the ladders. There are several ways "
897
"to get past the two enemies at the end. One of the quickest is to wait on a "
898
"tall vertical ladder, just below the second highest horizontal ladder, until "
899
"the path to the exit is clear."
902
#: gamedata/game_MAZ.txt:12
908
#: gamedata/game_MAZ.txt:13
909
msgid "A lot of backtracking, but nothing too difficult here."
912
#: gamedata/game_MAZ.txt:16
916
#: gamedata/game_MAZ.txt:17
917
msgid "A few tricks to figure out how to get the gold, but nothing too hard."
920
#: gamedata/game_MAZ.txt:20
924
#: gamedata/game_MAZ.txt:21
925
msgid "Visually confusing, but otherwise a simple maze."
928
#: gamedata/game_MAZ.txt:24
934
#: gamedata/game_MAZ.txt:25
936
"Mostly straightforward, the only trick here is how to draw off the enemies "
937
"so as to get past them. In the beginning, try to lure the top two enemies "
938
"into the top-center pit. This gives you enough time to slip past them. The "
939
"enemy on the bottom is relatively easy to avoid (twice). To get past the "
940
"top two enemies on your way back, lure the first one deep into the maze "
941
"until you find a way back past him, then lure the second one to the section "
942
"with the pole near the top."
945
#: gamedata/game_MAZ.txt:28
949
#: gamedata/game_MAZ.txt:29
951
"To reach the two pieces of gold stacked one above the other, you have to "
952
"drop through a trap below one of the ladders above that section.\n"
954
"Leave the piece of gold at the upper left until the very last."
957
#: gamedata/game_MAZ.txt:34
961
#: gamedata/game_MAZ.txt:35
963
"There are two tricks to this level. First, if you want gold that is high, "
964
"move low to draw the enemies down, then move up to get the gold - and vice-"
965
"versa. Second, at times you will need to use the ladder trick: if you are "
966
"on a vertical ladder with an enemy above you, sometimes the enemy will run "
970
#: gamedata/game_MAZ.txt:38
974
#: gamedata/game_MAZ.txt:39
976
"To get the piece of gold at mid-left, you will need to lure the enemy across "
977
"the pole and run across him as he gets to the end of the pole. The same "
978
"trick will be needed to get back, unless he follows you back across the "
979
"pole; then you will need to find another place to dodge past him."
982
#: gamedata/game_MAZ.txt:42
986
#: gamedata/game_MAZ.txt:43
988
"Be careful not to let the enemies get the gold - it is hard to get it away "
989
"from them! Otherwise, by moving into the middle section, you can get most "
990
"of the enemies to move up and to the right. This allows you to get the gold "
991
"on the bottom level. Some of the bricks on the bottom level are traps. "
992
"When an enemy gets close, you can drop into the trap, step to the side and "
993
"move over the enemy. But it is better to maneuver the enemies so that they "
994
"stay away from the bottom section while you are down there getting the gold."
997
#: gamedata/game_MAZ.txt:46
1001
#: gamedata/game_MAZ.txt:47
1003
"A straightforward maze: the false brick underneath the ladder near the "
1004
"bottom center may prove useful."
1007
#: gamedata/game_MAZ.txt:50
1011
#: gamedata/game_MAZ.txt:51
1013
"The hardest part is when two enemies get in the center of the maze and you "
1014
"need to pass them. Try to move down and to their left, lure one down, trap "
1015
"it and then go up to trap the other. Otherwise, clever digging should deal "
1019
#: gamedata/game_MAZ.txt:54
1023
#: gamedata/game_MAZ.txt:55
1025
"The only trick to this level is using the hidden passages and enticing the "
1026
"enemies to use them."
1029
#: gamedata/game_MAZ.txt:58
1035
#: gamedata/game_MAZ.txt:59
1037
"There are several ways to get past an enemy who is in the ladder-trap loop. "
1038
"One is to wait next to the trap and when the enemy is half-way up the "
1039
"ladder, step into the trap and move immediately to the left and down. "
1040
"However, at the start, you might get three enemies in the ladder-trap loop. "
1041
"Avoid this. One of the three can break out of the loop, but the other two "
1042
"remain trapped, leaving you no way to get past them."
1045
#: gamedata/game_MAZ.txt:62
1049
#: gamedata/game_MAZ.txt:63
1051
"After dodging the first enemy you come to, try not to jump off and grab the "
1052
"floating piece of gold in the center too soon. If you do, the enemy you "
1053
"just dodged will drop to the lower level, grab a piece of gold and head for "
1054
"the floor where you can not get the gold away from him."
1057
#: gamedata/game_MAZ.txt:66
1063
#: gamedata/game_MAZ.txt:67
1065
"If you have two or more enemies between you and where you want to go, you "
1066
"may find the diggable columns useful. Dig two layers, wait one from the top "
1067
"to trap the first enemy and then move to the top to trap the second enemy."
1070
#: gamedata/game_MAZ.txt:70
1074
#: gamedata/game_MAZ.txt:71
1076
"Lots of gold, only one enemy and he is trapped! It should be a cake walk!\n"
1078
"The first part just involves digging (at most) to collect the gold. But "
1079
"then there is no obvious way to get the gold on the bottom and on the left. "
1080
"Look for a trap under the bottom of a ladder to get to it. The only other "
1081
"trick is to get all the other gold and leave the enemy and its piece of gold "
1082
"to the last. And watch out - since there is only one enemy, it is pretty "
1086
#: gamedata/game_MAZ.txt:76
1090
#: gamedata/game_MAZ.txt:77
1092
"The pit in the upper right is tricky. To leave the maze, you need an enemy "
1093
"in the pit. But you would rather not have him there before you have taken "
1094
"the gold out. And if two enemies get in the pit before you get the gold, "
1098
#: gamedata/game_MAZ.txt:80
1104
#: gamedata/game_MAZ.txt:81
1106
"Look for false floors to get to places that are otherwise inaccessible. You "
1107
"have to dig to find a couple of them."
