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m_area_rect.SetRight(minx + x2);
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m_area_rect.SetTop(miny + y2);
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glViewport(minx + x1, miny + y1, vp_width, vp_height);
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glScissor(minx + x1, miny + y1, vp_width, vp_height);
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210
void KX_BlenderCanvas::SetMouseState(RAS_MouseState mousestate)