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* Copyright 2011, Blender Foundation.
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "node_texture.h"
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shader node_stucci_texture(
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string Type = "Plastic",
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string Basis = "Perlin",
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float Turbulence = 1.0,
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output float Fac = 0.0)
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float size = nonzero(Size, 1e-5);
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point p = Vector/size;
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float b2 = noise_basis_hard(p, Basis, Hard);
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float ofs = Turbulence/200.0;
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Fac = noise_basis_hard(point(p[0], p[1], p[2]+ofs), Basis, Hard);
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if(Type == "Wall Out")