1110
#: gamedata/game_MAZ.txt:84
1114
#: gamedata/game_MAZ.txt:85
1116
"Get the gold in the middle and on the top before getting the gold on the "
1117
"bottom or lower left. That way, if you have to kill an enemy (the one at "
1118
"the left is just asking for it) then they only block your way to the exit "
1119
"rather than make it impossible to gather the remaining gold."
1122
#: gamedata/game_MAZ.txt:88
1126
#: gamedata/game_MAZ.txt:89
1128
"Lots of false bricks to trap you, or give you access to different parts of "
1129
"the maze. Test below the ladders and other places.\n"
1131
"The four high trap in the middle is a show stopper: you can only get back "
1132
"past it once you have gathered all the gold. So stay out of the lower right "
1133
"until you have cleared the rest of the gold. Then drop through the trap "
1134
"below the top right ladder - there is no other way to get the piece of gold "
1135
"below it. Once you are down here, there is no getting back to the top right "
1136
"until you have cleared all the gold. After getting the piece of gold at "
1137
"center right, dig down to get the left of the two adjacent pieces. The "
1138
"escape from the lower right comes when all the gold is gathered and a small "
1139
"section of ladder appears in the center."
1142
#: gamedata/game_MAZ.txt:94
1146
#: gamedata/game_MAZ.txt:95
1148
"A maze, but you can not see the path out. You have to use the false "
1149
"floors. Trial and error is your only hope - try mapping it on paper if you "
1150
"are having trouble."
1153
#: gamedata/game_MAZ.txt:98 gamedata/game_MAZ.txt:184
1159
#: gamedata/game_MAZ.txt:99
1161
"This diagonal maze is not too hard, except there is the occasional pit to "
1162
"get trapped in and that lone enemy is fast. Try to lure the enemy down and "
1163
"into one of the pits. Then the rest is almost a cake walk."
1166
#: gamedata/game_MAZ.txt:102
1170
#: gamedata/game_MAZ.txt:103
1172
"There are too many enemies to fight up on the top level (there are not many "
1173
"bricks there for a reason). Instead, wait on the level below and let them "
1174
"come to you. Dig to escape and get the gold at bottom left.\n"
1176
"On the way back, stand on the top level and use the same trick to draw the "
1177
"enemies up there. Dig a brick leading down and head for the exit.\n"
1179
"The only tricky parts come when two enemies end up in the lower left, in the "
1180
"center (on your way back) or at the upper right. Except for the last case, "
1181
"you should be able to complete the level without intentionally trapping any "
1182
"enemies, but some may inadvertently fall into your two pits."
1185
#: gamedata/game_MAZ.txt:110
1189
#: gamedata/game_MAZ.txt:111
1191
"A maze without walls or enemies - how hard can it be? But the traps act as "
1192
"walls, and the enemies would just fill the traps, so perhaps this is another "
1193
"one where you will want to draw a map. Note that you can probe for traps by "
1194
"digging, but that can lead to a rather slow game while you wait for the "
1195
"bricks you dig to refill."
1198
#: gamedata/game_MAZ.txt:114
1202
#: gamedata/game_MAZ.txt:115
1204
"To get through the center, you will have to clear it of enemies, but there "
1205
"is only one diggable brick. Use it to drop through, race to the right and "
1206
"go up to the row above the dug brick. There is just enough time to entice "
1207
"the enemy into the closing hole. Repeat as necessary.\n"
1209
"To leave the maze, you need to find a way through the long diagonal barrier "
1210
"of ladders. Beneath one of them is a false floor to use for your escape "
1214
#: gamedata/game_MAZ.txt:120
1218
#: gamedata/game_MAZ.txt:121
1220
"The enemies are paper tigers, although you need a trick to get past the "
1221
"first one. Stand on top of the ladder to the left of the false brick. When "
1222
"the enemy moves over the ladder to the right of the false brick, move down "
1223
"your ladder, enticing the enemy to move down into the false brick. Quickly "
1224
"move up and over the enemy's head.\n"
1226
"Otherwise, it is just a matter of maneuvering the enemies to a place where "
1227
"you can trap them or pass by them. The only real problem occurs if an enemy "
1228
"grabs a piece of gold and gets stuck somewhere and you can not dig him out. "
1229
"Oh, well, sometimes you lose.\n"
1231
"To get out of the center section, search for the double trap on the left."
1234
#: gamedata/game_MAZ.txt:128
1238
#: gamedata/game_MAZ.txt:129
1240
"Leave the piece of gold just down and to your right until last. To get back "
1241
"to this section of the maze, you will need to dig through the wall a bit "
1242
"further down and to the right. The easiest way to handle most of the "
1243
"enemies is to lure them along until they fall into a pit. But beware, the "
1244
"pits fill with ladders once you have all the gold, allowing the trapped "
1245
"enemies to escape."
