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#include "node_shader_util.h"
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/* **************** MIX RGB ******************** */
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static bNodeSocketTemplate sh_node_mix_rgb_in[]= {
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{ SOCK_FLOAT, 1, "Fac", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
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{ SOCK_RGBA, 1, "Color1", 0.5f, 0.5f, 0.5f, 1.0f},
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{ SOCK_RGBA, 1, "Color2", 0.5f, 0.5f, 0.5f, 1.0f},
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static bNodeSocketTemplate sh_node_mix_rgb_in[] = {
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{ SOCK_FLOAT, 1, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
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{ SOCK_RGBA, 1, N_("Color1"), 0.5f, 0.5f, 0.5f, 1.0f},
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{ SOCK_RGBA, 1, N_("Color2"), 0.5f, 0.5f, 0.5f, 1.0f},
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static bNodeSocketTemplate sh_node_mix_rgb_out[]= {
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{ SOCK_RGBA, 0, "Color"},
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static bNodeSocketTemplate sh_node_mix_rgb_out[] = {
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{ SOCK_RGBA, 0, N_("Color")},