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class PHY_IPhysicsEnvironment;
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class PHY_IPhysicsController : public PHY_IController
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virtual ~PHY_IPhysicsController();
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virtual bool SynchronizeMotionStates(float time)=0;
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virtual void WriteMotionStateToDynamics(bool nondynaonly)=0;
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virtual void WriteDynamicsToMotionState()=0;