1248
#: gamedata/game_MAZ.txt:132 gamedata/game_MAZ.txt:168
1250
#| msgid "&Try Again"
1254
#: gamedata/game_MAZ.txt:133
1256
"Mostly straightforward, but beware of a couple of one-way gates, in "
1257
"particular in the section at the top, right of center. Be sure to clear out "
1258
"all the gold before freeing the trapped enemy at top right, who has a piece "
1259
"of gold. You will also need to use the false floor on the far right at the "
1263
#: gamedata/game_MAZ.txt:136
1267
#: gamedata/game_MAZ.txt:137
1269
"In the beginning, rush to the top of the pyramid-like structure, dig off the "
1270
"top, go down and get two pieces of gold. Then lure the enemies into the "
1271
"area under the pyramid and move down and to the left. This can cause an "
1272
"enemy to be trapped and others to move into areas where they are harmless. "
1273
"If any enemies follow you, escape to the bottom left, collecting some gold "
1276
"To get the piece of gold in the upper left, you first have to lure the one "
1277
"enemy out of that section. After collecting the gold, you may find yourself "
1278
"threatened by enemies to your right. If so, go to the lowest level of the "
1279
"section that you can reach without digging. The enemies will go into a side "
1280
"corridor, giving you enough time to run up over the bar and reach the top of "
1281
"the pyramid just ahead of them.\n"
1283
"The rest is just hard work."
1286
#: gamedata/game_MAZ.txt:144
1290
#: gamedata/game_MAZ.txt:145
1292
"False floors are the key to this level. The way into a section is often not "
1293
"the way out. Many of the enemies will get trapped if you move low enough. "
1294
"Save the middle bottom gold for last: you can not get out of this section "
1295
"until a hidden ladder appears."
1298
#: gamedata/game_MAZ.txt:148
1302
#: gamedata/game_MAZ.txt:149
1304
"When you collect the gold at top left, you may have trouble leaving the "
1305
"section. The obvious way out (at the foot of the ladder) does not work "
1306
"because of a false brick. Instead, you need to plan ahead when you dig into "
1307
"this section. Dig out the piece of wall that blocks your exit to the right, "
1308
"then quickly go up and grab the gold, then back down and out through the "
1309
"missing wall before it reappears. There is a false brick here, so be sure "
1310
"to dig as you fall into it.\n"
1312
"After getting the last piece of gold, you can exit through the center, where "
1313
"a new piece of ladder allows you to dig and re-enter the left of the maze."
1316
#: gamedata/game_MAZ.txt:154
1320
#: gamedata/game_MAZ.txt:155
1322
"There is one piece of gold that must be grabbed at the start.\n"
1324
"When you go to the lower part of the maze, the enemies will go down and stay "
1325
"there. This makes it easy to get the gold up high, but it becomes hard to "
1326
"collect the gold in the lower left. Try to get one or two pieces on your "
1327
"first trip down.\n"
1329
"By moving up and down on the bottom right ladder you can persuade the "
1330
"enemies to group on the left or right. Grouping them to the left makes it "
1331
"easy to get the piece of gold just down and to the right of center. Getting "
1332
"one enemy on the left and two on the right gives you a chance to get the "
1333
"remaining gold on the lower left, but consider getting it last after "
1334
"grouping all three enemies on the right, because you will then have more "
1335
"choice of ladders when dodging enemies on your way to the top."
1338
#: gamedata/game_MAZ.txt:162
1342
#: gamedata/game_MAZ.txt:163
1344
"There are two problems. First, in the early part you want to get the enemy "
1345
"just to the right of middle trapped in the bottom of that section. This "
1346
"requires getting the gold on the left and passing through the trap doors at "
1347
"the right time, as well as racing to get the gold on the bottom left. The "
1348
"gold on the bottom right is no big trick: just a small amount of timing and "
1349
"passing through the traps.\n"
1351
"The second problem is that at least one enemy will pick up a piece of gold. "
1352
"Getting him to let go of that piece of gold is tough. You need to lure that "
1353
"enemy into the top right section or the section down and to the left of "
1354
"that. Draw the enemy to the ladder with a gap above it, in the middle of "
1355
"the section. Wait two over to either side of this vacant square, leaving a "
1356
"brick between you and the vacant square. The enemy will move up and down "
1357
"the ladder, in and out of the vacant square. Eventually he will drop the "
1358
"gold on top of the ladder, at which point you have to move down to prevent "
1359
"him from moving back up the ladder and retaking the gold. The timing is "
1360
"tight - good luck! Alternatively, you can run around and trust to luck - "
1361
"the enemy will drop the piece of gold eventually!"
1364
#: gamedata/game_MAZ.txt:169
1365
msgid "Lots of false floors to use and avoid."
1368
#: gamedata/game_MAZ.txt:172
1369
msgid "Rumpelstiltskin"
1372
#: gamedata/game_MAZ.txt:173
1374
"The main trick for this level is luring the enemies so that you can get "
1375
"around them, or in one case, so that you can walk over an enemy to collect a "
1376
"piece of gold. The luring is not so hard, but the distances you have to "
1377
"lure them are long. Maneuvering the enemy so that you can walk over him to "
1378
"get the piece of gold has timing that is a bit tight, but not too bad.\n"
1380
"When you reach the section above your starting point, there are two ways "
1381
"out: one is a false brick under the short ladder. But if you dig the other "
1382
"square and drop down, there is a a path through a false floor that avoids "
1383
"retracing all the early part of the maze."
1386
#: gamedata/game_MAZ.txt:178
1392
#: gamedata/game_MAZ.txt:179
1394
"The two gold in the lower left are cut off from the rest of the maze. On "
1395
"the right of this section, there is an empty square where you can dig a "
1396
"brick. To visit the isolated section, dig out the brick and move left and "
1397
"down through a false brick. You have to race to get one piece of gold and "
1398
"return through another false brick, just in time to cross the dug brick "
1399
"before it closes.\n"
1401
"The enemy is a bit of a pain. Try luring him to the bottom of the maze, "
1402
"dropping to the floor where you have a ladder to climb back up, but with the "
1403
"enemy above a square without a ladder, thus trapping him."
