55
55
float distortion = stack_load_float_default(stack, distortion_offset, node2.z);
56
56
float dscale = stack_load_float_default(stack, dscale_offset, node2.w);
58
float f = svm_wave((NodeWoodType)type, co, scale, detail, distortion, dscale);
58
float f = svm_wave((NodeWaveType)type, co, scale, detail, distortion, dscale);
60
60
if(stack_valid(fac_offset)) stack_store_float(stack, fac_offset, f);
61
61
if(stack_valid(color_offset)) stack_store_float3(stack, color_offset, make_float3(f, f, f));