1406
#: gamedata/game_MAZ.txt:185
1408
"The maze is sparser and harder. The enemies are trickier. The traps are "
1409
"more wicked. The maze changes. May you walk through interesting mazes.\n"
1411
"To get the last few gold pieces, you have to enter a section of maze at the "
1412
"left and lower left that is walled off from the rest. This section is "
1413
"shaped like a large letter 'L'. Dig two bricks on the right edge of the L "
1414
"(at left of center) and jump in - there is a false brick that lets you "
1417
"After you have gathered all the gold, the maze changes. You have to drop "
1418
"down to somewhere near the beginning and make your way back through. At the "
1419
"upper right the exit seems to be blocked. Dig down two bricks and fall for "
1420
"a while, then you will find the way out."
872
1423
#: gamedata/game_plws.txt:2
873
1424
msgid "Initiation"
2728
3279
msgstr "逃れられない状況に陥った場合にヒーローを殺します。"
2730
#: src/kgoldrunner.cpp:307
3281
#: src/kgoldrunner.cpp:309
2731
3282
msgid "&Create Level"
2732
3283
msgstr "レベルを作成(&C)"
2734
#: src/kgoldrunner.cpp:308
3285
#: src/kgoldrunner.cpp:310
2736
3287
#| msgid "Create level"
2737
3288
msgid "Create level."
2738
3289
msgstr "レベルを作成"
2740
#: src/kgoldrunner.cpp:309
3291
#: src/kgoldrunner.cpp:311
2742
3293
#| msgid "Create a completely new level"
2743
3294
msgid "Create a completely new level."
2744
3295
msgstr "新しいレベルを作成します。"
2746
#: src/kgoldrunner.cpp:311
3297
#: src/kgoldrunner.cpp:313
2748
3299
#| msgid "Concrete"
2750
3301
msgstr "コンクリート"
2752
#: src/kgoldrunner.cpp:314
3303
#: src/kgoldrunner.cpp:316
2753
3304
msgid "&Edit Level..."
2754
3305
msgstr "レベルを編集(&E)..."
2756
#: src/kgoldrunner.cpp:315
3307
#: src/kgoldrunner.cpp:317
2757
3308
msgid "Edit level..."
2758
3309
msgstr "レベルを編集..."
2760
#: src/kgoldrunner.cpp:316
3311
#: src/kgoldrunner.cpp:318
2761
3312
msgid "Edit any level..."
2762
3313
msgstr "任意のレベルを編集(&E)..."
2764
#: src/kgoldrunner.cpp:318
3315
#: src/kgoldrunner.cpp:320
2766
3317
#| msgid "Editor"
2770
#: src/kgoldrunner.cpp:326 src/kgrgame.cpp:1289
3321
#: src/kgoldrunner.cpp:328 src/kgrgame.cpp:1290
2771
3322
msgid "&Save Edits..."
2772
3323
msgstr "編集を保存(&S)..."
2774
#: src/kgoldrunner.cpp:327
3325
#: src/kgoldrunner.cpp:329
2775
3326
msgid "Save edits..."
2776
3327
msgstr "編集を保存..."
2778
#: src/kgoldrunner.cpp:328
3329
#: src/kgoldrunner.cpp:330
2779
3330
msgid "Save your level after editing..."
2780
3331
msgstr "編集したレベルを保存します。"
2782
#: src/kgoldrunner.cpp:330
3333
#: src/kgoldrunner.cpp:332
2784
3335
#| msgid "&Save"
2786
3337
msgstr "保存(&S)"
2788
#: src/kgoldrunner.cpp:334
3339
#: src/kgoldrunner.cpp:336
2789
3340
msgid "&Move Level..."
2790
3341
msgstr "レベルを移動(&M)..."
2792
#: src/kgoldrunner.cpp:335
3343
#: src/kgoldrunner.cpp:337
2793
3344
msgid "Move level..."
2794
3345
msgstr "レベルを移動..."
2796
#: src/kgoldrunner.cpp:336
3347
#: src/kgoldrunner.cpp:338
2797
3348
msgid "Change a level's number or move it to another game..."
2798
3349
msgstr "レベルの番号を変更したり他のゲームに移動したりします。"
2800
#: src/kgoldrunner.cpp:340
3351
#: src/kgoldrunner.cpp:342
2801
3352
msgid "&Delete Level..."
2802
3353
msgstr "レベルを削除(&D)..."
2804
#: src/kgoldrunner.cpp:341
3355
#: src/kgoldrunner.cpp:343
2805
3356
msgid "Delete level..."
2806
3357
msgstr "レベルを削除..."
2808
3359
# skip-rule: dots2
2809
#: src/kgoldrunner.cpp:342
3360
#: src/kgoldrunner.cpp:344
2810
3361
msgid "Delete a level..."
2811
3362
msgstr "レベルを削除します。"
2813
#: src/kgoldrunner.cpp:349
3364
#: src/kgoldrunner.cpp:351
2814
3365
msgid "Create &Game..."
2815
3366
msgstr "ゲームを作成(&G)..."
2817
#: src/kgoldrunner.cpp:350
3368
#: src/kgoldrunner.cpp:352
2818
3369
msgid "Create game..."
2819
3370
msgstr "ゲームを作成..."
2821
#: src/kgoldrunner.cpp:351
3372
#: src/kgoldrunner.cpp:353
2822
3373
msgid "Create a completely new game..."
2823
3374
msgstr "新しいゲームを作成します。"
2825
#: src/kgoldrunner.cpp:354
3376
#: src/kgoldrunner.cpp:356
2826
3377
msgid "Edit Game &Info..."
2827
3378
msgstr "ゲーム情報を編集(&I)..."
2829
#: src/kgoldrunner.cpp:355
3380
#: src/kgoldrunner.cpp:357
2830
3381
msgid "Edit game info..."
2831
3382
msgstr "ゲーム情報を編集..."
2833
#: src/kgoldrunner.cpp:356
3384
#: src/kgoldrunner.cpp:358
2834
3385
msgid "Change the name, rules or description of a game..."
2835
3386
msgstr "ゲームの名前、ルール、説明などを変更します。"
2837
#: src/kgoldrunner.cpp:384
3388
#: src/kgoldrunner.cpp:386
2838
3389
msgid "&Play Sounds"
2839
3390
msgstr "効果音あり(&P)"
2841
#: src/kgoldrunner.cpp:385
3392
#: src/kgoldrunner.cpp:387
2843
3394
#| msgid "Play sound effects"
2844
3395
msgid "Play sound effects."
2845
3396
msgstr "効果音を有効にします"
2847
#: src/kgoldrunner.cpp:386
3398
#: src/kgoldrunner.cpp:388
2849
3400
#| msgid "Play sound effects during the game"
2850
3401
msgid "Play sound effects during the game."
2851
3402
msgstr "プレイ中に効果音を鳴らします"
2853
#: src/kgoldrunner.cpp:392
3404
#: src/kgoldrunner.cpp:394
2855
3406
#| msgid "&Do Not Save"
2856
3407
msgid "&Demo At Start"
2857
3408
msgstr "保存しない(&D)"
2859
#: src/kgoldrunner.cpp:393 src/kgoldrunner.cpp:394
3410
#: src/kgoldrunner.cpp:395 src/kgoldrunner.cpp:396
2860
3411
msgid "Run a demo when the game starts."
2863
#: src/kgoldrunner.cpp:405
3414
#: src/kgoldrunner.cpp:407
2864
3415
msgid "&Mouse Controls Hero"
2865
3416
msgstr "ヒーローをマウスで操作(&M)"
2867
#: src/kgoldrunner.cpp:406
3418
#: src/kgoldrunner.cpp:408
2869
3420
#| msgid "Mouse controls hero"
2870
3421
msgid "Mouse controls hero."
2871
3422
msgstr "ヒーローをマウスで操作"
2873
#: src/kgoldrunner.cpp:407
3424
#: src/kgoldrunner.cpp:409
2875
3426
#| msgid "Use the mouse to control the hero's moves"
2876
3427
msgid "Use the mouse to control the hero's moves."
2877
3428
msgstr "マウスを使ってヒーローの動きをコントロールします。"
2879
#: src/kgoldrunner.cpp:411
3430
#: src/kgoldrunner.cpp:413
2880
3431
msgid "&Keyboard Controls Hero"
2881
3432
msgstr "ヒーローをキーボードで操作(&K)"
2883
#: src/kgoldrunner.cpp:412
3434
#: src/kgoldrunner.cpp:414
2885
3436
#| msgid "Keyboard controls hero"
2886
3437
msgid "Keyboard controls hero."
2887
3438
msgstr "ヒーローをキーボードで操作"
2889
#: src/kgoldrunner.cpp:413
3440
#: src/kgoldrunner.cpp:415
2891
3442
#| msgid "Use the keyboard to control the hero's moves"
2892
3443
msgid "Use the keyboard to control the hero's moves."
2893
3444
msgstr "キーボードを使ってヒーローの動きをコントロールします。"
2895
#: src/kgoldrunner.cpp:417
3446
#: src/kgoldrunner.cpp:419
2897
3448
#| msgid "&Keyboard Controls Hero"
2898
3449
msgid "&Hybrid Control (Laptop)"
2899
3450
msgstr "ヒーローをキーボードで操作(&K)"
2901
#: src/kgoldrunner.cpp:418
3452
#: src/kgoldrunner.cpp:420
2902
3453
msgid "Pointer controls hero; dig using keyboard."
2905
#: src/kgoldrunner.cpp:420
3456
#: src/kgoldrunner.cpp:422
2907
3458
"Use the laptop's pointer device to control the hero's moves, and use the "
2908
3459
"keyboard to dig left and right."
2911
#: src/kgoldrunner.cpp:439
3462
#: src/kgoldrunner.cpp:441
2912
3463
msgid "Normal Speed"
2913
3464
msgstr "通常のスピード"
2915
#: src/kgoldrunner.cpp:440
3466
#: src/kgoldrunner.cpp:442
2917
3468
#| msgid "Normal speed"
2918
3469
msgid "Set normal speed."
2919
3470
msgstr "通常のスピード"
2921
#: src/kgoldrunner.cpp:441
3472
#: src/kgoldrunner.cpp:443
2923
3474
#| msgid "Set normal game speed (12 units)"
2924
3475
msgid "Set normal game speed (12 units)."
2925
3476
msgstr "ゲームのスピードを 通常 (12 単位) に設定します。"
2927
#: src/kgoldrunner.cpp:445
3478
#: src/kgoldrunner.cpp:447
2928
3479
msgid "Beginner Speed"
2929
3480
msgstr "初心者向けスピード"
2931
#: src/kgoldrunner.cpp:446
3482
#: src/kgoldrunner.cpp:448
2933
3484
#| msgid "Beginner speed"
2934
3485
msgid "Set beginners' speed."
2935
3486
msgstr "初心者向けスピード"
2937
#: src/kgoldrunner.cpp:447
3488
#: src/kgoldrunner.cpp:449
2939
3490
#| msgid "Set beginners' game speed (6 units)"
2940
3491
msgid "Set beginners' game speed (6 units)."
2941
3492
msgstr "ゲームのスピードを初心者向け (6 単位) に設定します。"
2943
#: src/kgoldrunner.cpp:451
3494
#: src/kgoldrunner.cpp:453
2944
3495
msgid "Champion Speed"
2945
3496
msgstr "チャンピオン向けスピード"
2947
#: src/kgoldrunner.cpp:452
3498
#: src/kgoldrunner.cpp:454
2949
3500
#| msgid "Champion speed"
2950
3501
msgid "Set champions' speed."
2951
3502
msgstr "チャンピオン向けスピード"
2953
#: src/kgoldrunner.cpp:453
3504
#: src/kgoldrunner.cpp:455
2955
3506
#| msgid "Set champions' game speed (18 units)"
2956
3507
msgid "Set champions' game speed (18 units)."
2957
3508
msgstr "ゲームのスピードをチャンピオン向け (18 単位) に設定します。"
2959
#: src/kgoldrunner.cpp:457
3510
#: src/kgoldrunner.cpp:459
2960
3511
msgid "Increase Speed"
2961
3512
msgstr "スピードを上げる"
2963
#: src/kgoldrunner.cpp:458
3514
#: src/kgoldrunner.cpp:460
2965
3516
#| msgid "Increase speed"
2966
3517
msgid "Increase speed."
2967
3518
msgstr "スピードを上げる"
2969
#: src/kgoldrunner.cpp:459
3520
#: src/kgoldrunner.cpp:461
2971
3522
#| msgid "Increase the game speed by one unit"
2972
3523
msgid "Increase the game speed by one unit."
2973
3524
msgstr "ゲームのスピードを 1 単位上げます。"
2975
#: src/kgoldrunner.cpp:463
3526
#: src/kgoldrunner.cpp:465
2976
3527
msgid "Decrease Speed"
2977
3528
msgstr "スピードを下げる"
2979
#: src/kgoldrunner.cpp:464
3530
#: src/kgoldrunner.cpp:466
2981
3532
#| msgid "Decrease speed"
2982
3533
msgid "Decrease speed."
2983
3534
msgstr "スピードを下げる"
2985
#: src/kgoldrunner.cpp:465
3536
#: src/kgoldrunner.cpp:467
2987
3538
#| msgid "Decrease the game speed by one unit"
2988
3539
msgid "Decrease the game speed by one unit."
2989
3540
msgstr "ゲームのスピードを 1 単位下げます。"
2991
#: src/kgoldrunner.cpp:491
3542
#: src/kgoldrunner.cpp:493
2995
#: src/kgoldrunner.cpp:492
3546
#: src/kgoldrunner.cpp:494
2996
3547
msgid "Move Right"
2999
#: src/kgoldrunner.cpp:493
3550
#: src/kgoldrunner.cpp:495
3000
3551
msgid "Move Left"
3003
#: src/kgoldrunner.cpp:494
3554
#: src/kgoldrunner.cpp:496
3004
3555
msgid "Move Up"
3007
#: src/kgoldrunner.cpp:495
3558
#: src/kgoldrunner.cpp:497
3008
3559
msgid "Move Down"
3011
#: src/kgoldrunner.cpp:496
3562
#: src/kgoldrunner.cpp:498
3012
3563
msgid "Dig Right"
3015
#: src/kgoldrunner.cpp:497
3566
#: src/kgoldrunner.cpp:499
3016
3567
msgid "Dig Left"
3019
#: src/kgoldrunner.cpp:525
3570
#: src/kgoldrunner.cpp:527
3021
3572
#| msgid "Step"
3022
3573
msgid "Do a Step"
3025
#: src/kgoldrunner.cpp:526
3576
#: src/kgoldrunner.cpp:528
3026
3577
msgid "Test Bug Fix"
3027
3578
msgstr "バグ修正をテスト"
3029
#: src/kgoldrunner.cpp:527
3580
#: src/kgoldrunner.cpp:529
3030
3581
msgid "Show Positions"
3033
#: src/kgoldrunner.cpp:528
3584
#: src/kgoldrunner.cpp:530
3034
3585
msgid "Start Logging"
3037
#: src/kgoldrunner.cpp:529
3588
#: src/kgoldrunner.cpp:531
3038
3589
msgid "Show Hero"
3039
3590
msgstr "ヒーローを表示"
3041
#: src/kgoldrunner.cpp:530
3592
#: src/kgoldrunner.cpp:532
3042
3593
msgid "Show Object"
3043
3594
msgstr "オブジェクトを表示"
3045
#: src/kgoldrunner.cpp:532 src/kgoldrunner.cpp:533 src/kgoldrunner.cpp:534
3046
#: src/kgoldrunner.cpp:535 src/kgoldrunner.cpp:536 src/kgoldrunner.cpp:537
3047
#: src/kgoldrunner.cpp:538
3596
#: src/kgoldrunner.cpp:534 src/kgoldrunner.cpp:535 src/kgoldrunner.cpp:536
3597
#: src/kgoldrunner.cpp:537 src/kgoldrunner.cpp:538 src/kgoldrunner.cpp:539
3598
#: src/kgoldrunner.cpp:540
3048
3599
msgid "Show Enemy"
3051
#: src/kgoldrunner.cpp:651
3602
#: src/kgoldrunner.cpp:653
3052
3603
msgid "Missing Name"
3053
3604
msgstr "名前がありません"
3055
#: src/kgoldrunner.cpp:710
3606
#: src/kgoldrunner.cpp:712
3056
3607
msgid " Lives: "
3057
3608
msgstr " ライフ: "
3059
#: src/kgoldrunner.cpp:722
3610
#: src/kgoldrunner.cpp:724
3060
3611
msgid " Score: "
3061
3612
msgstr " スコア: "
3063
#: src/kgoldrunner.cpp:734
3614
#: src/kgoldrunner.cpp:736
3064
3615
msgid " Level: "
3065
3616
msgstr " レベル: "
3067
3618
# %1 is 'p" or "Esc' by default...
3068
#: src/kgoldrunner.cpp:751
3619
#: src/kgoldrunner.cpp:753
3070
3621
msgid "Press \"%1\" to RESUME"
3071
3622
msgstr "\"%1\" を押すと再開します"
3073
3624
# %1 is 'p" or "Esc' by default...
3074
#: src/kgoldrunner.cpp:753
3625
#: src/kgoldrunner.cpp:755
3075
3626
#, fuzzy, kde-format
3076
3627
#| msgid "Press \"%1\" to RESUME"
3077
3628
msgid "Press \"%1\" or \"%2\" to RESUME"
3078
3629
msgstr "\"%1\" を押すと再開します"
3080
3631
# %1 is 'p" or "Esc' by default...
3081
#: src/kgoldrunner.cpp:759
3632
#: src/kgoldrunner.cpp:761
3083
3634
msgid "Press \"%1\" to PAUSE"
3084
3635
msgstr "\"%1\" を押すと一時停止します"
3086
3637
# %1 is 'p" or "Esc' by default...
3087
#: src/kgoldrunner.cpp:761
3638
#: src/kgoldrunner.cpp:763
3088
3639
#, fuzzy, kde-format
3089
3640
#| msgid "Press \"%1\" to PAUSE"
3090
3641
msgid "Press \"%1\" or \"%2\" to PAUSE"
3091
3642
msgstr "\"%1\" を押すと一時停止します"
3093
#: src/kgoldrunner.cpp:771
3644
#: src/kgoldrunner.cpp:773
3094
3645
msgid " Has hint "
3095
3646
msgstr " ヒントあり "
3097
#: src/kgoldrunner.cpp:774
3648
#: src/kgoldrunner.cpp:776
3098
3649
msgid " No hint "
3099
3650
msgstr " ヒントなし "
3101
#: src/kgoldrunner.cpp:842
3652
#: src/kgoldrunner.cpp:844
3102
3653
msgid "Theme Not Loaded"
3103
3654
msgstr "テーマが読み込まれていません"
3105
#: src/kgoldrunner.cpp:843
3656
#: src/kgoldrunner.cpp:845
3107
3658
"Cannot load the theme you selected. It is not in the required graphics "
3108
3659
"format (SVG)."
3109
3660
msgstr "SVG フォーマットではないため、選択されたテーマを読み込めません。"
3111
#: src/kgoldrunner.cpp:903 src/kgoldrunner.cpp:915 src/kgoldrunner.cpp:928
3112
#: src/kgoldrunner.cpp:937
3662
#: src/kgoldrunner.cpp:905 src/kgoldrunner.cpp:917 src/kgoldrunner.cpp:930
3663
#: src/kgoldrunner.cpp:939
3113
3664
msgid "Get Folders"
3114
3665
msgstr "フォルダの取得"
3116
#: src/kgoldrunner.cpp:904
3667
#: src/kgoldrunner.cpp:906
3119
3670
"Cannot find documentation sub-folder 'en/%1/' in area '%2' of the KDE folder "
3149
3700
"KDE ユーザ領域 ($KDEHOME) のサブフォルダ <filename>%1/user/</filename> の中に"
3150
3701
"フォルダ <filename>levels/</filename> が見つからないか作成できません。"
3152
#: src/kgoldrunner.cpp:971
3703
#: src/kgoldrunner.cpp:973
3153
3704
msgid "Edit Name/Hint"
3154
3705
msgstr "レベル名/ヒントを編集"
3156
#: src/kgoldrunner.cpp:972
3707
#: src/kgoldrunner.cpp:974
3157
3708
msgid "Edit level name or hint"
3158
3709
msgstr "レベル名やヒントを編集"
3160
#: src/kgoldrunner.cpp:973
3711
#: src/kgoldrunner.cpp:975
3161
3712
msgid "Edit text for the name or hint of a level"
3162
3713
msgstr "レベルの名前やヒントを編集します。"
3164
#: src/kgoldrunner.cpp:976
3715
#: src/kgoldrunner.cpp:978
3166
3717
#| msgid "Edit Name/Hint"
3167
3718
msgid "Name/Hint"
3168
3719
msgstr "レベル名/ヒントを編集"
3170
#: src/kgoldrunner.cpp:979
3721
#: src/kgoldrunner.cpp:981
3174
#: src/kgoldrunner.cpp:979
3725
#: src/kgoldrunner.cpp:981
3176
3727
#| msgid "Erase"
3177
3728
msgid "Space/Erase"
3180
#: src/kgoldrunner.cpp:980
3731
#: src/kgoldrunner.cpp:982
3182
3733
#| msgid "Paint bars or poles"
3183
3734
msgid "Paint empty squares or erase"
3186
#: src/kgoldrunner.cpp:981
3737
#: src/kgoldrunner.cpp:983
3188
3739
#| msgid "Erase objects by painting empty squares"
3189
3740
msgid "Erase objects or paint empty squares"
3190
3741
msgstr "空の正方形を描くことでオブジェクトを消去します。"
3192
#: src/kgoldrunner.cpp:984
3743
#: src/kgoldrunner.cpp:986
3196
#: src/kgoldrunner.cpp:985
3747
#: src/kgoldrunner.cpp:987
3197
3748
msgid "Move hero"
3198
3749
msgstr "ヒーローを移動"
3200
#: src/kgoldrunner.cpp:986
3751
#: src/kgoldrunner.cpp:988
3201
3752
msgid "Change the hero's starting position"
3202
3753
msgstr "ヒーローの開始位置を変更します。"
3204
#: src/kgoldrunner.cpp:989
3755
#: src/kgoldrunner.cpp:991
3208
#: src/kgoldrunner.cpp:990
3759
#: src/kgoldrunner.cpp:992
3209
3760
msgid "Paint enemies"
3212
#: src/kgoldrunner.cpp:991
3763
#: src/kgoldrunner.cpp:993
3213
3764
msgid "Paint enemies at their starting positions"
3214
3765
msgstr "敵をそれぞれの開始位置に描きます。"
3216
#: src/kgoldrunner.cpp:995
3767
#: src/kgoldrunner.cpp:997
3220
#: src/kgoldrunner.cpp:996
3771
#: src/kgoldrunner.cpp:998
3221
3772
msgid "Paint bricks (can dig)"
3222
3773
msgstr "レンガ (掘れる) を描く"
3224
#: src/kgoldrunner.cpp:997
3775
#: src/kgoldrunner.cpp:999
3225
3776
msgid "Paint bricks (diggable objects)"
3226
3777
msgstr "レンガ (掘れる) を描きます。"
3228
#: src/kgoldrunner.cpp:1000
3779
#: src/kgoldrunner.cpp:1002
3229
3780
msgid "Concrete"
3230
3781
msgstr "コンクリート"
3232
#: src/kgoldrunner.cpp:1001
3783
#: src/kgoldrunner.cpp:1003
3233
3784
msgid "Paint concrete (cannot dig)"
3234
3785
msgstr "コンクリート (掘れない) を描く"
3236
#: src/kgoldrunner.cpp:1002
3787
#: src/kgoldrunner.cpp:1004
3237
3788
msgid "Paint concrete objects (not diggable)"
3238
3789
msgstr "コンクリート (掘れない) を描きます。"
3240
#: src/kgoldrunner.cpp:1005
3791
#: src/kgoldrunner.cpp:1007
3244
#: src/kgoldrunner.cpp:1005
3795
#: src/kgoldrunner.cpp:1007
3246
3797
#| msgid "False Bricks"
3247
3798
msgid "Trap/False Brick"
3248
3799
msgstr "にせのレンガ"
3250
#: src/kgoldrunner.cpp:1006 src/kgoldrunner.cpp:1008
3801
#: src/kgoldrunner.cpp:1008 src/kgoldrunner.cpp:1010
3251
3802
msgid "Paint traps or false bricks (can fall through)"
3252
3803
msgstr "にせのレンガ (通り抜ける) を描く"
3254
#: src/kgoldrunner.cpp:1012
3805
#: src/kgoldrunner.cpp:1014
3258
#: src/kgoldrunner.cpp:1013
3809
#: src/kgoldrunner.cpp:1015
3259
3810
msgid "Paint ladders"
3260
3811
msgstr "ハシゴを描く"
3262
#: src/kgoldrunner.cpp:1014
3813
#: src/kgoldrunner.cpp:1016
3263
3814
msgid "Paint ladders (ways to go up or down)"
3264
3815
msgstr "ハシゴ (上下に移動する手段) を描きます。"
3266
#: src/kgoldrunner.cpp:1017
3817
#: src/kgoldrunner.cpp:1019
3268
3819
#| msgid "Ladder"
3269
3820
msgid "H Ladder"
3272
#: src/kgoldrunner.cpp:1017
3823
#: src/kgoldrunner.cpp:1019
3273
3824
msgid "Hidden Ladder"
3276
#: src/kgoldrunner.cpp:1018
3827
#: src/kgoldrunner.cpp:1020
3277
3828
msgid "Paint hidden ladders"
3278
3829
msgstr "隠しハシゴを描く"
3280
#: src/kgoldrunner.cpp:1019
3831
#: src/kgoldrunner.cpp:1021
3281
3832
msgid "Paint hidden ladders, which appear when all the gold is gone"
3282
3833
msgstr "すべての金塊を集めた後に現れる隠しハシゴを描きます。"
3284
#: src/kgoldrunner.cpp:1023
3835
#: src/kgoldrunner.cpp:1025
3288
#: src/kgoldrunner.cpp:1023
3839
#: src/kgoldrunner.cpp:1025
3289
3840
msgid "Bar/Pole"
3292
#: src/kgoldrunner.cpp:1024
3843
#: src/kgoldrunner.cpp:1026
3293
3844
msgid "Paint bars or poles"
3296
#: src/kgoldrunner.cpp:1025
3847
#: src/kgoldrunner.cpp:1027
3297
3848
msgid "Paint bars or poles (can fall from these)"
3298
3849
msgstr "バーを描きます。そこから下に落ちることができます。"
3300
#: src/kgoldrunner.cpp:1029
3851
#: src/kgoldrunner.cpp:1031
3304
#: src/kgoldrunner.cpp:1029
3855
#: src/kgoldrunner.cpp:1031
3305
3856
msgid "Gold/Treasure"
3308
#: src/kgoldrunner.cpp:1030
3859
#: src/kgoldrunner.cpp:1032
3309
3860
msgid "Paint gold (or other treasure)"
3310
3861
msgstr "金塊または他の財宝を描く"
3312
#: src/kgoldrunner.cpp:1031
3863
#: src/kgoldrunner.cpp:1033
3313
3864
msgid "Paint gold pieces (or other treasure)"
3314
3865
msgstr "金塊または他の財宝を描きます。"